Opened 7 months ago
Last modified 3 months ago
#6754 new defect
improve messages of unmet requirements
Reported by: | abian | Owned by: | abian |
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Priority: | Nice to Have | Milestone: | Alpha 27 |
Component: | UI & Simulation | Keywords: | |
Cc: | abian | Patch: | Phab:D4963 |
Description (last modified by )
The following changes may make tips on unmet requirements more consistent and oriented to quick decision-making (and, those that take up more than one line, also shorter).
before | after |
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Requires five Village Structures. Remaining: 5 entities of class Village | Requires 5 Village Structures. |
Requires five Village Structures. Remaining: 2 entities of class Village | Requires 2 more Village Structures. |
Unlocked in City Phase. | Requires City Phase. |
Insufficient resources: [wood] 490 | Requires more resources: [wood] 490 |
Insufficient population capacity: [population] 3 | Requires more capacity: [population] 3 |
Consistency aside, "Insufficient resources: [wood] 490" concerns me because it doesn't make it clear enough for a beginner whether "[wood] 490" indicates what is still needed or what the player should have in total, whereas I think "Requires" clarifies it.
Change History (6)
follow-up: 2 comment:1 by , 7 months ago
Description: | modified (diff) |
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Milestone: | → Alpha 27 |
comment:3 by , 7 months ago
Description: | modified (diff) |
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Owner: | set to |
Patch: | → Phab:D4963 |
follow-up: 5 comment:4 by , 6 months ago
I think "Requires" clarifies it.
I don't think it's because of the "Requires" but because of the "more".
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A27
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, dismissed as not worth changing, or it will get some traction and implemented as requestedThe chance of implementation increases if a patch is attached, and it complies with the wiki/EnglishStyleGuide.