#68 closed task (invalid)
Network - Basic
Reported by: | Stuart Walpole | Owned by: | Andrew |
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Priority: | Must Have | Milestone: | Alpha 2 |
Component: | Network | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Ordering of entity groups (over the network) http://www.wildfiregames.com/forum/index.php?showtopic=1665
entity ownership
verification of entity ownership - for issuing commands
- Synchronisation of entities with network. http://www.wildfiregames.com/forum/index.php?showtopic=1665
command synchronisation between clients and the server - this is basically just connecting some code in the input with some networking code
- Ping support for message sockets: http://www.wildfiregames.com/forum/index.php?showtopic=1665
- Game turn length calculation and lag handling - depends Ping Support
Change History (7)
comment:1 by , 17 years ago
Description: | modified (diff) |
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comment:2 by , 15 years ago
Description: | modified (diff) |
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comment:3 by , 13 years ago
Milestone: | Multiplayer Demo |
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comment:4 by , 13 years ago
Milestone: | → Backlog |
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Owner: | set to |
comment:5 by , 13 years ago
Resolution: | → invalid |
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Status: | new → closed |
Obsoleted by new simulation system, except we still need lag handling (see #604).
comment:6 by , 13 years ago
Milestone: | Backlog → OS Alpha 2 |
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Milestone Multiplayer Demo deleted