﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
6937	Vulkan crash when spir-v shaders are missing	Itms		"When the shaders are missing (in my case, because I made a silly mistake in generating the nightly-build from the git PoC), the game crashes on startup.

This has the same severity as #6936, since users cannot fix the issue without at least enabling the spirv mod in user.cfg.

This should not happen anymore with the nightly-build, however, a user who enabled Vulkan in the nightly-build would get this crash when testing a build from the git repo. It will be easier for them to fix this by running the get-nightly-shaders script, but they should be instructed to do so without a crash.

{{{
Assertion failed: ""0 <= pass && pass < static_cast<int>(m_Passes.size())""
Location: shadertechnique.cpp:79 (CShaderTechnique::GetGraphicsPipelineState)
}}}"	defect	new	Release Blocker	Alpha 27	Core engine			Vladislav Belov	
