Changes between Version 18 and Version 19 of Ticket #69
- Timestamp:
- Jan 22, 2016, 8:04:34 PM (8 years ago)
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Ticket #69 – Description
v18 v19 1 '''Latency Adjustment''' 1 ~~'''Latency Adjustment'''~~ (moved to #3752) 2 2 3 Currently the networking code is hard-coded to a 200ms turn length, with commands scheduled for execution 2 turns ahead. This causes jerky motion if the RTT for any player is >200ms. 3 ~~Currently the networking code is hard-coded to a 200ms turn length, with commands scheduled for execution 2 turns ahead. This causes jerky motion if the RTT for any player is >200ms.~~ 4 4 5 We ought to do some combination of dynamically adjusting the turn length (which allows fine-tuning and reduces simulation CPU load, but large values will result in very variable responsiveness depending on whether the player clicks near the start or end of a turn), and dynamically adjusting the number of turns ahead (which allows more consistent responsiveness, but is a coarse adjustment). 5 ~~We ought to do some combination of dynamically adjusting the turn length (which allows fine-tuning and reduces simulation CPU load, but large values will result in very variable responsiveness depending on whether the player clicks near the start or end of a turn), and dynamically adjusting the number of turns ahead (which allows more consistent responsiveness, but is a coarse adjustment).~~ 6 6 7 '''Player disconnections''' 7 ~~'''Player disconnections'''~~ 8 8 9 9 ~~I believe if a non-host player is disconnected, it'll display a message already, saying the player left?