Changes between Version 18 and Version 19 of Ticket #69


Ignore:
Timestamp:
Jan 22, 2016, 8:04:34 PM (8 years ago)
Author:
fcxSanya
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #69 – Description

    v18 v19  
    1 '''Latency Adjustment'''
     1~~'''Latency Adjustment'''~~ (moved to #3752)
    22
    3 Currently the networking code is hard-coded to a 200ms turn length, with commands scheduled for execution 2 turns ahead. This causes jerky motion if the RTT for any player is >200ms.
     3~~Currently the networking code is hard-coded to a 200ms turn length, with commands scheduled for execution 2 turns ahead. This causes jerky motion if the RTT for any player is >200ms.~~
    44
    5 We ought to do some combination of dynamically adjusting the turn length (which allows fine-tuning and reduces simulation CPU load, but large values will result in very variable responsiveness depending on whether the player clicks near the start or end of a turn), and dynamically adjusting the number of turns ahead (which allows more consistent responsiveness, but is a coarse adjustment).
     5~~We ought to do some combination of dynamically adjusting the turn length (which allows fine-tuning and reduces simulation CPU load, but large values will result in very variable responsiveness depending on whether the player clicks near the start or end of a turn), and dynamically adjusting the number of turns ahead (which allows more consistent responsiveness, but is a coarse adjustment).~~
    66
    7 '''Player disconnections'''
     7~~'''Player disconnections'''~~
    88
    99~~I believe if a non-host player is disconnected, it'll display a message already, saying the player left?