﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
6,Random Map Scripting,Stuart Walpole,," * Integrate rmgen with engine, so random map based on session config can be generated on the fly.

 * Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or ""Nomad"", number of starting units), etc).

 * [wiki:Random_Map_Scripting_Interface RMS Reference]

 * [http://www.wildfiregames.com/%7Egamedesign/dd/0ad_dd.php?f=4 Map List]

 * Fundamental commands:

   * ~~Set terrain textures~~

   * ~~Define elevation~~

   * ~~Area definition (for territories)~~

   * ~~Objects in territories (resources, settlements)~~

   * ~~Water height~~ (This is just height 0 in RMS, but maybe we can make it customizable)

",task,new,Must Have,Multiplayer Demo,Core engine,,,,
