﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
6	Random Map Scripting	Stuart Walpole		" * Integrate rmgen with engine, so random map based on session config can be generated on the fly.

 * Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or ""Nomad"", number of starting units), etc).

 * RMS Reference: http://www.wildfiregames.com/users/code/wiki/index.php?title=Random_Map_Scripting_Interface

 * Map List: http://www.wildfiregames.com/%7Egamedesign/dd/0ad_dd.php?f=4

 * Fundamental commands:

   * ~~Set terrain textures~~

   * ~~Define elevation~~

   * ~~Area definition (for territories)~~

   * ~~Objects in territories (resources, settlements)~~

   * ~~Water height~~ (This is just height 0 in RMS, but maybe we can make it customizable)

"	task	new	Must Have	Multiplayer Demo	Core engine				
