Opened 18 years ago
Last modified 6 years ago
#6 closed enhancement
Random Map Scripting — at Initial Version
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- Integrate rmgen with engine, so random map based on session config can be generated on the fly.
- Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or "Nomad", number of starting units), etc).
- RMS Reference: http://www.wildfiregames.com/users/code/wiki/index.php?title=Random_Map_Scripting_Interface
- Fundamental commands:
- Set terrain textures
- Define elevation
- Area definition (for territories)
- Objects in territories (resources, settlements)
- Water height
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