Opened 18 years ago
Last modified 6 years ago
#6 closed enhancement
Random Map Scripting — at Version 2
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 5 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
- Integrate rmgen with engine, so random map based on session config can be generated on the fly.
- Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or "Nomad", number of starting units), etc).
- Fundamental commands:
Set terrain textures
Define elevation
Area definition (for territories)
Objects in territories (resources, settlements)
Water height(This is just height 0 in RMS, but maybe we can make it customizable)
Change History (2)
comment:1 by , 18 years ago
Description: | modified (diff) |
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comment:2 by , 16 years ago
Description: | modified (diff) |
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