Opened 18 years ago

Last modified 6 years ago

#6 closed enhancement

Random Map Scripting — at Version 2

Reported by: Stuart Walpole Owned by:
Priority: Must Have Milestone: Alpha 5
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Jan Wassenberg)

  • Integrate rmgen with engine, so random map based on session config can be generated on the fly.
  • Accept parameters so that random maps can be generated based on host's settings (eg number of players, their civilisations, desired number of territories, if any, size of starting force (eg prebuilt base or "Nomad", number of starting units), etc).
  • Fundamental commands:
  • Set terrain textures
  • Define elevation
  • Area definition (for territories)
  • Objects in territories (resources, settlements)
  • Water height (This is just height 0 in RMS, but maybe we can make it customizable)

Change History (2)

comment:1 by Matei, 18 years ago

Description: modified (diff)

comment:2 by Jan Wassenberg, 16 years ago

Description: modified (diff)
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