Changes between Initial Version and Version 2 of Ticket #893


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Timestamp:
Aug 11, 2011, 2:07:01 AM (13 years ago)
Author:
historic_bruno
Comment:

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  • Ticket #893 – Description

    initial v2  
    33A few considerations:
    44 * The current behavior is bad, when spawning fails it just places the unit in the middle of the building which in the case of docks can expose a subtlety of the pathfinder: units on impassable border tiles (as between land and water) can move to other impassable tiles but not actually cross the boundary - meaning they get stuck as land ships if they move onto land.
    5  * Expand the search outward when spawning units, boats are large and docks have limited space to spawn units.
     5 * ~~Expand the search outward when spawning units, boats are large and docks have limited space to spawn units.~~
    66 * If a unit fails to spawn after training, it could be left blocking the training queue until it finds space or is cancelled. This will require some changes to the queue design and notification of the user.
    77 * If a unit fails to ungarrison, it could be left garrisoned unless the ejection is forced (e.g. a unit changes ownership while garrisoned)