Opened 13 years ago
Last modified 8 years ago
#979 closed defect
Prop variations not working when attached to specific animations — at Version 4
Reported by: | michael | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 10 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
When a unit has been set up to attach a prop only when a certain animation is playing, it will only show the first variant, rather than randomly choosing a variant from the list.
Examples:
- All the fauna units' blood decals don't randomize.
- If you set multiple people farming, there ought to be two variants of the hoe being used, but only one is ever chosen.
Change History (4)
comment:1 by , 12 years ago
Priority: | Should Have → Nice to Have |
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comment:2 by , 12 years ago
Milestone: | Alpha 8 → Alpha 9 |
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comment:3 by , 12 years ago
Priority: | Nice to Have → Should Have |
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Summary: | Decal randomizations act strangely → Prop variations not working when attached to specific animations |
comment:4 by , 12 years ago
Description: | modified (diff) |
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