id summary reporter owner description type status priority milestone component resolution keywords cc phab_field 980 Game crash when attack command is sent with an entity instead of entity id Jonathan Waller "If a malformed command is sent (from an AI script) using {{{ Engine.PostCommand({""type"": ""attack"", ""entities"": tasked, ""target"": ent, ""queued"": false}); }}} instead of {{{ Engine.PostCommand({""type"": ""attack"", ""entities"": tasked, ""target"": ent.id(), ""queued"": false}); }}} then the game crashes with: unhandled exception (Access violation reading 0x00000008)" defect new Nice to Have Backlog Core engine