Changes between Initial Version and Version 1 of Ticket #995, comment 12


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Timestamp:
Mar 4, 2016, 2:00:47 PM (8 years ago)
Author:
fatherbushido

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  • Ticket #995, comment 12

    initial v1  
    11The radius is hard to fix. First unit must charge and get really close to attacked unit, then if it run it make trample damage. So radius must be small. As charge attack is not yet implemented, it's really hard to deal with that.
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     3It is explained in design docs :
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     5''Also while in charge mode they will ignore the bounding boxes of mobile  enemy units and attempt to pathfind straight through them.  Some units (cavalry, including chariots and elephants, and military ships) have the Run.Trample  attributes so gain "trample damage" when in charge mode: opponents  within a specified range (typically one cell -- contact range) of the  unit suffer a specified amount of damage. Since the unit has to stay in  motion in order to retain the charge, they're considered to be crushed  under hooves or chariot wheels, rammed by a ship, etc.''
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