Changes between Version 1 and Version 2 of Ticket #995, comment 12
- Timestamp:
- Mar 5, 2016, 10:23:46 AM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #995, comment 12
v1 v2 1 The radius is hard to fix. First unit must charge and get really close to attacked unit, then if it run it maketrample damage. So radius must be small. As charge attack is not yet implemented, it's really hard to deal with that.1 The radius is hard to set. Unit must at first charge and gets really close to attacked unit, then if it runs then it makes trample damage. So radius must be small. As charge attack is not yet implemented, it's really hard to deal with that. 2 2 3 3 It is explained in design docs :