5 | 5 | ''Also while in charge mode they will ignore the bounding boxes of mobile enemy units and attempt to pathfind straight through them. Some units (cavalry, including chariots and elephants, and military ships) have the Run.Trample attributes so gain "trample damage" when in charge mode: opponents within a specified range (typically one cell -- contact range) of the unit suffer a specified amount of damage. Since the unit has to stay in motion in order to retain the charge, they're considered to be crushed under hooves or chariot wheels, rammed by a ship, etc.'' |