Changes between Version 2 and Version 3 of Ticket #995, comment 12


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Timestamp:
Apr 9, 2016, 3:10:46 PM (8 years ago)
Author:
fatherbushido

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  • Ticket #995, comment 12

    v2 v3  
    55''Also while in charge mode they will ignore the bounding boxes of mobile  enemy units and attempt to pathfind straight through them.  Some units (cavalry, including chariots and elephants, and military ships) have the Run.Trample  attributes so gain "trample damage" when in charge mode: opponents  within a specified range (typically one cell -- contact range) of the  unit suffer a specified amount of damage. Since the unit has to stay in  motion in order to retain the charge, they're considered to be crushed  under hooves or chariot wheels, rammed by a ship, etc.''
    66
     7In irc logs i saw that too
     8" (an elephant or chariot could charge right through, pushing units out of the way and dealing to them their "tample" aura damage)."
    79
     10Imo, we really need charging before trampling.
    811