Changes between Initial Version and Version 25 of Ticket #995


Ignore:
Timestamp:
Apr 15, 2016, 5:19:25 PM (8 years ago)
Author:
fatherbushido
Comment:

As aura code has been modified, i put the patch out of the review queue.

Moreover i have some remarks.

  • it seems that in the current version, a unit can only receive damages be under the trample aura of one elephant if there are 10 elephants around it (see stackable auras).
  • for the unitAI states, taking there are some other case as APPROACHING, ATTACKING, WALKINGTOPOINT. Perhaps we should take care about that. We can also just check GetCurrentSpeed in CmpUnitMotion (a low speed for elephants, and a higher for melee cav and chariots). I have not look at that in details.
  • at least, perhaps it would be better to wait for #3610.

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #995

    • Property Keywords patch added
    • Property Summary Trampling[PATCH] Trampling
    • Property Milestone BacklogAlpha 21
  • Ticket #995 – Description

    initial v25  
    11Units with trample damage passively damage opponents in trample range.
    22
    3 There's some outdated info in the [wiki:XML.Entity.Actions.Move#Trample design doc].
     3There's some outdated info in the [wiki:XML.Entity.Actions.Move#Trample design doc]: