id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 996,[PATCH] Capturing Buildings,historic_bruno,sanderd17,"This should fit in nicely with our new territories implementation and proposed unit conversion. Currently all units can attack structures, but this will change so that only siege units destroy buildings while capturing will replace their attacking behavior. Some outdated info from the [wiki:XML.Entity.Traits.Auras#Notes:Capture design doc]: * Longest capture time * Small capture radius * No capture if enemy already has ownership and is within one of their unit's LOS * Cannot capture if garrisoned * Cannot capture if hitpoints are not reduced to a specified percentage * Capturing an enemy structure changes the ownership of a structure from the previous owner to the new owner. It does not allow the player to research another civilisation's technologies or train units that are unavailable to the player's civilisation. However the visual structure remains the same.",enhancement,closed,Should Have,Alpha 19,UI & Simulation,fixed,,,