Changes between Initial Version and Version 1 of Ticket #999, comment 11


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Timestamp:
Feb 29, 2012, 7:05:41 PM (12 years ago)
Author:
leper

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  • Ticket #999, comment 11

    initial v1  
    44
    55Now to the Heal element:
     6
    67{{{
    78<Heal>
     
    1112   <UnhealableClasses></UnhealableClasses>
    1213   <HealableClasses>Organic</HealableClasses>
     14</Heal>
    1315}}}
    14 
    15 Range: The target must be within this distance from the healer to be healed. [[BR]]
    16 HP: How many HP will be healed each healing turn.[[BR]]
    17 Rate: The time between two healing turns in miliseconds.[[BR]]
    18 !UnhealableClasses: If the target has one of those classes it can't be healed by the healer. Can be empty (<!UnhealableClasses/>)[[BR]]
    19 !HealableClasses: The target must have one of those classes to be healable. Can be Organic if we want all units (that are not mechanical or ships) to be healable.
     16Range: The target must be within this distance from the healer to be healed. [[BR]] HP: How many HP will be healed each healing turn.[[BR]] Rate: The time between two healing turns in miliseconds.[[BR]] !UnhealableClasses: If the target has one of those classes it can't be healed by the healer. Can be empty (<!UnhealableClasses/>)[[BR]] !HealableClasses: The target must have one of those classes to be healable. Can be Organic if we want all units (that are not mechanical or ships) to be healable.
    2017
    2118All units that had <Healable>true</Healable> now have <Unhealable>false</Unhealable> and all that had false now have true.