14 | | |
15 | | Range: The target must be within this distance from the healer to be healed. [[BR]] |
16 | | HP: How many HP will be healed each healing turn.[[BR]] |
17 | | Rate: The time between two healing turns in miliseconds.[[BR]] |
18 | | !UnhealableClasses: If the target has one of those classes it can't be healed by the healer. Can be empty (<!UnhealableClasses/>)[[BR]] |
19 | | !HealableClasses: The target must have one of those classes to be healable. Can be Organic if we want all units (that are not mechanical or ships) to be healable. |
| 16 | Range: The target must be within this distance from the healer to be healed. [[BR]] HP: How many HP will be healed each healing turn.[[BR]] Rate: The time between two healing turns in miliseconds.[[BR]] !UnhealableClasses: If the target has one of those classes it can't be healed by the healer. Can be empty (<!UnhealableClasses/>)[[BR]] !HealableClasses: The target must have one of those classes to be healable. Can be Organic if we want all units (that are not mechanical or ships) to be healable. |