Timeline
05/17/06:
- 18:51 Changeset [3877] by
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- ps/trunk/source/scripting/DOMEvent.cpp
- 18:47 Changeset [3876] by
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- ps/trunk/source/lib/lib.h
- ps/trunk/source/lib/lib_errors.h
- ps/trunk/source/lib/res/file/file.cpp
- …
- 17:48 Changeset [3875] by
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- 16:48 Changeset [3874] by
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- ps/trunk/source/graphics/MapWriter.cpp
- ps/trunk/source/graphics/TextureManager.cpp
- ps/trunk/source/lib/input.cpp
- …
- 16:00 Tickets #79,80 batch updated by
- fixed: (In [3874]) FILE_WRITE_TO_MOD is now FILE_WRITE_TO_TARGET …
- 15:59 Tickets #31,32,37 batch updated by
- (In [3865]) # Added sky box as well as repair, heal and trample …
- 11:52 Changeset [3873] by
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- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/back.dds
- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/bottom.dds
- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/front.dds
- …
- 06:01 Changeset [3872] by
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- ps/trunk/binaries/data/mods/official/art/textures/skies/twilight
- 05:53 Changeset [3871] by
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- ps/trunk/source/maths/Noise.cpp
- ps/trunk/source/maths/Noise.h
- ps/trunk/source/maths/Vector2D.h
- …
- 05:24 Changeset [3870] by
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- 04:24 Changeset [3869] by
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- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
- ps/trunk/source/renderer/SkyManager.cpp
- …
- 04:22 Changeset [3868] by
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- ps/trunk/binaries/data/mods/official/art/textures/skies/day1
05/16/06:
- 11:02 Changeset [3867] by
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- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus
- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/back.dds
- ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/bottom.dds
- …
- 06:43 Changeset [3866] by
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- ps/trunk/binaries/data/mods/official/art/textures/skies
- ps/trunk/binaries/data/mods/official/art/textures/skies/day1
- ps/trunk/binaries/data/mods/official/art/textures/skies/day1/back.dds
- …
- 06:41 Changeset [3865] by
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- ps/trunk/source/graphics/GameView.cpp
- ps/trunk/source/graphics/ObjectBase.h
- ps/trunk/source/ps/CConsole.cpp
- …
05/15/06:
- 16:44 Ticket #80 (VFS: move XMB files to separate dir) updated by
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Owner, Status changed
- 16:44 Ticket #79 (VFS: support for creating dirs) updated by
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Owner, Status changed
- 16:24 Ticket #80 (VFS: move XMB files to separate dir) updated by
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Milestone changed
- 12:57 Ticket #50 (Virtual File System) updated by
- Rather cryptic, I apologise. :) I was referring to an addition to …
- 12:13 Ticket #80 (VFS: move XMB files to separate dir) created by
- .. specifically to $install/cache/XMB/mods/official . Rationale: …
- 12:10 Ticket #79 (VFS: support for creating dirs) created by
- VFS requires a bit of work so it can create real directories when …
- 12:07 Ticket #50 (Virtual File System) updated by
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Description changed
Request for clarification: what is meant by "Additional parameter to … - 12:06 Ticket #78 (Preloading) created by
- Pre-loading = carry on loading objects (even those not required yet) …
05/14/06:
- 22:23 Ticket #17 (Bug - Delay Before Performing Entity Action) updated by
- The reason seems to be the event point (m_ActionPos) of the animation. …
- 22:22 Ticket #37 (Entity Event - Charge) closed by
- fixed: Added this as traits.auras.trample. Example: […] The unit will …
- 17:21 Ticket #31 (Entity Event - Heal) updated by
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Description changed
Implemented the heal aura. Example: […] Possible improvements: We … - 17:13 Ticket #32 (Entity Event - Repair) closed by
- fixed: Added this in the form of the repair action. Units that can be …
- 02:28 Ticket #46 (Skybox) updated by
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Description, Owner changed
- 00:12 Changeset [3864] by
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- ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
- 00:11 Changeset [3863] by
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- ps/trunk/source/graphics/MapReader.cpp
- ps/trunk/source/scripting/ScriptGlue.cpp
- ps/trunk/source/scripting/ScriptableComplex.h
- …
05/13/06:
- 21:30 Changeset [3862] by
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- 20:50 Changeset [3861] by
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- ps/trunk/source/simulation/AStarEngine.cpp
- ps/trunk/source/simulation/AStarEngine.h
- ps/trunk/source/simulation/Collision.cpp
- …
- 20:33 Ticket #43 (Terrain - Gameplay Properties) updated by
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Owner, Status, Description changed
Moving attrition damage to its own task, targeted at the Diplomacy … - 20:33 Ticket #77 (Attrition Damage (territories)) created by
- * Attrition Damage: In some game settings, entering an opponent's …
- 20:27 Ticket #2 (Gameplay - Unit AI) updated by
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Owner changed
- 20:00 Ticket #42 (Terrain - Elevation) updated by
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Owner, Status changed
- 19:59 Ticket #31 (Entity Event - Heal) updated by
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Owner, Status changed
I'll take this one, I need to make the medic actor/entity and assign … - 19:34 Ticket #27 (Entity Events - Garrison/Inventory) updated by
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Description changed
- 19:33 Ticket #76 (Entity - Queuing Orders) created by
- * Currently an entity can only be assigned one order at a time. * The …
- 19:28 Ticket #20 (Entity Event - Train - Rally Point) updated by
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Priority changed
- 19:26 Ticket #3 ([PATCH] Implement Technologies) updated by
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Owner changed
- 18:51 Ticket #13 ([PATCH] Formations) updated by
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Description changed
- 18:02 Ticket #2 (Gameplay - Unit AI) updated by
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Description changed
- 17:56 Ticket #2 (Gameplay - Unit AI) updated by
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Owner changed
- 17:47 Ticket #43 (Terrain - Gameplay Properties) updated by
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Description changed
- 17:46 Ticket #1 (Player Properties) updated by
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Description changed
- 17:45 Ticket #1 (Player Properties) updated by
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Description changed
- 17:32 Ticket #43 (Terrain - Gameplay Properties) updated by
- Attrition Damage: In some game settings, entering an opponent's …
- 17:26 Ticket #75 (Graphics - Misc) created by
- * vertex buffer framework * vertex/pixel shader framework, largely …
- 17:25 Ticket #74 (Graphics - Particle Engine) created by
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*
Basic particle engine is in the game, provided by Will Dull, with … - 17:23 Ticket #73 (Terrain Decals) created by
- * Paint a small texture on the terrain such as footprints, tree roots, …
- 17:22 Ticket #72 (Graphics - Billboards) created by
- * sprite/billboards (Matt Green) (Support for polygons that are …
- 17:20 Ticket #71 (Graphics - Light & Shadow) created by
- * Simplify lighting for performance in the fixed function case (we …
- 17:19 Ticket #70 (Graphics - Shaders) created by
- * Shaders * Simple implementation * Shaders and materials for …
- 17:18 Ticket #69 (Enhance Multiplayer Experience) created by
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Latency Adjustment(moved to #3752)Currently the … - 17:17 Ticket #68 (Network - Basic) created by
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*
Ordering of entity groups (over the network) … - 17:16 Ticket #67 ([PATCH] Internationalization) created by
- * i18n - allow conversion from game's text into a translatable table, …
- 17:15 Ticket #66 (Write 0 A.D. War Story) updated by
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Description changed
- 17:15 Ticket #66 (Write 0 A.D. War Story) created by
- * "Matei: something I'd also like btw is for someone who is more …
- 17:14 Ticket #65 (Document GUI Engine Needs) created by
- * Document the needs of the revised GUI engine. Essentially do a …
- 17:11 Ticket #64 (Document Latest Session GUI) created by
- * Completely document revised user interface design (ie the new clean …
- 17:08 Ticket #63 (GUI Engine) created by
- * <strike>Ensure documentation of available events and JS functions is …
- 17:07 Ticket #62 (Bug - Actor Sychronisation) created by
- * Start times for initial animations should be randomised. All units …
- 17:06 Ticket #61 (Actors - Particle Props) created by
- * Particle effects (smoke, flames, rubble) can be attached to sockets …
- 17:06 Ticket #60 (Actors - Foundation Texture) created by
- * Foundation texture (eg leafy texture under trees, paved/dirt texture …
- 17:04 Ticket #59 (Actors - Vertex Animation) created by
- * Animated meshes using vertex animation (swaying trees, flags, …
- 17:03 Ticket #58 (Actors - Hidden) created by
- * Concealed objects (player's vision is blocked by another entity in …
- 17:02 Ticket #57 ([PATCH] Minimap) created by
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*
Right-click on minimap to give target to selection(cursor … - 17:01 Ticket #56 (Camera - Cinematics) created by
- * Key to lock camera on the selected unit ("follow" mode). * …
- 17:00 Ticket #55 (Camera - Start Position) created by
- * Able to set camera position at game start for each player (usually …
- 16:59 Ticket #54 (Tools) created by
- * Entity editor * Component downloader/installer/updater (Hercules)
- 16:57 Ticket #53 (Triggers - Advanced) created by
- * Trigger List: …
- 16:57 Ticket #52 ([PATCH] Trigger system) created by
- * General-purpose trigger system See …
- 16:55 Ticket #51 (Computer Player AI) created by
- * Design. * Implement. :)
- 16:54 Ticket #10 (Simulation - Frame Dump) updated by
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Description changed
- 16:53 Ticket #50 (Virtual File System) created by
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*
Additional parameter to extract folder names.* on-demand … - 16:52 Ticket #49 (Audio) created by
- * Implement Damian's system of sound groups with shared properties …
- 16:51 Ticket #48 (Advanced Water Rendering) updated by
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Priority changed
- 16:51 Ticket #48 (Advanced Water Rendering) created by
- * Water patches would be nice for alpha but not necessary * …
- 16:50 Ticket #47 (Water - Basic) created by
- * Water XML: …
- 16:48 Ticket #46 (Skybox) created by
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*
Plug in Matt Green's.* Skybox 3 options: *Simple RGB … - 16:48 Ticket #45 (Enhance Terrain Blending) created by
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*
Repair the "chunky" terrain blending system. So that when you … - 16:47 Ticket #44 (Terrain special effects (particles and decals)) created by
- Travel effects as units move over terrain: * footprints * trails * …
- 16:46 Ticket #43 (Terrain - Gameplay Properties) created by
- * Terrain XML: …
- 16:45 Ticket #42 (Terrain - Elevation) created by
- * Higher Ground: Units at higher elevations gain a bonus to damage in …
- 16:43 Ticket #41 (Provinces/Territories) created by
- * Provinces Document: …
- 16:38 Ticket #40 (Weather) created by
- * Weather Document: …
- 16:37 Ticket #39 (Environmental Events) updated by
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Description changed
- 16:36 Ticket #39 (Environmental Events) created by
- * Timed Events: Track elapsed time (see Simulation=>Time Elapsed) …
- 16:32 Ticket #38 (PMDExp) created by
- * (updates to 3ds plugins -- requires knowledge of MaxScript through …
- 16:29 Ticket #27 (Entity Events - Garrison/Inventory) updated by
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Description changed
- 16:28 Ticket #27 (Entity Events - Garrison/Inventory) updated by
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Summary, Description changed
- 16:25 Ticket #37 (Entity Event - Charge) created by
- * XML.Entity.Traits.Auras * Trample Aura (component of …
- 16:24 Ticket #36 (Entity Event - Transform) updated by
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Description changed
- 16:24 Ticket #36 (Entity Event - Transform) created by
- * XML.Entity.Traits.Transform * Converts an entity into …
- 16:20 Ticket #35 (Entity Event - Town Bell) updated by
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Description changed
- 16:20 Ticket #35 (Entity Event - Town Bell) created by
- * XML.Entity.Actions.TownBell * Pressing this UI button of …
- 16:17 Ticket #34 (Entity Event - Graze) created by
- * XML.Entity.Actions.Graze * (Part of animal unit AI)
- 16:16 Ticket #33 (Entity Event - Lock & Unlock) created by
- * XML.Entity.Actions.Lock * Used only by the Wall Gate entity. …
- 16:14 Ticket #32 (Entity Event - Repair) created by
- * Citizen Soldiers repair damaged mechanical units (buildings, ships) …
- 16:14 Ticket #31 (Entity Event - Heal) created by
- Priests and temples heal injured organic units in a radius around them.
- 16:14 Ticket #30 ([PATCH] Trade) created by
- * Traders generate resources by moving along trade routes (between …
- 16:13 Ticket #29 (Automatic exploring / scouting) created by
- * Activate a special pathfinding / unit AI script ... The entity will …
- 16:01 Ticket #28 (Entity Event - Pick Up) created by
- * For an entity that is flagged as a collectable item, this event …
- 15:48 Ticket #27 (Entity Events - Garrison/Inventory) created by
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* XML.Entity.Traits.Garrison
*
Maintain a "selection" of … - 15:43 Ticket #26 (Interactive garrisoned unit prop points) created by
- * XML.Entity.Traits.Garrison * Visible Garrisoning (see link …
- 15:35 Ticket #25 (Entity Event - Escort/Guard) created by
- * The escort cursor should appear over the target friendly unit when …
- 15:34 Ticket #24 (Bug - Entity Order Lockup) created by
- * Sometimes selecting a target for an entity (eg telling a unit to …
- 15:24 Ticket #23 ([PATCH] Buy/Sell Resources) created by
- * Resources can be traded for other resources at the Market from the …
- 15:22 Ticket #22 (Entity Event - Construction - Sites) created by
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*
Some buildings can only be placed on other entities of the same … - 15:16 Ticket #21 ([PATCH] Building construction) created by
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*
Building rises out of ground as construction proceeds(#1174) * … - 15:14 Ticket #14 (Entity Death) updated by
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Description changed
- 15:12 Ticket #20 (Entity Event - Train - Rally Point) created by
- * Training building has a "Rally Point" property. (When the building …
- 15:02 Ticket #19 (Complete Production Interface) created by
- * GUI: Progress bar over unit currently being created. Numbers next to …
- 10:31 Ticket #18 ([PATCH] Realistic ranged attack) created by
- * Ranged attack projectiles should not guaranteed to hit target * …
- 10:30 Ticket #17 (Bug - Delay Before Performing Entity Action) created by
- * Units currently delay for a few seconds between reaching a target …
- 10:28 Ticket #16 (Entity Event - Ready) created by
- * Much like idle, but uses a series of more "ready for action" …
- 10:27 Ticket #15 (Resources) created by
- * An upper limit on how much population limit can be increased, set at …
- 10:26 Ticket #14 (Entity Death) updated by
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Description changed
- 10:26 Ticket #14 (Entity Death) created by
- * Remove the "decay animation". Instead, the last frame of the death …
- 10:25 Ticket #13 ([PATCH] Formations) created by
- * XML.Entity.Actions.Formation * …
- 10:24 Ticket #12 (Orientation properties / entity alignment) created by
- * Units can have a height offset relative to the terrain (eg flying …
- 10:23 Ticket #11 (User Profiles) created by
- * JS Functions to create, delete, and set current profile. (Profile = …
- 10:22 Ticket #10 (Simulation - Frame Dump) created by
- Debug features requested by QA dept: * Record to video * Record to …
- 10:21 Ticket #9 ([PATCH] Simulation - Game Record/Replay) created by
- * Initial settings and all input is recorded. * These same inputs …
- 10:20 Ticket #8 (Simulation - Time Elapsed) created by
- * hh:mm:ss clock variable from engine showing time elapsed since the …
- 10:20 Ticket #7 (Diplomacy) created by
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*
Support for sending chat messages to players (all, specific, … - 10:19 Ticket #6 (Random Map Scripting) created by
- * Integrate rmgen with engine, so random map based on session config …
- 10:18 Ticket #5 (Gameplay - Pathfinding) created by
- * Improve to handle tree traversal and dynamic terrain.
- 10:17 Ticket #4 (Make simulation speed configurable) created by
- * When releasing screenshots, the scenario designers would like to be …
- 10:16 Ticket #3 ([PATCH] Implement Technologies) updated by
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Description changed
- 10:13 Ticket #3 ([PATCH] Implement Technologies) created by
- Most of the code for technologies is now done. The modifications …
- 10:11 Ticket #2 (Gameplay - Unit AI) created by
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*
When a unit depletes a resource object, he should seek out another … - 10:11 Ticket #1 (Player Properties) created by
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*
Ideally JS variables should be attachable to the Player object … - 08:21 Changeset [3860] by
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- ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
- 07:54 Changeset [3859] by
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- ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
- 06:57 Changeset [3857] by
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- ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_light.xml
- ps/trunk/binaries/data/mods/official/entities/template_entity.xml
- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege.xml
- 06:56 Changeset [3858] by
-
- ps/trunk/binaries/data/mods/official/art/actors/flora/trees/pine_w.xml
- ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/pine_w.dds
- ps/trunk/binaries/data/mods/official/art/textures/skins/structural/celt_struct_1.dds
- …
- 06:50 Changeset [3856] by
-
- ps/trunk/binaries/data/mods/official/art/actors/temp/global.xml
- ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml
- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
- …
- 06:41 Changeset [3855] by
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- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_su1.xml
- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml
- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
- …
- 06:08 Changeset [3854] by
-
- ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
- ps/trunk/binaries/data/mods/official/entities/template_unit.xml
- 06:07 Changeset [3853] by
-
- ps/trunk/source/simulation/BaseEntity.cpp
- ps/trunk/source/simulation/BaseEntity.h
- ps/trunk/source/simulation/Entity.cpp
- …
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