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Timeline



05/17/06:

18:51 Changeset [3877] by Jan Wassenberg
  • ps/trunk/source/scripting/DOMEvent.cpp
undo inadvertent commit of timing scaffolding
18:47 Changeset [3876] by Jan Wassenberg
  • ps/trunk/source/lib/lib.h
  • ps/trunk/source/lib/lib_errors.h
  • ps/trunk/source/lib/res/file/file.cpp
# big VFS update: laid groundwork for running as non-admin; move XMB …
17:48 Changeset [3875] by philip
    Automated build.
    16:48 Changeset [3874] by Jan Wassenberg
    • ps/trunk/source/graphics/MapWriter.cpp
    • ps/trunk/source/graphics/TextureManager.cpp
    • ps/trunk/source/lib/input.cpp
    FILE_WRITE_TO_MOD is now FILE_WRITE_TO_TARGET …
    16:00 Tickets #79,​80 batch updated by Jan Wassenberg
    fixed: (In [3874]) FILE_WRITE_TO_MOD is now FILE_WRITE_TO_TARGET …
    15:59 Tickets #31,​32,​37 batch updated by matei
    (In [3865]) # Added sky box as well as repair, heal and trample …
    11:52 Changeset [3873] by Jason
    • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/back.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/bottom.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/front.dds
    Sky texture format changes, and deletion of the bottom side which is …
    06:01 Changeset [3872] by matei
    • ps/trunk/binaries/data/mods/official/art/textures/skies/twilight
    Corrected spelling of twilight.
    05:53 Changeset [3871] by matei
    • ps/trunk/source/maths/Noise.cpp
    • ps/trunk/source/maths/Noise.h
    • ps/trunk/source/maths/Vector2D.h
    Added Perlin noise class, which will be useful for water.
    05:24 Changeset [3870] by philip
      Automated build.
      04:24 Changeset [3869] by matei
      • ps/trunk/source/renderer/Renderer.cpp
      • ps/trunk/source/renderer/Renderer.h
      • ps/trunk/source/renderer/SkyManager.cpp
      # Sky set can now be changed through the console.
      04:22 Changeset [3868] by matei
      • ps/trunk/binaries/data/mods/official/art/textures/skies/day1
      Removed the "day1" skyset since it was the same as Jason's "default".

      05/16/06:

      11:02 Changeset [3867] by Jason
      • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus
      • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/back.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skies/cirrus/bottom.dds
      # 10 new skyboxes
      06:43 Changeset [3866] by matei
      • ps/trunk/binaries/data/mods/official/art/textures/skies
      • ps/trunk/binaries/data/mods/official/art/textures/skies/day1
      • ps/trunk/binaries/data/mods/official/art/textures/skies/day1/back.dds
      Jason's skybox as well as entity changes for the new heal, trample and …
      06:41 Changeset [3865] by matei
      • ps/trunk/source/graphics/GameView.cpp
      • ps/trunk/source/graphics/ObjectBase.h
      • ps/trunk/source/ps/CConsole.cpp
      # Added sky box as well as repair, heal and trample actions. Closes …

      05/15/06:

      16:44 Ticket #80 (VFS: move XMB files to separate dir) updated by Jan Wassenberg
      Owner, Status changed
      16:44 Ticket #79 (VFS: support for creating dirs) updated by Jan Wassenberg
      Owner, Status changed
      16:24 Ticket #80 (VFS: move XMB files to separate dir) updated by Jan Wassenberg
      Milestone changed
      12:57 Ticket #50 (Virtual File System) updated by Stuart Walpole
      Rather cryptic, I apologise. :) I was referring to an addition to …
      12:13 Ticket #80 (VFS: move XMB files to separate dir) created by Jan Wassenberg
      .. specifically to $install/cache/XMB/mods/official . Rationale: …
      12:10 Ticket #79 (VFS: support for creating dirs) created by Jan Wassenberg
      VFS requires a bit of work so it can create real directories when …
      12:07 Ticket #50 (Virtual File System) updated by Jan Wassenberg
      Description changed
      Request for clarification: what is meant by "Additional parameter to …
      12:06 Ticket #78 (Preloading) created by Jan Wassenberg
      Pre-loading = carry on loading objects (even those not required yet) …

      05/14/06:

      22:23 Ticket #17 (Bug - Delay Before Performing Entity Action) updated by Matei
      The reason seems to be the event point (m_ActionPos) of the animation. …
      22:22 Ticket #37 (Entity Event - Charge) closed by Matei
      fixed: Added this as traits.auras.trample. Example: […] The unit will …
      17:21 Ticket #31 (Entity Event - Heal) updated by Matei
      Description changed
      Implemented the heal aura. Example: […] Possible improvements: We …
      17:13 Ticket #32 (Entity Event - Repair) closed by Matei
      fixed: Added this in the form of the repair action. Units that can be …
      02:28 Ticket #46 (Skybox) updated by Matei
      Description, Owner changed
      00:12 Changeset [3864] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
      Entity script changes for per-player templates and an extra sanity …
      00:11 Changeset [3863] by matei
      • ps/trunk/source/graphics/MapReader.cpp
      • ps/trunk/source/scripting/ScriptGlue.cpp
      • ps/trunk/source/scripting/ScriptableComplex.h
      # Added some groundwork for technologies and fixed some small bugs. - …

      05/13/06:

      21:30 Changeset [3862] by philip
        Automated build.
        20:50 Changeset [3861] by kevincaffrey
        • ps/trunk/source/simulation/AStarEngine.cpp
        • ps/trunk/source/simulation/AStarEngine.h
        • ps/trunk/source/simulation/Collision.cpp
        # Updated pathfinding to improve speed and ignore allied unit …
        20:33 Ticket #43 (Terrain - Gameplay Properties) updated by Simon Brenner
        Owner, Status, Description changed
        Moving attrition damage to its own task, targeted at the Diplomacy …
        20:33 Ticket #77 (Attrition Damage (territories)) created by Simon Brenner
        * Attrition Damage: In some game settings, entering an opponent's …
        20:27 Ticket #2 (Gameplay - Unit AI) updated by Matei
        Owner changed
        20:00 Ticket #42 (Terrain - Elevation) updated by andrew
        Owner, Status changed
        19:59 Ticket #31 (Entity Event - Heal) updated by Jason
        Owner, Status changed
        I'll take this one, I need to make the medic actor/entity and assign …
        19:34 Ticket #27 (Entity Events - Garrison/Inventory) updated by Stuart Walpole
        Description changed
        19:33 Ticket #76 (Entity - Queuing Orders) created by Stuart Walpole
        * Currently an entity can only be assigned one order at a time. * The …
        19:28 Ticket #20 (Entity Event - Train - Rally Point) updated by Stuart Walpole
        Priority changed
        19:26 Ticket #3 ([PATCH] Implement Technologies) updated by Matei
        Owner changed
        18:51 Ticket #13 ([PATCH] Formations) updated by Jason
        Description changed
        18:02 Ticket #2 (Gameplay - Unit AI) updated by Stuart Walpole
        Description changed
        17:56 Ticket #2 (Gameplay - Unit AI) updated by Matei
        Owner changed
        17:47 Ticket #43 (Terrain - Gameplay Properties) updated by Stuart Walpole
        Description changed
        17:46 Ticket #1 (Player Properties) updated by Stuart Walpole
        Description changed
        17:45 Ticket #1 (Player Properties) updated by Stuart Walpole
        Description changed
        17:32 Ticket #43 (Terrain - Gameplay Properties) updated by Jason
        Attrition Damage: In some game settings, entering an opponent's …
        17:26 Ticket #75 (Graphics - Misc) created by Stuart Walpole
        * vertex buffer framework * vertex/pixel shader framework, largely …
        17:25 Ticket #74 (Graphics - Particle Engine) created by Stuart Walpole
        * Basic particle engine is in the game, provided by Will Dull, with …
        17:23 Ticket #73 (Terrain Decals) created by Stuart Walpole
        * Paint a small texture on the terrain such as footprints, tree roots, …
        17:22 Ticket #72 (Graphics - Billboards) created by Stuart Walpole
        * sprite/billboards (Matt Green) (Support for polygons that are …
        17:20 Ticket #71 (Graphics - Light & Shadow) created by Stuart Walpole
        * Simplify lighting for performance in the fixed function case (we …
        17:19 Ticket #70 (Graphics - Shaders) created by Stuart Walpole
        * Shaders * Simple implementation * Shaders and materials for …
        17:18 Ticket #69 (Enhance Multiplayer Experience) created by Stuart Walpole
        Latency Adjustment (moved to #3752) Currently the …
        17:17 Ticket #68 (Network - Basic) created by Stuart Walpole
        * Ordering of entity groups (over the network) …
        17:16 Ticket #67 ([PATCH] Internationalization) created by Stuart Walpole
        * i18n - allow conversion from game's text into a translatable table, …
        17:15 Ticket #66 (Write 0 A.D. War Story) updated by Stuart Walpole
        Description changed
        17:15 Ticket #66 (Write 0 A.D. War Story) created by Stuart Walpole
        * "Matei: something I'd also like btw is for someone who is more …
        17:14 Ticket #65 (Document GUI Engine Needs) created by Stuart Walpole
        * Document the needs of the revised GUI engine. Essentially do a …
        17:11 Ticket #64 (Document Latest Session GUI) created by Stuart Walpole
        * Completely document revised user interface design (ie the new clean …
        17:08 Ticket #63 (GUI Engine) created by Stuart Walpole
        * <strike>Ensure documentation of available events and JS functions is …
        17:07 Ticket #62 (Bug - Actor Sychronisation) created by Stuart Walpole
        * Start times for initial animations should be randomised. All units …
        17:06 Ticket #61 (Actors - Particle Props) created by Stuart Walpole
        * Particle effects (smoke, flames, rubble) can be attached to sockets …
        17:06 Ticket #60 (Actors - Foundation Texture) created by Stuart Walpole
        * Foundation texture (eg leafy texture under trees, paved/dirt texture …
        17:04 Ticket #59 (Actors - Vertex Animation) created by Stuart Walpole
        * Animated meshes using vertex animation (swaying trees, flags, …
        17:03 Ticket #58 (Actors - Hidden) created by Stuart Walpole
        * Concealed objects (player's vision is blocked by another entity in …
        17:02 Ticket #57 ([PATCH] Minimap) created by Stuart Walpole
        * Right-click on minimap to give target to selection (cursor …
        17:01 Ticket #56 (Camera - Cinematics) created by Stuart Walpole
        * Key to lock camera on the selected unit ("follow" mode). * …
        17:00 Ticket #55 (Camera - Start Position) created by Stuart Walpole
        * Able to set camera position at game start for each player (usually …
        16:59 Ticket #54 (Tools) created by Stuart Walpole
        * Entity editor * Component downloader/installer/updater (Hercules)
        16:57 Ticket #53 (Triggers - Advanced) created by Stuart Walpole
        * Trigger List: …
        16:57 Ticket #52 ([PATCH] Trigger system) created by Stuart Walpole
        * General-purpose trigger system See …
        16:55 Ticket #51 (Computer Player AI) created by Stuart Walpole
        * Design. * Implement. :)
        16:54 Ticket #10 (Simulation - Frame Dump) updated by Stuart Walpole
        Description changed
        16:53 Ticket #50 (Virtual File System) created by Stuart Walpole
        * Additional parameter to extract folder names. * on-demand …
        16:52 Ticket #49 (Audio) created by Stuart Walpole
        * Implement Damian's system of sound groups with shared properties …
        16:51 Ticket #48 (Advanced Water Rendering) updated by Stuart Walpole
        Priority changed
        16:51 Ticket #48 (Advanced Water Rendering) created by Stuart Walpole
        * Water patches would be nice for alpha but not necessary * …
        16:50 Ticket #47 (Water - Basic) created by Stuart Walpole
        * Water XML: …
        16:48 Ticket #46 (Skybox) created by Stuart Walpole
        * Plug in Matt Green's. * Skybox 3 options: * Simple RGB …
        16:48 Ticket #45 (Enhance Terrain Blending) created by Stuart Walpole
        * Repair the "chunky" terrain blending system. So that when you …
        16:47 Ticket #44 (Terrain special effects (particles and decals)) created by Stuart Walpole
        Travel effects as units move over terrain: * footprints * trails * …
        16:46 Ticket #43 (Terrain - Gameplay Properties) created by Stuart Walpole
        * Terrain XML: …
        16:45 Ticket #42 (Terrain - Elevation) created by Stuart Walpole
        * Higher Ground: Units at higher elevations gain a bonus to damage in …
        16:43 Ticket #41 (Provinces/Territories) created by Stuart Walpole
        * Provinces Document: …
        16:38 Ticket #40 (Weather) created by Stuart Walpole
        * Weather Document: …
        16:37 Ticket #39 (Environmental Events) updated by Stuart Walpole
        Description changed
        16:36 Ticket #39 (Environmental Events) created by Stuart Walpole
        * Timed Events: Track elapsed time (see Simulation=>Time Elapsed) …
        16:32 Ticket #38 (PMDExp) created by Stuart Walpole
        * (updates to 3ds plugins -- requires knowledge of MaxScript through …
        16:29 Ticket #27 (Entity Events - Garrison/Inventory) updated by Stuart Walpole
        Description changed
        16:28 Ticket #27 (Entity Events - Garrison/Inventory) updated by Stuart Walpole
        Summary, Description changed
        16:25 Ticket #37 (Entity Event - Charge) created by Stuart Walpole
        * XML.Entity.Traits.Auras * Trample Aura (component of …
        16:24 Ticket #36 (Entity Event - Transform) updated by Stuart Walpole
        Description changed
        16:24 Ticket #36 (Entity Event - Transform) created by Stuart Walpole
        * XML.Entity.Traits.Transform * Converts an entity into …
        16:20 Ticket #35 (Entity Event - Town Bell) updated by Stuart Walpole
        Description changed
        16:20 Ticket #35 (Entity Event - Town Bell) created by Stuart Walpole
        * XML.Entity.Actions.TownBell * Pressing this UI button of …
        16:17 Ticket #34 (Entity Event - Graze) created by Stuart Walpole
        * XML.Entity.Actions.Graze * (Part of animal unit AI)
        16:16 Ticket #33 (Entity Event - Lock & Unlock) created by Stuart Walpole
        * XML.Entity.Actions.Lock * Used only by the Wall Gate entity. …
        16:14 Ticket #32 (Entity Event - Repair) created by Stuart Walpole
        * Citizen Soldiers repair damaged mechanical units (buildings, ships) …
        16:14 Ticket #31 (Entity Event - Heal) created by Stuart Walpole
        Priests and temples heal injured organic units in a radius around them.
        16:14 Ticket #30 ([PATCH] Trade) created by Stuart Walpole
        * Traders generate resources by moving along trade routes (between …
        16:13 Ticket #29 (Automatic exploring / scouting) created by Stuart Walpole
        * Activate a special pathfinding / unit AI script ... The entity will …
        16:01 Ticket #28 (Entity Event - Pick Up) created by Stuart Walpole
        * For an entity that is flagged as a collectable item, this event …
        15:48 Ticket #27 (Entity Events - Garrison/Inventory) created by Stuart Walpole
        * XML.Entity.Traits.Garrison * Maintain a "selection" of …
        15:43 Ticket #26 (Interactive garrisoned unit prop points) created by Stuart Walpole
        * XML.Entity.Traits.Garrison * Visible Garrisoning (see link …
        15:35 Ticket #25 (Entity Event - Escort/Guard) created by Stuart Walpole
        * The escort cursor should appear over the target friendly unit when …
        15:34 Ticket #24 (Bug - Entity Order Lockup) created by Stuart Walpole
        * Sometimes selecting a target for an entity (eg telling a unit to …
        15:24 Ticket #23 ([PATCH] Buy/Sell Resources) created by Stuart Walpole
        * Resources can be traded for other resources at the Market from the …
        15:22 Ticket #22 (Entity Event - Construction - Sites) created by Stuart Walpole
        * Some buildings can only be placed on other entities of the same …
        15:16 Ticket #21 ([PATCH] Building construction) created by Stuart Walpole
        * Building rises out of ground as construction proceeds (#1174) * …
        15:14 Ticket #14 (Entity Death) updated by Stuart Walpole
        Description changed
        15:12 Ticket #20 (Entity Event - Train - Rally Point) created by Stuart Walpole
        * Training building has a "Rally Point" property. (When the building …
        15:02 Ticket #19 (Complete Production Interface) created by Stuart Walpole
        * GUI: Progress bar over unit currently being created. Numbers next to …
        10:31 Ticket #18 ([PATCH] Realistic ranged attack) created by Stuart Walpole
        * Ranged attack projectiles should not guaranteed to hit target * …
        10:30 Ticket #17 (Bug - Delay Before Performing Entity Action) created by Stuart Walpole
        * Units currently delay for a few seconds between reaching a target …
        10:28 Ticket #16 (Entity Event - Ready) created by Stuart Walpole
        * Much like idle, but uses a series of more "ready for action" …
        10:27 Ticket #15 (Resources) created by Stuart Walpole
        * An upper limit on how much population limit can be increased, set at …
        10:26 Ticket #14 (Entity Death) updated by Stuart Walpole
        Description changed
        10:26 Ticket #14 (Entity Death) created by Stuart Walpole
        * Remove the "decay animation". Instead, the last frame of the death …
        10:25 Ticket #13 ([PATCH] Formations) created by Stuart Walpole
        * XML.Entity.Actions.Formation * …
        10:24 Ticket #12 (Orientation properties / entity alignment) created by Stuart Walpole
        * Units can have a height offset relative to the terrain (eg flying …
        10:23 Ticket #11 (User Profiles) created by Stuart Walpole
        * JS Functions to create, delete, and set current profile. (Profile = …
        10:22 Ticket #10 (Simulation - Frame Dump) created by Stuart Walpole
        Debug features requested by QA dept: * Record to video * Record to …
        10:21 Ticket #9 ([PATCH] Simulation - Game Record/Replay) created by Stuart Walpole
        * Initial settings and all input is recorded. * These same inputs …
        10:20 Ticket #8 (Simulation - Time Elapsed) created by Stuart Walpole
        * hh:mm:ss clock variable from engine showing time elapsed since the …
        10:20 Ticket #7 (Diplomacy) created by Stuart Walpole
        * Support for sending chat messages to players (all, specific, …
        10:19 Ticket #6 (Random Map Scripting) created by Stuart Walpole
        * Integrate rmgen with engine, so random map based on session config …
        10:18 Ticket #5 (Gameplay - Pathfinding) created by Stuart Walpole
        * Improve to handle tree traversal and dynamic terrain.
        10:17 Ticket #4 (Make simulation speed configurable) created by Stuart Walpole
        * When releasing screenshots, the scenario designers would like to be …
        10:16 Ticket #3 ([PATCH] Implement Technologies) updated by Stuart Walpole
        Description changed
        10:13 Ticket #3 ([PATCH] Implement Technologies) created by Stuart Walpole
        Most of the code for technologies is now done. The modifications …
        10:11 Ticket #2 (Gameplay - Unit AI) created by Stuart Walpole
        * When a unit depletes a resource object, he should seek out another …
        10:11 Ticket #1 (Player Properties) created by Stuart Walpole
        * Ideally JS variables should be attachable to the Player object …
        08:21 Changeset [3860] by matei
        • ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
        Made the gather animation start slightly faster after a unit starts …
        07:54 Changeset [3859] by matei
        • ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
        # Fixed a bug which was causing the gather action to not actually …
        06:57 Changeset [3857] by Jason
        • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_light.xml
        • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
        • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_siege.xml
        Correcting the drunken units walking over uneven terrain
        06:56 Changeset [3858] by Jason
        • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/pine_w.xml
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/pine_w.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/celt_struct_1.dds
        # Winter items
        06:50 Changeset [3856] by Jason
        • ps/trunk/binaries/data/mods/official/art/actors/temp/global.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
        # Updated celt actors to grant the ability to collect resources
        06:41 Changeset [3855] by Jason
        • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_su1.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
        # Updated Spartan units
        06:08 Changeset [3854] by matei
        • ps/trunk/binaries/data/mods/official/entities/template_entity_script.js
        • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
        XML and script fixes for running and pass-through-allies attribute.
        06:07 Changeset [3853] by matei
        • ps/trunk/source/simulation/BaseEntity.cpp
        • ps/trunk/source/simulation/BaseEntity.h
        • ps/trunk/source/simulation/Entity.cpp
        # Fixed a bug with the run action. Also added a pass-through-allies …
        Note: See TracTimeline for information about the timeline view.