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Timeline



05/28/06:

23:58 Changeset [3902] by matei
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/Renderer.h
Updates to water and a fix for a rendering bug with bar textures
18:15 Ticket #63 (GUI Engine) updated by Philip Taylor
You have admin access under your normal name - but Trac …
12:39 Ticket #63 (GUI Engine) closed by Stuart Walpole
invalid: The admin password has changed, so I can't delete this redundant …
12:34 Changeset [3901] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml
11:55 Changeset [3900] by matei
  • ps/trunk/source/renderer/TerrainRenderer.cpp
  • ps/trunk/source/renderer/WaterManager.cpp
Water manager will now load uncompressed TGA's rather than DDS'es.
11:52 Changeset [3899] by matei
  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal01.tga
  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal02.tga
  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal03.tga
Small water tweaks, and TGA (lossless) versions of the water textures.
05:13 Changeset [3898] by philip
    Automated build.
    04:13 Changeset [3897] by matei
    • ps/trunk/source/maths/MathUtil.h
    • ps/trunk/source/maths/Matrix3D.cpp
    • ps/trunk/source/maths/Matrix3D.h
    # Added fancy water.
    04:10 Changeset [3896] by matei
    • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
    • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
    Full fancy water shaders.

    05/27/06:

    19:44 Ticket #117 (add CxxTest) updated by Jan Wassenberg
    Description changed
    19:36 Ticket #117 (add CxxTest) created by Jan Wassenberg
    Background: using an existing Unit/self-test framework is deemed …
    12:22 Ticket #65 (Document GUI Engine Needs) closed by Stuart Walpole
    fixed: Created GUI task tickets with aid of programmers (thanks, guys), ready …
    11:57 Ticket #106 (GUI - Separate GUI and Simulation) updated by Stuart Walpole
    Owner, Summary changed
    11:57 Ticket #105 (GUI - Hotloading) updated by Stuart Walpole
    Owner, Summary changed
    11:57 Ticket #104 (GUI - Modal Dialogs (Namespaces)) updated by Stuart Walpole
    Owner, Summary changed
    11:57 Ticket #108 (GUI - Retrievable Sprite Properties) updated by Stuart Walpole
    Owner, Summary changed
    11:56 Ticket #107 (GUI - Improvements to Styles) updated by Stuart Walpole
    Owner, Summary changed
    11:56 Ticket #110 (GUI - Relational Coordinates) updated by Stuart Walpole
    Owner, Summary changed
    11:55 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
    Owner, Summary changed
    11:55 Ticket #113 (GUI - Grid Control) updated by Stuart Walpole
    Owner, Summary changed
    11:55 Ticket #112 (GUI - Expansive Controls) updated by Stuart Walpole
    Owner, Summary changed
    11:54 Ticket #111 (GUI - Custom Control Properties) updated by Stuart Walpole
    Owner, Summary changed
    11:54 Ticket #116 (GUI - Entity-Aligned Controls) updated by Stuart Walpole
    Summary changed
    11:53 Ticket #115 (GUI - Multiple Screen Layouts) updated by Stuart Walpole
    Owner, Summary changed
    11:53 Ticket #114 (GUI - Style Skinning Support) updated by Stuart Walpole
    Summary changed
    11:52 Ticket #116 (GUI - Entity-Aligned Controls) created by Stuart Walpole
    [We can probably get by without this feature, though since we're …
    11:51 Ticket #115 (GUI - Multiple Screen Layouts) created by Stuart Walpole
    [Either leave this until last with lowest priority, or scrap it …
    11:51 Ticket #114 (GUI - Style Skinning Support) updated by Stuart Walpole
    Owner changed
    11:50 Ticket #114 (GUI - Style Skinning Support) created by Stuart Walpole
    [This is pretty low priority, since we can live with using a generic …
    11:50 Ticket #113 (GUI - Grid Control) created by Stuart Walpole
    * Problem: A common GUI need are tables or lists of buttons with …
    11:49 Ticket #112 (GUI - Expansive Controls) created by Stuart Walpole
    * Problems: Sometimes we want a control that contains a caption to …
    11:49 Ticket #111 (GUI - Custom Control Properties) created by Stuart Walpole
    * Problem: Sometimes we need to store extra information about a …
    11:47 Ticket #110 (GUI - Relational Coordinates) created by Stuart Walpole
    * Problem: Most of the time we want a control to be a certain …
    11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
    Milestone changed
    11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
    Summary changed
    11:43 Ticket #109 (GUI - Various Bugs/Requests) created by Stuart Walpole
    * Some controls do not support text properties. For example, lists do …
    11:43 Ticket #108 (GUI - Retrievable Sprite Properties) created by Stuart Walpole
    * Problem: Quite often a sprite we'll not want to stretch a sprite …
    11:42 Ticket #107 (GUI - Improvements to Styles) created by Stuart Walpole
    * It would cut down on a lot of repetition of styles (and possibly …
    11:40 Ticket #106 (GUI - Separate GUI and Simulation) created by Stuart Walpole
    * Problem: The GUI engine shares the same JS space as the …
    11:40 Ticket #105 (GUI - Hotloading) created by Stuart Walpole
    * Problem: Although VFS recognises when game assets are modified …
    11:39 Ticket #104 (GUI - Modal Dialogs (Namespaces)) created by Stuart Walpole
    * Problem: Currently all the GUI XML files are combined into one …

    05/26/06:

    23:40 Changeset [3895] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.xml
    • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml

    05/25/06:

    08:47 Changeset [3894] by philip
      Automated build.
      07:46 Changeset [3893] by matei
      • ps/trunk/source/ps/Loader.h
      • ps/trunk/source/renderer/Renderer.cpp
      • ps/trunk/source/renderer/Renderer.h
      # Initial work on fancy water. Also, horizon height (skybox vertical …
      07:43 Changeset [3892] by matei
      • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
      • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
      • ps/trunk/binaries/data/mods/official/shaders/water_high.xml
      Some water shaders, with per-pixel fresnel and lighting but no …
      05:05 Changeset [3891] by Stuart Walpole
      • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
      • ps/trunk/binaries/data/mods/official/gui/test/sprite1.xml
      # Loading screen now uses dynamic textures for random backgrounds. …

      05/23/06:

      15:30 Ticket #98 (Cavalry Animations) updated by Jason
      Description changed
      Got the movment animations fixed.
      14:36 system_info.txt attached to Ticket #103 by Philip Taylor
      Linux / Intel 915G system info without GL_ARB_texture_env_crossbar
      14:34 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) created by Philip Taylor
      GameSetup.cpp checks for the presence of the …
      10:51 Changeset [3890] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a_r.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b.xml
      # Horses now walk as well as galloping Fixed other actor speed …

      05/22/06:

      18:07 Ticket #102 (Misc VFS cleanup) updated by Jan Wassenberg
      Description changed
      18:07 Ticket #102 (Misc VFS cleanup) created by Jan Wassenberg
      * change vfs_dir_open to use DirIterator? would give same interface …
      18:04 Ticket #101 (vfs_optimizer: don't add mods to main archive) created by Jan Wassenberg
      vfs_optimizer currently enumerates the entire VFS contents and adds …
      17:30 Ticket #100 (Clean up ogghack) created by Jan Wassenberg
      We are currently using really hacky code in sound/ogghack.cpp to …
      02:42 Changeset [3889] by philip
        Automated build.
        01:22 Changeset [3888] by philip
        • ps/trunk/source/graphics/TextureManager.cpp
        • ps/trunk/source/graphics/TextureManager.h
        Fixed path of terrains.xml - was ".../types/grassterrains.xml", …

        05/21/06:

        20:29 Changeset [3887] by philip
          Automated build.
          03:16 Changeset [3886] by Jan Wassenberg
          • ps/trunk/source/lib/res/file/file_cache.cpp
          • ps/trunk/source/lib/res/file/file_cache.h
          • ps/trunk/source/lib/res/file/trace.cpp
          # bugfix in archive generator: avoid assert triggered for uncachable …
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