Timeline
06/02/06:
- 12:53 Ticket #117 (add CxxTest) updated by
- Project has been split up into static libraries along the lines …
- 09:41 Changeset [3934] by
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- ps/trunk/binaries/data/mods/official/art/meshes/structural/hele_bir.pmd
- ps/trunk/binaries/data/mods/official/art/meshes/structural/hele_tri.pmd
- 06:13 Changeset [3933] by
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- ps/trunk/build/premake/premake.lua
- 06:07 Changeset [3932] by
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- ps/trunk/build/premake/premake.lua
- 05:56 Changeset [3931] by
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- ps/trunk/source/gui/GUIbase.h
- ps/trunk/source/lib/precompiled.h
- ps/trunk/source/lib/res/file/compression.cpp
- …
- 04:10 Changeset [3930] by
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- ps/trunk/source/graphics/Camera.cpp
- ps/trunk/source/graphics/Camera.h
- ps/trunk/source/graphics/CinemaTrack.cpp
- …
- 03:01 Changeset [3929] by
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- ps/trunk/source/graphics/MeshManager.h
- ps/trunk/source/graphics/TerrainProperties.h
- ps/trunk/source/graphics/TextureManager.h
- …
- 02:38 Changeset [3928] by
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- 01:38 Changeset [3927] by
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- ps/trunk/source/pch
- ps/trunk/source/pch/atlas
- ps/trunk/source/pch/atlas/precompiled.h
- …
06/01/06:
- 20:05 Changeset [3926] by
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- 19:05 Changeset [3925] by
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- ps/trunk/source/renderer/SkyManager.cpp
- 18:30 Ticket #121 (Dynamically link DevIL) created by
- Atlas uses a statically linked version of DevIL, which is LGPL, so we …
- 14:43 Ticket #117 (add CxxTest) updated by
- Yeah, the "correct" way really is what should be done. I'll suck it up …
- 10:24 Ticket #117 (add CxxTest) updated by
- Building the engine as a static library should, in theory, just …
- 09:05 Changeset [3924] by
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- 08:04 Changeset [3923] by
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- ps/trunk/source/simulation/AStarEngine.cpp
- ps/trunk/source/simulation/AStarEngine.h
- 06:27 Changeset [3922] by
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- 05:26 Changeset [3921] by
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- ps/trunk/source/simulation/AStarEngine.cpp
- 03:07 Ticket #117 (add CxxTest) updated by
- Good question. Philip suggests making game code into a library and …
- 00:50 Ticket #120 (Death bug) created by
- After a unit finishes its dying animation, it "jumps" over to another …
- 00:39 Changeset [3920] by
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- ps/trunk/binaries/data/mods/official/shaders/water_high.fs
- 00:37 Changeset [3919] by
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- ps/trunk/source/graphics/Camera.h
- ps/trunk/source/maths/Matrix3D.cpp
- ps/trunk/source/renderer/Renderer.cpp
- …
05/31/06:
- 23:43 Ticket #117 (add CxxTest) updated by
- Obviously, the tests need to link against engine code. Do we plan on …
- 22:46 Changeset [3918] by
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- ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
- 19:43 Changeset [3917] by
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- 18:42 Changeset [3916] by
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- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/ShadowMap.cpp
- ps/trunk/source/renderer/ShadowMap.h
- 09:41 Changeset [3915] by
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- ps/trunk/binaries/data/mods/official/art/textures/skins/structural/celt_struct_1_snow.dds
- 07:52 Changeset [3914] by
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- 07:27 Changeset [3913] by
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- ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_lime.xml
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/source/graphics/ObjectBase.cpp
- …
- 06:17 Changeset [3912] by
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- ps/trunk/source/lib/res/file/tests
- ps/trunk/source/lib/res/file/tests/test_archive_builder.h
- ps/trunk/source/lib/res/file/tests/test_compression.h
- …
- 06:01 Changeset [3911] by
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- ps/trunk/source/graphics/Color.cpp
- ps/trunk/source/lib/adts.cpp
- ps/trunk/source/lib/adts.h
- …
- 01:43 Ticket #119 (On-screen error display) created by
- Motivation: error log works but isn't usually looked at (only when a …
05/30/06:
- 19:07 Ticket #118 ([PATCH] Actor variation persistence) created by
- Save the actor variation for entities when saving map files in the …
- 18:47 Ticket #1 (Player Properties) updated by
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Owner changed
- 18:46 Ticket #48 (Advanced Water Rendering) updated by
- Reflections, refractions and per-pixel lighting have been added. …
05/29/06:
- 10:36 Changeset [3910] by
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- ps/trunk/binaries/data/mods/official/art/textures/terrain/types/sand/sand_dunes.dds
- 10:34 Changeset [3909] by
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- ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
- 10:32 Changeset [3908] by
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- ps/trunk/binaries/data/mods/official/art/actors/fauna/horse_a.xml
- 06:29 Changeset [3907] by
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- 05:28 Changeset [3906] by
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- ps/trunk/binaries/data/mods/official/entities/template_unit_super_cavalry.xml
- ps/trunk/source/graphics/Camera.cpp
- ps/trunk/source/graphics/Camera.h
- …
- 03:49 Changeset [3905] by
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- 02:49 Changeset [3904] by
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- ps/trunk/source/graphics/GameView.cpp
- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/TerrainRenderer.cpp
- …
- 00:00 Changeset [3903] by
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- ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
- ps/trunk/binaries/data/mods/official/shaders/water_high.fs
- ps/trunk/binaries/data/mods/official/shaders/water_high.vs
05/28/06:
- 23:58 Changeset [3902] by
-
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
- …
- 18:15 Ticket #63 (GUI Engine) updated by
- You have admin access under your normal name - but Trac …
- 12:39 Ticket #63 (GUI Engine) closed by
- invalid: The admin password has changed, so I can't delete this redundant …
- 12:34 Changeset [3901] by
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- ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.pmp
- ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml
- 11:55 Changeset [3900] by
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- ps/trunk/source/renderer/TerrainRenderer.cpp
- ps/trunk/source/renderer/WaterManager.cpp
- 11:52 Changeset [3899] by
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- ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal01.tga
- ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal02.tga
- ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal03.tga
- …
- 05:13 Changeset [3898] by
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- 04:13 Changeset [3897] by
-
- ps/trunk/source/maths/MathUtil.h
- ps/trunk/source/maths/Matrix3D.cpp
- ps/trunk/source/maths/Matrix3D.h
- …
- 04:10 Changeset [3896] by
-
- ps/trunk/binaries/data/mods/official/shaders/water_high.fs
- ps/trunk/binaries/data/mods/official/shaders/water_high.vs
05/27/06:
- 19:44 Ticket #117 (add CxxTest) updated by
-
Description changed
- 19:36 Ticket #117 (add CxxTest) created by
- Background: using an existing Unit/self-test framework is deemed …
- 12:22 Ticket #65 (Document GUI Engine Needs) closed by
- fixed: Created GUI task tickets with aid of programmers (thanks, guys), ready …
- 11:57 Ticket #106 (GUI - Separate GUI and Simulation) updated by
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Owner, Summary changed
- 11:57 Ticket #105 (GUI - Hotloading) updated by
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Owner, Summary changed
- 11:57 Ticket #104 (GUI - Modal Dialogs (Namespaces)) updated by
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Owner, Summary changed
- 11:57 Ticket #108 (GUI - Retrievable Sprite Properties) updated by
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Owner, Summary changed
- 11:56 Ticket #107 (GUI - Improvements to Styles) updated by
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Owner, Summary changed
- 11:56 Ticket #110 (GUI - Relational Coordinates) updated by
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Owner, Summary changed
- 11:55 Ticket #109 (GUI - Various Bugs/Requests) updated by
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Owner, Summary changed
- 11:55 Ticket #113 (GUI - Grid Control) updated by
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Owner, Summary changed
- 11:55 Ticket #112 (GUI - Expansive Controls) updated by
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Owner, Summary changed
- 11:54 Ticket #111 (GUI - Custom Control Properties) updated by
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Owner, Summary changed
- 11:54 Ticket #116 (GUI - Entity-Aligned Controls) updated by
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Summary changed
- 11:53 Ticket #115 (GUI - Multiple Screen Layouts) updated by
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Owner, Summary changed
- 11:53 Ticket #114 (GUI - Style Skinning Support) updated by
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Summary changed
- 11:52 Ticket #116 (GUI - Entity-Aligned Controls) created by
- [We can probably get by without this feature, though since we're …
- 11:51 Ticket #115 (GUI - Multiple Screen Layouts) created by
- [Either leave this until last with lowest priority, or scrap it …
- 11:51 Ticket #114 (GUI - Style Skinning Support) updated by
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Owner changed
- 11:50 Ticket #114 (GUI - Style Skinning Support) created by
- [This is pretty low priority, since we can live with using a generic …
- 11:50 Ticket #113 (GUI - Grid Control) created by
- * Problem: A common GUI need are tables or lists of buttons with …
- 11:49 Ticket #112 (GUI - Expansive Controls) created by
- * Problems: Sometimes we want a control that contains a caption to …
- 11:49 Ticket #111 (GUI - Custom Control Properties) created by
- * Problem: Sometimes we need to store extra information about a …
- 11:47 Ticket #110 (GUI - Relational Coordinates) created by
- * Problem: Most of the time we want a control to be a certain …
- 11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by
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Milestone changed
- 11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by
-
Summary changed
- 11:43 Ticket #109 (GUI - Various Bugs/Requests) created by
- * Some controls do not support text properties. For example, lists do …
- 11:43 Ticket #108 (GUI - Retrievable Sprite Properties) created by
- * Problem: Quite often a sprite we'll not want to stretch a sprite …
- 11:42 Ticket #107 (GUI - Improvements to Styles) created by
- * It would cut down on a lot of repetition of styles (and possibly …
- 11:40 Ticket #106 (GUI - Separate GUI and Simulation) created by
- * Problem: The GUI engine shares the same JS space as the …
- 11:40 Ticket #105 (GUI - Hotloading) created by
- * Problem: Although VFS recognises when game assets are modified …
- 11:39 Ticket #104 (GUI - Modal Dialogs (Namespaces)) created by
- * Problem: Currently all the GUI XML files are combined into one …
05/26/06:
- 23:40 Changeset [3895] by
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- ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.pmp
- ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.xml
- ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml
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