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Timeline



06/02/06:

12:53 Ticket #117 (add CxxTest) updated by Jan Wassenberg
Project has been split up into static libraries along the lines …
09:41 Changeset [3934] by Jason
  • ps/trunk/binaries/data/mods/official/art/meshes/structural/hele_bir.pmd
  • ps/trunk/binaries/data/mods/official/art/meshes/structural/hele_tri.pmd
ships with props
06:13 Changeset [3933] by Jan Wassenberg
  • ps/trunk/build/premake/premake.lua
slight improvement: make pyrogenesis the default project.
06:07 Changeset [3932] by Jan Wassenberg
  • ps/trunk/build/premake/premake.lua
massive cleanup together with philip (collaborating in real-time :D) - …
05:56 Changeset [3931] by Jan Wassenberg
  • ps/trunk/source/gui/GUIbase.h
  • ps/trunk/source/lib/precompiled.h
  • ps/trunk/source/lib/res/file/compression.cpp
# complete revamp of build system in preparation for automated self …
04:10 Changeset [3930] by philip
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/graphics/CinemaTrack.cpp
Simplification of #Include paths: relative names are used only for …
03:01 Changeset [3929] by philip
  • ps/trunk/source/graphics/MeshManager.h
  • ps/trunk/source/graphics/TerrainProperties.h
  • ps/trunk/source/graphics/TextureManager.h
Tidied up some include paths
02:38 Changeset [3928] by philip
    Automated build.
    01:38 Changeset [3927] by Jan Wassenberg
    • ps/trunk/source/pch
    • ps/trunk/source/pch/atlas
    • ps/trunk/source/pch/atlas/precompiled.h
    new PCH dirs for each static library project

    06/01/06:

    20:05 Changeset [3926] by philip
      Automated build.
      19:05 Changeset [3925] by matei
      • ps/trunk/source/renderer/SkyManager.cpp
      Moved default horizon height down to -150.
      18:30 Ticket #121 (Dynamically link DevIL) created by Philip Taylor
      Atlas uses a statically linked version of DevIL, which is LGPL, so we …
      14:43 Ticket #117 (add CxxTest) updated by Jan Wassenberg
      Yeah, the "correct" way really is what should be done. I'll suck it up …
      10:24 Ticket #117 (add CxxTest) updated by Philip Taylor
      Building the engine as a static library should, in theory, just …
      09:05 Changeset [3924] by philip
        Automated build.
        08:04 Changeset [3923] by matei
        • ps/trunk/source/simulation/AStarEngine.cpp
        • ps/trunk/source/simulation/AStarEngine.h
        # Fixed a pathfinder bug. The pathfinder was pushing locations with …
        06:27 Changeset [3922] by philip
          Automated build.
          05:26 Changeset [3921] by matei
          • ps/trunk/source/simulation/AStarEngine.cpp
          03:07 Ticket #117 (add CxxTest) updated by Jan Wassenberg
          Good question. Philip suggests making game code into a library and …
          00:50 Ticket #120 (Death bug) created by andrew
          After a unit finishes its dying animation, it "jumps" over to another …
          00:39 Changeset [3920] by matei
          • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
          Small updates to the water shader: Refractions will now be less wavy …
          00:37 Changeset [3919] by matei
          • ps/trunk/source/graphics/Camera.h
          • ps/trunk/source/maths/Matrix3D.cpp
          • ps/trunk/source/renderer/Renderer.cpp
          Reflection and refraction cameras should now take more advantage of …

          05/31/06:

          23:43 Ticket #117 (add CxxTest) updated by Simon Brenner
          Obviously, the tests need to link against engine code. Do we plan on …
          22:46 Changeset [3918] by philip
          • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
          Added unique names for variants (in one actor)
          19:43 Changeset [3917] by philip
            Automated build.
            18:42 Changeset [3916] by philip
            • ps/trunk/source/renderer/Renderer.cpp
            • ps/trunk/source/renderer/ShadowMap.cpp
            • ps/trunk/source/renderer/ShadowMap.h
            # Fixed self-shadowing in Atlas (The ShadowMap object was being …
            09:41 Changeset [3915] by bobby
            • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/celt_struct_1_snow.dds
            #Winter skin for Celt Structures
            07:52 Changeset [3914] by philip
              Automated build.
              07:27 Changeset [3913] by philip
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_lime.xml
              • ps/trunk/binaries/system/AtlasUI.dll
              • ps/trunk/source/graphics/ObjectBase.cpp
              # Atlas editor: Control over 'random' actor variations. Actor …
              06:17 Changeset [3912] by Jan Wassenberg
              • ps/trunk/source/lib/res/file/tests
              • ps/trunk/source/lib/res/file/tests/test_archive_builder.h
              • ps/trunk/source/lib/res/file/tests/test_compression.h
              # add boatload of self-tests (these are the old self-tests ripped out …
              06:01 Changeset [3911] by Jan Wassenberg
              • ps/trunk/source/graphics/Color.cpp
              • ps/trunk/source/lib/adts.cpp
              • ps/trunk/source/lib/adts.h
              # add CppDoc comments; prepare for automated testing ia32: prepend …
              01:43 Ticket #119 (On-screen error display) created by Jan Wassenberg
              Motivation: error log works but isn't usually looked at (only when a …

              05/30/06:

              19:07 Ticket #118 ([PATCH] Actor variation persistence) created by Philip Taylor
              Save the actor variation for entities when saving map files in the …
              18:47 Ticket #1 (Player Properties) updated by Matei
              Owner changed
              18:46 Ticket #48 (Advanced Water Rendering) updated by Matei
              Reflections, refractions and per-pixel lighting have been added. …

              05/29/06:

              10:36 Changeset [3910] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/sand/sand_dunes.dds
              10:34 Changeset [3909] by michael
              • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
              10:32 Changeset [3908] by michael
              • ps/trunk/binaries/data/mods/official/art/actors/fauna/horse_a.xml
              fixed horse actor color randomization
              06:29 Changeset [3907] by philip
                Automated build.
                05:28 Changeset [3906] by philip
                • ps/trunk/binaries/data/mods/official/entities/template_unit_super_cavalry.xml
                • ps/trunk/source/graphics/Camera.cpp
                • ps/trunk/source/graphics/Camera.h
                # Fixed infinite loop. Also fixed sectorDivs so it's always …
                03:49 Changeset [3905] by philip
                  Automated build.
                  02:49 Changeset [3904] by matei
                  • ps/trunk/source/graphics/GameView.cpp
                  • ps/trunk/source/renderer/Renderer.cpp
                  • ps/trunk/source/renderer/TerrainRenderer.cpp
                  Some water-related bug fixes: - Underwater tiles will be tested …
                  00:00 Changeset [3903] by matei
                  • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
                  • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
                  • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
                  Updates to the water shaders and a fix to stamina bar display on ships.

                  05/28/06:

                  23:58 Changeset [3902] by matei
                  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
                  • ps/trunk/source/renderer/Renderer.cpp
                  • ps/trunk/source/renderer/Renderer.h
                  Updates to water and a fix for a rendering bug with bar textures
                  18:15 Ticket #63 (GUI Engine) updated by Philip Taylor
                  You have admin access under your normal name - but Trac …
                  12:39 Ticket #63 (GUI Engine) closed by Stuart Walpole
                  invalid: The admin password has changed, so I can't delete this redundant …
                  12:34 Changeset [3901] by michael
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.pmp
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml
                  11:55 Changeset [3900] by matei
                  • ps/trunk/source/renderer/TerrainRenderer.cpp
                  • ps/trunk/source/renderer/WaterManager.cpp
                  Water manager will now load uncompressed TGA's rather than DDS'es.
                  11:52 Changeset [3899] by matei
                  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal01.tga
                  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal02.tga
                  • ps/trunk/binaries/data/mods/official/art/textures/animated/water/default/normal03.tga
                  Small water tweaks, and TGA (lossless) versions of the water textures.
                  05:13 Changeset [3898] by philip
                    Automated build.
                    04:13 Changeset [3897] by matei
                    • ps/trunk/source/maths/MathUtil.h
                    • ps/trunk/source/maths/Matrix3D.cpp
                    • ps/trunk/source/maths/Matrix3D.h
                    # Added fancy water.
                    04:10 Changeset [3896] by matei
                    • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
                    • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
                    Full fancy water shaders.

                    05/27/06:

                    19:44 Ticket #117 (add CxxTest) updated by Jan Wassenberg
                    Description changed
                    19:36 Ticket #117 (add CxxTest) created by Jan Wassenberg
                    Background: using an existing Unit/self-test framework is deemed …
                    12:22 Ticket #65 (Document GUI Engine Needs) closed by Stuart Walpole
                    fixed: Created GUI task tickets with aid of programmers (thanks, guys), ready …
                    11:57 Ticket #106 (GUI - Separate GUI and Simulation) updated by Stuart Walpole
                    Owner, Summary changed
                    11:57 Ticket #105 (GUI - Hotloading) updated by Stuart Walpole
                    Owner, Summary changed
                    11:57 Ticket #104 (GUI - Modal Dialogs (Namespaces)) updated by Stuart Walpole
                    Owner, Summary changed
                    11:57 Ticket #108 (GUI - Retrievable Sprite Properties) updated by Stuart Walpole
                    Owner, Summary changed
                    11:56 Ticket #107 (GUI - Improvements to Styles) updated by Stuart Walpole
                    Owner, Summary changed
                    11:56 Ticket #110 (GUI - Relational Coordinates) updated by Stuart Walpole
                    Owner, Summary changed
                    11:55 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
                    Owner, Summary changed
                    11:55 Ticket #113 (GUI - Grid Control) updated by Stuart Walpole
                    Owner, Summary changed
                    11:55 Ticket #112 (GUI - Expansive Controls) updated by Stuart Walpole
                    Owner, Summary changed
                    11:54 Ticket #111 (GUI - Custom Control Properties) updated by Stuart Walpole
                    Owner, Summary changed
                    11:54 Ticket #116 (GUI - Entity-Aligned Controls) updated by Stuart Walpole
                    Summary changed
                    11:53 Ticket #115 (GUI - Multiple Screen Layouts) updated by Stuart Walpole
                    Owner, Summary changed
                    11:53 Ticket #114 (GUI - Style Skinning Support) updated by Stuart Walpole
                    Summary changed
                    11:52 Ticket #116 (GUI - Entity-Aligned Controls) created by Stuart Walpole
                    [We can probably get by without this feature, though since we're …
                    11:51 Ticket #115 (GUI - Multiple Screen Layouts) created by Stuart Walpole
                    [Either leave this until last with lowest priority, or scrap it …
                    11:51 Ticket #114 (GUI - Style Skinning Support) updated by Stuart Walpole
                    Owner changed
                    11:50 Ticket #114 (GUI - Style Skinning Support) created by Stuart Walpole
                    [This is pretty low priority, since we can live with using a generic …
                    11:50 Ticket #113 (GUI - Grid Control) created by Stuart Walpole
                    * Problem: A common GUI need are tables or lists of buttons with …
                    11:49 Ticket #112 (GUI - Expansive Controls) created by Stuart Walpole
                    * Problems: Sometimes we want a control that contains a caption to …
                    11:49 Ticket #111 (GUI - Custom Control Properties) created by Stuart Walpole
                    * Problem: Sometimes we need to store extra information about a …
                    11:47 Ticket #110 (GUI - Relational Coordinates) created by Stuart Walpole
                    * Problem: Most of the time we want a control to be a certain …
                    11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
                    Milestone changed
                    11:44 Ticket #109 (GUI - Various Bugs/Requests) updated by Stuart Walpole
                    Summary changed
                    11:43 Ticket #109 (GUI - Various Bugs/Requests) created by Stuart Walpole
                    * Some controls do not support text properties. For example, lists do …
                    11:43 Ticket #108 (GUI - Retrievable Sprite Properties) created by Stuart Walpole
                    * Problem: Quite often a sprite we'll not want to stretch a sprite …
                    11:42 Ticket #107 (GUI - Improvements to Styles) created by Stuart Walpole
                    * It would cut down on a lot of repetition of styles (and possibly …
                    11:40 Ticket #106 (GUI - Separate GUI and Simulation) created by Stuart Walpole
                    * Problem: The GUI engine shares the same JS space as the …
                    11:40 Ticket #105 (GUI - Hotloading) created by Stuart Walpole
                    * Problem: Although VFS recognises when game assets are modified …
                    11:39 Ticket #104 (GUI - Modal Dialogs (Namespaces)) created by Stuart Walpole
                    * Problem: Currently all the GUI XML files are combined into one …

                    05/26/06:

                    23:40 Changeset [3895] by michael
                    • ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.pmp
                    • ps/trunk/binaries/data/mods/official/maps/scenarios/Highland Battle ubershot mythos.xml
                    • ps/trunk/binaries/data/mods/official/maps/scenarios/forest clearing volume3.xml
                    Note: See TracTimeline for information about the timeline view.