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Timeline



07/22/06:

19:51 Changeset [4164] by philip
  • ps/trunk/source/renderer/ModelRenderer.h
Removed UTF-8 BOM
02:00 Changeset [4163] by philip
    Automated build.
    01:00 Ticket #3 ([PATCH] Implement Technologies) closed by Matei
    fixed
    00:57 Changeset [4162] by matei
    • ps/trunk/source/simulation/Technology.cpp
    • ps/trunk/source/simulation/Technology.h
    More tech work: - Added the ability to specify modifiers as …
    00:54 Changeset [4161] by matei
    • ps/trunk/binaries/data/mods/official/entities/structures/hele_mill.xml
    • ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js
    • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
    # Added 4 sample techs. Also modified the entity script to allow for …

    07/21/06:

    08:36 Changeset [4160] by Jason
    • ps/trunk/binaries/data/mods/official/art/actors/props/special/common/plot_boundary.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/special/common/plot_fence.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/special/common/plot_grain_fall.xml
    # Orchards, Fields, Plots, Corrals # New farm terrain textures Added, …
    04:16 Changeset [4159] by philip
      Automated build.
      03:11 Changeset [4158] by Jan Wassenberg
      • ps/trunk/source/graphics/MapReader.cpp
      • ps/trunk/source/i18n/TSComponent.h
      • ps/trunk/source/lib/res/file/trace.cpp
      # housekeeping + bugfix in file trace recorder entity.cpp: fix …
      03:09 Changeset [4157] by philip
        Automated build.
        02:05 Changeset [4156] by matei
        • ps/trunk/source/simulation/Entity.cpp
        • ps/trunk/source/simulation/Entity.h
        • ps/trunk/source/simulation/ProductionQueue.cpp
        # Better handling of entity ownership changes. Entities will now …
        00:46 Changeset [4155] by matei
        • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
        Removed some debug output.
        00:43 Changeset [4154] by matei
        • ps/trunk/source/simulation/Technology.cpp
        • ps/trunk/source/simulation/Technology.h
        • ps/trunk/source/simulation/TechnologyCollection.cpp
        # Updates to techs. - Added name and player JS properties for use in …
        00:42 Changeset [4153] by matei
        • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
        A small fix to make techs get researched properly when you click their …

        07/20/06:

        17:44 Changeset [4152] by philip
          Automated build.
          16:42 Ticket #122 (Lowlevel CppDoc) updated by Jan Wassenberg
          Description changed
          16:37 Changeset [4151] by Jan Wassenberg
          • ps/trunk/source/graphics/CinemaTrack.cpp
          • ps/trunk/source/graphics/CinemaTrack.h
          • ps/trunk/source/graphics/Material.cpp
          # housekeeping replaced all (*) CStr / CStrW by-value params with …
          12:27 Changeset [4150] by Stuart Walpole
          • ps/trunk/binaries/data/mods/official/entities/template_structure_civic_civil_centre.xml
          • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
          • ps/trunk/binaries/data/mods/official/technologies/real_example.xml
          # Preliminary work on technology research UI Still early days, but …
          10:53 Changeset [4149] by michael
          • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.pmp
          • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
          06:48 Changeset [4148] by bobby
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_tempe_a.dds

          07/19/06:

          08:30 Changeset [4147] by philip
            Automated build.
            07:26 Changeset [4146] by matei
            • ps/trunk/source/simulation/Technology.cpp
            • ps/trunk/source/simulation/Technology.h
            Updates to techs: Added m_inProgress variable and fixed up some JS …
            07:25 Changeset [4145] by matei
            • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
            • ps/trunk/binaries/data/mods/official/technologies/example.xml
            • ps/trunk/binaries/data/mods/official/technologies/real_example.xml
            Script work for techs (start/cancel/finish production handlers) as …
            03:05 Changeset [4144] by philip
              Automated build.
              01:59 Changeset [4143] by matei
              • ps/trunk/source/ps/Player.h
              • ps/trunk/source/simulation/Entity.cpp
              • ps/trunk/source/simulation/EntityTemplate.cpp
              # More work on technologies. Techs will now apply to units created …

              07/18/06:

              19:55 Changeset [4142] by philip
                Automated build.
                18:52 Changeset [4141] by matei
                • ps/trunk/source/simulation/Entity.cpp
                • ps/trunk/source/simulation/EntityTemplate.cpp
                • ps/trunk/source/simulation/EntityTemplate.h
                Removed traits.health.curr from CEntityTemplate (this is a per-entity …
                15:38 Changeset [4140] by philip
                  Automated build.
                  06:23 Changeset [4139] by matei
                  • ps/trunk/binaries/data/mods/official/entities/units/celt_cavalry_spearman_b.xml
                  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
                  • ps/trunk/binaries/data/mods/official/scripts/game_startup.js
                  Increased SettlementAura radius so it looks nicer on maps where …
                  06:17 Changeset [4138] by matei
                  • ps/trunk/source/ps/Game.h
                  • ps/trunk/source/ps/World.cpp
                  • ps/trunk/source/scripting/ScriptGlue.cpp
                  # Updates to the tech system, and bug fixes. Techs: Made a separate …
                  00:20 Changeset [4137] by matei
                  • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
                  • ps/trunk/binaries/data/mods/official/entities/template_foundation.xml
                  • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
                  # Fixed a unit rank upgrade bug. Units were not able to gain more …
                  00:18 Changeset [4136] by matei
                  • ps/trunk/source/scripting/ScriptableObject.h
                  • ps/trunk/source/scripting/SynchedJSObject.h
                  • ps/trunk/source/simulation/Entity.cpp
                  # Updates to health/stamina bar rendering code, and optimizations in …

                  07/17/06:

                  22:00 Changeset [4135] by michael
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/default_grass.xml
                  22:00 Changeset [4134] by michael
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
                  21:49 Changeset [4133] by michael
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.pmp
                  21:43 Changeset [4132] by michael
                  • ps/trunk/binaries/data/mods/official/maps/scenarios/default_grass.pmp
                  21:40 Changeset [4131] by michael
                  • ps/trunk/binaries/data/mods/official/entities/template_gaia_geo.xml
                  21:40 Changeset [4130] by michael
                  • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_greek.xml
                  #New stone mine
                  21:21 Changeset [4129] by michael
                  • ps/trunk/binaries/data/mods/official/entities/template_gaia_geo.xml
                  • ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_mineral.xml
                  • ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_rock.xml
                  04:38 Changeset [4128] by matei
                  • ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js
                  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
                  Fixed a bug with resource updates, and made script profiling code be …
                  04:27 Changeset [4127] by matei
                  • ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js
                  # Faster GUI resource counter updates. These seemed to be eating up …
                  04:03 Changeset [4126] by philip
                    Automated build.
                    02:59 Changeset [4125] by matei
                    • ps/trunk/source/renderer/Renderer.cpp
                    • ps/trunk/source/simulation/EntityManager.cpp
                    • ps/trunk/source/simulation/EntityManager.h
                    Bug fix to construction (units weren't being given the building to …
                    02:58 Changeset [4124] by matei
                    • ps/trunk/binaries/data/mods/official/entities/template_entity_full.xml
                    • ps/trunk/binaries/data/mods/official/entities/template_foundation.xml
                    • ps/trunk/binaries/data/mods/official/entities/template_gaia.xml
                    Some optimizations to entityInit and entityInitQuasi, as well as bug …
                    02:09 Changeset [4123] by philip
                      Automated build.
                      01:03 Changeset [4122] by Jan Wassenberg
                      • ps/trunk/source/lib/adts.h
                      • ps/trunk/source/scripting/ScriptableComplex.h
                      # CSimulation init optimization * ScriptableComplex.h: big bang …

                      07/16/06:

                      21:33 Changeset [4121] by matei
                      • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
                      • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
                      • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
                      Data changes for new entity bar rendering code. (All the bar info is …
                      21:32 Changeset [4120] by matei
                      • ps/trunk/source/graphics/Sprite.cpp
                      • ps/trunk/source/lib/adts.h
                      • ps/trunk/source/ps/GameSetup/GameSetup.cpp
                      # Updates to the entity bar display system by Andrew. Bars and rank …

                      07/15/06:

                      23:17 Changeset [4119] by matei
                      • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
                      Optimized entityInitQuasi to reduce number of CJSComplex property …
                      05:59 Changeset [4118] by Jason
                      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_a.xml
                      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_b.xml
                      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_e.xml
                      # Roman Helmets, retextured and actorized
                      00:28 Changeset [4117] by michael
                      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_a.xml
                      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_b.xml
                      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_swordsman_e.xml
                      00:28 Changeset [4116] by michael
                      • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/generic_tunic_short_a.dds
                      • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_a.dds
                      • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_b.dds
                      #Roman Hastatus Basic, Advanced, and Elite textures completed. Also …
                      00:26 Changeset [4115] by michael
                      • ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_swordsman_e.xml
                      Note: See TracTimeline for information about the timeline view.