This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Timeline



08/09/06:

18:45 Changeset [4213] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
18:45 Changeset [4212] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e.dds
17:14 Changeset [4211] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
17:14 Changeset [4210] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e.dds
#New Roman Elite Triarius unit.

08/08/06:

19:05 Changeset [4209] by philip
    Automated build.
    18:00 Changeset [4208] by matei
    • ps/trunk/source/ps/Interact.cpp
    Reorganized some building placement code.
    12:16 Ticket #138 (Audio Task List) updated by Jan Wassenberg
    Cc, Description, Milestone changed
    List looks good! (y) Fixed wiki formatting; only need to "revise" …
    06:15 Changeset [4207] by matei
    • ps/trunk/binaries/data/mods/official/maps/random/cantabrian_highlands.js
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml
    # Updated Cantabrian Highlands RMS to add territories.
    05:45 Changeset [4206] by matei
    • ps/trunk/source/ps/Interact.cpp
    • ps/trunk/source/simulation/Collision.cpp
    • ps/trunk/source/simulation/Entity.cpp
    # - Housekeeping # - Territory restriction rules for buildings.
    05:44 Changeset [4205] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
    • ps/trunk/binaries/data/mods/official/entities/template_foundation.xml
    • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
    Converted many entity property names to CamelCase and added …

    08/07/06:

    23:43 Changeset [4204] by philip
      Automated build.
      22:38 Changeset [4203] by matei
      • ps/trunk/source/simulation/Simulation.cpp
      • ps/trunk/source/simulation/Simulation.h
      Modified CSimulation's random number generator to use the Boost …
      06:16 Changeset [4202] by michael
      • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_a.pmd
      • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_b.pmd
      • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_c.pmd
      #New Roman helmet meshes by Wijitmaker.

      08/06/06:

      21:44 Changeset [4201] by philip
        Automated build.
        20:41 Changeset [4200] by philip
        • ps/trunk/source/graphics/ObjectBase.cpp
        • ps/trunk/source/graphics/ObjectBase.h
        • ps/trunk/source/scripting/ScriptableComplex.h
        Fixed deunicodification of actor strings - need to be converted from …
        20:31 audio-discussion-log.txt attached to Ticket #138 by Gavin Fowler
        Conversation between Jan and Gavin on audio task list priorities and such
        20:29 Ticket #138 (Audio Task List) created by Gavin Fowler
        * SoundGroup class - incorporate audio_group.xml format for …

        08/05/06:

        19:35 Ticket #136 ([NEEDS INFO] Dualview problems) updated by Jan Wassenberg
        Owner, Status changed
        11:33 Changeset [4199] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90.dds
        11:30 Changeset [4198] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90.dds

        08/04/06:

        12:31 Changeset [4197] by philip
          Automated build.
          11:30 Changeset [4196] by Jan Wassenberg
          • ps/trunk/source/lib/config.h
          • ps/trunk/source/lib/sysdep/sysdep.h
          • ps/trunk/source/scripting/ScriptableComplex.inl
          # macosx compat
          03:26 Changeset [4195] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
          #A series of commits for the Roman Triarius.
          03:25 Changeset [4194] by michael
          • ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_a.xml
          • ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_spearman_e.xml
          03:24 Changeset [4193] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_b.dds

          08/03/06:

          02:14 Changeset [4192] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_e.dds

          08/02/06:

          02:53 Changeset [4191] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_field_flowering_tall.xml
          • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_soft_dry_tuft_a.xml
          02:52 Changeset [4190] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_dry_small.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_dry_small_b.dds
          02:52 Changeset [4189] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_b.dds
          Note: See TracTimeline for information about the timeline view.