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Timeline



08/12/06:

19:43 Changeset [4225] by philip
    Automated build.
    18:42 Changeset [4224] by Jan Wassenberg
    • ps/trunk/source/lib/precompiled.h
    # mac compat tricky issue with isfinite: <cmath> also stomps on that …

    08/11/06:

    23:34 Changeset [4223] by david
    • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-d.dds
    minor nit-picky fix to the right side of the helmet
    22:35 Changeset [4222] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/grasslands.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/grasslands.xml
    22:13 Changeset [4221] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_a.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_b.xml
    #Completed a series of commits for the Roman helmets and other knick …
    22:12 Changeset [4220] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-d.dds
    00:47 Changeset [4219] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_blue.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_red.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_violet.dds
    A nice commit of new grasses, shields, and helmets
    00:44 Changeset [4218] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_field_flowering_tall.xml
    00:44 Changeset [4217] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_su1.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_su2.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_xenophon.xml
    00:44 Changeset [4216] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_a.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_b.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_e.xml
    00:43 Changeset [4215] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
    00:43 Changeset [4214] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e.dds

    08/09/06:

    18:45 Changeset [4213] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
    18:45 Changeset [4212] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e.dds
    17:14 Changeset [4211] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
    17:14 Changeset [4210] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_e.dds
    #New Roman Elite Triarius unit.

    08/08/06:

    19:05 Changeset [4209] by philip
      Automated build.
      18:00 Changeset [4208] by matei
      • ps/trunk/source/ps/Interact.cpp
      Reorganized some building placement code.
      12:16 Ticket #138 (Audio Task List) updated by Jan Wassenberg
      Cc, Description, Milestone changed
      List looks good! (y) Fixed wiki formatting; only need to "revise" …
      06:15 Changeset [4207] by matei
      • ps/trunk/binaries/data/mods/official/maps/random/cantabrian_highlands.js
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.pmp
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml
      # Updated Cantabrian Highlands RMS to add territories.
      05:45 Changeset [4206] by matei
      • ps/trunk/source/ps/Interact.cpp
      • ps/trunk/source/simulation/Collision.cpp
      • ps/trunk/source/simulation/Entity.cpp
      # - Housekeeping # - Territory restriction rules for buildings.
      05:44 Changeset [4205] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
      • ps/trunk/binaries/data/mods/official/entities/template_foundation.xml
      • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
      Converted many entity property names to CamelCase and added …

      08/07/06:

      23:43 Changeset [4204] by philip
        Automated build.
        22:38 Changeset [4203] by matei
        • ps/trunk/source/simulation/Simulation.cpp
        • ps/trunk/source/simulation/Simulation.h
        Modified CSimulation's random number generator to use the Boost …
        06:16 Changeset [4202] by michael
        • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_a.pmd
        • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_b.pmd
        • ps/trunk/binaries/data/mods/official/art/meshes/props/helmet/rome_helmet_c.pmd
        #New Roman helmet meshes by Wijitmaker.

        08/06/06:

        21:44 Changeset [4201] by philip
          Automated build.
          20:41 Changeset [4200] by philip
          • ps/trunk/source/graphics/ObjectBase.cpp
          • ps/trunk/source/graphics/ObjectBase.h
          • ps/trunk/source/scripting/ScriptableComplex.h
          Fixed deunicodification of actor strings - need to be converted from …
          20:31 audio-discussion-log.txt attached to Ticket #138 by Gavin Fowler
          Conversation between Jan and Gavin on audio task list priorities and such
          20:29 Ticket #138 (Audio Task List) created by Gavin Fowler
          * SoundGroup class - incorporate audio_group.xml format for …

          08/05/06:

          19:35 Ticket #136 ([NEEDS INFO] Dualview problems) updated by Jan Wassenberg
          Owner, Status changed
          11:33 Changeset [4199] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90.dds
          11:30 Changeset [4198] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90.dds
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