Timeline
09/12/06:
- 11:31 Ticket #151 (rmgen: harvestability of trees) updated by
- Ah, hehe :) Yes, cursor would be good. Whom to ask there? Jason?
- 03:35 Ticket #151 (rmgen: harvestability of trees) closed by
- wontfix: You need to build a Mill near the further-away trees to harvest them …
- 02:32 Changeset [4325] by
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- 01:30 Ticket #146 (Assertion in wsdl screen_to_client) closed by
- fixed: (In [4324]) # more mouse fixes (windowed mode) note: previous fix …
- 01:30 Changeset [4324] by
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- ps/trunk/source/lib/sysdep/win/wsdl.cpp
- 00:35 Changeset [4323] by
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- ps/trunk/source/lib/sysdep/win/wsdl.cpp
- ps/trunk/source/renderer/TerrainRenderer.cpp
- 00:33 Changeset [4322] by
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- ps/trunk/binaries/data/mods/official/shaders/water_high.vs
- 00:13 Ticket #151 (rmgen: harvestability of trees) created by
- Cantabrian Generated map: can only harvest the 3 trees on the plateau. …
- 00:12 Ticket #150 (Exhausted trees don't disappear) created by
- when finished gathering from a tree, the tree does not disappear. It …
- 00:11 Ticket #149 (Building bugs) created by
- when Lclick on finished farm, temple, mill, crashes. Lclick on …
- 00:10 Ticket #148 (interact bugs) created by
- bandbox selection is buggy. sometimes selection works, sometimes none …
- 00:09 Ticket #147 (Animation/propping bugs) created by
- peltast: when running, spear is on wrong prop point (holding it in the …
- 00:08 Ticket #136 ([NEEDS INFO] Dualview problems) updated by
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Keywords, Description changed
09/11/06:
- 01:51 Changeset [4321] by
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- ps/trunk/binaries/data/mods/official/gui/test/functions_utility_music.js
09/10/06:
- 23:52 Changeset [4320] by
-
- 22:38 Changeset [4319] by
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- ps/trunk/source/graphics/Camera.cpp
- ps/trunk/source/graphics/Camera.h
- ps/trunk/source/graphics/GameView.cpp
- …
- 16:17 Ticket #146 (Assertion in wsdl screen_to_client) updated by
-
Status changed
Confirmed. Happens when mouse is over NC area (e.g. title bar) and … - 15:49 Ticket #146 (Assertion in wsdl screen_to_client) created by
- During startup of the game, I got the following error (unfortunately, …
- 07:31 Changeset [4318] by
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- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
- ps/trunk/source/renderer/TerrainRenderer.cpp
- …
- 07:30 Changeset [4317] by
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- ps/trunk/binaries/data/mods/official/shaders/water_high.fs
09/09/06:
- 18:31 Ticket #145 (Auto detect gfx card "speed") created by
- * divide GPUs into several classes (i.e. crap, latest+greatest, shader …
- 17:51 Changeset [4316] by
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- ps/trunk/libraries/cxxtest/lib
- 03:06 Changeset [4315] by
-
- 02:00 Changeset [4314] by
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- ps/trunk/source/simulation/Entity.cpp
- ps/trunk/source/simulation/Entity.h
- ps/trunk/source/simulation/EntityManager.cpp
- …
- 01:58 Changeset [4313] by
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- ps/trunk/binaries/data/mods/official/entities/template_entity.xml
- ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
09/08/06:
- 23:33 Changeset [4312] by
-
- 22:16 Ticket #136 ([NEEDS INFO] Dualview problems) updated by
- Duplicated on friend's multimonitor rig. Have hopefully fixed it; …
- 22:09 Changeset [4311] by
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- ps/trunk/source/lib/sysdep/win/wsdl.cpp
- 20:41 Changeset [4310] by
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- ps/trunk/source/ps/scripting/JSInterface_VFS.cpp
- ps/trunk/source/ps/scripting/JSInterface_VFS.h
- ps/trunk/source/scripting/ScriptGlue.cpp
- 20:38 Changeset [4309] by
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- ps/trunk/binaries/data/mods/official/gui/test/2_mainmenu.xml
- ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
- ps/trunk/binaries/data/mods/official/gui/test/functions_page_session.js
- …
- 18:03 Changeset [4308] by
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- ps/trunk/source/simulation/TerritoryManager.cpp
- ps/trunk/source/simulation/TerritoryManager.h
- 00:16 Changeset [4307] by
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- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
09/07/06:
- 16:45 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by
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Keywords, Status changed
- 15:14 Ticket #6 (Random Map Scripting) updated by
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Description changed
- 15:09 Ticket #127 (Make XMB Maintain Case) closed by
- fixed
- 15:09 Ticket #15 (Resources) updated by
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Description changed
- 15:07 Ticket #129 (Opportunities for optimization (startup)) updated by
-
Description changed
- 15:05 Ticket #2 (Gameplay - Unit AI) updated by
-
Description changed
- 15:05 Ticket #57 ([PATCH] Minimap) updated by
-
Description changed
- 15:04 Ticket #57 ([PATCH] Minimap) updated by
-
Description changed
- 15:03 Ticket #1 (Player Properties) updated by
-
Description changed
- 15:01 Ticket #24 (Bug - Entity Order Lockup) closed by
- fixed: This was most likely due to pathfinding; it's gone after the …
- 14:59 Ticket #132 (Territories - Render Boundaries) closed by
- fixed
- 14:58 Ticket #41 (Provinces/Territories) updated by
-
Description changed
- 14:56 Ticket #36 (Entity Event - Transform) updated by
-
Description changed
- 14:56 Ticket #22 (Entity Event - Construction - Sites) updated by
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Description changed
- 14:56 Ticket #22 (Entity Event - Construction - Sites) updated by
-
Description changed
- 14:53 Ticket #7 (Diplomacy) updated by
- Added player diplomacy variables, though there is no way to change …
- 13:44 Ticket #125 (Error on Win64 while getting sound driver version) updated by
- Howdy Desmond! Have you tried 0ad out on Vista yet? (gotten your hands …
- 13:30 Ticket #49 (Audio) closed by
- duplicate: (#138 is a (more detailed) dupe of this, so merging them there and …
- 13:30 Ticket #138 (Audio Task List) updated by
-
Description changed
While cleaning up tickets, noted that #49 has much the same tasks. … - 13:18 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by
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Cc, Owner, Status changed
- 13:17 Ticket #50 (Virtual File System) closed by
- fixed: Oh dear, I didn't "accept" this ticket and so didn't see or receive …
- 13:07 Ticket #142 (Rendering incorrectly culls for render-to-texture based effects) updated by
-
Status changed
- 12:27 Ticket #144 (Visualize player controlled units that are hidden behind other objects) created by
- We need a way to render player controled/obstructed (by trees, walls, …
- 12:23 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) created by
- Basically the default for actors would be that they would cast a …
- 12:21 Ticket #71 (Graphics - Light & Shadow) closed by
- worksforme: This seems to be imported straight from the old task list in the Wiki. …
- 00:26 Changeset [4306] by
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- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/simulation/TerritoryManager.cpp
09/06/06:
- 21:52 Ticket #142 (Rendering incorrectly culls for render-to-texture based effects) created by
- Models are culled strictly by the main camera that the player …
- 15:28 Changeset [4305] by
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- ps/trunk/binaries/system/AtlasUI.dll
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