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Timeline



09/12/06:

11:31 Ticket #151 (rmgen: harvestability of trees) updated by Jan Wassenberg
Ah, hehe :) Yes, cursor would be good. Whom to ask there? Jason?
03:35 Ticket #151 (rmgen: harvestability of trees) closed by Matei
wontfix: You need to build a Mill near the further-away trees to harvest them …
02:32 Changeset [4325] by philip
    Automated build.
    01:30 Ticket #146 (Assertion in wsdl screen_to_client) closed by Jan Wassenberg
    fixed: (In [4324]) # more mouse fixes (windowed mode) note: previous fix …
    01:30 Changeset [4324] by Jan Wassenberg
    • ps/trunk/source/lib/sysdep/win/wsdl.cpp
    # more mouse fixes (windowed mode) note: previous fix (clamp to 0 in …
    00:35 Changeset [4323] by matei
    • ps/trunk/source/lib/sysdep/win/wsdl.cpp
    • ps/trunk/source/renderer/TerrainRenderer.cpp
    - Added support for translating texture coordinates in fancy water, so …
    00:33 Changeset [4322] by matei
    • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
    Added support for translating texture coordinates in fancy water, so …
    00:13 Ticket #151 (rmgen: harvestability of trees) created by Jan Wassenberg
    Cantabrian Generated map: can only harvest the 3 trees on the plateau. …
    00:12 Ticket #150 (Exhausted trees don't disappear) created by Jan Wassenberg
    when finished gathering from a tree, the tree does not disappear. It …
    00:11 Ticket #149 (Building bugs) created by Jan Wassenberg
    when Lclick on finished farm, temple, mill, crashes. Lclick on …
    00:10 Ticket #148 (interact bugs) created by Jan Wassenberg
    bandbox selection is buggy. sometimes selection works, sometimes none …
    00:09 Ticket #147 (Animation/propping bugs) created by Jan Wassenberg
    peltast: when running, spear is on wrong prop point (holding it in the …
    00:08 Ticket #136 ([NEEDS INFO] Dualview problems) updated by Jan Wassenberg
    Keywords, Description changed

    09/11/06:

    01:51 Changeset [4321] by matei
    • ps/trunk/binaries/data/mods/official/gui/test/functions_utility_music.js
    Removed some console spam from playing unit sounds.

    09/10/06:

    23:52 Changeset [4320] by philip
      Automated build.
      22:38 Changeset [4319] by matei
      • ps/trunk/source/graphics/Camera.cpp
      • ps/trunk/source/graphics/Camera.h
      • ps/trunk/source/graphics/GameView.cpp
      Modified world intersection so that you can also intersect with the …
      16:17 Ticket #146 (Assertion in wsdl screen_to_client) updated by Jan Wassenberg
      Status changed
      Confirmed. Happens when mouse is over NC area (e.g. title bar) and …
      15:49 Ticket #146 (Assertion in wsdl screen_to_client) created by Nicolai Hähnle
      During startup of the game, I got the following error (unfortunately, …
      07:31 Changeset [4318] by matei
      • ps/trunk/source/renderer/Renderer.cpp
      • ps/trunk/source/renderer/Renderer.h
      • ps/trunk/source/renderer/TerrainRenderer.cpp
      # Updates to water rendering (more effects).
      07:30 Changeset [4317] by matei
      • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
      Updated water shader to support more settings (specular strength and …

      09/09/06:

      18:31 Ticket #145 (Auto detect gfx card "speed") created by Jan Wassenberg
      * divide GPUs into several classes (i.e. crap, latest+greatest, shader …
      17:51 Changeset [4316] by Jan Wassenberg
      • ps/trunk/libraries/cxxtest/lib
      # mac compat add to placate ld on Mac; should exist anyway because our …
      03:06 Changeset [4315] by philip
        Automated build.
        02:00 Changeset [4314] by matei
        • ps/trunk/source/simulation/Entity.cpp
        • ps/trunk/source/simulation/Entity.h
        • ps/trunk/source/simulation/EntityManager.cpp
        #Unit AI: Aggressive, defensive and stand ground stances. Also split …
        01:58 Changeset [4313] by matei
        • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
        • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
        XML and JavaScript changes for unit stances.

        09/08/06:

        23:33 Changeset [4312] by philip
          Automated build.
          22:16 Ticket #136 ([NEEDS INFO] Dualview problems) updated by Jan Wassenberg
          Duplicated on friend's multimonitor rig. Have hopefully fixed it; …
          22:09 Changeset [4311] by Jan Wassenberg
          • ps/trunk/source/lib/sysdep/win/wsdl.cpp
          # multimonitor mouse fix (2) hopefully found last confusion between …
          20:41 Changeset [4310] by Jan Wassenberg
          • ps/trunk/source/ps/scripting/JSInterface_VFS.cpp
          • ps/trunk/source/ps/scripting/JSInterface_VFS.h
          • ps/trunk/source/scripting/ScriptGlue.cpp
          buildFileList -> buildDirEntList to emphasize that dirs can be …
          20:38 Changeset [4309] by Jan Wassenberg
          • ps/trunk/binaries/data/mods/official/gui/test/2_mainmenu.xml
          • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
          • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session.js
          buildFileList -> buildDirEntList to emphasize that dirs can be …
          18:03 Changeset [4308] by matei
          • ps/trunk/source/simulation/TerritoryManager.cpp
          • ps/trunk/source/simulation/TerritoryManager.h
          Sped up territory border rendering by caching each edge segment's …
          00:16 Changeset [4307] by Nicolai Hähnle
          • ps/trunk/source/renderer/Renderer.cpp
          • ps/trunk/source/renderer/Renderer.h
          # Add JS variable renderer.fancyWater to enable/disable fancy water …

          09/07/06:

          16:45 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Nicolai Hähnle
          Keywords, Status changed
          15:14 Ticket #6 (Random Map Scripting) updated by Matei
          Description changed
          15:09 Ticket #127 (Make XMB Maintain Case) closed by Matei
          fixed
          15:09 Ticket #15 (Resources) updated by Matei
          Description changed
          15:07 Ticket #129 (Opportunities for optimization (startup)) updated by Matei
          Description changed
          15:05 Ticket #2 (Gameplay - Unit AI) updated by Matei
          Description changed
          15:05 Ticket #57 ([PATCH] Minimap) updated by Matei
          Description changed
          15:04 Ticket #57 ([PATCH] Minimap) updated by Matei
          Description changed
          15:03 Ticket #1 (Player Properties) updated by Matei
          Description changed
          15:01 Ticket #24 (Bug - Entity Order Lockup) closed by Matei
          fixed: This was most likely due to pathfinding; it's gone after the …
          14:59 Ticket #132 (Territories - Render Boundaries) closed by Matei
          fixed
          14:58 Ticket #41 (Provinces/Territories) updated by Matei
          Description changed
          14:56 Ticket #36 (Entity Event - Transform) updated by Matei
          Description changed
          14:56 Ticket #22 (Entity Event - Construction - Sites) updated by Matei
          Description changed
          14:56 Ticket #22 (Entity Event - Construction - Sites) updated by Matei
          Description changed
          14:53 Ticket #7 (Diplomacy) updated by Matei
          Added player diplomacy variables, though there is no way to change …
          13:44 Ticket #125 (Error on Win64 while getting sound driver version) updated by Jan Wassenberg
          Howdy Desmond! Have you tried 0ad out on Vista yet? (gotten your hands …
          13:30 Ticket #49 (Audio) closed by Jan Wassenberg
          duplicate: (#138 is a (more detailed) dupe of this, so merging them there and …
          13:30 Ticket #138 (Audio Task List) updated by Jan Wassenberg
          Description changed
          While cleaning up tickets, noted that #49 has much the same tasks. …
          13:18 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Jan Wassenberg
          Cc, Owner, Status changed
          13:17 Ticket #50 (Virtual File System) closed by Jan Wassenberg
          fixed: Oh dear, I didn't "accept" this ticket and so didn't see or receive …
          13:07 Ticket #142 (Rendering incorrectly culls for render-to-texture based effects) updated by Nicolai Hähnle
          Status changed
          12:27 Ticket #144 (Visualize player controlled units that are hidden behind other objects) created by Nicolai Hähnle
          We need a way to render player controled/obstructed (by trees, walls, …
          12:23 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) created by Nicolai Hähnle
          Basically the default for actors would be that they would cast a …
          12:21 Ticket #71 (Graphics - Light & Shadow) closed by Nicolai Hähnle
          worksforme: This seems to be imported straight from the old task list in the Wiki. …
          00:26 Changeset [4306] by matei
          • ps/trunk/source/ps/GameSetup/GameSetup.cpp
          • ps/trunk/source/renderer/Renderer.cpp
          • ps/trunk/source/simulation/TerritoryManager.cpp
          Territory boundaries are now rendered before transparent objects, so …

          09/06/06:

          21:52 Ticket #142 (Rendering incorrectly culls for render-to-texture based effects) created by Nicolai Hähnle
          Models are culled strictly by the main camera that the player …
          15:28 Changeset [4305] by philip
          • ps/trunk/binaries/system/AtlasUI.dll
          Recompiled Atlas with Xerces 2.7
          Note: See TracTimeline for information about the timeline view.