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Timeline



09/18/06:

21:03 Changeset [4359] by philip
    Automated build.
    20:38 Changeset [4358] by philip
    • ps/trunk/source/ps/Interact.cpp
    Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is …
    20:09 Changeset [4357] by philip
    • ps/trunk/binaries/system/AtlasUI.dll
    • ps/trunk/source/graphics/MapReader.cpp
    • ps/trunk/source/graphics/MapWriter.cpp
    # Added more control for water shader (Murkiness, colour, tint, …
    00:14 Changeset [4356] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_c.dds
    00:14 Changeset [4355] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds

    09/17/06:

    23:49 Changeset [4354] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/geology/metalmine_granite_greek.xml
    23:49 Changeset [4353] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_s.dds
    23:48 Changeset [4352] by michael
    • ps/trunk/binaries/data/mods/official/entities/gaia/geology_metal_greek.xml
    22:59 Changeset [4351] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_b.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_c.dds
    #New Oak tree leaf textures
    22:06 Changeset [4350] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
    05:36 Ticket #149 (Building bugs) updated by Jason
    The UI controls for the rally point are a bit odd. It should be that …
    04:49 Changeset [4349] by matei
    • ps/trunk/source/ps/Interact.cpp
    • ps/trunk/source/simulation/Entity.cpp
    • ps/trunk/source/simulation/EntityScriptInterface.cpp
    - Fixed a bug with aura rendering that was causing a crash when …
    04:49 Ticket #149 (Building bugs) closed by matei
    fixed: (In [4349]) - Fixed a bug with aura rendering that was causing a crash …
    04:20 Changeset [4348] by matei
    • ps/trunk/source/scripting/ScriptGlue.cpp
    • ps/trunk/source/simulation/Entity.cpp
    Gameplay fixes: - Set the default rally point to be right on top of …
    04:18 Changeset [4347] by matei
    • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
    Fixed a missing break statement that caused a research event to also …
    00:33 Changeset [4346] by philip
      Automated build.
      00:02 Ticket #20 (Entity Event - Train - Rally Point) closed by andrew
      fixed
      00:00 Ticket #149 (Building bugs) updated by Matei
      Description changed

      09/16/06:

      23:30 Changeset [4345] by matei
      • ps/trunk/source/simulation/Entity.cpp
      • ps/trunk/source/simulation/Entity.h
      • ps/trunk/source/simulation/EntityManager.cpp
      - Terrain conformance should now work in Atlas as well. - Renamed …
      22:30 Changeset [4344] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/reeds_pond_lush_b.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_carob_a.dds
      texture tweaks
      22:29 Changeset [4343] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/wrld_plant_bush_dry_a.dds
      22:29 Changeset [4342] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_a.dds
      22:28 Changeset [4341] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_field_flowering_tall.xml
      22:16 Changeset [4340] by matei
      • ps/trunk/source/graphics/Terrain.cpp
      Made CTerrain::getSlopeAngleFace even more "continous" at places where …
      22:13 Changeset [4339] by matei
      • ps/trunk/source/graphics/Terrain.cpp
      • ps/trunk/source/graphics/Terrain.h
      • ps/trunk/source/scripting/EventTypes.h
      # Fixes to terrain conformance and movement speed bonus. - Simplified …
      22:11 Changeset [4338] by matei
      • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_greek.xml
      • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_light.xml
      • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
      XML/JS fixes to movement and terrain conformance.
      17:30 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Philip Taylor
      Okay, sounds good to me. I expect the computers I was testing on will …
      11:02 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Nicolai Hähnle
      For further reference: https://bugs.freedesktop.org/show_bug.cgi?id=8292

      09/15/06:

      20:59 Changeset [4337] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
      • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
      Changed default stance to Hold so units don't look like they're …
      02:05 Changeset [4336] by philip
        Automated build.
        01:04 Changeset [4335] by matei
        • ps/trunk/source/lib/sysdep/unix/dir_watch_fam.cpp
        • ps/trunk/source/lib/sysdep/unix/udbg.cpp
        • ps/trunk/source/lib/sysdep/unix/unix.cpp
        Linux fixes.
        01:03 Changeset [4334] by matei
        • ps/trunk/source/lib/res/file/file.cpp
        • ps/trunk/source/lib/res/sound/snd_mgr.cpp
        Linux fixes.
        01:03 Changeset [4333] by matei
        • ps/trunk/source/graphics/MapReader.cpp
        Linux fixes.
        01:02 Changeset [4332] by matei
        • ps/trunk/source/ps/XML/Xeromyces.cpp
        Linux fixes.

        09/14/06:

        23:10 Changeset [4331] by philip
          Automated build.
          22:06 Changeset [4330] by Nicolai Hähnle
          • ps/trunk/source/graphics/Camera.h
          • ps/trunk/source/graphics/GameView.cpp
          • ps/trunk/source/renderer/Renderer.cpp
          #Bugfix: Shadows appeared to be rendered one frame too late close #141
          22:06 Ticket #141 (Shadows are delayed by one frame) closed by Nicolai Hähnle
          fixed: (In [4330]) #Bugfix: Shadows appeared to be rendered one frame too …
          21:33 Ticket #141 (Shadows are delayed by one frame) updated by Nicolai Hähnle
          Keywords, Status changed
          21:33 Ticket #141 (Shadows are delayed by one frame) updated by Nicolai Hähnle
          Owner changed
          21:15 Changeset [4329] by Nicolai Hähnle
          • ps/trunk/source/ps/GameSetup/GameSetup.cpp
          • ps/trunk/source/renderer/PlayerRenderer.cpp
          close #103 Produce a more informative warning when …
          21:15 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) closed by Nicolai Hähnle
          fixed: (In [4329]) close #103 Produce a more informative warning when …
          21:13 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Nicolai Hähnle
          Facts: 1) This particular chip supports the crossbar extension …
          20:48 Changeset [4328] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-c.dds
          06:14 Changeset [4327] by philip
            Automated build.
            05:14 Changeset [4326] by davidprotasowski
            • ps/trunk/libraries/vorbis/include/ogg/os_types.h
            Header update

            09/12/06:

            11:31 Ticket #151 (rmgen: harvestability of trees) updated by Jan Wassenberg
            Ah, hehe :) Yes, cursor would be good. Whom to ask there? Jason?
            03:35 Ticket #151 (rmgen: harvestability of trees) closed by Matei
            wontfix: You need to build a Mill near the further-away trees to harvest them …
            02:32 Changeset [4325] by philip
              Automated build.
              01:30 Ticket #146 (Assertion in wsdl screen_to_client) closed by Jan Wassenberg
              fixed: (In [4324]) # more mouse fixes (windowed mode) note: previous fix …
              01:30 Changeset [4324] by Jan Wassenberg
              • ps/trunk/source/lib/sysdep/win/wsdl.cpp
              # more mouse fixes (windowed mode) note: previous fix (clamp to 0 in …
              00:35 Changeset [4323] by matei
              • ps/trunk/source/lib/sysdep/win/wsdl.cpp
              • ps/trunk/source/renderer/TerrainRenderer.cpp
              - Added support for translating texture coordinates in fancy water, so …
              00:33 Changeset [4322] by matei
              • ps/trunk/binaries/data/mods/official/shaders/water_high.vs
              Added support for translating texture coordinates in fancy water, so …
              00:13 Ticket #151 (rmgen: harvestability of trees) created by Jan Wassenberg
              Cantabrian Generated map: can only harvest the 3 trees on the plateau. …
              00:12 Ticket #150 (Exhausted trees don't disappear) created by Jan Wassenberg
              when finished gathering from a tree, the tree does not disappear. It …
              00:11 Ticket #149 (Building bugs) created by Jan Wassenberg
              when Lclick on finished farm, temple, mill, crashes. Lclick on …
              00:10 Ticket #148 (interact bugs) created by Jan Wassenberg
              bandbox selection is buggy. sometimes selection works, sometimes none …
              00:09 Ticket #147 (Animation/propping bugs) created by Jan Wassenberg
              peltast: when running, spear is on wrong prop point (holding it in the …
              00:08 Ticket #136 ([NEEDS INFO] Dualview problems) updated by Jan Wassenberg
              Description, Keywords changed

              09/11/06:

              01:51 Changeset [4321] by matei
              • ps/trunk/binaries/data/mods/official/gui/test/functions_utility_music.js
              Removed some console spam from playing unit sounds.
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