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Timeline



09/21/06:

15:07 Changeset [4373] by philip
    Automated build.
    14:06 Changeset [4372] by Jan Wassenberg
    • ps/trunk/source/lib/app_hooks.cpp
    • ps/trunk/source/lib/app_hooks.h
    # SwEng: remove X-macros from app_hooks (confused static code analysis)
    13:30 Changeset [4371] by Jan Wassenberg
    • ps/trunk/binaries/data/mods/official/gui/test/functions_global_object.js
    • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
    • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_multiplayer.js
    # cleanup JS fix tabs and indenting
    12:55 Ticket #140 (Large Scale C++ design) updated by Jan Wassenberg
    Description changed
    12:53 Ticket #140 (Large Scale C++ design) updated by Jan Wassenberg
    * wrap sys detect stuff in struct at least * remove globals.h - …
    00:46 Changeset [4370] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
    00:16 Changeset [4369] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
    00:15 Changeset [4368] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
    00:13 Changeset [4367] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_tropical_lush_90.dds

    09/20/06:

    23:56 Changeset [4366] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_medit_flowering_tall.xml
    23:51 Changeset [4365] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_blue.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_red.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_violet.dds
    23:44 Changeset [4364] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/poplar_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/poplar_b.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/poplar_c.dds
    23:42 Changeset [4363] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/carob.xml
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/carob_top.xml
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/lumbardypoplar_top.xml
    #Fixed tree "actors" for more random Gaia goodness.
    23:41 Changeset [4362] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_dry.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/bush_medit_la_lush.xml
    23:40 Changeset [4361] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_field_flowering_tall.xml
    23:39 Changeset [4360] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_artichoke_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_artichoke_b_flower.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_artichoke_c.dds
    #Artichoke Plants for Mediterranean Maps.

    09/18/06:

    21:03 Changeset [4359] by philip
      Automated build.
      20:38 Changeset [4358] by philip
      • ps/trunk/source/ps/Interact.cpp
      Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is …
      20:09 Changeset [4357] by philip
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/source/graphics/MapReader.cpp
      • ps/trunk/source/graphics/MapWriter.cpp
      # Added more control for water shader (Murkiness, colour, tint, …
      00:14 Changeset [4356] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_c.dds
      00:14 Changeset [4355] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds

      09/17/06:

      23:49 Changeset [4354] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/geology/metalmine_granite_greek.xml
      23:49 Changeset [4353] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_s.dds
      23:48 Changeset [4352] by michael
      • ps/trunk/binaries/data/mods/official/entities/gaia/geology_metal_greek.xml
      22:59 Changeset [4351] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_a.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_b.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_c.dds
      #New Oak tree leaf textures
      22:06 Changeset [4350] by michael
      • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.pmp
      • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
      05:36 Ticket #149 (Building bugs) updated by Jason
      The UI controls for the rally point are a bit odd. It should be that …
      04:49 Changeset [4349] by matei
      • ps/trunk/source/ps/Interact.cpp
      • ps/trunk/source/simulation/Entity.cpp
      • ps/trunk/source/simulation/EntityScriptInterface.cpp
      - Fixed a bug with aura rendering that was causing a crash when …
      04:49 Ticket #149 (Building bugs) closed by matei
      fixed: (In [4349]) - Fixed a bug with aura rendering that was causing a crash …
      04:20 Changeset [4348] by matei
      • ps/trunk/source/scripting/ScriptGlue.cpp
      • ps/trunk/source/simulation/Entity.cpp
      Gameplay fixes: - Set the default rally point to be right on top of …
      04:18 Changeset [4347] by matei
      • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
      Fixed a missing break statement that caused a research event to also …
      00:33 Changeset [4346] by philip
        Automated build.
        00:02 Ticket #20 (Entity Event - Train - Rally Point) closed by andrew
        fixed
        00:00 Ticket #149 (Building bugs) updated by Matei
        Description changed

        09/16/06:

        23:30 Changeset [4345] by matei
        • ps/trunk/source/simulation/Entity.cpp
        • ps/trunk/source/simulation/Entity.h
        • ps/trunk/source/simulation/EntityManager.cpp
        - Terrain conformance should now work in Atlas as well. - Renamed …
        22:30 Changeset [4344] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/reeds_pond_lush_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_carob_a.dds
        texture tweaks
        22:29 Changeset [4343] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/wrld_plant_bush_dry_a.dds
        22:29 Changeset [4342] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_a.dds
        22:28 Changeset [4341] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_field_flowering_tall.xml
        22:16 Changeset [4340] by matei
        • ps/trunk/source/graphics/Terrain.cpp
        Made CTerrain::getSlopeAngleFace even more "continous" at places where …
        22:13 Changeset [4339] by matei
        • ps/trunk/source/graphics/Terrain.cpp
        • ps/trunk/source/graphics/Terrain.h
        • ps/trunk/source/scripting/EventTypes.h
        # Fixes to terrain conformance and movement speed bonus. - Simplified …
        22:11 Changeset [4338] by matei
        • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_greek.xml
        • ps/trunk/binaries/data/mods/official/entities/gaia/geology_stone_light.xml
        • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
        XML/JS fixes to movement and terrain conformance.
        17:30 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Philip Taylor
        Okay, sounds good to me. I expect the computers I was testing on will …
        11:02 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Nicolai Hähnle
        For further reference: https://bugs.freedesktop.org/show_bug.cgi?id=8292

        09/15/06:

        20:59 Changeset [4337] by matei
        • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
        • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
        Changed default stance to Hold so units don't look like they're …
        02:05 Changeset [4336] by philip
          Automated build.
          01:04 Changeset [4335] by matei
          • ps/trunk/source/lib/sysdep/unix/dir_watch_fam.cpp
          • ps/trunk/source/lib/sysdep/unix/udbg.cpp
          • ps/trunk/source/lib/sysdep/unix/unix.cpp
          Linux fixes.
          01:03 Changeset [4334] by matei
          • ps/trunk/source/lib/res/file/file.cpp
          • ps/trunk/source/lib/res/sound/snd_mgr.cpp
          Linux fixes.
          01:03 Changeset [4333] by matei
          • ps/trunk/source/graphics/MapReader.cpp
          Linux fixes.
          01:02 Changeset [4332] by matei
          • ps/trunk/source/ps/XML/Xeromyces.cpp
          Linux fixes.

          09/14/06:

          23:10 Changeset [4331] by philip
            Automated build.
            22:06 Changeset [4330] by Nicolai Hähnle
            • ps/trunk/source/graphics/Camera.h
            • ps/trunk/source/graphics/GameView.cpp
            • ps/trunk/source/renderer/Renderer.cpp
            #Bugfix: Shadows appeared to be rendered one frame too late close #141
            22:06 Ticket #141 (Shadows are delayed by one frame) closed by Nicolai Hähnle
            fixed: (In [4330]) #Bugfix: Shadows appeared to be rendered one frame too …
            21:33 Ticket #141 (Shadows are delayed by one frame) updated by Nicolai Hähnle
            Keywords, Status changed
            21:33 Ticket #141 (Shadows are delayed by one frame) updated by Nicolai Hähnle
            Owner changed
            21:15 Changeset [4329] by Nicolai Hähnle
            • ps/trunk/source/ps/GameSetup/GameSetup.cpp
            • ps/trunk/source/renderer/PlayerRenderer.cpp
            close #103 Produce a more informative warning when …
            21:15 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) closed by Nicolai Hähnle
            fixed: (In [4329]) close #103 Produce a more informative warning when …
            21:13 Ticket #103 (GL_ARB_texture_env_crossbar requirement is unnecessary) updated by Nicolai Hähnle
            Facts: 1) This particular chip supports the crossbar extension …
            20:48 Changeset [4328] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-b.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-c.dds
            06:14 Changeset [4327] by philip
              Automated build.
              05:14 Changeset [4326] by davidprotasowski
              • ps/trunk/libraries/vorbis/include/ogg/os_types.h
              Header update
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