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Timeline



10/03/06:

11:18 Changeset [4475] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
10:50 Changeset [4474] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_b.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_c.dds
10:50 Changeset [4473] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_b.dds
10:49 Changeset [4472] by michael
  • ps/trunk/binaries/data/mods/official/entities/gaia/flora_tree_medit_fan_palm.xml
  • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_medit_fan_palm.xml
10:48 Changeset [4471] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
10:38 Changeset [4470] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.xml
10:37 Changeset [4469] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
10:36 Changeset [4468] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_autumn.xml
  • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_top_autumn.xml
  • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
10:34 Changeset [4467] by michael
  • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_a.pmd
  • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_b.pmd
  • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_c.pmd
#Palm Trees. ;)
10:31 Changeset [4466] by michael
  • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml
09:30 Changeset [4465] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_dry.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_wet.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_beach.dds
08:54 Changeset [4464] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
08:31 Changeset [4463] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
08:31 Changeset [4462] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_eye.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_hawk_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_krater.dds
08:30 Changeset [4461] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_bir2.xml
  • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_tri2.xml
Random Sail designs for ships.
08:18 Changeset [4460] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_medit_field.xml
08:15 Changeset [4459] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_dirt.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_50.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_flowers.dds
08:14 Changeset [4458] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_mixed.dds
06:52 Changeset [4457] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_b.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds

10/01/06:

10:26 Changeset [4456] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
10:26 Changeset [4455] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_b.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_c.dds
10:26 Changeset [4454] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_carob_c.dds
10:26 Changeset [4453] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
10:26 Changeset [4452] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
10:23 Changeset [4451] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
10:16 Changeset [4450] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
10:04 Changeset [4449] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_face_a.dds
09:57 Changeset [4448] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
09:54 Changeset [4447] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_grass_a.dds
#New and Updated Mediterranean CLIFF terrains.
09:34 Changeset [4446] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_grass_a.dds
09:33 Changeset [4445] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_face_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_face_b.dds
09:32 Changeset [4444] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/dirt/dirt_medit_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/dirt/dirt_medit_grass_50.dds
00:36 Changeset [4443] by philip
    Automated build.

    09/30/06:

    23:36 Changeset [4442] by philip
    • ps/trunk/build/premake/premake.exe
    • ps/trunk/build/premake/src/Src/gnu_cpp.c
    • ps/trunk/source/lib/debug_stl.cpp
    Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works …
    23:09 Changeset [4441] by philip
    • ps/trunk/build/premake/premake.lua
    • ps/trunk/build/premake/src/Src/gnu_cpp.c
    • ps/trunk/build/premake/src/Src/project.c
    # Fixed unit test build system on Linux
    22:13 Changeset [4440] by Gavin Fowler
    • ps/trunk/source/sound/SoundGroup.cpp
    • ps/trunk/source/sound/SoundGroup.h
    #First submission of SoundGroup.h and SoundGroup.cpp ref #138
    22:10 Changeset [4439] by Gavin Fowler
    • ps/trunk/source/lib/res/sound/snd_mgr.cpp
    #changed VSrc_validate to accept values up to and including 2.0 for …
    20:47 Changeset [4438] by philip
    • ps/trunk/build/bin/cxxtestgen.pl
    • ps/trunk/build/premake/premake.lua
    • ps/trunk/build/premake/src/Src/gnu_cpp.c
    Made CxxTest work a bit more on Linux
    20:01 Ticket #156 (Premake on Linux creates bogus directories) created by Philip Taylor
    After running update-workspaces.sh (in particularly the line that …
    17:46 Changeset [4437] by philip
    • ps/trunk/source/graphics/ObjectBase.cpp
    • ps/trunk/source/gui/GUIRenderer.h
    • ps/trunk/source/gui/IGUIButtonBehavior.h
    # GCC 4.1.1 compatibility which is just "class C { void C::f(); }" …
    16:36 Ticket #155 (GCC PCH) created by Philip Taylor
    Premake isn't setting up PCH properly for GCC. (lib/config.h was …
    05:18 Changeset [4436] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
    00:31 Changeset [4435] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/terrains.xml
    00:08 Changeset [4434] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_c.dds
    00:07 Changeset [4433] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_c.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_d.dds
    00:07 Changeset [4432] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 25.xml
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 50.xml
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 75.xml

    09/29/06:

    04:04 Changeset [4431] by philip
      Automated build.
      03:04 Changeset [4430] by Jan Wassenberg
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      • ps/trunk/source/lib/res/sound/snd_mgr.h
      # minor fix to sound pitch shift (allowing positive pitch shift)
      02:47 Changeset [4429] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/shoreline/sand_wet_a.dds
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/shoreline/sand_wet_b.dds
      01:59 Changeset [4428] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/shoreline/sand_wet.dds
      01:27 Changeset [4427] by matei
      • ps/trunk/source/renderer/TerrainRenderer.cpp
      Tweaked water movement speed.
      00:34 Changeset [4426] by philip
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
      • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
      As per request: media player.

      09/28/06:

      23:06 Changeset [4425] by philip
        Automated build.
        22:41 Changeset [4424] by philip
        • ps/trunk/binaries/system/AtlasUI.dll
        • ps/trunk/source/graphics/TextureManager.cpp
        • ps/trunk/source/gui/CGUI.cpp
        # Actor Viewer tool: added controls to toggle shadows, ground and …
        22:30 Changeset [4423] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_lillies.xml
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_log.xml
        floating actors
        22:30 Changeset [4422] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_su1_sword.xml
        22:29 Changeset [4421] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/structures/celts/merchant.xml
        • ps/trunk/binaries/data/mods/official/art/actors/structures/celts/trireme.xml
        • ps/trunk/binaries/data/mods/official/art/actors/structures/hellenes/bireme.xml
        22:29 Changeset [4420] by michael
        • ps/trunk/binaries/data/mods/official/entities/gaia/gaia_water_lillies_a.xml
        • ps/trunk/binaries/data/mods/official/entities/gaia/gaia_water_log_a.xml
        Due to the requested actor changes regarding actors floating on water …
        10:53 Changeset [4419] by michael
        • ps/trunk/binaries/data/mods/official/entities/gaia/flora_tree_euro_beech.xml
        • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_euro_beech.xml
        #New European Beech tree entities gatherable for wood.
        05:08 Changeset [4418] by philip
          Automated build.
          04:05 Changeset [4417] by philip
          • ps/trunk/binaries/system/AtlasUI.dll
          • ps/trunk/source/graphics/MapReader.cpp
          • ps/trunk/source/graphics/ObjectBase.cpp
          Added 'float' flag to actors - fixes #153. Fixed creation and …
          04:05 Ticket #153 (Floating actors) closed by philip
          fixed: (In [4417]) Added 'float' flag to actors - fixes #153. Fixed creation …
          02:47 Changeset [4416] by michael
          • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
          • ps/trunk/binaries/data/mods/official/maps/scenarios/Screenshot-2006-09September.xml
          02:47 Changeset [4415] by michael
          • ps/trunk/binaries/data/mods/official/entities/template_gaia_geo_mineral.xml
          02:46 Changeset [4414] by michael
          • ps/trunk/binaries/data/mods/official/temp/players.xml
          02:39 Changeset [4413] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/trunk_beech_a.dds
          02:39 Changeset [4412] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_fountaingrass_a.dds
          02:38 Changeset [4411] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/rome_scutum_su.xml
          02:38 Changeset [4410] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_lamtha.xml
          02:37 Changeset [4409] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/hele_round_su1.xml
          02:37 Changeset [4408] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_thermistocles.xml
          02:36 Changeset [4407] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_helmet_sacredband.xml
          02:36 Changeset [4406] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_thebes_sacredband.dds
          02:35 Changeset [4405] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_c.dds
          02:34 Changeset [4404] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_blue.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_red.dds
          02:29 Changeset [4403] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech.xml
          • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech_top.xml
          02:28 Changeset [4402] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_lillies.xml
          02:28 Changeset [4401] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/geology/metalmine_granite_greek.xml
          02:27 Changeset [4400] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_theban_sacredband.xml
          02:27 Changeset [4399] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_su1_sword.xml
          02:23 Changeset [4398] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90_tufts2.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_b.dds
          #A slew of new Mediterranean grass terrains.
          02:22 Changeset [4397] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_90.dds

          09/27/06:

          22:28 Changeset [4396] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
          19:57 Changeset [4395] by philip
            Automated build.
            18:54 Changeset [4394] by philip
            • ps/trunk/binaries/system/AtlasUI.dll
            • ps/trunk/source/graphics/Model.cpp
            • ps/trunk/source/graphics/Model.h
            # Improved actor-viewer tool (more viewing controls, support for …

            09/26/06:

            04:48 Changeset [4393] by philip
              Automated build.
              03:44 Changeset [4392] by philip
              • ps/trunk/source/graphics/Color.cpp
              • ps/trunk/source/graphics/Color.h
              • ps/trunk/source/graphics/SColor.h
              Actor Viewer: Added controls for wireframe, background colour, …
              02:33 Changeset [4391] by matei
              • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml
              Changed cavalry conformance to only the X axis.
              Note: See TracTimeline for information about the timeline view.