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Timeline



10/07/06:

19:59 Changeset [4502] by matei
  • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
# Tweaked water shaders to make lighting effects more pronounced.
19:59 Changeset [4501] by matei
  • ps/trunk/source/renderer/WaterManager.cpp
Modified default water parameters.
18:35 Ticket #17 (Bug - Delay Before Performing Entity Action) closed by Matei
fixed
18:30 Ticket #150 (Exhausted trees don't disappear) closed by Matei
fixed

10/06/06:

21:11 Changeset [4500] by matei
  • ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml
Fix to female citizens building.
21:10 Changeset [4499] by matei
  • ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml
  • ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml
  • ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml
Hellenes and Celt barracks can now train things, and female citizens …
16:21 Changeset [4498] by matei
  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
Fix to construction resource check.
16:21 Changeset [4497] by matei
  • ps/trunk/source/ps/Interact.cpp
  • ps/trunk/source/simulation/AStarEngine.cpp
  • ps/trunk/source/simulation/Entity.cpp
# Order queueing for construction.
08:42 Changeset [4496] by philip
    Automated build.
    07:38 Changeset [4495] by matei
    • ps/trunk/source/simulation/AStarEngine.cpp
    • ps/trunk/source/simulation/Entity.cpp
    • ps/trunk/source/simulation/EntityScriptInterface.cpp
    Things without a death animation will now disappear when killed. Also …

    10/05/06:

    12:38 Changeset [4494] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
    07:01 Changeset [4493] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
    06:52 Changeset [4492] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_c.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_lumbardypoplar_a.dds
    06:51 Changeset [4491] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml
    #Fixed actors; added ratios and variation names.
    06:27 Changeset [4490] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/lumbardypoplar_top.xml
    06:24 Changeset [4489] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_rock.dds
    Complete Mediterranean Biome terrains.
    05:09 Changeset [4488] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_shrubs.dds
    04:12 Changeset [4487] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_dirt.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_mud.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_rock.dds
    04:07 Changeset [4486] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_b.dds
    02:28 Changeset [4485] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
    02:24 Changeset [4484] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
    02:23 Changeset [4483] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_coral.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_depths.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_rock_deep.dds

    10/04/06:

    06:49 Changeset [4482] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml
    • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
    Added minimum range to archers as well as ProjectileSpeed property to …
    06:47 Changeset [4481] by matei
    • ps/trunk/source/renderer/WaterManager.cpp
    • ps/trunk/source/simulation/EntityStateProcessing.cpp
    • ps/trunk/source/simulation/PathfindEngine.cpp
    # Units will now back away from enemies when below minimum range. …
    04:22 Changeset [4480] by matei
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
    Removed Thumbs.db from version control.
    03:48 Changeset [4479] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_dry.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_grass_50.dds
    03:27 Changeset [4478] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
    03:06 Changeset [4477] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
    02:30 Changeset [4476] by Jason
    • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.xml
    • ps/trunk/binaries/data/mods/official/maps/scenarios/greece-mythos1.pmp
    Michaels requested greek maps, and Andrew's cinimatic demos

    10/03/06:

    11:18 Changeset [4475] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
    10:50 Changeset [4474] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_b.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_c.dds
    10:50 Changeset [4473] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_b.dds
    10:49 Changeset [4472] by michael
    • ps/trunk/binaries/data/mods/official/entities/gaia/flora_tree_medit_fan_palm.xml
    • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_medit_fan_palm.xml
    10:48 Changeset [4471] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
    10:38 Changeset [4470] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.xml
    10:37 Changeset [4469] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
    10:36 Changeset [4468] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_autumn.xml
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_top_autumn.xml
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
    10:34 Changeset [4467] by michael
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_a.pmd
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_b.pmd
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_c.pmd
    #Palm Trees. ;)
    10:31 Changeset [4466] by michael
    • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml
    09:30 Changeset [4465] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_dry.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_wet.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_beach.dds
    08:54 Changeset [4464] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
    08:31 Changeset [4463] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
    08:31 Changeset [4462] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_eye.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_hawk_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_krater.dds
    08:30 Changeset [4461] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_bir2.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_tri2.xml
    Random Sail designs for ships.
    08:18 Changeset [4460] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_medit_field.xml
    08:15 Changeset [4459] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_dirt.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_50.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_flowers.dds
    08:14 Changeset [4458] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_mixed.dds
    06:52 Changeset [4457] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_b.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds

    10/01/06:

    10:26 Changeset [4456] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
    10:26 Changeset [4455] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_b.dds
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/bush_medit_c.dds
    10:26 Changeset [4454] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_carob_c.dds
    10:26 Changeset [4453] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
    10:26 Changeset [4452] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
    10:23 Changeset [4451] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
    10:16 Changeset [4450] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/stone_granite_greek.dds
    10:04 Changeset [4449] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_face_a.dds
    09:57 Changeset [4448] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
    09:54 Changeset [4447] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_grass_a.dds
    #New and Updated Mediterranean CLIFF terrains.
    09:34 Changeset [4446] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_foliage.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_grass_a.dds
    09:33 Changeset [4445] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_face_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/cliff/cliff_medit_face_b.dds
    09:32 Changeset [4444] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/dirt/dirt_medit_a.dds
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/dirt/dirt_medit_grass_50.dds
    00:36 Changeset [4443] by philip
      Automated build.

      09/30/06:

      23:36 Changeset [4442] by philip
      • ps/trunk/build/premake/premake.exe
      • ps/trunk/build/premake/src/Src/gnu_cpp.c
      • ps/trunk/source/lib/debug_stl.cpp
      Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works …
      23:09 Changeset [4441] by philip
      • ps/trunk/build/premake/premake.lua
      • ps/trunk/build/premake/src/Src/gnu_cpp.c
      • ps/trunk/build/premake/src/Src/project.c
      # Fixed unit test build system on Linux
      22:13 Changeset [4440] by Gavin Fowler
      • ps/trunk/source/sound/SoundGroup.cpp
      • ps/trunk/source/sound/SoundGroup.h
      #First submission of SoundGroup.h and SoundGroup.cpp ref #138
      22:10 Changeset [4439] by Gavin Fowler
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      #changed VSrc_validate to accept values up to and including 2.0 for …
      20:47 Changeset [4438] by philip
      • ps/trunk/build/bin/cxxtestgen.pl
      • ps/trunk/build/premake/premake.lua
      • ps/trunk/build/premake/src/Src/gnu_cpp.c
      Made CxxTest work a bit more on Linux
      20:01 Ticket #156 (Premake on Linux creates bogus directories) created by Philip Taylor
      After running update-workspaces.sh (in particularly the line that …
      17:46 Changeset [4437] by philip
      • ps/trunk/source/graphics/ObjectBase.cpp
      • ps/trunk/source/gui/GUIRenderer.h
      • ps/trunk/source/gui/IGUIButtonBehavior.h
      # GCC 4.1.1 compatibility which is just "class C { void C::f(); }" …
      16:36 Ticket #155 (GCC PCH) created by Philip Taylor
      Premake isn't setting up PCH properly for GCC. (lib/config.h was …
      05:18 Changeset [4436] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
      00:31 Changeset [4435] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/terrains.xml
      00:08 Changeset [4434] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_c.dds
      00:07 Changeset [4433] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_c.dds
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_d.dds
      00:07 Changeset [4432] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 25.xml
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 50.xml
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass dirt 75.xml
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