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Timeline



10/10/06:

18:15 Ticket #155 (GCC PCH) updated by Philip Taylor
PCH does seem to give a significant benefit under GCC, although oddly …
07:21 Changeset [4539] by matei
  • ps/trunk/source/lib/res/sound/snd_mgr.cpp
  • ps/trunk/source/simulation/Entity.cpp
  • ps/trunk/source/simulation/EntityManager.cpp
Fixed some potential sources of errors.
07:20 Changeset [4538] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/aleppo_pine.xml
  • ps/trunk/binaries/data/mods/official/art/meshes/gaia/tree_pine_aleppo_1.pmd
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
aleppo pine for Jason
07:20 Changeset [4537] by matei
  • ps/trunk/binaries/data/mods/official/entities/template_corpse.xml
Ensure that corpses have bounds.
05:34 Changeset [4536] by Jason
  • ps/trunk/binaries/data/mods/official/art/animation/infantry/general/forage.psa
  • ps/trunk/binaries/data/mods/official/art/animation/infantry/general/orchard.psa
restored the gathering animation

10/09/06:

20:34 Changeset [4535] by matei
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml
Fixed forage animation lengths (using a smaller length than the …
09:50 Changeset [4534] by michael
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
09:50 Changeset [4533] by michael
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml
06:32 Changeset [4532] by matei
  • ps/trunk/source/simulation/Entity.cpp
  • ps/trunk/source/simulation/EntityScriptInterface.cpp
Fixed a bug that could cause corpses to "wiggle" if a unit died while …
06:17 Ticket #2 (Gameplay - Unit AI) updated by Matei
Description changed
06:17 Changeset [4531] by matei
  • ps/trunk/source/scripting/EventTypes.h
  • ps/trunk/source/simulation/Entity.h
  • ps/trunk/source/simulation/EntityScriptInterface.cpp
Added CEventTargetExhausted, used by the unit AI for gather and build, …
06:16 Changeset [4530] by matei
  • ps/trunk/binaries/data/mods/official/entities/template_entity_full.xml
  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
# Unit AI for gather and build. JS and XML changes to allow entities …
01:41 Changeset [4529] by matei
  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
# Added elevation bonus to all attacks. (Before it was melee only). …
01:41 Ticket #42 (Terrain - Elevation) closed by matei
fixed: (In [4529]) # Added elevation bonus to all attacks. (Before it was …
00:42 Ticket #42 (Terrain - Elevation) updated by Matei
Description changed

10/08/06:

20:42 Changeset [4528] by philip
    Automated build.
    19:39 Changeset [4527] by matei
    • ps/trunk/source/graphics/Terrain.cpp
    • ps/trunk/source/graphics/Terrain.h
    • ps/trunk/source/ps/GameAttributes.cpp
    Bug fixes and more game setup options. - Added "Screenshot Mode" and …
    19:34 Changeset [4526] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
    # Bug fixes and more game setup options. - Added "Screenshot Mode" …
    17:29 Changeset [4525] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
    Bug fix: Entities had infinite LOS by default, which caused a …
    15:11 Ticket #157 (Can't initialise VFS more than once) created by Philip Taylor
    test_archive_builder.h has setUp/tearDown to initialise/shutdown VFS …
    13:48 Changeset [4524] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/terrains.xml
    07:59 Changeset [4523] by philip
      Automated build.
      06:56 Changeset [4522] by matei
      • ps/trunk/source/ps/GameSetup/GameSetup.cpp
      • ps/trunk/source/ps/Player.cpp
      • ps/trunk/source/scripting/ScriptCustomTypes.h
      # Bug fixes. - Fixed shutdown order so the console is shut down after …
      06:56 Ticket #152 (Crash on exit when researching) closed by matei
      fixed: (In [4522]) # Bug fixes. - Fixed shutdown order so the console is …
      06:29 Changeset [4521] by philip
        Automated build.
        05:31 Ticket #2 (Gameplay - Unit AI) updated by Matei
        Description changed
        05:28 Changeset [4520] by matei
        • ps/trunk/source/gui/MiniMap.cpp
        • ps/trunk/source/main.cpp
        • ps/trunk/source/ps/Game.cpp
        More minimap fixes on game restart (recalculate everything because the …
        05:07 Changeset [4519] by matei
        • ps/trunk/source/lib/res/sound/snd_mgr.cpp
        • ps/trunk/source/ps/Game.cpp
        Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although …
        04:51 Changeset [4518] by matei
        • ps/trunk/binaries/data/mods/official/gui/test/4_session.xml
        • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
        • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session.js
        # Added return-to-menu hotkey.
        03:52 Changeset [4517] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_flowers1.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_flowers2.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_a.dds
        03:51 Changeset [4516] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_a.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_c.dds
        03:50 Changeset [4515] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_a.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_c.dds
        03:48 Changeset [4514] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate
        03:48 Changeset [4513] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/shoreline/sand_wet.dds
        03:45 Changeset [4512] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_4.xml
        03:45 Changeset [4511] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/female_citizen.xml
        03:45 Changeset [4510] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-c.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-d.dds
        03:44 Changeset [4509] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/props/hele_horse_detail.dds
        03:44 Changeset [4508] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_fem_a.dds
        #Roman Female Citizen
        03:43 Changeset [4507] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_a.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_c.dds
        03:43 Changeset [4506] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_j.dds
        03:42 Changeset [4505] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml
        03:42 Changeset [4504] by michael
        • ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml
        #Roman Basic Equites cavalry unit.
        01:18 Changeset [4503] by philip
          Automated build.

          10/07/06:

          19:59 Changeset [4502] by matei
          • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
          # Tweaked water shaders to make lighting effects more pronounced.
          19:59 Changeset [4501] by matei
          • ps/trunk/source/renderer/WaterManager.cpp
          Modified default water parameters.
          18:35 Ticket #17 (Bug - Delay Before Performing Entity Action) closed by Matei
          fixed
          18:30 Ticket #150 (Exhausted trees don't disappear) closed by Matei
          fixed

          10/06/06:

          21:11 Changeset [4500] by matei
          • ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml
          Fix to female citizens building.
          21:10 Changeset [4499] by matei
          • ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml
          • ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml
          • ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml
          Hellenes and Celt barracks can now train things, and female citizens …
          16:21 Changeset [4498] by matei
          • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
          Fix to construction resource check.
          16:21 Changeset [4497] by matei
          • ps/trunk/source/ps/Interact.cpp
          • ps/trunk/source/simulation/AStarEngine.cpp
          • ps/trunk/source/simulation/Entity.cpp
          # Order queueing for construction.
          08:42 Changeset [4496] by philip
            Automated build.
            07:38 Changeset [4495] by matei
            • ps/trunk/source/simulation/AStarEngine.cpp
            • ps/trunk/source/simulation/Entity.cpp
            • ps/trunk/source/simulation/EntityScriptInterface.cpp
            Things without a death animation will now disappear when killed. Also …

            10/05/06:

            12:38 Changeset [4494] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
            07:01 Changeset [4493] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
            06:52 Changeset [4492] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_c.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_lumbardypoplar_a.dds
            06:51 Changeset [4491] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech.xml
            • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml
            • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml
            #Fixed actors; added ratios and variation names.
            06:27 Changeset [4490] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/lumbardypoplar_top.xml
            06:24 Changeset [4489] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_rock.dds
            Complete Mediterranean Biome terrains.
            05:09 Changeset [4488] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_shrubs.dds
            04:12 Changeset [4487] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_dirt.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_mud.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_rock.dds
            04:07 Changeset [4486] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_b.dds
            02:28 Changeset [4485] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
            02:24 Changeset [4484] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
            02:23 Changeset [4483] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_coral.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_depths.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_rock_deep.dds

            10/04/06:

            06:49 Changeset [4482] by matei
            • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml
            • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
            Added minimum range to archers as well as ProjectileSpeed property to …
            06:47 Changeset [4481] by matei
            • ps/trunk/source/renderer/WaterManager.cpp
            • ps/trunk/source/simulation/EntityStateProcessing.cpp
            • ps/trunk/source/simulation/PathfindEngine.cpp
            # Units will now back away from enemies when below minimum range. …
            04:22 Changeset [4480] by matei
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
            Removed Thumbs.db from version control.
            03:48 Changeset [4479] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_dry.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_grass_50.dds
            03:27 Changeset [4478] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
            03:06 Changeset [4477] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
            02:30 Changeset [4476] by Jason
            • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.pmp
            • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.xml
            • ps/trunk/binaries/data/mods/official/maps/scenarios/greece-mythos1.pmp
            Michaels requested greek maps, and Andrew's cinimatic demos

            10/03/06:

            11:18 Changeset [4475] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
            • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
            10:50 Changeset [4474] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_b.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_oak_aut_c.dds
            10:50 Changeset [4473] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_palm_medit_fan_b.dds
            10:49 Changeset [4472] by michael
            • ps/trunk/binaries/data/mods/official/entities/gaia/flora_tree_medit_fan_palm.xml
            • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_tree_medit_fan_palm.xml
            10:48 Changeset [4471] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
            10:38 Changeset [4470] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.pmp
            • ps/trunk/binaries/data/mods/official/maps/scenarios/template_256.xml
            10:37 Changeset [4469] by michael
            • ps/trunk/binaries/data/mods/official/maps/scenarios/CantabrianHighlands-Mythos.xml
            10:36 Changeset [4468] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_autumn.xml
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/oak_top_autumn.xml
            • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/palm_medit_fan_palm.xml
            10:34 Changeset [4467] by michael
            • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_a.pmd
            • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_b.pmd
            • ps/trunk/binaries/data/mods/official/art/meshes/gaia/palm_desert_c.pmd
            #Palm Trees. ;)
            10:31 Changeset [4466] by michael
            • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora.xml
            09:30 Changeset [4465] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_dry.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_wet.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_beach.dds
            08:54 Changeset [4464] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
            08:31 Changeset [4463] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
            08:31 Changeset [4462] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_eye.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_hawk_a.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/structural/hele_sail_krater.dds
            08:30 Changeset [4461] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_bir2.xml
            • ps/trunk/binaries/data/mods/official/art/actors/props/structures/hellenes/hele_tri2.xml
            Random Sail designs for ships.
            08:18 Changeset [4460] by michael
            • ps/trunk/binaries/data/mods/official/art/actors/props/flora/grass_medit_field.xml
            08:15 Changeset [4459] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/cliff_medit_dirt.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_50.dds
            • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_flowers.dds
            08:14 Changeset [4458] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_mixed.dds
            06:52 Changeset [4457] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_flowering_tall_b.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/prop_tree_cypess.dds
            • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
            Note: See TracTimeline for information about the timeline view.