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Timeline



10/11/06:

20:35 Changeset [4548] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_artichoke_b_flower.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/plant_medit_artichoke_c.dds
20:33 Changeset [4547] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/wrld_dankleberrybush_blue.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/wrld_dankleberrybush_red.dds
20:02 Changeset [4546] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
20:02 Changeset [4545] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml
16:40 Changeset [4544] by philip
    Automated build.
    15:37 Changeset [4543] by matei
    • ps/trunk/source/graphics/GameView.cpp
    • ps/trunk/source/ps/Interact.h
    • ps/trunk/source/simulation/EntityHandles.h
    - Fixed a compile error on VS2003. - Fixed some crashes that could …
    08:03 Changeset [4542] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
    07:45 Changeset [4541] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml
    06:45 Changeset [4540] by Jason
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/tree_pine_aleppo_1.pmd
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/tree_pine_aleppo_2.pmd
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/tree_pine_aleppo_3.pmd
    #Aleppo Pine Meshes

    10/10/06:

    18:15 Ticket #155 (GCC PCH) updated by Philip Taylor
    PCH does seem to give a significant benefit under GCC, although oddly …
    07:21 Changeset [4539] by matei
    • ps/trunk/source/lib/res/sound/snd_mgr.cpp
    • ps/trunk/source/simulation/Entity.cpp
    • ps/trunk/source/simulation/EntityManager.cpp
    Fixed some potential sources of errors.
    07:20 Changeset [4538] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/aleppo_pine.xml
    • ps/trunk/binaries/data/mods/official/art/meshes/gaia/tree_pine_aleppo_1.pmd
    • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
    aleppo pine for Jason
    07:20 Changeset [4537] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_corpse.xml
    Ensure that corpses have bounds.
    05:34 Changeset [4536] by Jason
    • ps/trunk/binaries/data/mods/official/art/animation/infantry/general/forage.psa
    • ps/trunk/binaries/data/mods/official/art/animation/infantry/general/orchard.psa
    restored the gathering animation

    10/09/06:

    20:34 Changeset [4535] by matei
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_b.xml
    Fixed forage animation lengths (using a smaller length than the …
    09:50 Changeset [4534] by michael
    • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
    09:50 Changeset [4533] by michael
    • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml
    06:32 Changeset [4532] by matei
    • ps/trunk/source/simulation/Entity.cpp
    • ps/trunk/source/simulation/EntityScriptInterface.cpp
    Fixed a bug that could cause corpses to "wiggle" if a unit died while …
    06:17 Ticket #2 (Gameplay - Unit AI) updated by Matei
    Description changed
    06:17 Changeset [4531] by matei
    • ps/trunk/source/scripting/EventTypes.h
    • ps/trunk/source/simulation/Entity.h
    • ps/trunk/source/simulation/EntityScriptInterface.cpp
    Added CEventTargetExhausted, used by the unit AI for gather and build, …
    06:16 Changeset [4530] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_entity_full.xml
    • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
    # Unit AI for gather and build. JS and XML changes to allow entities …
    01:41 Changeset [4529] by matei
    • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
    # Added elevation bonus to all attacks. (Before it was melee only). …
    01:41 Ticket #42 (Terrain - Elevation) closed by matei
    fixed: (In [4529]) # Added elevation bonus to all attacks. (Before it was …
    00:42 Ticket #42 (Terrain - Elevation) updated by Matei
    Description changed

    10/08/06:

    20:42 Changeset [4528] by philip
      Automated build.
      19:39 Changeset [4527] by matei
      • ps/trunk/source/graphics/Terrain.cpp
      • ps/trunk/source/graphics/Terrain.h
      • ps/trunk/source/ps/GameAttributes.cpp
      Bug fixes and more game setup options. - Added "Screenshot Mode" and …
      19:34 Changeset [4526] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_structure_gaia_settlement.xml
      • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
      • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
      # Bug fixes and more game setup options. - Added "Screenshot Mode" …
      17:29 Changeset [4525] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
      Bug fix: Entities had infinite LOS by default, which caused a …
      15:11 Ticket #157 (Can't initialise VFS more than once) created by Philip Taylor
      test_archive_builder.h has setUp/tearDown to initialise/shutdown VFS …
      13:48 Changeset [4524] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/terrains.xml
      07:59 Changeset [4523] by philip
        Automated build.
        06:56 Changeset [4522] by matei
        • ps/trunk/source/ps/GameSetup/GameSetup.cpp
        • ps/trunk/source/ps/Player.cpp
        • ps/trunk/source/scripting/ScriptCustomTypes.h
        # Bug fixes. - Fixed shutdown order so the console is shut down after …
        06:56 Ticket #152 (Crash on exit when researching) closed by matei
        fixed: (In [4522]) # Bug fixes. - Fixed shutdown order so the console is …
        06:29 Changeset [4521] by philip
          Automated build.
          05:31 Ticket #2 (Gameplay - Unit AI) updated by Matei
          Description changed
          05:28 Changeset [4520] by matei
          • ps/trunk/source/gui/MiniMap.cpp
          • ps/trunk/source/main.cpp
          • ps/trunk/source/ps/Game.cpp
          More minimap fixes on game restart (recalculate everything because the …
          05:07 Changeset [4519] by matei
          • ps/trunk/source/lib/res/sound/snd_mgr.cpp
          • ps/trunk/source/ps/Game.cpp
          Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although …
          04:51 Changeset [4518] by matei
          • ps/trunk/binaries/data/mods/official/gui/test/4_session.xml
          • ps/trunk/binaries/data/mods/official/gui/test/functions_page_pregame_load.js
          • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session.js
          # Added return-to-menu hotkey.
          03:52 Changeset [4517] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_flowers1.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_flowers2.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_mediterranean_dry_a.dds
          03:51 Changeset [4516] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/grass/grass_temperate_c.dds
          03:50 Changeset [4515] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_c.dds
          03:48 Changeset [4514] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/temperate
          03:48 Changeset [4513] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/shoreline/sand_wet.dds
          03:45 Changeset [4512] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/female_citizen.xml
          • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_4.xml
          03:45 Changeset [4511] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/female_citizen.xml
          03:45 Changeset [4510] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-c.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-d.dds
          03:44 Changeset [4509] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/props/hele_horse_detail.dds
          03:44 Changeset [4508] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_fem_a.dds
          #Roman Female Citizen
          03:43 Changeset [4507] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_b.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_c.dds
          03:43 Changeset [4506] by michael
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_hetairoi_a.dds
          • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_j.dds
          03:42 Changeset [4505] by michael
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml
          • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml
          03:42 Changeset [4504] by michael
          • ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml
          #Roman Basic Equites cavalry unit.
          01:18 Changeset [4503] by philip
            Automated build.

            10/07/06:

            19:59 Changeset [4502] by matei
            • ps/trunk/binaries/data/mods/official/shaders/water_high.fs
            # Tweaked water shaders to make lighting effects more pronounced.
            19:59 Changeset [4501] by matei
            • ps/trunk/source/renderer/WaterManager.cpp
            Modified default water parameters.
            18:35 Ticket #17 (Bug - Delay Before Performing Entity Action) closed by Matei
            fixed
            18:30 Ticket #150 (Exhausted trees don't disappear) closed by Matei
            fixed

            10/06/06:

            21:11 Changeset [4500] by matei
            • ps/trunk/binaries/data/mods/official/entities/template_unit_support_female_citizen.xml
            Fix to female citizens building.
            21:10 Changeset [4499] by matei
            • ps/trunk/binaries/data/mods/official/entities/structures/celt_barracks.xml
            • ps/trunk/binaries/data/mods/official/entities/structures/hele_barracks.xml
            • ps/trunk/binaries/data/mods/official/entities/template_structure_military_barracks.xml
            Hellenes and Celt barracks can now train things, and female citizens …
            16:21 Changeset [4498] by matei
            • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
            Fix to construction resource check.
            16:21 Changeset [4497] by matei
            • ps/trunk/source/ps/Interact.cpp
            • ps/trunk/source/simulation/AStarEngine.cpp
            • ps/trunk/source/simulation/Entity.cpp
            # Order queueing for construction.
            08:42 Changeset [4496] by philip
              Automated build.
              07:38 Changeset [4495] by matei
              • ps/trunk/source/simulation/AStarEngine.cpp
              • ps/trunk/source/simulation/Entity.cpp
              • ps/trunk/source/simulation/EntityScriptInterface.cpp
              Things without a death animation will now disappear when killed. Also …

              10/05/06:

              12:38 Changeset [4494] by michael
              • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
              • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
              07:01 Changeset [4493] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/metal_granite_greek_g.dds
              06:52 Changeset [4492] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_a.dds
              • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_euro_beech_c.dds
              • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/tree_lumbardypoplar_a.dds
              06:51 Changeset [4491] by michael
              • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech.xml
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_a.xml
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_hele_b.xml
              #Fixed actors; added ratios and variation names.
              06:27 Changeset [4490] by michael
              • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/lumbardypoplar_top.xml
              06:24 Changeset [4489] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_rock.dds
              Complete Mediterranean Biome terrains.
              05:09 Changeset [4488] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/grass_mediterranean_green_shrubs.dds
              04:12 Changeset [4487] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_dirt.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_mud.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_rock.dds
              04:07 Changeset [4486] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_a.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/forestfloor_medit_b.dds
              02:28 Changeset [4485] by michael
              • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
              02:24 Changeset [4484] by michael
              • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
              • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
              02:23 Changeset [4483] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_coral.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_depths.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/ocean_medit_rock_deep.dds

              10/04/06:

              06:49 Changeset [4482] by matei
              • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
              • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml
              • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
              Added minimum range to archers as well as ProjectileSpeed property to …
              06:47 Changeset [4481] by matei
              • ps/trunk/source/renderer/WaterManager.cpp
              • ps/trunk/source/simulation/EntityStateProcessing.cpp
              • ps/trunk/source/simulation/PathfindEngine.cpp
              # Units will now back away from enemies when below minimum range. …
              04:22 Changeset [4480] by matei
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
              Removed Thumbs.db from version control.
              03:48 Changeset [4479] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/Thumbs.db
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_dry.dds
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_grass_50.dds
              03:27 Changeset [4478] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
              03:06 Changeset [4477] by michael
              • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_mediterranean_grass_50.dds
              02:30 Changeset [4476] by Jason
              • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.pmp
              • ps/trunk/binaries/data/mods/official/maps/scenarios/celt snow_ani.xml
              • ps/trunk/binaries/data/mods/official/maps/scenarios/greece-mythos1.pmp
              Michaels requested greek maps, and Andrew's cinimatic demos
              Note: See TracTimeline for information about the timeline view.