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Timeline



01/13/07:

23:44 Changeset [4771] by philip
  • ps/trunk/source/graphics/ObjectEntry.h
  • ps/trunk/source/graphics/UnitManager.cpp
  • ps/trunk/source/gui/MiniMap.cpp
Removed some header files from header files. Changed SoundGroupTable
22:19 Changeset [4770] by philip
    Automated build.
    21:14 Ticket #175 (Load SoundGroup table from entity XMLs) closed by Matei
    fixed
    21:14 Changeset [4769] by matei
    • ps/trunk/source/simulation/EntityStateProcessing.cpp
    • ps/trunk/source/simulation/EntityTemplate.cpp
    • ps/trunk/source/simulation/EntityTemplate.h
    Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup …
    21:13 Changeset [4768] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml
    Added some example sound definitions in template_unit_infantry.
    19:45 Changeset [4767] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
    Forgot to save some files last time..
    19:41 Changeset [4766] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
    • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
    # Updates to the combat damage system.
    19:37 Changeset [4765] by Jan Wassenberg
    • ps/trunk/source/lib/app_hooks.cpp
    • ps/trunk/source/lib/app_hooks.h
    • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
    # improvements to app_hooks thesis pointed out more dependencies that …
    19:32 Changeset [4764] by philip
    • ps/trunk/source/graphics/GameView.h
    Fix for GCC
    18:50 Ticket #175 (Load SoundGroup table from entity XMLs) updated by Matei
    Description, Milestone, Owner changed
    18:49 Ticket #175 (Load SoundGroup table from entity XMLs) created by Matei
    It should be possible to specify a sound for each animation, using …
    18:20 Changeset [4763] by philip
      Automated build.
      17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
      (In [4762]) #added sound cone functionality for possible doplar …
      17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
      (In [4761]) #Added Sound Group Manager, updated Sound Groups. refs …
      17:15 Changeset [4762] by Gavin Fowler
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      • ps/trunk/source/lib/res/sound/snd_mgr.h
      #added sound cone functionality for possible doplar effects, added …
      17:00 Changeset [4761] by Gavin Fowler
      • ps/trunk/source/sound/SoundGroup.cpp
      • ps/trunk/source/sound/SoundGroup.h
      • ps/trunk/source/sound/SoundGroupMgr.cpp
      #Added Sound Group Manager, updated Sound Groups. refs #138. Added …
      07:55 Changeset [4760] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_cynelvin.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cynelvin.xml
      fixed a wrong shield
      07:30 Changeset [4759] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_britomartus.xml
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_brennus.xml
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_britomartus.xml
      # Six new Celtic heroes Preliminary version, some are missing mounts …

      01/12/07:

      17:18 Changeset [4758] by matei
      • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
      Handle armour differently: Instead of having a value and percents for …

      01/09/07:

      18:38 Changeset [4757] by michael
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.pmp
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
      #Committed rough draft of a map for cinematic testing.

      01/08/07:

      02:56 Changeset [4756] by philip
      • ps/trunk/source/graphics/GameView.cpp
      • ps/trunk/source/graphics/GameView.h
      • ps/trunk/source/graphics/MapReader.cpp
      # Tidied up some code. - Made some classes not be singletons, since …

      01/07/07:

      20:11 Changeset [4755] by philip
        Automated build.
        19:09 Changeset [4754] by philip
        • ps/trunk/source/lib/sysdep/sysdep.h
        • ps/trunk/source/lib/sysdep/win/win_internal.h
        Avoided "unknown pragma" warning in VS2003. restrict: Changed …
        18:35 Changeset [4753] by Jan Wassenberg
        • ps/trunk/source/lib/debug.cpp
        • ps/trunk/source/lib/debug.h
        • ps/trunk/source/lib/res/file/file_stats.cpp
        small convenience requested by philip: file_stats_dump is now disabled …
        17:50 Changeset [4752] by Jan Wassenberg
        • ps/trunk/source/lib/res/file/compression.cpp
        • ps/trunk/source/lib/res/file/file.cpp
        • ps/trunk/source/lib/res/file/file_stats.cpp
        # fixes for overzealous vc8 optimization and housekeeping these are …
        15:54 Ticket #174 (premake.lua incorrectly defines __STDC_VERSION__ on GCC) created by Philip Taylor
        premake.lua says: […] sysdep.h says: for some reason, g++-3.3 …
        08:04 Changeset [4751] by Damian Kastbauer
        • ps/trunk/binaries/data/mods/official/audio/ambient/building/amb_farm.xml
        • ps/trunk/binaries/data/mods/official/audio/ambient/building/amb_port.xml
        • ps/trunk/binaries/data/mods/official/audio/ambient/building/amb_trade.xml
        added mining sounds from kit challis/ browncoat and mining.xml, …
        07:45 Changeset [4750] by Damian Kastbauer
        • ps/trunk/binaries/data/mods/official/audio/actor
        • ps/trunk/binaries/data/mods/official/audio/ambient/building
        • ps/trunk/binaries/data/mods/official/audio/ambient/building/amb_farm.xml
        added audio file folders, building ambiance ogg's and xml's
        00:14 Changeset [4749] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds

        01/06/07:

        23:55 Ticket #173 (Odd rendering errors with renderpath=vertexshader) created by Philip Taylor
        On a GF4, I get distorted models (e.g. some vertexes move to the wrong …
        23:15 Changeset [4748] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds
        23:11 Changeset [4747] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
        23:04 Changeset [4746] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds
        22:52 Changeset [4745] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_maximus.xml
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds
        • ps/trunk/binaries/data/mods/official/entities/units/rome_hero_maximus.xml
        Quintus Fabius Maximus texture, actor, and entity committed to the …
        19:01 Ticket #172 (Fast shutdown) created by Philip Taylor
        (See 2007-01-06 meeting notes.) The game usually takes a while to …
        18:46 GobbyGuide edited by Matei
        (diff)
        18:41 GobbyGuide edited by Matei
        (diff)
        18:34 GobbyGuide created by Matei
        18:30 WikiStart edited by Matei
        (diff)
        18:11 Changeset [4744] by philip
        • ps/trunk/binaries/system/AtlasUI.dll
        New Atlas DLL, because the interface was changed incompatibly
        06:10 Changeset [4743] by matei
        • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
        Fixed an upgrade bug.
        04:50 Changeset [4742] by philip
          Automated build.
          03:48 Changeset [4741] by philip
          • ps/trunk/source/lib/sysdep/sysdep.h
          (Whoops, wrong version number)
          02:33 Changeset [4740] by philip
          • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
          • ps/trunk/source/lib/res/graphics/tex.cpp
          • ps/trunk/source/lib/res/graphics/tex.h
          Added 'restrict' support for non-GCC compilers (partly to benefit from …
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