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Timeline



01/15/07:

22:51 Changeset [4773] by rebecca
  • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
Added Armor and Damage values using the new config system.
00:13 Changeset [4772] by Jan Wassenberg
  • ps/trunk/source/lib/config.h
  • ps/trunk/source/lib/debug.h
  • ps/trunk/source/lib/mmgr.cpp
# housekeeping . add note to HAVE_C99 as per last meeting. . moved a …

01/13/07:

23:44 Changeset [4771] by philip
  • ps/trunk/source/graphics/ObjectEntry.h
  • ps/trunk/source/graphics/UnitManager.cpp
  • ps/trunk/source/gui/MiniMap.cpp
Removed some header files from header files. Changed SoundGroupTable
22:19 Changeset [4770] by philip
    Automated build.
    21:14 Ticket #175 (Load SoundGroup table from entity XMLs) closed by Matei
    fixed
    21:14 Changeset [4769] by matei
    • ps/trunk/source/simulation/EntityStateProcessing.cpp
    • ps/trunk/source/simulation/EntityTemplate.cpp
    • ps/trunk/source/simulation/EntityTemplate.h
    Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup …
    21:13 Changeset [4768] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml
    Added some example sound definitions in template_unit_infantry.
    19:45 Changeset [4767] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
    Forgot to save some files last time..
    19:41 Changeset [4766] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
    • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
    • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
    # Updates to the combat damage system.
    19:37 Changeset [4765] by Jan Wassenberg
    • ps/trunk/source/lib/app_hooks.cpp
    • ps/trunk/source/lib/app_hooks.h
    • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
    # improvements to app_hooks thesis pointed out more dependencies that …
    19:32 Changeset [4764] by philip
    • ps/trunk/source/graphics/GameView.h
    Fix for GCC
    18:50 Ticket #175 (Load SoundGroup table from entity XMLs) updated by Matei
    Description, Milestone, Owner changed
    18:49 Ticket #175 (Load SoundGroup table from entity XMLs) created by Matei
    It should be possible to specify a sound for each animation, using …
    18:20 Changeset [4763] by philip
      Automated build.
      17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
      (In [4762]) #added sound cone functionality for possible doplar …
      17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
      (In [4761]) #Added Sound Group Manager, updated Sound Groups. refs …
      17:15 Changeset [4762] by Gavin Fowler
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      • ps/trunk/source/lib/res/sound/snd_mgr.h
      #added sound cone functionality for possible doplar effects, added …
      17:00 Changeset [4761] by Gavin Fowler
      • ps/trunk/source/sound/SoundGroup.cpp
      • ps/trunk/source/sound/SoundGroup.h
      • ps/trunk/source/sound/SoundGroupMgr.cpp
      #Added Sound Group Manager, updated Sound Groups. refs #138. Added …
      07:55 Changeset [4760] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_cynelvin.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cynelvin.xml
      fixed a wrong shield
      07:30 Changeset [4759] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_britomartus.xml
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_brennus.xml
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_britomartus.xml
      # Six new Celtic heroes Preliminary version, some are missing mounts …

      01/12/07:

      17:18 Changeset [4758] by matei
      • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
      Handle armour differently: Instead of having a value and percents for …

      01/09/07:

      18:38 Changeset [4757] by michael
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.pmp
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
      #Committed rough draft of a map for cinematic testing.

      01/08/07:

      02:56 Changeset [4756] by philip
      • ps/trunk/source/graphics/GameView.cpp
      • ps/trunk/source/graphics/GameView.h
      • ps/trunk/source/graphics/MapReader.cpp
      # Tidied up some code. - Made some classes not be singletons, since …
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