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Timeline



01/19/07:

20:49 Changeset [4795] by Gavin Fowler
  • ps/trunk/binaries/data/mods/official/audio/groups
  • ps/trunk/binaries/data/mods/official/audio/groups/amb_farm.xml
  • ps/trunk/binaries/data/mods/official/audio/groups/amb_port.xml
#Rearranged audio folder and made room for groups. refs #138 moved …
20:49 Ticket #138 (Audio Task List) updated by Gavin Fowler
(In [4795]) #Rearranged audio folder and made room for groups. refs …
20:34 Changeset [4794] by Gavin Fowler
  • ps/trunk/binaries/data/mods/official/audio/soundscapes
  • ps/trunk/binaries/data/mods/official/audio/soundscapes/building
  • ps/trunk/binaries/data/mods/official/audio/soundscapes/building/amb_farm.xml
#Added ambient sound resources. #refs #138 Added new …
20:34 Ticket #138 (Audio Task List) updated by Gavin Fowler
(In [4794]) #Added ambient sound resources. #refs #138 Added new …
19:06 Changeset [4793] by philip
  • ps/trunk/source/lib/debug.cpp
  • ps/trunk/source/sound/JSI_Sound.cpp
  • ps/trunk/source/sound/SoundGroupMgr.cpp
# Fixed Linux build Forgot that you can't initialise std::exception …
01:01 Changeset [4792] by philip
    Automated build.

    01/18/07:

    23:59 Changeset [4791] by Jan Wassenberg
    • ps/trunk/source/lib/debug.cpp
    • ps/trunk/source/lib/res/sound/snd_mgr.cpp
    # fix in sound resource management .. as mentioned in …
    23:59 Ticket #164 (Debug messages show incorrect "OS error") updated by Jan Wassenberg
    (In [4791]) # fix in sound resource management .. as mentioned in …
    20:05 Changeset [4790] by philip
      Automated build.
      17:24 Changeset [4789] by philip
      • ps/trunk/source/sound/JSI_Sound.cpp
      # Sound file fixes. JSI_Sound: Fixed problems with freeing sounds …
      16:29 Changeset [4788] by philip
      • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
      • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
      • ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
      # Fixed crash when saving in actor editor
      08:24 Changeset [4787] by michael
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.pmp
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
      08:06 Changeset [4786] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_su1_sword.xml
      08:05 Changeset [4785] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_pond_lush_b.xml
      • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_lillies.xml
      08:05 Changeset [4784] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml
      08:05 Changeset [4783] by michael
      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_maximus.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
      07:20 Changeset [4782] by michael
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies_b.dds
      • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds

      01/17/07:

      05:03 Changeset [4781] by philip
        Automated build.
        04:41 Changeset [4780] by philip
        • ps/trunk/source/scripting/ScriptGlue.cpp
        Fix VC2003 compilation (hopefully).
        04:25 Changeset [4779] by philip
        • ps/trunk/binaries/system/AtlasUI.dll
        • ps/trunk/source/graphics/MapReader.cpp
        • ps/trunk/source/graphics/MapWriter.cpp
        # Added initial play-testing support in the scenario editor. Atlas: …
        02:27 Changeset [4778] by rebecca
        • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
        • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
        • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
        Put the Armor Points in the correct spot.
        00:22 Changeset [4777] by andrew
        • ps/trunk/binaries/data/mods/official/maps/scenarios/triggerTest.xml
        • ps/trunk/binaries/data/mods/official/scripts/TriggerSpecs.xml
        • ps/trunk/binaries/data/mods/official/scripts/trigger_functions.js
        #Cinematic improvements; trigger features -Cinematic rotation …

        01/16/07:

        23:18 Changeset [4776] by philip
          Automated build.
          22:16 Changeset [4775] by Jan Wassenberg
          • ps/trunk/source/lib/sysdep/win/wdbg_sym.h
          forgot to add, sorry
          01:46 Changeset [4774] by philip
          • ps/trunk/source/tools/autolog/SVNLog/config.yml
          • ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
          # Experimental Atom feed output for public revision log

          01/15/07:

          22:51 Changeset [4773] by rebecca
          • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
          Added Armor and Damage values using the new config system.
          00:13 Changeset [4772] by Jan Wassenberg
          • ps/trunk/source/lib/config.h
          • ps/trunk/source/lib/debug.h
          • ps/trunk/source/lib/mmgr.cpp
          # housekeeping . add note to HAVE_C99 as per last meeting. . moved a …

          01/13/07:

          23:44 Changeset [4771] by philip
          • ps/trunk/source/graphics/ObjectEntry.h
          • ps/trunk/source/graphics/UnitManager.cpp
          • ps/trunk/source/gui/MiniMap.cpp
          Removed some header files from header files. Changed SoundGroupTable
          22:19 Changeset [4770] by philip
            Automated build.
            21:14 Ticket #175 (Load SoundGroup table from entity XMLs) closed by Matei
            fixed
            21:14 Changeset [4769] by matei
            • ps/trunk/source/simulation/EntityStateProcessing.cpp
            • ps/trunk/source/simulation/EntityTemplate.cpp
            • ps/trunk/source/simulation/EntityTemplate.h
            Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup …
            21:13 Changeset [4768] by matei
            • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml
            Added some example sound definitions in template_unit_infantry.
            19:45 Changeset [4767] by matei
            • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
            Forgot to save some files last time..
            19:41 Changeset [4766] by matei
            • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
            • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
            # Updates to the combat damage system.
            19:37 Changeset [4765] by Jan Wassenberg
            • ps/trunk/source/lib/app_hooks.cpp
            • ps/trunk/source/lib/app_hooks.h
            • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
            # improvements to app_hooks thesis pointed out more dependencies that …
            19:32 Changeset [4764] by philip
            • ps/trunk/source/graphics/GameView.h
            Fix for GCC
            18:50 Ticket #175 (Load SoundGroup table from entity XMLs) updated by Matei
            Description, Milestone, Owner changed
            18:49 Ticket #175 (Load SoundGroup table from entity XMLs) created by Matei
            It should be possible to specify a sound for each animation, using …
            18:20 Changeset [4763] by philip
              Automated build.
              17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
              (In [4762]) #added sound cone functionality for possible doplar …
              17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
              (In [4761]) #Added Sound Group Manager, updated Sound Groups. refs …
              17:15 Changeset [4762] by Gavin Fowler
              • ps/trunk/source/lib/res/sound/snd_mgr.cpp
              • ps/trunk/source/lib/res/sound/snd_mgr.h
              #added sound cone functionality for possible doplar effects, added …
              17:00 Changeset [4761] by Gavin Fowler
              • ps/trunk/source/sound/SoundGroup.cpp
              • ps/trunk/source/sound/SoundGroup.h
              • ps/trunk/source/sound/SoundGroupMgr.cpp
              #Added Sound Group Manager, updated Sound Groups. refs #138. Added …
              07:55 Changeset [4760] by Jason
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_cynelvin.xml
              • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cynelvin.xml
              fixed a wrong shield
              07:30 Changeset [4759] by Jason
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_britomartus.xml
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_brennus.xml
              • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_britomartus.xml
              # Six new Celtic heroes Preliminary version, some are missing mounts …

              01/12/07:

              17:18 Changeset [4758] by matei
              • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
              Handle armour differently: Instead of having a value and percents for …
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