This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Timeline



01/20/07:

19:35 Changeset [4801] by matei
  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
Fixed a bug with units not dying during playtesting in the scenario editor.
15:20 Changeset [4800] by philip
  • ps/trunk/source/ps/Singleton.h
Singleton: removed "cunning trick", because someone pointed out that …
06:24 Changeset [4799] by philip
    Automated build.
    05:23 Changeset [4798] by Gavin Fowler
    • ps/trunk/source/sound/SoundGroup.cpp
    #fixed minor bug with soundgroups
    05:20 Changeset [4797] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_farm.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_port.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_trade.xml
    #updated soundgroups fixed a small formating issue in the xml files, …
    04:26 Ticket #138 (Audio Task List) updated by Gavin Fowler
    Description changed
    04:23 Ticket #138 (Audio Task List) updated by Gavin Fowler
    Description changed
    00:03 Changeset [4796] by Jan Wassenberg
    • ps/trunk/source/lib/debug.cpp
    slightly nicer fix for goto-skips-init trouble

    01/19/07:

    20:49 Changeset [4795] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/groups
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_farm.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_port.xml
    #Rearranged audio folder and made room for groups. refs #138 moved …
    20:49 Ticket #138 (Audio Task List) updated by Gavin Fowler
    (In [4795]) #Rearranged audio folder and made room for groups. refs …
    20:34 Changeset [4794] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/soundscapes
    • ps/trunk/binaries/data/mods/official/audio/soundscapes/building
    • ps/trunk/binaries/data/mods/official/audio/soundscapes/building/amb_farm.xml
    #Added ambient sound resources. #refs #138 Added new …
    20:34 Ticket #138 (Audio Task List) updated by Gavin Fowler
    (In [4794]) #Added ambient sound resources. #refs #138 Added new …
    19:06 Changeset [4793] by philip
    • ps/trunk/source/lib/debug.cpp
    • ps/trunk/source/sound/JSI_Sound.cpp
    • ps/trunk/source/sound/SoundGroupMgr.cpp
    # Fixed Linux build Forgot that you can't initialise std::exception …
    01:01 Changeset [4792] by philip
      Automated build.

      01/18/07:

      23:59 Changeset [4791] by Jan Wassenberg
      • ps/trunk/source/lib/debug.cpp
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      # fix in sound resource management .. as mentioned in …
      23:59 Ticket #164 (Debug messages show incorrect "OS error") updated by Jan Wassenberg
      (In [4791]) # fix in sound resource management .. as mentioned in …
      20:05 Changeset [4790] by philip
        Automated build.
        17:24 Changeset [4789] by philip
        • ps/trunk/source/sound/JSI_Sound.cpp
        # Sound file fixes. JSI_Sound: Fixed problems with freeing sounds …
        16:29 Changeset [4788] by philip
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
        • ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
        # Fixed crash when saving in actor editor
        08:24 Changeset [4787] by michael
        • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.pmp
        • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
        08:06 Changeset [4786] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_su1_sword.xml
        08:05 Changeset [4785] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_pond_lush_b.xml
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_lillies.xml
        08:05 Changeset [4784] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml
        08:05 Changeset [4783] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_maximus.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
        07:20 Changeset [4782] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds

        01/17/07:

        05:03 Changeset [4781] by philip
          Automated build.
          04:41 Changeset [4780] by philip
          • ps/trunk/source/scripting/ScriptGlue.cpp
          Fix VC2003 compilation (hopefully).
          04:25 Changeset [4779] by philip
          • ps/trunk/binaries/system/AtlasUI.dll
          • ps/trunk/source/graphics/MapReader.cpp
          • ps/trunk/source/graphics/MapWriter.cpp
          # Added initial play-testing support in the scenario editor. Atlas: …
          02:27 Changeset [4778] by rebecca
          • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
          Put the Armor Points in the correct spot.
          00:22 Changeset [4777] by andrew
          • ps/trunk/binaries/data/mods/official/maps/scenarios/triggerTest.xml
          • ps/trunk/binaries/data/mods/official/scripts/TriggerSpecs.xml
          • ps/trunk/binaries/data/mods/official/scripts/trigger_functions.js
          #Cinematic improvements; trigger features -Cinematic rotation …

          01/16/07:

          23:18 Changeset [4776] by philip
            Automated build.
            22:16 Changeset [4775] by Jan Wassenberg
            • ps/trunk/source/lib/sysdep/win/wdbg_sym.h
            forgot to add, sorry
            01:46 Changeset [4774] by philip
            • ps/trunk/source/tools/autolog/SVNLog/config.yml
            • ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
            # Experimental Atom feed output for public revision log

            01/15/07:

            22:51 Changeset [4773] by rebecca
            • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
            • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
            Added Armor and Damage values using the new config system.
            00:13 Changeset [4772] by Jan Wassenberg
            • ps/trunk/source/lib/config.h
            • ps/trunk/source/lib/debug.h
            • ps/trunk/source/lib/mmgr.cpp
            # housekeeping . add note to HAVE_C99 as per last meeting. . moved a …

            01/13/07:

            23:44 Changeset [4771] by philip
            • ps/trunk/source/graphics/ObjectEntry.h
            • ps/trunk/source/graphics/UnitManager.cpp
            • ps/trunk/source/gui/MiniMap.cpp
            Removed some header files from header files. Changed SoundGroupTable
            22:19 Changeset [4770] by philip
              Automated build.
              21:14 Ticket #175 (Load SoundGroup table from entity XMLs) closed by Matei
              fixed
              21:14 Changeset [4769] by matei
              • ps/trunk/source/simulation/EntityStateProcessing.cpp
              • ps/trunk/source/simulation/EntityTemplate.cpp
              • ps/trunk/source/simulation/EntityTemplate.h
              Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup …
              21:13 Changeset [4768] by matei
              • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry.xml
              Added some example sound definitions in template_unit_infantry.
              19:45 Changeset [4767] by matei
              • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_ranged.xml
              • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
              • ps/trunk/binaries/data/mods/official/entities/template_unit_mechanical_ship.xml
              Forgot to save some files last time..
              19:41 Changeset [4766] by matei
              • ps/trunk/binaries/data/mods/official/entities/template_entity.xml
              • ps/trunk/binaries/data/mods/official/entities/template_structure.xml
              • ps/trunk/binaries/data/mods/official/entities/template_unit.xml
              # Updates to the combat damage system.
              19:37 Changeset [4765] by Jan Wassenberg
              • ps/trunk/source/lib/app_hooks.cpp
              • ps/trunk/source/lib/app_hooks.h
              • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
              # improvements to app_hooks thesis pointed out more dependencies that …
              19:32 Changeset [4764] by philip
              • ps/trunk/source/graphics/GameView.h
              Fix for GCC
              18:50 Ticket #175 (Load SoundGroup table from entity XMLs) updated by Matei
              Description, Milestone, Owner changed
              18:49 Ticket #175 (Load SoundGroup table from entity XMLs) created by Matei
              It should be possible to specify a sound for each animation, using …
              18:20 Changeset [4763] by philip
                Automated build.
                17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
                (In [4762]) #added sound cone functionality for possible doplar …
                17:35 Ticket #138 (Audio Task List) updated by Gavin Fowler
                (In [4761]) #Added Sound Group Manager, updated Sound Groups. refs …
                17:15 Changeset [4762] by Gavin Fowler
                • ps/trunk/source/lib/res/sound/snd_mgr.cpp
                • ps/trunk/source/lib/res/sound/snd_mgr.h
                #added sound cone functionality for possible doplar effects, added …
                17:00 Changeset [4761] by Gavin Fowler
                • ps/trunk/source/sound/SoundGroup.cpp
                • ps/trunk/source/sound/SoundGroup.h
                • ps/trunk/source/sound/SoundGroupMgr.cpp
                #Added Sound Group Manager, updated Sound Groups. refs #138. Added …
                07:55 Changeset [4760] by Jason
                • ps/trunk/binaries/data/mods/official/art/actors/props/units/shields/celt_cynelvin.xml
                • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cynelvin.xml
                fixed a wrong shield
                07:30 Changeset [4759] by Jason
                • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_britomartus.xml
                • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_brennus.xml
                • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_britomartus.xml
                # Six new Celtic heroes Preliminary version, some are missing mounts …
                Note: See TracTimeline for information about the timeline view.