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Timeline



01/21/07:

19:38 Changeset [4806] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/alexander.xml
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_alex.dds
04:33 Changeset [4805] by philip
  • ps/trunk/source/gui/MiniMap.cpp
  • ps/trunk/source/ps/Profile.cpp
  • ps/trunk/source/ps/Profile.h
# Added primitive memory-allocation counting Profiler: now shows "mem …
03:39 Changeset [4804] by rebecca
  • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
  • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
Updated Armor values in XML files
00:49 Changeset [4803] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/philip_horse.xml
00:43 Changeset [4802] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/philip_horse.xml
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_philip.dds
#New Horse for King Philip

01/20/07:

19:35 Changeset [4801] by matei
  • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
Fixed a bug with units not dying during playtesting in the scenario editor.
15:20 Changeset [4800] by philip
  • ps/trunk/source/ps/Singleton.h
Singleton: removed "cunning trick", because someone pointed out that …
06:24 Changeset [4799] by philip
    Automated build.
    05:23 Changeset [4798] by Gavin Fowler
    • ps/trunk/source/sound/SoundGroup.cpp
    #fixed minor bug with soundgroups
    05:20 Changeset [4797] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_farm.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_port.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_trade.xml
    #updated soundgroups fixed a small formating issue in the xml files, …
    04:26 Ticket #138 (Audio Task List) updated by Gavin Fowler
    Description changed
    04:23 Ticket #138 (Audio Task List) updated by Gavin Fowler
    Description changed
    00:03 Changeset [4796] by Jan Wassenberg
    • ps/trunk/source/lib/debug.cpp
    slightly nicer fix for goto-skips-init trouble

    01/19/07:

    20:49 Changeset [4795] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/groups
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_farm.xml
    • ps/trunk/binaries/data/mods/official/audio/groups/amb_port.xml
    #Rearranged audio folder and made room for groups. refs #138 moved …
    20:49 Ticket #138 (Audio Task List) updated by Gavin Fowler
    (In [4795]) #Rearranged audio folder and made room for groups. refs …
    20:34 Changeset [4794] by Gavin Fowler
    • ps/trunk/binaries/data/mods/official/audio/soundscapes
    • ps/trunk/binaries/data/mods/official/audio/soundscapes/building
    • ps/trunk/binaries/data/mods/official/audio/soundscapes/building/amb_farm.xml
    #Added ambient sound resources. #refs #138 Added new …
    20:34 Ticket #138 (Audio Task List) updated by Gavin Fowler
    (In [4794]) #Added ambient sound resources. #refs #138 Added new …
    19:06 Changeset [4793] by philip
    • ps/trunk/source/lib/debug.cpp
    • ps/trunk/source/sound/JSI_Sound.cpp
    • ps/trunk/source/sound/SoundGroupMgr.cpp
    # Fixed Linux build Forgot that you can't initialise std::exception …
    01:01 Changeset [4792] by philip
      Automated build.

      01/18/07:

      23:59 Changeset [4791] by Jan Wassenberg
      • ps/trunk/source/lib/debug.cpp
      • ps/trunk/source/lib/res/sound/snd_mgr.cpp
      # fix in sound resource management .. as mentioned in …
      23:59 Ticket #164 (Debug messages show incorrect "OS error") updated by Jan Wassenberg
      (In [4791]) # fix in sound resource management .. as mentioned in …
      20:05 Changeset [4790] by philip
        Automated build.
        17:24 Changeset [4789] by philip
        • ps/trunk/source/sound/JSI_Sound.cpp
        # Sound file fixes. JSI_Sound: Fixed problems with freeing sounds …
        16:29 Changeset [4788] by philip
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
        • ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
        # Fixed crash when saving in actor editor
        08:24 Changeset [4787] by michael
        • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.pmp
        • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
        08:06 Changeset [4786] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/temp/hele_su1_sword.xml
        08:05 Changeset [4785] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/reeds_pond_lush_b.xml
        • ps/trunk/binaries/data/mods/official/art/actors/props/flora/water_lillies.xml
        08:05 Changeset [4784] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml
        08:05 Changeset [4783] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_maximus.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_a.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
        07:20 Changeset [4782] by michael
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/gaia/water_lillies_b.dds
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds

        01/17/07:

        05:03 Changeset [4781] by philip
          Automated build.
          04:41 Changeset [4780] by philip
          • ps/trunk/source/scripting/ScriptGlue.cpp
          Fix VC2003 compilation (hopefully).
          04:25 Changeset [4779] by philip
          • ps/trunk/binaries/system/AtlasUI.dll
          • ps/trunk/source/graphics/MapReader.cpp
          • ps/trunk/source/graphics/MapWriter.cpp
          # Added initial play-testing support in the scenario editor. Atlas: …
          02:27 Changeset [4778] by rebecca
          • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
          Put the Armor Points in the correct spot.
          00:22 Changeset [4777] by andrew
          • ps/trunk/binaries/data/mods/official/maps/scenarios/triggerTest.xml
          • ps/trunk/binaries/data/mods/official/scripts/TriggerSpecs.xml
          • ps/trunk/binaries/data/mods/official/scripts/trigger_functions.js
          #Cinematic improvements; trigger features -Cinematic rotation …

          01/16/07:

          23:18 Changeset [4776] by philip
            Automated build.
            22:16 Changeset [4775] by Jan Wassenberg
            • ps/trunk/source/lib/sysdep/win/wdbg_sym.h
            forgot to add, sorry
            01:46 Changeset [4774] by philip
            • ps/trunk/source/tools/autolog/SVNLog/config.yml
            • ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
            # Experimental Atom feed output for public revision log

            01/15/07:

            22:51 Changeset [4773] by rebecca
            • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
            • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
            • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
            Added Armor and Damage values using the new config system.
            00:13 Changeset [4772] by Jan Wassenberg
            • ps/trunk/source/lib/config.h
            • ps/trunk/source/lib/debug.h
            • ps/trunk/source/lib/mmgr.cpp
            # housekeeping . add note to HAVE_C99 as per last meeting. . moved a …
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