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Timeline



02/04/07:

16:58 Changeset [4858] by philip
  • ps/trunk/source/graphics/Unit.cpp
(Forgot to commit file)
15:56 Changeset [4857] by philip
  • ps/trunk/source/graphics/MapReader.cpp
  • ps/trunk/source/graphics/MapReader.h
  • ps/trunk/source/graphics/ObjectManager.cpp
Atlas: Disable selected tool before saving, so unit-placement previews …
02:31 Ticket #180 (Default DepthTextureBits is very slow on GF4) updated by Matei
Confirmed on GeForce Go 5200: A map with a number of units on it gets …
02:28 Changeset [4856] by philip
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
Map updates
02:23 Changeset [4855] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_b.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_spearman_e.xml
01:29 Changeset [4854] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
01:29 Changeset [4853] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_b.dds
01:26 Changeset [4852] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
01:17 Changeset [4851] by michael
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
#Super secret map for not-so-secret February project.
00:59 Changeset [4850] by david
    Horned celt helmet... will rename to actual names afterwards
    00:15 Changeset [4849] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml

    02/03/07:

    22:11 Ticket #180 (Default DepthTextureBits is very slow on GF4) updated by Philip Taylor
    (I seem to get the same performance at 24 bits as at 32 bits, and also …
    22:06 Ticket #180 (Default DepthTextureBits is very slow on GF4) created by Philip Taylor
    By default, the shadow DepthTextureBits is 16. With a GF4, that is …
    19:51 Changeset [4848] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_archer_b.xml
    19:50 Changeset [4847] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_tunic.dds
    New "basic" tunic for the Hellenes.
    19:49 Changeset [4846] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_marcellus_horse.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_marcellus_r.xml
    Forgot to add the Marcellus-on-horsie actors. Enjoy.
    19:48 Changeset [4845] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_celt.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_long.xml
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/bow_recurve.xml
    19:39 Changeset [4844] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/head_celt.xml
    19:35 Changeset [4843] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/celts/brennus.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml
    19:33 Changeset [4842] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/celt_helmet_brennus.xml
    #All new Celt Heroes added to game (this revision and previous revision)
    19:29 Changeset [4841] by michael
    • ps/trunk/binaries/data/mods/official/entities/units/celt_hero_boudicca.xml
    • ps/trunk/binaries/data/mods/official/entities/units/celt_hero_brennus.xml
    • ps/trunk/binaries/data/mods/official/entities/units/celt_hero_britomartus.xml
    19:28 Changeset [4840] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/celts/boudicca.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cynvelin.xml
    17:26 Changeset [4839] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/leonidas.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
    16:49 Changeset [4838] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_1.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_marcellus.xml
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds
    #Added Roman cavalry hero of the 2nd Punic War - Marcus Claudius …
    16:33 Changeset [4837] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_marcellus.dds
    16:12 Changeset [4836] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_b.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_marcellus.xml

    02/02/07:

    18:44 Changeset [4835] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_marcellus.dds
    Horse texture for Roman Hero Marcellus
    18:42 Changeset [4834] by michael
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.pmp
    • ps/trunk/binaries/data/mods/official/maps/scenarios/Latium 256x256.xml
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
    15:58 Changeset [4833] by matei
    • ps/trunk/binaries/data/mods/official/entities/template_gaia_flora_bush_berry.xml
    Made bushes last slightly longer for cinematic.. though really the …
    15:53 Changeset [4832] by matei
    • ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml
    • ps/trunk/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js
    • ps/trunk/binaries/data/mods/official/gui/test/functions_sim_player.js
    # Fixed some script bugs. - Loot script was not properly giving loot. …
    03:43 Changeset [4831] by philip
      Automated build.
      03:19 Changeset [4830] by philip
      • ps/trunk/binaries/data/mods/official/entities/other/temp_celt_infantry_spearman_a_gatherer.xml
      • ps/trunk/binaries/data/mods/official/entities/other/temp_celt_infantry_spearman_b_gatherer.xml
      • ps/trunk/binaries/data/mods/official/entities/other/temp_celt_infantry_spearman_e_gatherer.xml
      Gathering entities for cinematic map
      03:17 Changeset [4829] by philip
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic.xml
      • ps/trunk/binaries/data/mods/official/scripts/entity_functions.js
      • ps/trunk/source/graphics/GameView.cpp
      Rough cinematic/triggers in map. Fixed some issues with triggers. JS …

      02/01/07:

      15:46 Changeset [4828] by philip
      • ps/trunk/source/graphics/GameView.h
      • ps/trunk/source/graphics/MapReader.cpp
      • ps/trunk/source/graphics/MapWriter.cpp
      # Slightly tidied up string code. CStr: Indented comments more …
      03:49 Changeset [4827] by philip
        Automated build.
        02:44 Changeset [4826] by Jan Wassenberg
        • ps/trunk/source/lib/config.h
        philip points out G++ will not support the restrict keyword at all.
        02:34 Changeset [4825] by Jan Wassenberg
        • ps/trunk/build/premake/premake.lua
        • ps/trunk/source/graphics/MapReader.cpp
        • ps/trunk/source/graphics/ObjectBase.h
        # housekeeping sorry, update-workspaces + rebuild is necessary (moved …

        01/30/07:

        05:53 Changeset [4824] by philip
          Automated build.
          04:50 Changeset [4823] by matei
          • ps/trunk/binaries/data/mods/official/scripts/trigger_functions.js
          • ps/trunk/source/graphics/MapReader.cpp
          • ps/trunk/source/scripting/ScriptGlue.cpp
          Changed task unit triggers to use unit ID's properly.
          00:26 Changeset [4822] by philip
            Automated build.

            01/29/07:

            23:21 Changeset [4821] by matei
            • ps/trunk/binaries/data/mods/official/scripts/TriggerSpecs.xml
            • ps/trunk/binaries/data/mods/official/scripts/trigger_functions.js
            • ps/trunk/source/graphics/MapReader.cpp
            # Fixed some trigger bugs. - Conditions were not properly converted …
            19:33 leafhole.jpg attached to Ticket #179 by Philip Taylor
            19:33 Ticket #179 (Alpha-channel problems with NVemulate and renderpath=vertexshader) created by Philip Taylor
            When running the game with [NVemulate …
            18:46 Changeset [4820] by philip
            • ps/trunk/source/graphics/CinemaTrack.cpp
            • ps/trunk/source/lib/sysdep/win/dll_ver.cpp
            • ps/trunk/source/ps/GameSetup/GameSetup.cpp
            CinemaTrack: Avoided crashing in certain cases. dll_ver: Fixed invalid …
            04:57 Changeset [4819] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_hero_maximus.dds
            04:45 Changeset [4818] by michael
            • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_alex.dds

            01/28/07:

            16:51 Changeset [4817] by philip
            • ps/trunk/source/tools/atlas/GameInterface/View.cpp
            Fixed cinematics playback in Atlas
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