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Timeline



02/14/07:

17:07 Ticket #183 (Video recording) created by Philip Taylor
Allow some control over the output - resolution, uncompressed vs FFV1 …
16:18 Changeset [4916] by philip
  • ps/trunk/binaries/data/mods/official/entities/units/celt_support_female_citizen.xml
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
# Final changes to map

02/13/07:

21:46 Changeset [4915] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/pillum_reverse.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/infantry_javelinist_b.xml
Romane Principes now throws his pilum correctly. :)
21:28 Changeset [4914] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/horse_hele_b.dds
20:56 Changeset [4913] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_b.dds
20:51 Changeset [4912] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_isp_a.dds
20:47 Changeset [4911] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_e.dds
20:47 Changeset [4910] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_javelinist_e.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/super_unit_2.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b_r.xml
20:46 Changeset [4909] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/hele_su2.xml
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_helmet_b.xml
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_monte_e.xml
20:22 Changeset [4908] by michael
  • ps/trunk/binaries/data/mods/official/art/textures/skins/props/helmet/rome-a.dds
19:40 Changeset [4907] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/helmets-romans-a.png
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_etrusco.xml
  • ps/trunk/binaries/data/mods/official/art/actors/props/units/heads/rome_etrusco_a.xml
17:21 Ticket #182 (Detect incorrectly-transparent actors) created by Philip Taylor
As fixed in r4889, some actors use the transparent material when their …
08:17 Changeset [4906] by Jason
  • ps/trunk/binaries/data/mods/official/art/meshes/props/weap_pillum_rev.pmd
for michael - a reversed pillum
08:17 Changeset [4905] by michael
  • ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/official/entities/units/rome_infantry_javelinist_e.xml
08:16 Changeset [4904] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/infantry_spearman_e.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/hero_marcellus_r.xml

02/12/07:

02:27 Changeset [4903] by philip
  • ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_b.xml
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.pmp
  • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
# Even more cinematic map updates.
00:08 Changeset [4902] by philip
    Automated build.

    02/11/07:

    23:04 Changeset [4901] by philip
    • ps/trunk/source/maths/MathUtil.h
    • ps/trunk/source/simulation/Entity.cpp
    • ps/trunk/source/simulation/Entity.h
    # Smoother unit rotation. Added m_orientation_smoothed to entities, …
    07:17 Changeset [4900] by matei
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
    Small tweaks to cinematic map.
    02:26 Changeset [4899] by michael
    • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a_r.xml
    02:26 Changeset [4898] by michael
    • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/rome_csp_e.dds
    02:19 Changeset [4897] by philip
    • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
    • ps/trunk/binaries/data/mods/official/scripts/TriggerSpecs.xml
    • ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp
    # More cinematic map updates. Made female citizen walk to gather …

    02/10/07:

    23:07 Changeset [4896] by philip
    • ps/trunk/source/graphics/GameView.cpp
    • ps/trunk/source/renderer/ModelRenderer.cpp
    • ps/trunk/source/renderer/WaterManager.cpp
    WaterManager: don't try rendering if the textures haven't been loaded …
    22:11 Changeset [4895] by philip
      Automated build.
      21:58 Changeset [4894] by michael
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
      21:53 Changeset [4893] by philip
      • ps/trunk/source/renderer/ShadowMap.cpp
      Changed default DepthTextureBits again. Should fix #180.
      21:53 Ticket #180 (Default DepthTextureBits is very slow on GF4) closed by philip
      fixed: (In [4893]) Changed default DepthTextureBits again. Should fix #180.
      21:51 Ticket #180 (Default DepthTextureBits is very slow on GF4) updated by Philip Taylor
      Michael reports the opposite situation with a Radeon 9800: 24 and 32 …
      20:37 Changeset [4892] by philip
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
      • ps/trunk/source/graphics/GameView.cpp
      • ps/trunk/source/renderer/Renderer.cpp
      Undid map changes. Used default camera settings more consistently.
      19:59 Changeset [4891] by matei
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
      # Updates to cinematic map.
      19:53 Changeset [4890] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/props/units/weapons/jav_projectile.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/female_citizen.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
      Fixing of projectile size, and female gathering animation
      19:26 Changeset [4889] by philip
      • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/carob.xml
      • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/european_beech.xml
      • ps/trunk/binaries/data/mods/official/art/actors/flora/trees/lumbardypoplar.xml
      # Fixed rendering of transparent objects. Made transparency ordering …
      19:12 Changeset [4888] by matei
      • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
      Small cosmetic tweaks to cinematic map.
      18:39 Changeset [4887] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
      • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml
      • ps/trunk/source/simulation/Entity.cpp
      # Animation bug fixes. - Projectile speed and gravity adjusted to get …
      17:59 Changeset [4886] by philip
      • ps/trunk/binaries/system/avutil-49.dll
      17:59 Changeset [4885] by philip
      • ps/trunk/binaries/system/swscale-0.dll
      Added missing file
      17:52 Changeset [4884] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/fauna/deer1.xml
      • ps/trunk/binaries/data/mods/official/art/actors/fauna/deer2.xml
      • ps/trunk/binaries/data/mods/official/art/actors/fauna/deer3.xml
      fixing the shadow casting for the animals (missing sheep shadow)
      15:02 Ticket #178 (Decouple entity simulation and actor animation) updated by Philip Taylor
      See r4880. Still need to change entities to use Rate where possible, …
      14:58 Ticket #88 (Sky editor) closed by Philip Taylor
      fixed: Skybox texture selection was added ages ago.
      14:56 Ticket #120 (Death bug) closed by Philip Taylor
      fixed: Fixed by r4880 - models no longer interpolate between the last and …
      14:53 Ticket #180 (Default DepthTextureBits is very slow on GF4) updated by Philip Taylor
      (r4876 changed the default to 24, but I don't want to close this …
      14:51 Ticket #177 (Corpses disappear after the death animation is played) closed by Philip Taylor
      fixed: Fixed by r4873.
      07:01 Changeset [4883] by matei
      • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged.xml
      • ps/trunk/binaries/data/mods/official/entities/template_unit_infantry_ranged_archer.xml
      Increased projectile speeds.
      06:08 Changeset [4882] by Jason
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_a.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_b.xml
      • ps/trunk/binaries/data/mods/official/art/actors/units/celts/infantry_javelinist_e.xml
      Fixing the loading of the projectile in the actors for the javelinist
      04:33 Changeset [4881] by philip
        Automated build.
        04:11 Ticket #181 (Possibly broke stamina decay when running to target) created by Philip Taylor
        r3568 added m_isRunning = false in the m_fsm_anipos bit of …
        04:09 Changeset [4880] by philip
        • ps/trunk/binaries/system/AtlasUI.dll
        • ps/trunk/binaries/system/avcodec-51.dll
        • ps/trunk/binaries/system/avformat-51.dll
        # Updated unit animation code. Added UnitAnimation class, to act as …
        00:35 Changeset [4879] by michael
        • ps/trunk/binaries/data/mods/official/entities/units/rome_cavalry_spearman_e.xml
        00:35 Changeset [4878] by michael
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e.xml
        • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e_r.xml
        • ps/trunk/binaries/data/mods/official/art/textures/skins/skeletal/hele_pezhetairoi_2.dds

        02/09/07:

        23:07 Changeset [4877] by philip
        • ps/trunk/source/simulation/EntityManager.cpp
        • ps/trunk/source/simulation/EntityManager.h
        EntityManager: Large speed improvement in Debug mode (~50x for …
        18:04 Changeset [4876] by philip
        • ps/trunk/source/graphics/ModelDef.cpp
        • ps/trunk/source/renderer/Renderer.cpp
        • ps/trunk/source/renderer/Renderer.h
        # Fixed some graphical and scenario editor issues. Atlas: Changed …
        18:04 Ticket #180 (Default DepthTextureBits is very slow on GF4) updated by philip
        (In [4876]) # Fixed some graphical and scenario editor issues. Atlas: …

        02/08/07:

        16:57 Changeset [4875] by michael
        • ps/trunk/binaries/data/mods/official/maps/scenarios/cinematic-february2007.xml
        07:43 Changeset [4874] by philip
          Automated build.
          06:38 Changeset [4873] by matei
          • ps/trunk/source/simulation/Entity.cpp
          # Fixed a bug with entities disappearing when they die.

          02/07/07:

          15:02 Changeset [4872] by philip
          • ps/trunk/source/gui/GUItext.cpp
          • ps/trunk/source/main.cpp
          GCC compatibility
          02:22 Changeset [4871] by rebecca
          • ps/trunk/binaries/data/mods/official/entities/Template values - resources.xls
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_spearman.xml
          • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry_melee_swordsman.xml
          Note: See TracTimeline for information about the timeline view.