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Timeline



03/04/07:

18:46 Changeset [4944] by mikeoliver
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/test/Cracks_Tests.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/test/DirtTests.dds
  • ps/trunk/binaries/data/mods/official/art/textures/terrain/types/test/DirtTests2.dds
01:09 Changeset [4943] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_b.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/celts/cavalry_javelinist_e.xml
Unit Entity stats for some Hellenes and Romans units. Actor animation …

03/03/07:

21:45 Changeset [4942] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_b.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_e.xml
21:45 Changeset [4941] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_a.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_b.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/romans/cavalry_spearman_e.xml
19:20 Changeset [4940] by michael
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/alexander.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/alexander_r.xml
  • ps/trunk/binaries/data/mods/official/art/actors/units/hellenes/cavalry_swordsman_a.xml
18:42 Ticket #189 (Entity deletion doesn't work properly) created by Philip Taylor
After deleting entities, they tend to still exist in an invisible …
03:20 Changeset [4939] by philip
  • ps/trunk/binaries/system/Collada.dll
  • ps/trunk/binaries/system/Collada_dbg.dll
  • ps/trunk/binaries/system/FColladaD.dll
# Minor COLLADA improvements. Collada: Added support for Y_UP (in …
03:07 ColladaExporting edited by Philip Taylor
(diff)
01:02 Ticket #188 (Entities might use inconsistent units for Range/LOS) created by Philip Taylor
I haven't checked it properly, but Michael reported possible confusion …

03/02/07:

22:35 WikiStart edited by Philip Taylor
(diff)
22:33 ColladaExporting created by Philip Taylor
21:09 Changeset [4938] by philip
  • ps/trunk/source/collada/PMDConvert.cpp
  • ps/trunk/source/collada/PSAConvert.cpp
Collada: Don't warn about unrecognised joints (since they're probably …
16:55 Changeset [4937] by philip
  • ps/trunk/binaries/system/Collada.dll
  • ps/trunk/binaries/system/Collada_dbg.dll
  • ps/trunk/source/collada/GeomReindex.cpp
# Initial COLLADA prop support
00:20 Changeset [4936] by philip
    Automated build.

    03/01/07:

    23:34 Changeset [4935] by philip
    • ps/trunk/binaries/data/mods/_test.dae
    • ps/trunk/binaries/data/mods/_test.dae/art
    • ps/trunk/binaries/data/mods/_test.dae/art/actors
    Added binaries and some example data for COLLADA conversion. Added …
    19:52 Changeset [4934] by philip
    • ps/trunk/source/graphics/ColladaManager.cpp
    • ps/trunk/source/graphics/ColladaManager.h
    • ps/trunk/source/graphics/GameView.cpp
    # Added support for COLLADA skeletal animations. Moved COLLADA-loading …
    16:59 Ticket #187 (Heap usage profiling) created by Philip Taylor
    Currently the in-game profiler shows the number of memory allocations …
    01:24 Changeset [4933] by philip
    • ps/trunk/source/collada/CommonConvert.cpp
    • ps/trunk/source/collada/CommonConvert.h
    • ps/trunk/source/collada/DLL.cpp
    # Updated COLLADA converter. Now uses FCollada 3.02.
    01:14 Changeset [4932] by philip
    • ps/trunk/source/graphics/Model.cpp
    • ps/trunk/source/graphics/SkeletonAnimDef.cpp
    • ps/trunk/source/graphics/SkeletonAnimDef.h
    # Minor optimisations and features. Made CMatrix3D::Translate assume …
    00:03 Ticket #186 (Automatic archiving is annoying) created by Philip Taylor
    The automatic archiver runs pretty much every time I start the game …

    02/28/07:

    21:09 Changeset [4931] by philip
    • ps/trunk/source/renderer/VertexArray.cpp
    • ps/trunk/source/renderer/VertexBuffer.cpp
    • ps/trunk/source/renderer/VertexBufferManager.cpp
    # Better error tolerance Fail more nicely (no repeated error dialogs, …

    02/27/07:

    23:30 Ticket #185 (Allow resizing of buildings/units) created by Philip Taylor
    Some people would like to be able to scale buildings and units in the …
    04:18 Changeset [4930] by philip
      Automated build.
      03:14 Changeset [4929] by andrew
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/source/graphics/CinemaTrack.cpp
      • ps/trunk/source/graphics/CinemaTrack.h
      #Cinematic changes -Eliminated tracks, rotation is per node

      02/25/07:

      23:53 Ticket #184 (Assertion failure when running tests under Valgrind) created by Philip Taylor
      Running test_2_build_dbg in Valgrind with Memcheck results in the …
      23:08 Changeset [4928] by philip
      • ps/trunk/build/premake/extern_libs.lua
      • ps/trunk/libraries/ffmpeg/lib/swscale-0.lib
      # Updated video encoding library. (in particular the one file that I'd …
      22:11 Changeset [4927] by philip
      • ps/trunk/build/premake/premake.lua
      • ps/trunk/source/graphics/Model.cpp
      • ps/trunk/source/graphics/ObjectEntry.cpp
      # Linux fixes. Disabled CONFIG_USE_MMGR by default, since it seems …
      01:36 Changeset [4926] by michael
        01:11 Changeset [4925] by michael
        • ps/trunk/binaries/data/mods/official/entities/units/hele_hero_alexander.xml
        • ps/trunk/binaries/data/mods/official/entities/units/hele_hero_philip.xml
        • ps/trunk/binaries/data/mods/official/entities/units/rome_hero_marcellus.xml
        01:10 Changeset [4924] by michael
        • ps/trunk/binaries/data/mods/official/entities/template_unit_cavalry.xml
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