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Timeline



10/22/08:

20:32 Changeset [6433] by shawn
  • ps/trunk/binaries/data/mods/public/audio/actor/human/movement/Footsteps
  • ps/trunk/binaries/data/mods/public/audio/actor/human/movement/Footsteps/Foorstep_Sand_Running.ogg
  • ps/trunk/binaries/data/mods/public/audio/actor/human/movement/Footsteps/Foorstep_Sand_Walking.ogg
Everything finished except for snow due to samples being too short.

10/21/08:

09:41 Changeset [6432] by michael
  • ps/trunk/binaries/data/mods/public/technologies/techtree/techtree-spreadsheet.xls
01:46 Ticket #209 (Show idle peasants) created by Anton Galitch
By clicking on this button, all idle resource gathering units (women …

10/18/08:

20:42 Changeset [6431] by Anton Galitch
  • ps/trunk/source/lib/sysdep/os/linux/ldbg.cpp
jan's modifications
20:21 Ticket #163 (error when exiting with 'X' button) closed by Anton Galitch
fixed
19:59 Changeset [6430] by Anton Galitch
  • ps/trunk/binaries/data/mods/public/gui/test/functions_page_pregame_setup.js
Fixing multiple Open/Close options in players slots
19:58 Changeset [6429] by Jan Wassenberg
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/tools/rmgen/map.cpp
  • ps/trunk/source/tools/rmgen/rmgen.cpp
fix: alpha map texture wasn't initialized, which caused crash if …
19:52 Changeset [6428] by Anton Galitch
  • ps/trunk/binaries/data/mods/public/gui/test/2_mainmenu.xml
Commenting and disabling unimplemented features
19:49 Ticket #200 (UI: disable not-yet-implemented features) closed by Anton Galitch
fixed
19:15 Ticket #199 (Hook up the SoundGroup system) closed by Jan Wassenberg
fixed: already completed, marking as closed..
19:14 Ticket #148 (interact bugs) closed by Jan Wassenberg
fixed
19:13 Ticket #148 (interact bugs) updated by Jan Wassenberg
(these have all been addressed)
05:03 Changeset [6427] by michael
    04:09 Changeset [6426] by michael
    • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_temple.dae

    10/16/08:

    02:18 Changeset [6425] by michael
      01:47 Changeset [6424] by michael
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_temple.dae
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