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Timeline



01/25/09:

13:33 Changeset [6635] by Anton Galitch
  • ps/trunk/binaries/data/mods/public/gui/test/functions_sim_entity.js
Fixing #212. Now player can control only the units he owns.
13:33 Ticket #212 (Player control of enemy units) closed by Anton Galitch
fixed
00:54 Changeset [6634] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_dirt.dds
00:53 Changeset [6633] by michael

    01/24/09:

    23:46 Changeset [6632] by michael
      #200+ texture source images.
      21:56 Changeset [6631] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/prop_tree_cypess.dds
      • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_carob_a.dds
      • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_carob_b.dds
      19:25 Exposed_Player_Functions created by Anton Galitch
      Will be continued. TODO: add properties and add description to the methods.
      19:19 Scripter's_Reference edited by Anton Galitch
      (diff)

      01/23/09:

      08:04 Changeset [6630] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_a.dds
      06:49 Changeset [6629] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_grass.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_shrubs.dds

      01/22/09:

      21:52 Changeset [6628] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
      21:51 Changeset [6627] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/new_medit_city_tile.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/new_medit_grass_wild.dds
      21:22 Changeset [6626] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_dry.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_grass.dds
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_pebbles.dds
      New sky boxes, a dozen new terrains, reorganizing terrains, new …
      18:54 Changeset [6625] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_medit_field.xml
      • ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.png
      • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
      03:42 Changeset [6624] by michael

        01/21/09:

        08:21 Changeset [6623] by michael

          01/19/09:

          07:11 Changeset [6622] by michael
            03:19 Changeset [6621] by michael

              01/18/09:

              03:37 Ticket #232 (Buildings rotated 135 degrees counterclockwise when constructed in-game.) updated by Michael D. Hafer
              Description changed
              03:36 Ticket #232 (Buildings rotated 135 degrees counterclockwise when constructed in-game.) created by Michael D. Hafer
              In Atlas buildings have their proper orientation (the "front" of the …
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