Timeline
01/25/09:
- 13:33 Changeset [6635] by
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- ps/trunk/binaries/data/mods/public/gui/test/functions_sim_entity.js
- 13:33 Ticket #212 (Player control of enemy units) closed by
- fixed
- 00:54 Changeset [6634] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_dirt.dds
- 00:53 Changeset [6633] by
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01/24/09:
- 23:46 Changeset [6632] by
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- 21:56 Changeset [6631] by
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- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/prop_tree_cypess.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_carob_a.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_carob_b.dds
- …
- 19:25 Exposed_Player_Functions created by
- Will be continued. TODO: add properties and add description to the methods.
- 19:19 Scripter's_Reference edited by
- (diff)
01/23/09:
- 08:04 Changeset [6630] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_a.dds
- 06:49 Changeset [6629] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_grass.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_shrubs.dds
01/22/09:
- 21:52 Changeset [6628] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
- 21:51 Changeset [6627] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_rocks_grass.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/new_medit_city_tile.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/new_medit_grass_wild.dds
- 21:22 Changeset [6626] by
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- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_dry.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_grass.dds
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_beach_pebbles.dds
- …
- 18:54 Changeset [6625] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_medit_field.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.png
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
- …
- 03:42 Changeset [6624] by
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01/21/09:
01/19/09:
01/18/09:
- 03:37 Ticket #232 (Buildings rotated 135 degrees counterclockwise when constructed in-game.) updated by
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Description changed
- 03:36 Ticket #232 (Buildings rotated 135 degrees counterclockwise when constructed in-game.) created by
- In Atlas buildings have their proper orientation (the "front" of the …
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