Timeline
12/20/08:
- 21:33 Ticket #230 (Remove DCDT from OS release) created by
- The [source:ps/trunk/source/dcdt/se/terms.html@5393 DCDT code's …
- 19:09 Changeset [6542] by
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- ps/trunk/source/network/NetMessage.cpp
- ps/trunk/source/network/NetMessages.h
- 01:38 BuildServerSetup edited by
- (diff)
12/19/08:
- 03:45 Changeset [6541] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/celt_dip.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/celt_hex.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/celts/healer.xml
- …
- 01:48 Changeset [6540] by
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- 01:40 Changeset [6539] by
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- 01:18 Changeset [6538] by
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- 01:16 Ticket #229 (GUI: "Phantom" Health Bars appear in the GUI when multiple units or ...) updated by
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Owner changed
- 01:14 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) updated by
- Confirmed. Actually it's not a double click it's 2 quick clicks as …
- 01:09 BuildServerSetup edited by
- (diff)
- 00:05 WikiStart edited by
- (diff)
- 00:00 BuildServerSetup edited by
- (diff)
12/18/08:
- 20:47 Ticket #229 (GUI: "Phantom" Health Bars appear in the GUI when multiple units or ...) created by
- Start Game Load map Select one or more entities. …
- 20:36 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) reopened by
- Replying to anton: > Failed to reproduce. > Could you …
- 12:24 Ticket #226 (Crash: Game Crashes when deleting a structure that is being built.) closed by
- worksforme: Works fine for me. I tested on Heal Testing map in both normal and …
- 12:15 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) closed by
- worksforme: Failed to reproduce. Could you reproduce this bug in other maps? …
- 06:45 Changeset [6537] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_caradoc.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/celt_caratacos.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/kart_fem_a_cin.dds
12/17/08:
- 17:32 Changeset [6536] by
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- ps/trunk/source/lib/cache_adt.h
- ps/trunk/source/lib/code_annotation.h
- ps/trunk/source/lib/debug.cpp
- …
- 12:30 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) updated by
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Type changed
- 08:54 Changeset [6535] by
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- ps/trunk/binaries/data/mods/public/entities/template_structure.xml
- ps/trunk/binaries/data/mods/public/entities/template_structure_economic_farmstead.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis.pmp
- …
- 08:38 Ticket #60 (Actors - Foundation Texture) updated by
- Can/must be done with Decals.
- 08:36 Ticket #73 (Terrain Decals) updated by
- aka - Decals
- 08:27 Ticket #85 (Object placement list) updated by
- * Sort by Unit-Type: Infantry, Cavalry, Ranged, Siege, Ships, Heroes, …
- 08:25 Ticket #85 (Object placement list) updated by
- * Sort by Unit-Type: Infantry, Cavalry, Ranged, Siege, Ships, Heroes, …
- 08:20 Ticket #45 (Enhance Terrain Blending) updated by
- This is still a problem 3 years later. :)
- 08:19 Ticket #39 (Environmental Events) updated by
- Seasons have been taken OUT of the game (at least for Part 1) as per …
- 08:18 Ticket #134 (Territories - Gather Rules) closed by
- fixed
- 08:18 Ticket #133 (Territories - Build Rules) closed by
- fixed
- 08:16 Ticket #228 (Building Construction Limits should be dictated in the Entitiy XMLs.) created by
- Building limits "per territory" and other building limit attributes …
- 08:03 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) updated by
- Replying to nicolai: > Basically the default for actors …
- 08:01 Ticket #185 (Allow resizing of buildings/units) updated by
- Replying to Philip: > Some people would like to be able …
- 07:59 Ticket #62 (Bug - Actor Sychronisation) updated by
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Owner changed
I am starting to give units some additional idle randomizations in the … - 07:57 Ticket #221 (Resource counters went negative) updated by
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Description changed
Replying to jan: > In an 1v1 game of Oasis, the stone … - 07:53 Ticket #188 (Entities might use inconsistent units for Range/LOS) updated by
- Replying to Philip: > I haven't checked it properly, but …
- 07:34 Ticket #227 (Female Citizens should only "convert" (infidelity) via enemy Cavalry.) created by
- Enemy Females currently seem to be able to be converted to your side …
- 07:30 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) updated by
- I am sorry, this is a DEFECT and not a TASK. Can admin please correct.
- 07:28 Ticket #226 (Crash: Game Crashes when deleting a structure that is being built.) created by
- The summary says it all. Start game. Lay a house foundation. Begin …
- 07:25 Ticket #225 (It is possible to place multiple unbuilt building foundations ontop of ...) created by
- How to duplicate bug: Start a game. Select a citizen-soldier. Cycle …
- 07:05 Ticket #213 (Gameplay: charge bonus is awarded incorrectly) updated by
- Replying to jan: > Michael reports: > I can get the …
- 06:45 Changeset [6534] by
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- 03:50 Changeset [6533] by
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- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_a.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_b.dds
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
- …
- 00:17 Changeset [6532] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/philip_horse.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/super_unit_2.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/themistocles.xml
12/16/08:
- 22:13 Changeset [6531] by
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- ps/trunk/source/lib/allocators/bucket.h
- ps/trunk/source/lib/allocators/shared_ptr.h
- ps/trunk/source/lib/code_annotation.h
- …
12/14/08:
- 19:24 BuildServerSetup edited by
- (diff)
- 16:27 BuildServerSetup edited by
- (diff)
- 16:25 BuildServerSetup edited by
- (diff)
- 16:19 BuildServerSetup edited by
- (diff)
- 15:54 BuildServerSetup created by
- 15:27 Ticket #224 (Set up autobuilder) created by
- Need to set up a new autobuilder, so that the code can be compiled and …
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