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Timeline



02/24/12:

21:04 Changeset [11139] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/promote.png
Renamed icon for leper.
20:59 Changeset [11138] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.pmp
Tweaks for Median oasis II
19:38 Ticket #1001 ([PATCH] Attack Move) updated by Jonathan Waller
Owner changed
17:49 Ticket #30 ([PATCH] Trade) updated by fcxSanya
Replying to comments 10 and 11 by quantumstate: …
17:45 trading_2012_02_24.diff attached to Ticket #30 by fcxSanya
11:34 Changeset [11137] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
Added new Random maps. Updated the existing ones with the new starting …
06:34 Changeset [11136] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
06:27 Ticket #851 (Error 404 after donation) updated by Brian Stempin
I'm about to take on a task that has to deal with donations, so I'll …
06:20 Ticket #1154 (WP Theming - Rough Donation Widget) updated by Brian Stempin
Status changed
06:20 Ticket #1154 (WP Theming - Rough Donation Widget) updated by Brian Stempin
Owner changed
05:40 Changeset [11135] by ben
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Fixes Atlas assertion failure on wxOSX/Cocoa by properly checking …
02:51 Ticket #18 ([PATCH] Realistic ranged attack) updated by Kieran P
Priority changed
02:51 Ticket #1012 ([PATCH] COLLADA: Support special vertex weight index on skinned models) updated by Kieran P
Milestone changed
02:47 Ticket #999 ([PATCH] Healing) updated by michael
Yep! What k776 posted above is a lot closer to how the XML entity …
02:45 Ticket #930 ([PATCH] Incremental update of pathfinder's passability grid) updated by Kieran P
Milestone changed
02:44 Ticket #1001 ([PATCH] Attack Move) updated by Kieran P
Milestone changed
02:37 Ticket #999 ([PATCH] Healing) updated by Kieran P
Priority changed
After discussion with Mythos and historicbruno, it's best to reuse the …
02:08 Changeset [11134] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml
02:07 Ticket #999 ([PATCH] Healing) updated by Kieran P
Just a recap of the changes needed: * Don't have a separate Range …
02:04 Changeset [11133] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis II.xml
00:18 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by vts
The problem appears to be that random variations for a unit are chosen …

02/23/12:

22:58 Changeset [11132] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
Fixed idle animation being used as walk animation.
22:49 Changeset [11131] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/zebra.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/zebra_run.dae
Adding WIP zebra animations.
22:45 Changeset [11130] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal-disabled.png
22:40 Changeset [11129] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal-no.png
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/action-heal.png
Updated healing cursors.
22:13 Ticket #999 ([PATCH] Healing) updated by Kieran P
Milestone changed
22:10 Changeset [11128] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single/rank-up.png
A rank-up icon for testing.
20:22 heal.png attached to Ticket #999 by leper
20:21 Ticket #999 ([PATCH] Healing) updated by leper
Keywords, Summary changed
Adds a button to the healer units. Click it and move over the target …
20:07 #999-2012-02-23.patch attached to Ticket #999 by leper
Work in progress. Heal classes specified in template.
09:14 Changeset [11127] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_palmdate_a.dds
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/tree_palmdate_b.dds
  • ps/trunk/binaries/data/mods/public/maps/scenarios/shipattacks.xml
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
07:07 Changeset [11126] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
stat tweaks
06:21 Changeset [11125] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/special/pers_ishtar_gate.xml
Typo fix
06:18 Changeset [11124] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/special/greek_stoa.xml
  • ps/trunk/binaries/data/mods/public/art/actors/special/greek_stoa_great.xml
  • ps/trunk/binaries/data/mods/public/art/actors/special/pers_ishtar_gate.xml
#Ishtar Gate. Destruct dust for a few other buildings.
05:39 Changeset [11123] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_small.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_small_gray.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_smoke_small.xml
Last big construction dust commit.
03:33 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) created by historic_bruno
Looks like the Atlas canvas init problem is back on OS X, the …
01:38 Ticket #1165 ([PATCH] remaining rootbot modifications) updated by historic_bruno
Keywords, Milestone changed
01:21 Changeset [11122] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/shipattacks.xml
Updating ship demo map with new ships
01:13 Ticket #1168 ([PATCH] civ typos) updated by historic_bruno
Keywords, Milestone changed
Committed your changes, thanks for the patches :)
01:11 Ticket #1165 ([PATCH] remaining rootbot modifications) closed by Jonathan Waller
fixed: In 11121: […]
01:11 Changeset [11121] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
Added and fixed some functions in entity.js from RootBot. Fixes #1165.
01:11 Ticket #1165 ([PATCH] remaining rootbot modifications) updated by Jonathan Waller
Thanks for this. I have committed the changes, note that I have …
01:09 Ticket #1168 ([PATCH] civ typos) closed by ben
fixed: In 11120: […]
01:09 Changeset [11120] by ben
  • ps/trunk/binaries/data/mods/public/civs/cart.json
  • ps/trunk/binaries/data/mods/public/civs/celt.json
  • ps/trunk/binaries/data/mods/public/civs/hele.json
Fixes inconsistent dates and typos in civ data files, based on patches …
01:07 Ticket #1175 (WP Theming - Rough Download Button) closed by MishFTW
fixed: Completed.
00:01 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by Zaggy1024
Description changed

02/22/12:

23:57 Ticket #18 ([PATCH] Realistic ranged attack) updated by Jonathan Waller
Attached an updated diff. Now ProjectileManager gets told when to …
23:55 advanced_attack-220212.diff attached to Ticket #18 by Jonathan Waller
23:43 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by Zaggy1024
Priority, Summary changed
23:21 Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) updated by historic_bruno
By the way, just to update this ticket: the "problem" lies with Xcode …
23:06 Ticket #1175 (WP Theming - Rough Download Button) created by MishFTW
http://www.wildfiregames.com/forum/index.php?showtopic=15688
22:56 Changeset [11119] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/wood_burned.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
Made fire ship a bit faster. Tweaked burnt wood texture.
22:47 Changeset [11118] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/tools/hoe.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
22:19 Changeset [11117] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/fireship_wood.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fireship.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fireship_wood.dae
Iberian fireship updates
21:28 Ticket #999 ([PATCH] Healing) updated by leper
Owner, Status changed
20:54 Changeset [11116] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/bireme_sail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/romans/trireme_mainsail.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/bireme.xml
Some interim improvements to the Roman bireme and trireme in case …
02:24 Changeset [11115] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/flame_large.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/flame_med.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/smoke_med.xml
#Iberian Fire Ship.
01:06 Changeset [11114] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fireship.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_fireship.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/iber_ship_fire.xml
Iberian Fireship model and basic template files
00:59 Changeset [11113] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
More pierce armour for siege engines.

02/21/12:

21:27 Changeset [11112] by ben
  • ps/trunk/build/premake/premake4.lua
Adds install_name to libCollada link options for OS X.
20:57 Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by leper
Keywords changed
This version should fix the problems. It special cases Actor Editor to …
20:53 atlas-xdg-2012-02-21.2.patch attached to Ticket #868 by leper
06:00 Changeset [11111] by ben
  • ps/trunk/source/graphics/MeshManager.cpp
  • ps/trunk/source/graphics/SkeletonAnimManager.cpp
Adds more specific error messages to failed model or animation loading.
04:54 Changeset [11110] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_run.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_walk.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/boar.dae
03:04 Ticket #868 ([PATCH] Move wxWidgets Unix config files to XDG basedir location) updated by historic_bruno
Keywords changed
Hmm I was testing your latest patch, getting ready to commit it, but …
00:58 Changeset [11109] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes spurious test of "unix" in Premake (prevented X11 from linking …
00:03 Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have taken a look through the rest of the code. There was only one …
00:03 Ticket #1173 ([PATCH] Make rally points work for trade) updated by historic_bruno
Assuming you mean after #30 is implemented :) (just so no one …

02/20/12:

22:47 Ticket #1174 (Buildings rise into place as they are constructed) updated by Erik Johansson
I would say this is a duplicate of #576 :) But I will leave it for you …
22:16 Ticket #1174 (Buildings rise into place as they are constructed) created by michael
As creating multiple instances of buildings in various states of …
22:00 Ticket #794 ([PATCH] Camera height) updated by Dietger
Keywords, Milestone, Summary changed
19:28 Ticket #803 (Minimap broken) closed by Kieran P
fixed: Excellent. Philip made a lot of changes recently to try and support …
19:19 Ticket #1173 ([PATCH] Make rally points work for trade) created by Jonathan Waller
When setting the rally point for a market on another market, any …
16:52 BuildInstructions edited by Almin
(diff)
10:57 Ticket #803 (Minimap broken) updated by fabio
This problem no longer appears in current SVN version of 0ad (but it …
05:57 Changeset [11108] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_large_gray.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_smoke_large.xml
"Large" destruction particle emitters and actors for "large" …
03:54 Ticket #1137 (WP Theming - Rough Sidebar) closed by MishFTW
fixed: Done! Ready to accept widgets.
01:50 Changeset [11107] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
Slightly smaller footprint/obstruction.
01:50 Ticket #1153 (WP Theming - Rough Post) updated by MishFTW
Owner, Status changed
http://www.wildfiregames.com/forum/index.php?showtopic=15629&view=findp
01:13 Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
In 11106: […]
01:13 Changeset [11106] by vts
  • ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
Fixed rally line attachment point for circular buildings (refs #1172)
00:31 Ticket #1172 (Rally lines take circuitous routes for non-square buildings) updated by vts
Owner, Status changed
00:30 weird rally lines.jpg attached to Ticket #1172 by michael
00:29 Ticket #1172 (Rally lines take circuitous routes for non-square buildings) created by michael
Rally lines sometimes look goofy. "Goofy" is defined by looking at the …

02/19/12:

23:58 Changeset [11105] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml
More player color for Vesta temple. Altered the footprint and …
23:00 Changeset [11104] by ben
  • ps/trunk/source/graphics/tests/test_MeshManager.h
Fixes tests broken by [11100]
19:48 BuildInstructions edited by leper
Fixed a typo. Removed unnecessary (as it is the default) use of … (diff)
19:44 Changeset [11103] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Added player colour to Vesta temple
19:07 Changeset [11102] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_vesta.dae
Roman Vesta temple
08:00 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by michael
Priority changed
07:58 Ticket #932 (Cast shadow onto water surface.) updated by michael
Milestone, Priority changed
07:19 Changeset [11101] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_market.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_defense_tower.xml
Some footprint resizing.
04:31 Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
Keywords changed
04:31 Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) closed by ben
fixed: In 11100: […]
04:30 Changeset [11100] by ben
  • ps/trunk/source/graphics/ColladaManager.cpp
  • ps/trunk/source/graphics/ColladaManager.h
  • ps/trunk/source/graphics/GameView.cpp
Improves CColladaManager caching behavior: skeletons.xml changes now …
03:44 Ticket #1171 ([PATCH] missing apostrophe) updated by historic_bruno
Keywords, Milestone changed
03:44 Ticket #1170 ([PATCH] Granicus river map minor typo) updated by historic_bruno
Keywords changed
03:38 Changeset [11099] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/fortress_gallic.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/market_newest.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/market.xml
03:26 Changeset [11098] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/temple_a_struct.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/embassy.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/market.xml
Added destruction dust to a bunch of structures. Made the Parthenon …
01:19 Ticket #1171 ([PATCH] missing apostrophe) updated by bird
Merged. The correction is now in http://trac.wildfiregames.com/ticket/1168
01:18 Ticket #1171 ([PATCH] missing apostrophe) closed by bird
invalid
01:17 Ticket #1168 ([PATCH] civ typos) updated by bird
Carthaginian: added apostrophe Hellenes: BC -> B.C.
01:16 hellenes-carthage.patch attached to Ticket #1168 by bird
attached another patch for hellenes and carthaginian corrections.
01:08 cart.json.patch attached to Ticket #1171 by bird
01:08 Ticket #1171 ([PATCH] missing apostrophe) created by bird
Fixed a typo in the Carthaginian history file. Hannibals --> Hannibal's
00:46 Ticket #1168 ([PATCH] civ typos) updated by historic_bruno
I don't know if we should use BCE/CE or B.C./A.D., of course since …
00:35 Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by Philip Taylor
In the patch, CColladaManager::PrepareCacheKey hashes …
00:28 Changeset [11097] by ben
  • ps/trunk/binaries/system/readme.txt
Documents writableRoot option in readme.txt
00:21 Ticket #1169 ([PATCH] BCE/BC consistency) updated by Erik Johansson
Milestone changed
00:21 Ticket #1170 ([PATCH] Granicus river map minor typo) updated by Erik Johansson
Milestone changed
00:05 Ticket #1170 ([PATCH] Granicus river map minor typo) closed by bird
fixed
00:04 Ticket #1169 ([PATCH] BCE/BC consistency) closed by bird
fixed
00:02 Ticket #1011 (Projectiles have no actual collision detection) updated by historic_bruno
It was discussed in IRC …

02/18/12:

22:34 Ticket #1094 (Move current WP installation in with the others) closed by Brian Stempin
fixed
22:22 Ticket #30 ([PATCH] Trade) updated by Jonathan Waller
I have been looking at the javascript code and have a few comments. I …
21:54 Changeset [11096] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_smoke_med.xml
  • ps/trunk/binaries/data/mods/public/gui/text/tips/variato.txt
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.xml
Fixing typos and updating tooltips to be somewhat more consistent.
21:35 Ticket #851 (Error 404 after donation) updated by Erik Johansson
By making sure there is such a file? :P =) Not sure when it's called …
21:27 Ticket #851 (Error 404 after donation) updated by Brian Stempin
Bump. Is there any way we can test this? Any other reports of this …
21:24 Ticket #1102 (Configure and eval the NextGEN plugin) closed by Brian Stempin
fixed
21:05 Ticket #1132 (WP Theming - Rough Page) closed by Brian Stempin
fixed
20:35 Changeset [11095] by michael
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/roman_house_d.dae
Fixed player color for this house.
20:03 Changeset [11094] by michael
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
20:02 Ticket #1170 ([PATCH] Granicus river map minor typo) updated by bird
Ignore one of the patches; they're identical in body. I just don't …
20:00 Granicus River.xml.patch attached to Ticket #1170 by bird
19:55 Granicus River.patch attached to Ticket #1170 by bird
19:55 Ticket #1170 ([PATCH] Granicus river map minor typo) created by bird
Another minor typo. Thefirst --> The first. Edited the XML file.
19:40 variato.patch attached to Ticket #1169 by bird
19:40 Ticket #1169 ([PATCH] BCE/BC consistency) created by bird
On the pregame tips screen, the Variato had "BCE". I just changed this …
19:05 Ticket #1168 ([PATCH] civ typos) updated by bird
Keywords, Summary changed
18:57 civTypos2.patch attached to Ticket #1168 by bird
patch file
18:56 Ticket #1168 ([PATCH] civ typos) created by bird
Just fixed some typos in the civ history folder. == History section …
07:40 Changeset [11093] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/healer.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Rome healer texture and portrait. Changed Temple tooltip to let …
05:06 Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) updated by historic_bruno
By the way, public.zip size decreased from 699MB to 602MB by …
04:42 Changeset [11092] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/temple_vesta.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/particles/destruction_dust_med_gray.xml
Tweaks to the medium destruction particles.
02:51 Changeset [11091] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/hele_round_su2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/barracks_new.xml
Tweaking destruction smoke for Barracks test.
02:04 colladacache+archivebuild_fixes-02172012.patch attached to Ticket #1167 by historic_bruno
02:03 Ticket #1167 ([PATCH] Improve COLLADA caching and add to archive builder) created by historic_bruno
Problems solved in this patch: * Modifying skeletons.xml should …
01:19 Changeset [11090] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_dark.xml
  • ps/trunk/binaries/data/mods/public/art/actors/particle/destruction_dust_med_gray.xml
#Initial test for Destruction Dust.
00:22 Changeset [11089] by ben
  • ps/trunk/binaries/system/readme.txt
Updates readme.txt with some undocumented options and reorganizes …

02/17/12:

21:40 advanced_attack.diff attached to Ticket #18 by Jonathan Waller
15:34 Changeset [11088] by philip
  • ps/trunk/source/simulation2/system/CmpPtr.h
Fix spelling and whitespace and add rationale
06:35 Changeset [11087] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab II.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab II.xml
Punjab II map.
03:36 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
03:30 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by michael
Priority changed
Rubble (in place after a building collapses) ticket here: #1166
03:25 Ticket #819 (Add dust particles for building destruction) updated by michael
Will this need new code, or can it already be done with actor work?
03:23 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
03:23 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Keywords, Description changed
03:20 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
03:18 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by michael
Description changed
03:17 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) created by michael
It would be nice to have a <RubbleActor> tag added for the …
01:37 Changeset [11086] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
01:14 Ticket #18 ([PATCH] Realistic ranged attack) updated by Jonathan Waller
Description, Keywords, Milestone, Owner, Status, Summary changed
I have attached a patch. The graphical arrow collision is not a …
00:55 Changeset [11085] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/boar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/sheep1.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/boar_attack.dae
Added boar animations, changed boar attack range to 2 and fixed …
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