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Timeline



04/12/12:

23:39 Ticket #1314 (Set color in forum css for text_input and input_text) created by leper
The css classes text_input (used by the search box) and input_text …
23:34 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
now I get: x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe …
23:11 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Philip Taylor
Some random things: * premake4.lua: the change on line 768 should …
23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
Milestone changed
23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
Thanks for reporting this one. Non-pch builds are not tested every …
22:55 Ticket #1313 (r11488 does not compile with "--without-pch") closed by leper
fixed: In 11491: […]
22:55 Changeset [11491] by leper
  • ps/trunk/source/ps/PreprocessorWrapper.h
Fix non-pch build. Fixes #1313.
21:29 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Philip Taylor
Replying to jan: It looks like we currently use h_mgr
19:00 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by leper
Keywords changed
Thanks for the patch. Some issues and suggestions: Attack.js …
18:22 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by Matt Doerksen
Keywords, Milestone, Owner, Status, Summary changed
18:18 Patch1191.patch attached to Ticket #1191 by Matt Doerksen
[PATCH] Pauses the game when Esc is pressed and brings up the menu. …
17:43 Changeset [11490] by philip
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.xml
Experimental GPU skinning. Share inverse bind pose matrices between models.
16:10 Changeset [11489] by philip
  • ps/trunk/binaries/data/mods/public/shaders/program.rng
  • ps/trunk/source/graphics/ShaderManager.cpp
  • ps/trunk/source/graphics/ShaderProgram.cpp
Add support for custom vertex attributes and array-of-matrix uniforms …
13:29 0ad-build.log attached to Ticket #1313 by Julian Ospald
13:28 Ticket #1313 (r11488 does not compile with "--without-pch") created by Julian Ospald
latest svn won't compile with "--without-pch" set: …
12:43 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
Further changes: - Fixed random map deep_forest that contained unused …
09:40 Changeset [11488] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_themistocles.xml
Themistocles now has shiny helmet!
09:08 Changeset [11487] by James Baillie
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/military.js
New patch for JuBot - Speeds up a lot of functionality by using …
07:22 Ticket #1304 (Damage in the absence of the main building.) closed by Kieran P
invalid
07:10 Ticket #1304 (Damage in the absence of the main building.) updated by Dmitry
it's not bug. I understood.
07:08 Ticket #1303 (Resources for the destruction of units) updated by Dmitry
ok
05:52 Ticket #1158 (WP Theming - Rough image carrousel) updated by MishFTW
Made some progress but its irritating. Putting this aside for a week.
00:12 Changeset [11486] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_gate.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_long.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_medium.dae
Palisade wall models optimised

04/11/12:

23:48 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by michael
I believe this ticket would solve this issue: …
23:40 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by michael
We can use the existing "Settlement" object in Atlas as the generic …
23:38 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by michael
Scenario: Created in Atlas with locked starting positions, civs, …
22:32 Changeset [11485] by James Baillie
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc …
21:02 Ticket #1301 ([PATCH] Priest Praying) updated by leper
Summary changed
If you submit a patch and want it reviewed please add the review …
20:06 Ticket #1312 (Add hotkeys in the construction.) updated by leper
Component, Priority changed
There is already some discussion about hotkeys on our …
19:59 Ticket #1304 (Damage in the absence of the main building.) updated by leper
You can construct all buildings in the area surrounded by a territory …
19:54 Manual_Buildings edited by leper
Update some info (diff)
19:49 Ticket #1303 (Resources for the destruction of units) closed by leper
wontfix: That is a feature called loot. It simulates the goods, armor and …
19:29 Changeset [11484] by omri
  • audio/trunk/music/Celts_Peace_1.wav
  • audio/trunk/music/Hellens_Peace_1.wav
  • audio/trunk/music/Iberians_Peace_1.wav
19:12 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
Description, Summary changed
19:09 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
Ah, indeed. To restate more clearly: the problem is that when player …
09:37 Ticket #1312 (Add hotkeys in the construction.) created by Dmitry
I think that you must add hotkeys in the construction. It Will give …
09:25 Ticket #1304 (Damage in the absence of the main building.) updated by Dmitry
ok, what does flashing territory border means? Some fire, or something …
09:22 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by Dmitry
oh no. Before we start game have a map settings window there we have a …
08:59 Ticket #1303 (Resources for the destruction of units) updated by Dmitry
No, I mean that destroying a unit owned by an enemy should NOT add …
07:31 Changeset [11483] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_boeotian_highcrest.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_helmet_t.dae
Fixed a couple of helmets.
07:30 Changeset [11482] by michael
    Fixed these two JSONs.
    05:26 Manual_Buildings edited by michael
    (diff)
    02:23 Changeset [11481] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_a.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_e.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_leonidas.xml
    02:19 Changeset [11480] by michael
      Greek building stuffs.
      02:11 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) created by FeXoR
      Updated rmgen lib wall_builder.js: - Updated to new object placement …
      01:14 Changeset [11479] by Pureon
      • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_long.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_med.xml
      New Hele walls

      04/10/12:

      23:35 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by michael
      This would definitely be nice for houses. Either way we do it, I will …
      23:17 Ticket #1310 (Make domestic herd animals capurable) updated by leper
      Description changed
      23:09 Changeset [11478] by leper
      • ps/trunk/binaries/data/mods/public/gui/session/input.js
      • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
      Allow gathering regardless of resource owner
      23:08 Changeset [11477] by philip
      • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
      • ps/trunk/binaries/data/mods/public/shaders/arb/solid_tex.fp
      • ps/trunk/binaries/data/mods/public/shaders/effects/model_transparent.xml
      Do alpha-testing earlier in ARB shaders, for performance.
      23:07 Changeset [11476] by philip
      • ps/trunk/source/graphics/ParticleEmitter.cpp
      • ps/trunk/source/graphics/ParticleEmitter.h
      • ps/trunk/source/renderer/DecalRData.cpp
      Bind textures correctly to GLSL sampler uniforms.
      23:03 Changeset [11475] by philip
      • ps/trunk/binaries/data/config/default.cfg
      • ps/trunk/binaries/data/mods/public/art/materials/basic_trans.xml
      • ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
      Add config option to force alpha-tested materials.
      22:56 Changeset [11474] by philip
      • ps/trunk/source/ps/GameSetup/GameSetup.cpp
      Fix memory leak
      22:55 Changeset [11473] by philip
      • ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.fp
      • ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.vp
      Clean up terrain shader a bit
      22:03 Ticket #1310 (Make domestic herd animals capurable) updated by Kieran P
      Description changed
      22:01 Ticket #1310 (Make domestic herd animals capurable) updated by Kieran P
      Description changed
      21:56 Ticket #1310 (Make domestic herd animals capurable) created by leper
      Domestic herd animals like sheep and goats should change ownership to …
      20:27 Changeset [11472] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple.xml
      • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple_fancy.xml
      • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/temple.xml
      Eggbird's new Iberian Temple.
      20:20 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
      I think what this ticket is trying to say is that maybe we should …
      18:37 Changeset [11471] by leper
      • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
      • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
      Make domestic herd animals controllable by the player
      17:35 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
      Replying to fcxSanya: > As I understand it is r11464 , …
      17:30 Ticket #1304 (Damage in the absence of the main building.) updated by leper
      Do you mean that your buildings loose health if your civic center is …
      17:27 Ticket #1303 (Resources for the destruction of units) updated by leper
      Component changed
      Do you mean that destroying a unit owned by an enemy should add some …
      14:11 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Pureon
      Replying to historic_bruno: My responses to your points: …
      12:39 Ticket #1309 (Persistent match settings) created by Dmitry
      When you exit a match, settings modified during the game are not saved.
      12:38 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by fcxSanya
      Replying to leper: > Done. Nice, thanks :) As I …
      12:32 Ticket #1308 ([NEEDS INFO] The ranking system does not work correctly) created by Dmitry
      The rank system is applicable only to units of the first stage of …
      12:20 Ticket #1307 (Incorrect "military constructions" work) created by Dmitry
      In moving units to coordinate beyond the limits of the camera. are …
      12:19 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) created by Dmitry
      Player slots that are set to Unassigned in the Match Setup screen …
      11:21 Ticket #1305 (Add some informations about current game problems inside the game) updated by fabio
      Description changed
      11:05 Ticket #1305 (Add some informations about current game problems inside the game) created by fabio
      So that users won't complain again and again about them in the forum …
      11:00 Changeset [11470] by michael
        10:59 Ticket #492 (packaging resources) updated by fabio
        Description changed
        10:58 Ticket #1304 (Damage in the absence of the main building.) created by Dmitry
        If you lose the main building of the remaining buildings causes damage …
        10:57 Ticket #492 (packaging resources) updated by fabio
        Description, Milestone changed
        I'll retarget for alpha 10 since updated files that can committed are …
        10:50 Ticket #1303 (Resources for the destruction of units) created by Dmitry
        For the destruction of enemy units are awarded to the player …
        04:43 Changeset [11469] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_britomartus.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_a.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_b.xml
        Delete some unnecessary folders and files. Add shiny stuff to more helmets.
        03:29 Changeset [11468] by michael
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/sheets
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/resources
        Deleting empty folders.
        03:25 Changeset [11467] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_alexander.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_demetrius.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_csw_e.xml
        Shield tweaks.
        02:52 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
        Cc, Owner, Status changed
        I'll try to fix this with a wxColourPickerCtrl.
        01:13 Changeset [11466] by leper
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/advanced.dds
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bar.dds
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bkg/arc_left.dds
        Remove sheets.

        04/09/12:

        23:15 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by michael
        Priority changed
        21:23 Changeset [11465] by Pureon
        • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_tower.dae
        Adjusting the Iberian wall tower's windows
        21:02 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
        Done.
        20:58 Changeset [11464] by leper
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/box-selected.png
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/columnclosed-selected.png
        Use an overlay image to mark selected icons instead of using a …
        20:57 crashlog.txt attached to Ticket #1302 by Mitchell K
        crash log
        20:56 Ticket #1302 (Atlas crashes on OS X when resizing too small) created by Mitchell K
        Every time when I resize the atlas window as small as it will go on OS …
        20:51 0adManual edited by leper
        Improve visibility of link (diff)
        20:50 Ticket #965 (Allow media keys for changing volume in game) updated by Mitchell K
        Volume keys work fine on Mac OS X, aside from the fact that you can't …
        20:09 0adManual edited by Pureon
        Added arrows to improve visibility of links (diff)
        14:30 Changeset [11463] by Yves
        • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
        • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
        A minor improvement for enabling/disabling user feedback. It was set …
        07:09 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by fcxSanya
        Replying to leper: > I will probably try to make those …
        02:37 Changeset [11462] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a2.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_b.xml
        Specular for a few more things.
        01:53 Changeset [11461] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_a.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_e.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/celt_britomartus.xml
        Adding specular to some items.
        01:03 Changeset [11460] by philip
        • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
        • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
        • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
        Multiply specular lighting by sun color
        01:01 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
        Keywords changed
        Replying to fcxSanya: > After discussion on IRC it seems …
        00:56 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) closed by leper
        fixed: In 11459: […]
        00:56 Changeset [11459] by leper
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/corners.png
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
        • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline.png
        Make use of the grayscale opion. Move some icon files to a more …
        00:39 Changeset [11458] by autobuild
        • ps/trunk/binaries/system/pyrogenesis.exe
        • ps/trunk/binaries/system/pyrogenesis.pdb
        Automated build.

        04/08/12:

        23:55 Changeset [11457] by philip
        • ps/trunk/binaries/data/mods/public/art/materials/alphatest.xml
        • ps/trunk/binaries/data/mods/public/art/materials/alphatest_spec.xml
        Add alpha-tested materials
        23:28 MaterialSystem created by Philip Taylor
        initial documentation
        23:23 TDD_Graphics edited by Philip Taylor
        (diff)
        22:47 Ticket #70 (Graphics - Shaders) closed by Kieran P
        fixed: Fixed by Philips recent refactor of the renderer [11423] and addition …
        22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) closed by Kieran P
        fixed
        22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) updated by Kieran P
        Milestone changed
        This was fixed in changeset [11055], which went out with Alpha 9. Any …
        22:20 Ticket #1053 (Add queued / multiple orders to rally points) updated by Kieran P
        Milestone changed
        22:19 Ticket #657 (Waypoint Flags) updated by Kieran P
        Milestone, Priority changed
        22:14 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by Kieran P
        Ok, leper, if the patch was nearly there, please just commit the …
        22:02 Ticket #1204 (Upgrade IPB to 3.3) updated by Kieran P
        I personally would use MyBB (http://mybb.com). It's free and usually …
        20:45 Ticket #657 (Waypoint Flags) updated by vts
        Description changed
        FYI: the second property is implemented as of [11454].
        20:29 Ticket #3 ([PATCH] Implement Technologies) updated by leper
        Your last patch has the json files twice. I looked at both patches …
        19:59 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
        Seems like Michael commited your patch in [11450]. I suppose this was …
        19:51 Ticket #1232 (Error with qBot pathing when no enemies are left) updated by fabio
        Milestone changed
        19:49 Ticket #908 (CCmpVision's AlwaysVisible is broken) updated by leper
        Milestone changed
        19:44 Changeset [11456] by philip
        • ps/trunk/source/graphics/ShaderDefines.cpp
        Fix GCC build
        18:58 Changeset [11455] by James Baillie
        • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/_init.js
        • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
        • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
        This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
        18:36 Ticket #908 (CCmpVision's AlwaysVisible is broken) closed by philip
        fixed: In 11454: […]
        18:36 Changeset [11454] by philip
        • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
        • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
        • ps/trunk/source/graphics/Model.cpp
        Make AlwaysVisible objects always visible in shader mode. Fixes #908.
        17:55 Changeset [11453] by philip
        • ps/trunk/binaries/data/mods/public/art/materials/basic_spec.xml
        • ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
        • ps/trunk/binaries/data/mods/public/art/materials/objectcolor_spec.xml
        Add support for specular materials. Let materials specify shader …
        15:09 Ticket #1301 ([PATCH] Priest Praying) created by Clifton
        The priest can pray for resources. Forum about the …
        14:09 Changeset [11452] by James Baillie
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
        Adds the GarrisonTower and GarrisonFortress classes to towers and …
        14:08 Changeset [11451] by James Baillie
        • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
        Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily …
        10:28 Ticket #1232 (Error with qBot pathing when no enemies are left) closed by Jonathan Waller
        fixed: Should be fixed now, the changes in [11429] have included changes to …
        10:09 Ticket #1204 (Upgrade IPB to 3.3) updated by fabio
        Did you consider an open source forum (e.g. phpBB), to follow the …
        09:27 Changeset [11450] by michael
        • ps/trunk/binaries/data/mods/public/gui/session/session.xml
        • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.pmp
        Tweaking some pop costs.
        05:17 Nova (theme) edited by MishFTW
        started with the paragraphs (diff)

        04/07/12:

        23:36 Changeset [11449] by philip
        • ps/trunk/source/ps/Filesystem.cpp
        • ps/trunk/source/ps/Filesystem.h
        Don't unnecessarily die when loading empty files
        23:32 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
        Replying to quantumstate: > This patch breaks the …
        22:29 technology_07-04-12.2.diff attached to Ticket #3 by Jonathan Waller
        22:29 Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
        I have attached a new patch with modifying technologies implemented. …
        18:28 Ticket #1298 (The problem with the priority purpose of the enemy units) closed by Erik Johansson
        invalid: I'll close this as invalid. First, once capturing buildings is …
        18:03 Ticket #1294 (Chat is inconveniently placed and hard to read.) updated by Erik Johansson
        Hmm, are you talking about the chat in the game setup screen or …
        17:28 BuildInstructions edited by fabio
        some more info about debian/ubuntu building (diff)
        17:13 Ticket #1300 (Open default browser to profiler2 output when enabled) created by fabio
        About the new profiler described at …
        12:36 Changeset [11448] by Pureon
        • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_gate.dae
        • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_long.dae
        • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_medium.dae
        Iberian wall model updates
        07:31 Changeset [11447] by michael
          03:31 Changeset [11446] by michael
            New "Laconia" map. Update to Spartan female citizen.
            02:56 Ticket #1299 (Page up in console doesn't scroll up) updated by vts
            Description changed
            02:46 screenshot0126.jpg attached to Ticket #1299 by vts
            (Excuse the use of JPG, had to get it down to <512K)
            02:43 Ticket #1299 (Page up in console doesn't scroll up) created by vts
            In the in-game console, pressing PageUp doesn't scroll the message log …
            01:46 Ticket #1240 (WP THeming - Final Menus) closed by MishFTW
            fixed: All additions/changes committed.

            04/06/12:

            21:53 Changeset [11445] by Jonathan Waller
            • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/worker.js
            Put resource accessibility checks back for the new worker code
            21:17 Ticket #1287 ([PATCH] Add random map 'Deep Forest') updated by Jonathan Waller
            Component, Keywords, Milestone changed
            This looks like a nice map. I have committed it. I added some …
            21:16 Ticket #1287 ([PATCH] Add random map 'Deep Forest') closed by Jonathan Waller
            fixed: In 11444: […]
            21:15 Changeset [11444] by Jonathan Waller
            • ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
            • ps/trunk/binaries/data/mods/public/maps/random/deep_forest.json
            Added deep forest map by FeXoR. Fixes #1287.
            18:34 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by leper
            Keywords changed
            I took a look at your patch and you could improve it a bit: * You …
            18:06 Ticket #1290 (Female citizens have no attack animation) updated by leper
            Description, Summary changed
            This is only true for female citizens as citizen soldiers have the …
            17:55 animal.jpg attached to Ticket #1290 by Aleksey
            17:54 menu.jpg attached to Ticket #1291 by Aleksey
            17:53 select_group.jpg attached to Ticket #1297 by Aleksey
            17:51 Changeset [11443] by leper
            • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline-available.png
            • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-battleline.png
            • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/formation-box-available.png
            Use grayscale option instead of grayscaled icons
            17:49 screenshot.jpg attached to Ticket #1298 by Aleksey
            17:32 Ticket #1295 (Battling sounds are heard over all map.) closed by Jonathan Waller
            duplicate: Thanks, this is part of the new sound system design so I am closing …
            17:27 Ticket #1292 (Minimap is wrongly placed) closed by Jonathan Waller
            wontfix: Thanks for the report but this is not an appropriate place for …
            17:11 Ticket #1209 ([PATCH] Set the traded goods for every Trader in a selected group of ...) updated by leper
            Keywords changed
            Thanks for the patch. As k776 said it would be great if you could …
            17:07 Ticket #1209 ([PATCH] Set the traded goods for every Trader in a selected group of ...) closed by leper
            fixed: In 11442: […]
            17:07 Changeset [11442] by leper
            • ps/trunk/binaries/data/mods/public/gui/session/input.js
            • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
            • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
            Set goods for every selected trader. Based on patch by Spahbod, fixes …
            15:58 Ticket #1298 (The problem with the priority purpose of the enemy units) created by Aleksey
            While attacking a building enemy units do not switch their attention …
            15:52 Ticket #1296 (Selection rectangle moves with the map.) closed by leper
            duplicate: Thank you for reporting this but this ticket is a duplicate of #1235
            15:42 Ticket #1285 ([NEEDS INFO] Grouping units on Rally point works very bad) updated by Jonathan Waller
            I think he might be referring to how females use a very loose scatter …
            13:29 Ticket #1297 (Selection issue) updated by Aleksey
            Summary changed
            13:25 Ticket #1297 (Selection issue) created by Aleksey
            While trying to select group of units, you can only do this if unit's …
            13:12 Ticket #1296 (Selection rectangle moves with the map.) created by Aleksey
            If you start selecting an area and then move mouse pointer to the edge …
            13:06 Ticket #1295 (Battling sounds are heard over all map.) created by Aleksey
            You can hear sounds of unit's battle all over the map. There is no …
            12:56 Ticket #1294 (Chat is inconveniently placed and hard to read.) created by Aleksey
            Chat is inconveniently placed and hard to read.
            12:42 Ticket #1293 (There is no indication of enemy's approach or attack.) created by Aleksey
            There is no indication of enemy's approach or attack. If you currently …
            11:50 Ticket #1292 (Minimap is wrongly placed) created by Aleksey
            Minimap is wrongly placed. It is better to put it in lower or upper …
            11:45 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) created by Aleksey
            Menu doesn't disappear automatically: after you open it, even if you …
            11:30 Ticket #1290 (Female citizens have no attack animation) created by Aleksey
            Process of killing an animal is not animated: a female citizen …
            10:08 BuildInstructions edited by fabio
            remove zip from debian dependencies since we alreday specify … (diff)
            10:06 BuildInstructions edited by fabio
            clarify the need for zip and cmake (diff)
            10:04 BuildInstructions edited by fabio
            remove libalut-dev (diff)
            10:03 BuildInstructions edited by fabio
            order by name debian dependencies (diff)
            09:34 BuildInstructions edited by fabio
            use unversioned packages (diff)
            00:29 Ticket #1027 ([PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map) closed by vts
            fixed: In 11441: […]
            00:29 Changeset [11441] by vts
            • ps/trunk/source/maths/BoundingBoxAligned.cpp
            • ps/trunk/source/maths/BoundingBoxAligned.h
            • ps/trunk/source/maths/Brush.cpp
            Prevent AABB/frustum intersections from blowing up on empty input …
            00:02 Ticket #1215 ([PATCH] Trade can occur between two incomplete buildings) updated by leper
            Keywords changed
            Thanks for the patch. I applied a slightly modified version stripped …
            00:00 Ticket #1215 ([PATCH] Trade can occur between two incomplete buildings) closed by leper
            fixed: In 11440: […]
            00:00 Changeset [11440] by leper
            • ps/trunk/binaries/data/mods/public/gui/session/input.js
            • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
            Prevent trade with foundations, based on patch by Spahbod, fixes #1215.

            04/05/12:

            23:54 Ticket #786 ([PATCH] Improve method for building walls) updated by Erik Johansson
            The link is to a topic in the private staff forums with design …
            23:50 Ticket #1287 ([PATCH] Add random map 'Deep Forest') updated by Erik Johansson
            This seems like a good way to do it :) (Though I think UI and …
            23:44 Ticket #1286 (Citizen soldiers start to work after they will construct a building) updated by Erik Johansson
            Gathering resource *is* one of their primary activities in the current …
            23:41 Ticket #1285 ([NEEDS INFO] Grouping units on Rally point works very bad) updated by Erik Johansson
            Hmm, units should get into formation while moving towards the rally …
            23:39 Ticket #1282 (Very fast camera's moving after developer overlay) closed by Erik Johansson
            needsinfo
            23:38 Ticket #1281 (Very big height of camera in developer overlay is available) closed by Erik Johansson
            needsinfo: Hmm, what is the issue here? The checkbox for "Restrict camera" in the …
            23:34 Ticket #1280 (Hotkey ALT + D doesn't work correctly) closed by Erik Johansson
            invalid: Hmm, as far as I can tell Alt+D works as expected. It hides the …
            16:13 Changeset [11439] by Jonathan Waller
            • ps/trunk/binaries/data/mods/public/simulation/components/tests/setup.js
            Added dummy PostMessage and BroadcastMessage functions for tests
            12:07 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Jonathan Waller
            This patch breaks the simulation test in atlas for me.
            11:27 Ticket #1287 ([PATCH] Add random map 'Deep Forest') updated by FeXoR
            Changed the zip to fit the changed unit placement. (Edit: deleted the …
            11:24 deep_forest.zip attached to Ticket #1287 by FeXoR
            A zip with 'deep_forest.js' and 'deep_forest.json'
            10:03 Changeset [11438] by michael
              fixes
              09:20 Ticket #1289 ([PATCH] Change placement for random maps to default 2d (x/y plane)) updated by fabio
              Milestone changed
              06:01 Changeset [11437] by michael
                Making M_s look better. Removed 2nd special building for S_s.
                06:01 Changeset [11436] by michael
                • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis.xml
                • ps/trunk/binaries/data/mods/public/maps/scenarios/Hellenic Buildings.xml
                Fixing some missing units.
                04:49 Ticket #1097 (Clean out the web server's file system) updated by Brian Stempin
                Milestone changed
                01:16 Changeset [11435] by Pureon
                • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall.dae
                • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_gate_new.dae
                • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_med.dae
                Removing old unused Iberian structural models
                01:14 Changeset [11434] by Pureon
                • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/wall_gate_shields.xml
                • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/wall_tower_shields.xml
                • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/wall.xml
                Iberian wall segments. New design and models
                00:33 Changeset [11433] by michael
                  Demo map for S_ and M_
                  00:32 Changeset [11432] by michael
                  • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
                  • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag_factions.xml
                  • ps/trunk/binaries/data/mods/public/art/actors/units/global/ninja_female.xml
                  Some cool stuff.
                  Note: See TracTimeline for information about the timeline view.