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Timeline



04/14/12:

23:58 Ticket #1302 (Atlas crashes on OS X when resizing too small) closed by Mitchell K
worksforme: I can confirm that it doesn't happen anymore for me, I guess because …
23:37 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) updated by leper
Milestone changed
23:02 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) closed by philip
fixed: In 11502: […]
23:02 Changeset [11502] by philip
  • ps/trunk/libraries/nvtt/README.txt
  • ps/trunk/libraries/nvtt/build.sh
  • ps/trunk/libraries/nvtt/cmake-devflags.patch
Disable unnecessary optional dependencies for NVTT (including CUDA, to …
22:37 Changeset [11501] by philip
  • ps/trunk/libraries/fcollada/src/Makefile
Make FCollada respect build flags better (from …
21:36 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
Summary changed
21:34 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
Cc, Priority changed
I wouldn't call this a release blocker... I might try fixing this soon.
21:30 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by Mitchell K
Cc, Keywords changed
I don't know how to fix it properly but my patch should be reviewed so …
20:57 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) updated by Kieran P
Milestone changed
20:50 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by Zsolt Dollenstein
Replying to leper: > It would be good to add some sort of …
19:48 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) closed by Philip Taylor
fixed: Hmm, this got delayed a bit... The renderer is finally capable of …
19:33 MaterialSystem edited by Philip Taylor
document DISABLE_RECEIVE_SHADOWS (diff)
19:32 Changeset [11500] by philip
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
Allow materials to disable receiving shadows
19:31 Changeset [11499] by philip
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/graphics/ObjectBase.h
Fix engine to respect lack of castshadow flag in actors. Remove unused …
19:21 Changeset [11498] by philip
    Add explicit castshadow flag to all actors, since the engine currently …
    19:21 Changeset [11497] by philip
    • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_1.xml
    • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_2.xml
    • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/deci_1.xml
    Add explicit castshadow flag to all actors, since the engine currently …
    18:43 Changeset [11496] by philip
    • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/lumbardypoplar.xml
    • ps/trunk/binaries/data/mods/public/art/actors/particle/dust_cav.xml
    • ps/trunk/binaries/data/mods/public/art/actors/particle/flame.xml
    Convert actor line endings from CRLF to LF for consistency
    17:58 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by vts
    Hi Fabrizio, thanks for reporting. We've had a look at the cause of …
    17:49 Render-Silhouettes-Hotkey.patch attached to Ticket #1186 by Mitchell K
    uses javascript/xml to handle hotkey press
    17:48 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by Mitchell K
    Cc, Owner, Status changed
    I've implemented it in the javascript/xml. I've also made it load the …
    16:55 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by Philip Taylor
    Initial thoughts: Data files: * shaders/overlay_selection.* looks …
    13:23 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by FeXoR
    I think 'structures/celt_wall_gate' has to be rotated by PI, too. It …
    12:00 wall_builder_update2.diff attached to Ticket #1311 by FeXoR
    11:19 mainlog.html attached to Ticket #1315 by Fabby
    11:19 system_info.txt attached to Ticket #1315 by Fabby
    11:19 crashlog.txt attached to Ticket #1315 by Fabby
    11:19 crashlog.dmp attached to Ticket #1315 by Fabby
    11:18 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) created by Fabby
    To reproduce: Start 0AD Single player - Matches - start game Much to …
    08:02 Changeset [11495] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_soft_dry_small_tall.xml
    • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
    Some Internal stuff. Gave trees uniform portraits. Fixed costs for …
    04:55 AtlasUI-Canvas-size-Mac-quickfix.patch attached to Ticket #1176 by Mitchell K
    includes os x in the window-resizing hack, and reverts the resize to …
    02:11 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
    Forgot the "g_EnvironmentSettings.NotifyObserversExcept(m_Conn);" line …
    02:10 AtlasUI-wxColourPickerCtrl-v2.patch attached to Ticket #943 by Mitchell K
    01:11 Ticket #997 (Unit Conversion / Capturing) updated by historic_bruno
    #1310 was a duplicate of this ticket specific to animal capturing, but …
    01:07 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
    - Removed all semicolons after closing brackets of function, for, …
    01:02 Ticket #1310 (Make domestic herd animals capurable) closed by historic_bruno
    duplicate: Per IRC discussion I'm going to close this ticket for now as a …
    00:48 Ticket #1288 ([PATCH] wall_builder.js update) updated by historic_bruno
    Milestone changed
    00:31 Ticket #1310 (Make domestic herd animals capurable) updated by historic_bruno
    I agree that's simpler and also the behavior as described by #997. If …
    00:31 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
    Keywords, Milestone, Summary changed
    I've implemented wxColourPickerCtrl in the Player and Environment …
    00:19 AtlasUI-wxColourPickCtrl.patch attached to Ticket #943 by Mitchell K

    04/13/12:

    23:42 Ticket #7 (Diplomacy) updated by leper
    Owner, Status changed
    21:02 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by leper
    Component changed
    Some comments: Move the comments after the function definition and …
    20:33 wall_builder_update.diff attached to Ticket #1311 by leper
    Patch for wall_builder.js, fortress.js, wall_demo.js, wall_demo.json, …
    19:47 Ticket #1288 ([PATCH] wall_builder.js update) closed by vts
    duplicate: Replying to FeXoR: > This ticket is to be replaced by …
    17:45 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Philip Taylor
    Replying to zsol: > bgra_img doesn't get modified. Ah, …
    17:17 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
    Confirmed, it compiles now. Thanks for the quick fixes!
    17:12 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Jan Wassenberg
    I can pretty much only advise from the sidelines, and quietly, because …
    17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by philip
    In 11494: […]
    17:01 Changeset [11494] by philip
    • ps/trunk/source/graphics/MaterialManager.cpp
    • ps/trunk/source/graphics/ShaderDefines.cpp
    Fix non-PCH build more. Fixes #1313.
    17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Philip Taylor
    I get the stringstream errors with GCC 4.6.1 on Ubuntu.
    16:48 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by Philip Taylor
    Might be better for "starting point" objects to be as large as the …
    16:26 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Philip Taylor
    ...or if we don't (and never will) actually want the current feature …
    16:22 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Philip Taylor
    Syntax could probably be like […] so that we reuse the standard …
    16:11 Ticket #1310 (Make domestic herd animals capurable) updated by Philip Taylor
    Replying to leper: > Domestic herd animals like sheep …
    14:36 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by Philip Taylor
    […] That looks like the crash was triggered by #1027, which should …
    14:16 Ticket #1299 (Page up in console doesn't scroll up) updated by Philip Taylor
    Milestone changed
    14:15 Ticket #1299 (Page up in console doesn't scroll up) closed by philip
    fixed: In 11493: […]
    14:15 Changeset [11493] by philip
    • ps/trunk/source/ps/CConsole.cpp
    Fix #1299 (page up in console doesn't scroll up)
    14:05 Ticket #1204 (Upgrade IPB to 3.3) updated by Philip Taylor
    The spirit of 0 A.D. is to use proprietary tools when they're useful …
    13:40 Ticket #1288 ([PATCH] wall_builder.js update) updated by FeXoR
    This ticket is to be replaced by Ticket #1311. Sorry for the 'double …
    09:06 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
    The game was updated many times but AFAIK none of the files I edited. …
    09:02 wall_demo.json attached to Ticket #1311 by FeXoR
    09:02 wall_demo.js attached to Ticket #1311 by FeXoR
    09:02 wall_builder.js attached to Ticket #1311 by FeXoR
    09:02 fortress.js attached to Ticket #1311 by FeXoR
    09:01 deep_forest.js attached to Ticket #1311 by FeXoR
    08:59 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
    Replying to Philip: Wow, I didn't realize there could be …
    01:13 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
    Fixed the house placement for random map 'fortress'. Playtested and …
    01:07 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
    before you ask, ccache is disabled.
    01:02 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
    tested again... only happens with "--without-pch" build environment …
    01:01 info.txt attached to Ticket #1313 by Julian Ospald
    01:01 2nd-0ad-build.log attached to Ticket #1313 by Julian Ospald
    00:46 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
    Hm I can't reproduce that on my system. What's your gcc version? Did …
    00:38 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
    Updated patch to 11430 - Added wall style 'romanSiege' - Added …
    00:32 Changeset [11492] by philip
    • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
    Be more robust to invalid positions

    04/12/12:

    23:39 Ticket #1314 (Set color in forum css for text_input and input_text) created by leper
    The css classes text_input (used by the search box) and input_text …
    23:34 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
    now I get: x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe …
    23:11 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Philip Taylor
    Some random things: * premake4.lua: the change on line 768 should …
    23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
    Milestone changed
    23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
    Thanks for reporting this one. Non-pch builds are not tested every …
    22:55 Ticket #1313 (r11488 does not compile with "--without-pch") closed by leper
    fixed: In 11491: […]
    22:55 Changeset [11491] by leper
    • ps/trunk/source/ps/PreprocessorWrapper.h
    Fix non-pch build. Fixes #1313.
    21:29 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Philip Taylor
    Replying to jan: It looks like we currently use h_mgr
    19:00 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by leper
    Keywords changed
    Thanks for the patch. Some issues and suggestions: Attack.js …
    18:22 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by Matt Doerksen
    Keywords, Milestone, Owner, Status, Summary changed
    18:18 Patch1191.patch attached to Ticket #1191 by Matt Doerksen
    [PATCH] Pauses the game when Esc is pressed and brings up the menu. …
    17:43 Changeset [11490] by philip
    • ps/trunk/binaries/data/config/default.cfg
    • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.vs
    • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.xml
    Experimental GPU skinning. Share inverse bind pose matrices between models.
    16:10 Changeset [11489] by philip
    • ps/trunk/binaries/data/mods/public/shaders/program.rng
    • ps/trunk/source/graphics/ShaderManager.cpp
    • ps/trunk/source/graphics/ShaderProgram.cpp
    Add support for custom vertex attributes and array-of-matrix uniforms …
    13:29 0ad-build.log attached to Ticket #1313 by Julian Ospald
    13:28 Ticket #1313 (r11488 does not compile with "--without-pch") created by Julian Ospald
    latest svn won't compile with "--without-pch" set: …
    12:43 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
    Further changes: - Fixed random map deep_forest that contained unused …
    09:40 Changeset [11488] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_themistocles.xml
    Themistocles now has shiny helmet!
    09:08 Changeset [11487] by James Baillie
    • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
    • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
    • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/military.js
    New patch for JuBot - Speeds up a lot of functionality by using …
    07:22 Ticket #1304 (Damage in the absence of the main building.) closed by Kieran P
    invalid
    07:10 Ticket #1304 (Damage in the absence of the main building.) updated by Dmitry
    it's not bug. I understood.
    07:08 Ticket #1303 (Resources for the destruction of units) updated by Dmitry
    ok
    05:52 Ticket #1158 (WP Theming - Rough image carrousel) updated by MishFTW
    Made some progress but its irritating. Putting this aside for a week.
    00:12 Changeset [11486] by Pureon
    • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_gate.dae
    • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_long.dae
    • ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_medium.dae
    Palisade wall models optimised

    04/11/12:

    23:48 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by michael
    I believe this ticket would solve this issue: …
    23:40 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by michael
    We can use the existing "Settlement" object in Atlas as the generic …
    23:38 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by michael
    Scenario: Created in Atlas with locked starting positions, civs, …
    22:32 Changeset [11485] by James Baillie
    • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
    Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc …
    21:02 Ticket #1301 ([PATCH] Priest Praying) updated by leper
    Summary changed
    If you submit a patch and want it reviewed please add the review …
    20:06 Ticket #1312 (Add hotkeys in the construction.) updated by leper
    Component, Priority changed
    There is already some discussion about hotkeys on our …
    19:59 Ticket #1304 (Damage in the absence of the main building.) updated by leper
    You can construct all buildings in the area surrounded by a territory …
    19:54 Manual_Buildings edited by leper
    Update some info (diff)
    19:49 Ticket #1303 (Resources for the destruction of units) closed by leper
    wontfix: That is a feature called loot. It simulates the goods, armor and …
    19:29 Changeset [11484] by omri
    • audio/trunk/music/Celts_Peace_1.wav
    • audio/trunk/music/Hellens_Peace_1.wav
    • audio/trunk/music/Iberians_Peace_1.wav
    19:12 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
    Description, Summary changed
    19:09 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
    Ah, indeed. To restate more clearly: the problem is that when player …
    09:37 Ticket #1312 (Add hotkeys in the construction.) created by Dmitry
    I think that you must add hotkeys in the construction. It Will give …
    09:25 Ticket #1304 (Damage in the absence of the main building.) updated by Dmitry
    ok, what does flashing territory border means? Some fire, or something …
    09:22 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by Dmitry
    oh no. Before we start game have a map settings window there we have a …
    08:59 Ticket #1303 (Resources for the destruction of units) updated by Dmitry
    No, I mean that destroying a unit owned by an enemy should NOT add …
    07:31 Changeset [11483] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
    • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_boeotian_highcrest.dae
    • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_helmet_t.dae
    Fixed a couple of helmets.
    07:30 Changeset [11482] by michael
      Fixed these two JSONs.
      05:26 Manual_Buildings edited by michael
      (diff)
      02:23 Changeset [11481] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_a.xml
      • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_e.xml
      • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_leonidas.xml
      02:19 Changeset [11480] by michael
        Greek building stuffs.
        02:11 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) created by FeXoR
        Updated rmgen lib wall_builder.js: - Updated to new object placement …
        01:14 Changeset [11479] by Pureon
        • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
        • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_long.xml
        • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_med.xml
        New Hele walls

        04/10/12:

        23:35 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by michael
        This would definitely be nice for houses. Either way we do it, I will …
        23:17 Ticket #1310 (Make domestic herd animals capurable) updated by leper
        Description changed
        23:09 Changeset [11478] by leper
        • ps/trunk/binaries/data/mods/public/gui/session/input.js
        • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
        Allow gathering regardless of resource owner
        23:08 Changeset [11477] by philip
        • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
        • ps/trunk/binaries/data/mods/public/shaders/arb/solid_tex.fp
        • ps/trunk/binaries/data/mods/public/shaders/effects/model_transparent.xml
        Do alpha-testing earlier in ARB shaders, for performance.
        23:07 Changeset [11476] by philip
        • ps/trunk/source/graphics/ParticleEmitter.cpp
        • ps/trunk/source/graphics/ParticleEmitter.h
        • ps/trunk/source/renderer/DecalRData.cpp
        Bind textures correctly to GLSL sampler uniforms.
        23:03 Changeset [11475] by philip
        • ps/trunk/binaries/data/config/default.cfg
        • ps/trunk/binaries/data/mods/public/art/materials/basic_trans.xml
        • ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
        Add config option to force alpha-tested materials.
        22:56 Changeset [11474] by philip
        • ps/trunk/source/ps/GameSetup/GameSetup.cpp
        Fix memory leak
        22:55 Changeset [11473] by philip
        • ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.fp
        • ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.vp
        Clean up terrain shader a bit
        22:03 Ticket #1310 (Make domestic herd animals capurable) updated by Kieran P
        Description changed
        22:01 Ticket #1310 (Make domestic herd animals capurable) updated by Kieran P
        Description changed
        21:56 Ticket #1310 (Make domestic herd animals capurable) created by leper
        Domestic herd animals like sheep and goats should change ownership to …
        20:27 Changeset [11472] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple_fancy.xml
        • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/temple.xml
        Eggbird's new Iberian Temple.
        20:20 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by vts
        I think what this ticket is trying to say is that maybe we should …
        18:37 Changeset [11471] by leper
        • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
        • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
        Make domestic herd animals controllable by the player
        17:35 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
        Replying to fcxSanya: > As I understand it is r11464 , …
        17:30 Ticket #1304 (Damage in the absence of the main building.) updated by leper
        Do you mean that your buildings loose health if your civic center is …
        17:27 Ticket #1303 (Resources for the destruction of units) updated by leper
        Component changed
        Do you mean that destroying a unit owned by an enemy should add some …
        14:11 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Pureon
        Replying to historic_bruno: My responses to your points: …
        12:39 Ticket #1309 (Persistent match settings) created by Dmitry
        When you exit a match, settings modified during the game are not saved.
        12:38 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by fcxSanya
        Replying to leper: > Done. Nice, thanks :) As I …
        12:32 Ticket #1308 ([NEEDS INFO] The ranking system does not work correctly) created by Dmitry
        The rank system is applicable only to units of the first stage of …
        12:20 Ticket #1307 (Incorrect "military constructions" work) created by Dmitry
        In moving units to coordinate beyond the limits of the camera. are …
        12:19 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) created by Dmitry
        Player slots that are set to Unassigned in the Match Setup screen …
        11:21 Ticket #1305 (Add some informations about current game problems inside the game) updated by fabio
        Description changed
        11:05 Ticket #1305 (Add some informations about current game problems inside the game) created by fabio
        So that users won't complain again and again about them in the forum …
        11:00 Changeset [11470] by michael
          10:59 Ticket #492 (packaging resources) updated by fabio
          Description changed
          10:58 Ticket #1304 (Damage in the absence of the main building.) created by Dmitry
          If you lose the main building of the remaining buildings causes damage …
          10:57 Ticket #492 (packaging resources) updated by fabio
          Description, Milestone changed
          I'll retarget for alpha 10 since updated files that can committed are …
          10:50 Ticket #1303 (Resources for the destruction of units) created by Dmitry
          For the destruction of enemy units are awarded to the player …
          04:43 Changeset [11469] by michael
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_britomartus.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_a.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_b.xml
          Delete some unnecessary folders and files. Add shiny stuff to more helmets.
          03:29 Changeset [11468] by michael
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/sheets
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/resources
          Deleting empty folders.
          03:25 Changeset [11467] by michael
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_alexander.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_demetrius.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_csw_e.xml
          Shield tweaks.
          02:52 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
          Cc, Owner, Status changed
          I'll try to fix this with a wxColourPickerCtrl.
          01:13 Changeset [11466] by leper
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/advanced.dds
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bar.dds
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bkg/arc_left.dds
          Remove sheets.

          04/09/12:

          23:15 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by michael
          Priority changed
          21:23 Changeset [11465] by Pureon
          • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_tower.dae
          Adjusting the Iberian wall tower's windows
          21:02 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
          Done.
          20:58 Changeset [11464] by leper
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/box-selected.png
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/columnclosed-selected.png
          Use an overlay image to mark selected icons instead of using a …
          20:57 crashlog.txt attached to Ticket #1302 by Mitchell K
          crash log
          20:56 Ticket #1302 (Atlas crashes on OS X when resizing too small) created by Mitchell K
          Every time when I resize the atlas window as small as it will go on OS …
          20:51 0adManual edited by leper
          Improve visibility of link (diff)
          20:50 Ticket #965 (Allow media keys for changing volume in game) updated by Mitchell K
          Volume keys work fine on Mac OS X, aside from the fact that you can't …
          20:09 0adManual edited by Pureon
          Added arrows to improve visibility of links (diff)
          14:30 Changeset [11463] by Yves
          • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
          • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
          A minor improvement for enabling/disabling user feedback. It was set …
          07:09 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by fcxSanya
          Replying to leper: > I will probably try to make those …
          02:37 Changeset [11462] by michael
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a2.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_b.xml
          Specular for a few more things.
          01:53 Changeset [11461] by michael
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_a.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_e.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/celt_britomartus.xml
          Adding specular to some items.
          01:03 Changeset [11460] by philip
          • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
          • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
          • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
          Multiply specular lighting by sun color
          01:01 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
          Keywords changed
          Replying to fcxSanya: > After discussion on IRC it seems …
          00:56 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) closed by leper
          fixed: In 11459: […]
          00:56 Changeset [11459] by leper
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/corners.png
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
          • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline.png
          Make use of the grayscale opion. Move some icon files to a more …
          00:39 Changeset [11458] by autobuild
          • ps/trunk/binaries/system/pyrogenesis.exe
          • ps/trunk/binaries/system/pyrogenesis.pdb
          Automated build.

          04/08/12:

          23:55 Changeset [11457] by philip
          • ps/trunk/binaries/data/mods/public/art/materials/alphatest.xml
          • ps/trunk/binaries/data/mods/public/art/materials/alphatest_spec.xml
          Add alpha-tested materials
          23:28 MaterialSystem created by Philip Taylor
          initial documentation
          23:23 TDD_Graphics edited by Philip Taylor
          (diff)
          22:47 Ticket #70 (Graphics - Shaders) closed by Kieran P
          fixed: Fixed by Philips recent refactor of the renderer [11423] and addition …
          22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) closed by Kieran P
          fixed
          22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) updated by Kieran P
          Milestone changed
          This was fixed in changeset [11055], which went out with Alpha 9. Any …
          22:20 Ticket #1053 (Add queued / multiple orders to rally points) updated by Kieran P
          Milestone changed
          22:19 Ticket #657 (Waypoint Flags) updated by Kieran P
          Milestone, Priority changed
          22:14 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by Kieran P
          Ok, leper, if the patch was nearly there, please just commit the …
          22:02 Ticket #1204 (Upgrade IPB to 3.3) updated by Kieran P
          I personally would use MyBB (http://mybb.com). It's free and usually …
          20:45 Ticket #657 (Waypoint Flags) updated by vts
          Description changed
          FYI: the second property is implemented as of [11454].
          20:29 Ticket #3 ([PATCH] Implement Technologies) updated by leper
          Your last patch has the json files twice. I looked at both patches …
          19:59 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by leper
          Seems like Michael commited your patch in [11450]. I suppose this was …
          19:51 Ticket #1232 (Error with qBot pathing when no enemies are left) updated by fabio
          Milestone changed
          19:49 Ticket #908 (CCmpVision's AlwaysVisible is broken) updated by leper
          Milestone changed
          19:44 Changeset [11456] by philip
          • ps/trunk/source/graphics/ShaderDefines.cpp
          Fix GCC build
          18:58 Changeset [11455] by James Baillie
          • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/_init.js
          • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
          • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
          This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
          18:36 Ticket #908 (CCmpVision's AlwaysVisible is broken) closed by philip
          fixed: In 11454: […]
          18:36 Changeset [11454] by philip
          • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
          • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
          • ps/trunk/source/graphics/Model.cpp
          Make AlwaysVisible objects always visible in shader mode. Fixes #908.
          17:55 Changeset [11453] by philip
          • ps/trunk/binaries/data/mods/public/art/materials/basic_spec.xml
          • ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
          • ps/trunk/binaries/data/mods/public/art/materials/objectcolor_spec.xml
          Add support for specular materials. Let materials specify shader …
          15:09 Ticket #1301 ([PATCH] Priest Praying) created by Clifton
          The priest can pray for resources. Forum about the …
          14:09 Changeset [11452] by James Baillie
          • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
          • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
          Adds the GarrisonTower and GarrisonFortress classes to towers and …
          14:08 Changeset [11451] by James Baillie
          • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
          Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily …
          10:28 Ticket #1232 (Error with qBot pathing when no enemies are left) closed by Jonathan Waller
          fixed: Should be fixed now, the changes in [11429] have included changes to …
          10:09 Ticket #1204 (Upgrade IPB to 3.3) updated by fabio
          Did you consider an open source forum (e.g. phpBB), to follow the …
          09:27 Changeset [11450] by michael
          • ps/trunk/binaries/data/mods/public/gui/session/session.xml
          • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
          • ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.pmp
          Tweaking some pop costs.
          05:17 Nova (theme) edited by MishFTW
          started with the paragraphs (diff)

          04/07/12:

          23:36 Changeset [11449] by philip
          • ps/trunk/source/ps/Filesystem.cpp
          • ps/trunk/source/ps/Filesystem.h
          Don't unnecessarily die when loading empty files
          23:32 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
          Replying to quantumstate: > This patch breaks the …
          22:29 technology_07-04-12.2.diff attached to Ticket #3 by Jonathan Waller
          22:29 Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
          I have attached a new patch with modifying technologies implemented. …
          18:28 Ticket #1298 (The problem with the priority purpose of the enemy units) closed by Erik Johansson
          invalid: I'll close this as invalid. First, once capturing buildings is …
          18:03 Ticket #1294 (Chat is inconveniently placed and hard to read.) updated by Erik Johansson
          Hmm, are you talking about the chat in the game setup screen or …
          17:28 BuildInstructions edited by fabio
          some more info about debian/ubuntu building (diff)
          17:13 Ticket #1300 (Open default browser to profiler2 output when enabled) created by fabio
          About the new profiler described at …
          12:36 Changeset [11448] by Pureon
          • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_gate.dae
          • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_long.dae
          • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_medium.dae
          Iberian wall model updates
          07:31 Changeset [11447] by michael
            03:31 Changeset [11446] by michael
              New "Laconia" map. Update to Spartan female citizen.
              02:56 Ticket #1299 (Page up in console doesn't scroll up) updated by vts
              Description changed
              02:46 screenshot0126.jpg attached to Ticket #1299 by vts
              (Excuse the use of JPG, had to get it down to <512K)
              02:43 Ticket #1299 (Page up in console doesn't scroll up) created by vts
              In the in-game console, pressing PageUp doesn't scroll the message log …
              01:46 Ticket #1240 (WP THeming - Final Menus) closed by MishFTW
              fixed: All additions/changes committed.
              Note: See TracTimeline for information about the timeline view.