Timeline
04/14/12:
- 23:58 Ticket #1302 (Atlas crashes on OS X when resizing too small) closed by
- worksforme: I can confirm that it doesn't happen anymore for me, I guess because …
- 23:37 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) updated by
-
Milestone changed
- 23:02 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) closed by
- fixed: In 11502: […]
- 23:02 Changeset [11502] by
-
- ps/trunk/libraries/nvtt/README.txt
- ps/trunk/libraries/nvtt/build.sh
- ps/trunk/libraries/nvtt/cmake-devflags.patch
- …
- 22:37 Changeset [11501] by
-
- ps/trunk/libraries/fcollada/src/Makefile
- 21:36 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
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Summary changed
- 21:34 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
-
Cc, Priority changed
I wouldn't call this a release blocker... I might try fixing this soon. - 21:30 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by
-
Cc, Keywords changed
I don't know how to fix it properly but my patch should be reviewed so … - 20:57 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) updated by
-
Milestone changed
- 20:50 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
- Replying to leper: > It would be good to add some sort of …
- 19:48 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) closed by
- fixed: Hmm, this got delayed a bit... The renderer is finally capable of …
- 19:33 MaterialSystem edited by
- document DISABLE_RECEIVE_SHADOWS (diff)
- 19:32 Changeset [11500] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
- 19:31 Changeset [11499] by
-
- ps/trunk/source/graphics/ObjectBase.cpp
- ps/trunk/source/graphics/ObjectBase.h
- 19:21 Changeset [11498] by
-
- 19:21 Changeset [11497] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_1.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_2.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/deci_1.xml
- …
- 18:43 Changeset [11496] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/lumbardypoplar.xml
- ps/trunk/binaries/data/mods/public/art/actors/particle/dust_cav.xml
- ps/trunk/binaries/data/mods/public/art/actors/particle/flame.xml
- …
- 17:58 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by
- Hi Fabrizio, thanks for reporting. We've had a look at the cause of …
- 17:48 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by
-
Cc, Owner, Status changed
I've implemented it in the javascript/xml. I've also made it load the … - 16:55 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by
-
Initial thoughts:
Data files:
*
shaders/overlay_selection.*looks … - 13:23 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
- I think 'structures/celt_wall_gate' has to be rotated by PI, too. It …
- 11:18 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) created by
- To reproduce: Start 0AD Single player - Matches - start game Much to …
- 08:02 Changeset [11495] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_soft_dry_small_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
- …
- 02:11 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Forgot the "g_EnvironmentSettings.NotifyObserversExcept(m_Conn);" line …
- 01:11 Ticket #997 (Unit Conversion / Capturing) updated by
- #1310 was a duplicate of this ticket specific to animal capturing, but …
- 01:07 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- - Removed all semicolons after closing brackets of function, for, …
- 01:02 Ticket #1310 (Make domestic herd animals capurable) closed by
- duplicate: Per IRC discussion I'm going to close this ticket for now as a …
- 00:48 Ticket #1288 ([PATCH] wall_builder.js update) updated by
-
Milestone changed
- 00:31 Ticket #1310 (Make domestic herd animals capurable) updated by
- I agree that's simpler and also the behavior as described by #997. If …
- 00:31 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
-
Keywords, Milestone, Summary changed
I've implemented wxColourPickerCtrl in the Player and Environment …
04/13/12:
- 23:42 Ticket #7 (Diplomacy) updated by
-
Owner, Status changed
- 21:02 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
-
Component changed
Some comments: Move the comments after the function definition and … - 19:47 Ticket #1288 ([PATCH] wall_builder.js update) closed by
- duplicate: Replying to FeXoR: > This ticket is to be replaced by …
- 17:45 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to zsol: > bgra_img doesn't get modified. Ah, …
- 17:17 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- Confirmed, it compiles now. Thanks for the quick fixes!
- 17:12 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by
- I can pretty much only advise from the sidelines, and quietly, because …
- 17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- In 11494: […]
- 17:01 Changeset [11494] by
-
- ps/trunk/source/graphics/MaterialManager.cpp
- ps/trunk/source/graphics/ShaderDefines.cpp
- 17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
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I get the
stringstreamerrors with GCC 4.6.1 on Ubuntu. - 16:48 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by
- Might be better for "starting point" objects to be as large as the …
- 16:26 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- ...or if we don't (and never will) actually want the current feature …
- 16:22 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- Syntax could probably be like […] so that we reuse the standard …
- 16:11 Ticket #1310 (Make domestic herd animals capurable) updated by
- Replying to leper: > Domestic herd animals like sheep …
- 14:36 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by
- […] That looks like the crash was triggered by #1027, which should …
- 14:16 Ticket #1299 (Page up in console doesn't scroll up) updated by
-
Milestone changed
- 14:15 Ticket #1299 (Page up in console doesn't scroll up) closed by
- fixed: In 11493: […]
- 14:15 Changeset [11493] by
-
- ps/trunk/source/ps/CConsole.cpp
- 14:05 Ticket #1204 (Upgrade IPB to 3.3) updated by
- The spirit of 0 A.D. is to use proprietary tools when they're useful …
- 13:40 Ticket #1288 ([PATCH] wall_builder.js update) updated by
- This ticket is to be replaced by Ticket #1311. Sorry for the 'double …
- 09:06 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- The game was updated many times but AFAIK none of the files I edited. …
- 08:59 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to Philip: Wow, I didn't realize there could be …
- 01:13 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- Fixed the house placement for random map 'fortress'. Playtested and …
- 01:07 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- before you ask, ccache is disabled.
- 01:02 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- tested again... only happens with "--without-pch" build environment …
- 00:46 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- Hm I can't reproduce that on my system. What's your gcc version? Did …
- 00:38 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- Updated patch to 11430 - Added wall style 'romanSiege' - Added …
- 00:32 Changeset [11492] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
04/12/12:
- 23:39 Ticket #1314 (Set color in forum css for text_input and input_text) created by
- The css classes text_input (used by the search box) and input_text …
- 23:34 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- now I get: x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe …
- 23:11 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
-
Some random things:
*
premake4.lua: the change on line 768 should … - 23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
-
Milestone changed
- 23:08 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- Thanks for reporting this one. Non-pch builds are not tested every …
- 22:55 Ticket #1313 (r11488 does not compile with "--without-pch") closed by
- fixed: In 11491: […]
- 22:55 Changeset [11491] by
-
- ps/trunk/source/ps/PreprocessorWrapper.h
- 21:29 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by
-
Replying to jan:
It looks like we currently use
h_mgr… - 19:00 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
-
Keywords changed
Thanks for the patch. Some issues and suggestions: Attack.js … - 18:22 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
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Keywords, Milestone, Owner, Status, Summary changed
- 17:43 Changeset [11490] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.vs
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.xml
- …
- 16:10 Changeset [11489] by
-
- ps/trunk/binaries/data/mods/public/shaders/program.rng
- ps/trunk/source/graphics/ShaderManager.cpp
- ps/trunk/source/graphics/ShaderProgram.cpp
- …
- 13:28 Ticket #1313 (r11488 does not compile with "--without-pch") created by
- latest svn won't compile with "--without-pch" set: …
- 12:43 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- Further changes: - Fixed random map deep_forest that contained unused …
- 09:40 Changeset [11488] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_themistocles.xml
- 09:08 Changeset [11487] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/military.js
- …
- 07:22 Ticket #1304 (Damage in the absence of the main building.) closed by
- invalid
- 07:10 Ticket #1304 (Damage in the absence of the main building.) updated by
- it's not bug. I understood.
- 07:08 Ticket #1303 (Resources for the destruction of units) updated by
- ok
- 05:52 Ticket #1158 (WP Theming - Rough image carrousel) updated by
- Made some progress but its irritating. Putting this aside for a week.
- 00:12 Changeset [11486] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_gate.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_long.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/palisade_rocks_medium.dae
- …
04/11/12:
- 23:48 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by
- I believe this ticket would solve this issue: …
- 23:40 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by
- We can use the existing "Settlement" object in Atlas as the generic …
- 23:38 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by
- Scenario: Created in Atlas with locked starting positions, civs, …
- 22:32 Changeset [11485] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
- 21:02 Ticket #1301 ([PATCH] Priest Praying) updated by
-
Summary changed
If you submit a patch and want it reviewed please add the review … - 20:06 Ticket #1312 (Add hotkeys in the construction.) updated by
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Component, Priority changed
There is already some discussion about hotkeys on our … - 19:59 Ticket #1304 (Damage in the absence of the main building.) updated by
- You can construct all buildings in the area surrounded by a territory …
- 19:54 Manual_Buildings edited by
- Update some info (diff)
- 19:49 Ticket #1303 (Resources for the destruction of units) closed by
- wontfix: That is a feature called loot. It simulates the goods, armor and …
- 19:29 Changeset [11484] by
-
- audio/trunk/music/Celts_Peace_1.wav
- audio/trunk/music/Hellens_Peace_1.wav
- audio/trunk/music/Iberians_Peace_1.wav
- 19:12 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by
-
Description, Summary changed
- 19:09 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by
- Ah, indeed. To restate more clearly: the problem is that when player …
- 09:37 Ticket #1312 (Add hotkeys in the construction.) created by
- I think that you must add hotkeys in the construction. It Will give …
- 09:25 Ticket #1304 (Damage in the absence of the main building.) updated by
- ok, what does flashing territory border means? Some fire, or something …
- 09:22 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by
- oh no. Before we start game have a map settings window there we have a …
- 08:59 Ticket #1303 (Resources for the destruction of units) updated by
- No, I mean that destroying a unit owned by an enemy should NOT add …
- 07:31 Changeset [11483] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_boeotian_highcrest.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_helmet_t.dae
- …
- 07:30 Changeset [11482] by
-
- 05:26 Manual_Buildings edited by
- (diff)
- 02:23 Changeset [11481] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_e.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_spart_leonidas.xml
- …
- 02:19 Changeset [11480] by
-
- 02:11 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) created by
- Updated rmgen lib wall_builder.js: - Updated to new object placement …
- 01:14 Changeset [11479] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_long.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_med.xml
- …
04/10/12:
- 23:35 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- This would definitely be nice for houses. Either way we do it, I will …
- 23:17 Ticket #1310 (Make domestic herd animals capurable) updated by
-
Description changed
- 23:09 Changeset [11478] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 23:08 Changeset [11477] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/solid_tex.fp
- ps/trunk/binaries/data/mods/public/shaders/effects/model_transparent.xml
- …
- 23:07 Changeset [11476] by
-
- ps/trunk/source/graphics/ParticleEmitter.cpp
- ps/trunk/source/graphics/ParticleEmitter.h
- ps/trunk/source/renderer/DecalRData.cpp
- …
- 23:03 Changeset [11475] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/art/materials/basic_trans.xml
- ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
- …
- 22:56 Changeset [11474] by
-
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- 22:55 Changeset [11473] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/terrain_common.vp
- 22:03 Ticket #1310 (Make domestic herd animals capurable) updated by
-
Description changed
- 22:01 Ticket #1310 (Make domestic herd animals capurable) updated by
-
Description changed
- 21:56 Ticket #1310 (Make domestic herd animals capurable) created by
- Domestic herd animals like sheep and goats should change ownership to …
- 20:27 Changeset [11472] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/temple_fancy.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/temple.xml
- …
- 20:20 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) updated by
- I think what this ticket is trying to say is that maybe we should …
- 18:37 Changeset [11471] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
- …
- 17:35 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Replying to fcxSanya: > As I understand it is r11464 , …
- 17:30 Ticket #1304 (Damage in the absence of the main building.) updated by
- Do you mean that your buildings loose health if your civic center is …
- 17:27 Ticket #1303 (Resources for the destruction of units) updated by
-
Component changed
Do you mean that destroying a unit owned by an enemy should add some … - 14:11 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- Replying to historic_bruno: My responses to your points: …
- 12:39 Ticket #1309 (Persistent match settings) created by
- When you exit a match, settings modified during the game are not saved.
- 12:38 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Replying to leper: > Done. Nice, thanks :) As I …
- 12:32 Ticket #1308 ([NEEDS INFO] The ranking system does not work correctly) created by
- The rank system is applicable only to units of the first stage of …
- 12:20 Ticket #1307 (Incorrect "military constructions" work) created by
- In moving units to coordinate beyond the limits of the camera. are …
- 12:19 Ticket #1306 (Civ centers and initial units are created for unassigned player slots) created by
- Player slots that are set to Unassigned in the Match Setup screen …
- 11:21 Ticket #1305 (Add some informations about current game problems inside the game) updated by
-
Description changed
- 11:05 Ticket #1305 (Add some informations about current game problems inside the game) created by
- So that users won't complain again and again about them in the forum …
- 11:00 Changeset [11470] by
-
- 10:59 Ticket #492 (packaging resources) updated by
-
Description changed
- 10:58 Ticket #1304 (Damage in the absence of the main building.) created by
- If you lose the main building of the remaining buildings causes damage …
- 10:57 Ticket #492 (packaging resources) updated by
-
Description, Milestone changed
I'll retarget for alpha 10 since updated files that can committed are … - 10:50 Ticket #1303 (Resources for the destruction of units) created by
- For the destruction of enemy units are awarded to the player …
- 04:43 Changeset [11469] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_britomartus.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_b.xml
- …
- 03:29 Changeset [11468] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/sheets
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/single
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/resources
- 03:25 Changeset [11467] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_alexander.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_demetrius.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_csw_e.xml
- …
- 02:52 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
-
Cc, Owner, Status changed
I'll try to fix this with a wxColourPickerCtrl. - 01:13 Changeset [11466] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/advanced.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bar.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/bkg/arc_left.dds
- …
04/09/12:
- 23:15 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by
-
Priority changed
- 21:23 Changeset [11465] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_tower.dae
- 21:02 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Done.
- 20:58 Changeset [11464] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/box-selected.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/columnclosed-selected.png
- …
- 20:56 Ticket #1302 (Atlas crashes on OS X when resizing too small) created by
- Every time when I resize the atlas window as small as it will go on OS …
- 20:51 0adManual edited by
- Improve visibility of link (diff)
- 20:50 Ticket #965 (Allow media keys for changing volume in game) updated by
- Volume keys work fine on Mac OS X, aside from the fact that you can't …
- 20:09 0adManual edited by
- Added arrows to improve visibility of links (diff)
- 14:30 Changeset [11463] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 07:09 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Replying to leper: > I will probably try to make those …
- 02:37 Changeset [11462] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_a2.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_hoplite_b.xml
- …
- 01:53 Changeset [11461] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/cart_tarantine_e.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/celt_britomartus.xml
- …
- 01:03 Changeset [11460] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
- 01:01 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
-
Keywords changed
Replying to fcxSanya: > After discussion on IRC it seems … - 00:56 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) closed by
- fixed: In 11459: […]
- 00:56 Changeset [11459] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/corners.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline-selected.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/formations/battleline.png
- …
- 00:39 Changeset [11458] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
04/08/12:
- 23:55 Changeset [11457] by
-
- ps/trunk/binaries/data/mods/public/art/materials/alphatest.xml
- ps/trunk/binaries/data/mods/public/art/materials/alphatest_spec.xml
- 23:28 MaterialSystem created by
- initial documentation
- 23:23 TDD_Graphics edited by
- (diff)
- 22:47 Ticket #70 (Graphics - Shaders) closed by
- fixed: Fixed by Philips recent refactor of the renderer [11423] and addition …
- 22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) closed by
- fixed
- 22:37 Ticket #1150 (Units don't autohunt animals over 10 HP) updated by
-
Milestone changed
This was fixed in changeset [11055], which went out with Alpha 9. Any … - 22:20 Ticket #1053 (Add queued / multiple orders to rally points) updated by
-
Milestone changed
- 22:19 Ticket #657 (Waypoint Flags) updated by
-
Milestone, Priority changed
- 22:14 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Ok, leper, if the patch was nearly there, please just commit the …
- 22:02 Ticket #1204 (Upgrade IPB to 3.3) updated by
- I personally would use MyBB (http://mybb.com). It's free and usually …
- 20:45 Ticket #657 (Waypoint Flags) updated by
-
Description changed
FYI: the second property is implemented as of [11454]. - 20:29 Ticket #3 ([PATCH] Implement Technologies) updated by
- Your last patch has the json files twice. I looked at both patches …
- 19:59 Ticket #1214 ([PATCH] Barter Button Removal, Bartering UI Tweak) updated by
- Seems like Michael commited your patch in [11450]. I suppose this was …
- 19:51 Ticket #1232 (Error with qBot pathing when no enemies are left) updated by
-
Milestone changed
- 19:49 Ticket #908 (CCmpVision's AlwaysVisible is broken) updated by
-
Milestone changed
- 19:44 Changeset [11456] by
-
- ps/trunk/source/graphics/ShaderDefines.cpp
- 18:58 Changeset [11455] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/_init.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
- …
- 18:36 Ticket #908 (CCmpVision's AlwaysVisible is broken) closed by
- fixed: In 11454: […]
- 18:36 Changeset [11454] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
- ps/trunk/source/graphics/Model.cpp
- …
- 17:55 Changeset [11453] by
-
- ps/trunk/binaries/data/mods/public/art/materials/basic_spec.xml
- ps/trunk/binaries/data/mods/public/art/materials/blend_spec.xml
- ps/trunk/binaries/data/mods/public/art/materials/objectcolor_spec.xml
- …
- 15:09 Ticket #1301 ([PATCH] Priest Praying) created by
- The priest can pray for resources. Forum about the …
- 14:09 Changeset [11452] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
- 14:08 Changeset [11451] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
- 10:28 Ticket #1232 (Error with qBot pathing when no enemies are left) closed by
- fixed: Should be fixed now, the changes in [11429] have included changes to …
- 10:09 Ticket #1204 (Upgrade IPB to 3.3) updated by
- Did you consider an open source forum (e.g. phpBB), to follow the …
- 09:27 Changeset [11450] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- ps/trunk/binaries/data/mods/public/maps/scenarios/Granicus River.pmp
- …
- 05:17 Nova (theme) edited by
- started with the paragraphs (diff)
04/07/12:
- 23:36 Changeset [11449] by
-
- ps/trunk/source/ps/Filesystem.cpp
- ps/trunk/source/ps/Filesystem.h
- 23:32 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to quantumstate: > This patch breaks the …
- 22:29 Ticket #3 ([PATCH] Implement Technologies) updated by
- I have attached a new patch with modifying technologies implemented. …
- 18:28 Ticket #1298 (The problem with the priority purpose of the enemy units) closed by
- invalid: I'll close this as invalid. First, once capturing buildings is …
- 18:03 Ticket #1294 (Chat is inconveniently placed and hard to read.) updated by
- Hmm, are you talking about the chat in the game setup screen or …
- 17:28 BuildInstructions edited by
- some more info about debian/ubuntu building (diff)
- 17:13 Ticket #1300 (Open default browser to profiler2 output when enabled) created by
- About the new profiler described at …
- 12:36 Changeset [11448] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_gate.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_long.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_wall_medium.dae
- …
- 07:31 Changeset [11447] by
-
- 03:31 Changeset [11446] by
-
- 02:56 Ticket #1299 (Page up in console doesn't scroll up) updated by
-
Description changed
- 02:43 Ticket #1299 (Page up in console doesn't scroll up) created by
- In the in-game console, pressing PageUp doesn't scroll the message log …
- 01:46 Ticket #1240 (WP THeming - Final Menus) closed by
- fixed: All additions/changes committed.
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