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Timeline



04/20/12:

23:31 Changeset [11590] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
Fix save/load with common-api-v2
23:25 Changeset [11589] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_wall_gate.dae
Roman wall gate model updated
22:48 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by rogue-spectre
Yes, i try to get svn working… i'm just a beginner. I go back to the …
22:42 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by Kieran P
Keywords changed
Hey. If you could make that into a patch based on the latest SVN, that …
22:37 Changeset [11588] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
Added tech modification for carrying capacity and fixed warning for …
22:20 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by rogue-spectre
Before i lose or delete what i've made(i'm beginner with svn), one can …
21:48 Changeset [11587] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
Check properties exist in resourceSupplyAmount and resourceCarrying to …
21:47 Changeset [11586] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Fixed phase detection in GUIInterface and added Armour and Attack tech …
21:37 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by Kieran P
Keywords changed
21:32 Rmgen_Library edited by FeXoR
Changed comment for wall_builder.js in the file list (diff)
21:29 Rmgen_Library edited by FeXoR
Added wall_builder.js to the file list (diff)
21:23 Rmgen_Library edited by FeXoR
(diff)
21:22 Rmgen_Library edited by FeXoR
(diff)
20:47 Changeset [11585] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
20:06 WikiStart edited by Jonathan Waller
Added link to technology docs (diff)
19:27 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by vts
Summary changed
19:21 Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
In 11584: […]
19:21 Changeset [11584] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/city_phase.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/plough.png
Technologies. Refs #3. Full unlocking technology implementation. …
19:07 Ticket #1344 (Cursor is flashing when 0ad is running) created by roijac
When 0ad is running in the background the cursor is flashing. Tested …
18:53 Technology_Templates created by Jonathan Waller
18:53 Changeset [11583] by James Baillie
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/military.js
New update. Tightens up some of the military side of things.
14:59 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by O.Davoodi
Feel free to change the patch if necessary if i didn't return for so long.
14:56 ticket-1210-2012-4-20.patch attached to Ticket #1210 by O.Davoodi
14:51 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by O.Davoodi
Replying to leper: > I took a look at your patch and you …
12:53 Rmgen_Library edited by FeXoR
(diff)
12:45 Rmgen_Library edited by FeXoR
(diff)
12:38 Rmgen_Library edited by FeXoR
(diff)
12:02 Rmgen_Library edited by FeXoR
(diff)
11:57 Rmgen_Library edited by FeXoR
(diff)
11:56 Rmgen_Library edited by FeXoR
(diff)
11:55 Rmgen_Library edited by FeXoR
(diff)
11:53 Rmgen_Library edited by FeXoR
(diff)
11:51 Rmgen_Library edited by FeXoR
(diff)
11:21 Rmgen_Library edited by FeXoR
(diff)
10:42 Ticket #1343 (Add minimap screenshot to map info section (match setup screen)) created by rdxi
Spahbod has been working on adding map previews to game setup, it …
10:36 Ticket #1342 (Move match setup screen tooltip next to selected item (similarly to ...) created by rdxi
10:34 Ticket #1341 (Move main menu screen tooltip next to selected item (similarly to ...) created by rdxi
10:30 Ticket #1340 (Check if enough resources available before allowing building placement) created by rdxi
10:28 Ticket #1339 (Holding control group hotkey (1-9) produces response sound stacking ...) created by rdxi
10:24 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) created by rdxi
10:22 Ticket #1337 (Add scrollable chat log to in-game chat (enter hotkey)) created by rdxi
page up to scroll up page down to scroll down escape to go to bottom
10:21 Ticket #1336 (Add chat section to multiplayer game summary screen (similarly to ...) created by rdxi
10:19 Ticket #1335 (Add small distinct unit type icons to unit portraits) created by rdxi
10:17 Ticket #1334 ([PATCH] Make allies visible on map and minimap) created by rdxi
Each player still maintains their own LoS calculations. But when the …
10:15 Ticket #1333 ([PATCH] Add map name and size to game summary screen) created by rdxi
10:08 a_shadows_2.jpg attached to Ticket #1332 by rdxi
10:08 a_shadows_1.jpg attached to Ticket #1332 by rdxi
10:08 Ticket #1332 (Shadows detach from trees during dusk\dawn) created by rdxi
10:03 Ticket #1331 (Atlas assets missing textures) created by rdxi
1. flora/trees/grass_1.xml - missing textures …
09:59 Ticket #1330 (Atlas assets missing animation) created by rdxi
1. fauna/bear.xml - missing animation 2. fauna/elephant.xml - missing …
09:51 atlas_error_7_iberianbuckler.jpg attached to Ticket #1329 by rdxi
09:51 atlas_error_6_romehelmetb.jpg attached to Ticket #1329 by rdxi
09:51 atlas_error_5_dock.jpg attached to Ticket #1329 by rdxi
09:51 atlas_error_4_roof.jpg attached to Ticket #1329 by rdxi
09:51 atlas_error_3_mill.jpg attached to Ticket #1329 by rdxi
09:50 atlas_error_2_farmstead.jpg attached to Ticket #1329 by rdxi
09:50 atlas_error_1_cliff.jpg attached to Ticket #1329 by rdxi
09:48 Ticket #1329 (Atlas assets errors) created by rdxi
1. geology/cliff_face_desert.xml 2. …
08:24 Ticket #954 (Icon needs be in higher resolution) updated by fabio
See also #492 (unfortunately someone closed it without a real reason). …
07:56 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by Zsolt Dollenstein
I think of all the above this logic makes the most sense :) Replying …
06:02 Changeset [11582] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml
Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
06:00 Changeset [11581] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
05:12 Changeset [11580] by michael
    Moved these to Public.
    05:09 Ticket #1205 ([NEEDS INFO] Atlas hangs when started under Fraps) updated by historic_bruno
    Hmm I'm testing with FRAPS 3.4.7 on Windows 7 64-bit and Atlas seems …
    05:09 Changeset [11579] by michael
    • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
    Updated Prytaneion template.
    05:01 Changeset [11578] by ben
    • ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
    Removes unnecessary change from [11575]
    04:48 Changeset [11577] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/prytaneion_tiles.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/prytaneion.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion.xml
    New Prytaneion by Enrique.
    04:30 Ticket #1227 ([NEEDS INFO] Video Mode Error) closed by historic_bruno
    needsinfo: Please provide the requested info and reopen the ticket.
    04:29 Ticket #1266 ([NEEDS INFO] Process remains started after the user left game) updated by historic_bruno
    It might be #968, but how are you leaving the game? (main menu, game …
    04:13 Changeset [11576] by autobuild
    • ps/trunk/binaries/system/pyrogenesis.exe
    • ps/trunk/binaries/system/pyrogenesis.pdb
    Automated build.
    03:47 Ticket #641 (Atlas crashes when you "Leave the game" while in the the simulation) updated by historic_bruno
    Milestone changed
    Solved this for now by handling the Atlas case in the session GUI. The …
    03:41 Ticket #641 (Atlas crashes when you "Leave the game" while in the the simulation) closed by ben
    fixed: In 11575: […]
    03:41 Changeset [11575] by ben
    • ps/trunk/binaries/data/mods/public/gui/session/session.js
    • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
    • ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
    Handle game ending in Atlas a bit more gracefully, it now continues …
    03:29 Ticket #3 ([PATCH] Implement Technologies) updated by historic_bruno
    Simple question: what unit is researchTime? It might be seconds, …
    02:21 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by historic_bruno
    Keywords changed
    02:13 Prevent-Adding-To-Unowned-Unit-Singleton-Selection(1256).patch attached to Ticket #1256 by Mitchell K
    02:13 Ticket #1268 ([NEEDS INFO] Soldiers attack a building after they build it) updated by historic_bruno
    Are you using Atlas or in-game, and which map?
    02:12 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by Mitchell K
    Keywords, Milestone, Summary changed
    Another one of those 20-seconds-to-review patches :-).
    02:08 Changeset [11574] by Pureon
    • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_medium.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_tower.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_tower_middle.xml
    Carthaginian wall segments
    02:01 Ticket #73 (Terrain Decals) closed by historic_bruno
    fixed: Terrain decals implemented since r9055. New ticket for efficient …
    02:01 Ticket #1328 (Efficient, dynamic terrain decals (footprints, blood)) created by historic_bruno
    Extend the current terrain decal system (since [9055]) for these types …
    01:49 Ticket #39 (Environmental Events) closed by historic_bruno
    wontfix: We don't plan to do any of this now.
    01:45 Ticket #3 ([PATCH] Implement Technologies) updated by Philip Taylor
    Haven't tried to actually run this (I assume it'll work fine), and the …
    01:44 Ticket #15 (Resources) updated by historic_bruno
    Remaining issue covered by #812.
    01:42 Ticket #15 (Resources) closed by historic_bruno
    fixed
    01:37 Ticket #129 (Opportunities for optimization (startup)) closed by Kieran P
    fixed: This ticket is years old and any changes made for it made it into …
    01:35 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by Mitchell K
    Keywords, Summary changed
    01:27 Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) updated by historic_bruno
    Replying to historic_bruno: > I guess we should play it …
    01:19 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by Mitchell K
    Cc, Owner, Status changed
    I'll do this. Seems to all be handled in the function addList of …
    01:10 Ticket #1308 ([NEEDS INFO] The ranking system does not work correctly) updated by historic_bruno
    Component changed
    01:09 Ticket #1307 (Incorrect "military constructions" work) closed by historic_bruno
    wontfix: This is by design: only column formations will be used for long …
    01:04 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by historic_bruno
    Keywords changed
    The main menu already does something like this.
    01:03 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by historic_bruno
    Related problem: #1291
    00:54 Ticket #1274 (I can involve guns and cavalry in house construction) closed by historic_bruno
    wontfix
    00:53 Ticket #1271 ([NEEDS INFO] Autozoom after find idle worker) updated by historic_bruno
    Maybe the idle worker was somewhere such that camera height got …
    00:48 Ticket #1269 ([NEEDS INFO] Hotkey ALT+F doesn't work correctly) updated by historic_bruno
    Can you post a screenshot of this problem?
    00:45 Ticket #854 (Javelinist throw missiles backward) closed by historic_bruno
    invalid: This will probably be fixed when the unit models/animations are replaced.
    00:41 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by historic_bruno
    Owner changed
    00:41 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by historic_bruno
    Component, Description, Keywords, Summary changed
    I believe the model is correct, the entrance will be inside-facing …
    00:38 Changeset [11573] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/campaigns
    • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/colosseum_details.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/colosseum_interior.xml
    Internal to Public.
    00:36 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by Kieran P
    @ZsoL Just recapping what a few of us talked about in IRC: * …
    00:35 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
    Hmmm, I had forgotten that Environment and Player do this differently, …
    00:34 Ticket #1309 (Persistent match settings) updated by historic_bruno
    Component changed
    00:32 Ticket #1275 ([NEEDS INFO] Info about location of the screenshot periodically ...) updated by historic_bruno
    Component changed
    00:31 Ticket #1275 ([NEEDS INFO] Info about location of the screenshot periodically ...) updated by historic_bruno
    When doesn't it work, can you provide an example?
    00:31 Ticket #845 (Heap corruption in Windows (VC2010 debug build)) closed by historic_bruno
    invalid
    00:28 Ticket #66 (Write 0 A.D. War Story) updated by historic_bruno
    Component changed
    00:26 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by historic_bruno
    Keywords, Summary changed
    00:25 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by historic_bruno
    Component changed
    00:19 Ticket #508 (Cursor should be restricted to the game window when fullscreen on Win32) updated by historic_bruno
    Replying to Morvin: > There isn't automated focus on a …
    00:17 Ticket #1276 ([NEEDS INFO] Camera doesn't move after mouse pointer in window mode) updated by historic_bruno
    Component changed
    Are you using a dual monitor setup by chance?
    00:09 Ticket #1133 (Add missing mines) closed by historic_bruno
    invalid: This will be fixed, but the art team doesn't use Trac for tasks :)
    00:05 Ticket #954 (Icon needs be in higher resolution) updated by historic_bruno
    Replying to michael: > To which icon are you referring? …

    04/19/12:

    23:59 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by michael
    I think what classes a unit automatically targets should be as general …
    23:49 Ticket #1277 (Hotkey F10 doesn't work) updated by historic_bruno
    Component changed
    It opens the in-game menu but doesn't close it?
    23:40 Changeset [11572] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/prytaneion.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion_struct.xml
    • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion_struct_b.xml
    23:23 Ticket #850 ([PATCH] GUI - Improve mouse button 'release' event handling) updated by Yves
    Thank you for the review. I'm now using the existing code for camera …
    23:16 Ticket #1055 (Make an option in the installation to be portable) updated by historic_bruno
    Just an FYI, the engine can already handle a portable install using …
    23:13 technology_19-04-12.diff attached to Ticket #3 by Jonathan Waller
    23:08 Ticket #452 (Extended Latin characters show up as question marks in diamonds on ...) closed by historic_bruno
    fixed
    23:04 Ticket #329 (Flesh Impact - Stab) closed by historic_bruno
    invalid: Audio tasks are handled outside Trac.
    23:02 Ticket #823 (Improve idle workers button) updated by historic_bruno
    Component changed
    22:36 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) updated by leper
    Keywords, Type changed
    Thanks for the patch.
    22:35 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) closed by leper
    fixed: In 11571: […]
    22:34 Changeset [11571] by leper
    • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
    Deposit resources when garrisoned in a dropsite. Patch by …
    22:15 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) updated by Matt Doerksen
    Keywords, Milestone, Owner, Summary changed
    Does a check when the unit is garrisoned, if the unit has any …
    22:13 Patch1124.patch attached to Ticket #1124 by Matt Doerksen
    20:43 Changeset [11570] by michael
    • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml
    Structures from Internal to Public. Thanks Leper.
    19:03 Ticket #3 ([PATCH] Implement Technologies) updated by leper
    I thought about your comments and all of them seem reasonable. Some …
    14:19 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
    One alternative I can think of is to make it platform specific but in …
    11:01 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by Jonathan Waller
    Keywords changed
    That was pretty fast to review :).
    11:00 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) closed by Jonathan Waller
    fixed: In 11569: […]
    11:00 Changeset [11569] by Jonathan Waller
    • ps/trunk/binaries/data/mods/public/gui/session/input.js
    Shift-N adds that groups units to selection. Fixes #1262.
    10:31 Changeset [11568] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.xml
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Athenian Sandbox.pmp
    New mapz0rz
    10:28 Changeset [11567] by michael
    • ps/trunk/binaries/data/mods/public/art/meshes/props/head_pericles.dae
    • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_corinthian_pushed.dae
    • ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/athen_aspis_pericles.png
    Some art assets moved from Internal mod.
    10:21 Changeset [11566] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/macedonians
    • ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans
    • ps/trunk/binaries/data/mods/public/art/actors/props/units/cape_hd_pelt.xml
    Moving some minor stuff from Internal to Public mod.
    10:09 Changeset [11565] by michael
    • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_a.xml
    • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_b.xml
    • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_e.xml
    09:56 Changeset [11564] by michael
    • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
    • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
    Units arent as efficient food gatherers anymore.
    09:19 Changeset [11563] by michael
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis.xml
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis IX.xml
    • ps/trunk/binaries/data/mods/public/maps/scenarios/Serengeti II.pmp
    Updated maps.
    08:33 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by Kieran P
    Milestone, Priority changed
    08:32 Ticket #2 (Gameplay - Unit AI) updated by Kieran P
    Type changed
    08:30 Ticket #794 ([PATCH] Camera height) updated by Kieran P
    Keywords changed
    08:26 Changeset [11562] by michael
      Fixed this horseman. Attempting to make a Theban fireraiser.
      08:23 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by Kieran P
      Keywords changed
      05:25 Ticket #946 ([SOUND] Music stops playing when returning to main menu) updated by stwf
      Owner, Status changed
      05:24 Ticket #931 ([PATCH] Fix OpenAL issues on OS X) updated by stwf
      Owner, Status changed
      05:11 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Matt Doerksen
      Keywords, Milestone, Owner, Status, Summary changed
      Modified the GUI to include the number of people gathering each …
      05:04 Patch643.patch attached to Ticket #643 by Matt Doerksen
      05:03 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by Matt Doerksen
      Keywords, Owner, Summary changed
      For network games, check to ensure that at least 2 humans are in the …
      05:01 Patch1054.patch attached to Ticket #1054 by Matt Doerksen
      04:54 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by stwf
      Owner, Status changed
      04:03 Ticket #685 ([SOUND] OSX Crashes with Audio) updated by stwf
      Owner, Status changed
      04:01 Ticket #1223 ([PATCH] Redesign Sound System) updated by stwf
      Owner, Status changed
      01:53 Ticket #2 (Gameplay - Unit AI) updated by historic_bruno
      Milestone changed
      01:53 Ticket #2 (Gameplay - Unit AI) updated by historic_bruno
      Idle healers and healing is now implemented as of [11536]. Any …
      01:50 Ticket #2 (Gameplay - Unit AI) closed by historic_bruno
      fixed
      01:46 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by historic_bruno
      Priority changed
      01:45 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by historic_bruno
      Summary changed
      01:44 Ticket #1223 ([PATCH] Redesign Sound System) updated by historic_bruno
      Old ticket: #138 Related: #685
      01:43 Ticket #329 (Flesh Impact - Stab) updated by historic_bruno
      Owner changed
      01:42 Ticket #138 (Audio Task List) closed by historic_bruno
      duplicate: Superseded by #1223.
      01:37 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) closed by historic_bruno
      worksforme: Marking as resolved with the latest command line tools.
      01:34 Ticket #1119 (64 bits compile fails on OS X) updated by historic_bruno
      This will hopefully be fixed by #1112. Until then, is MacPorts still …
      01:29 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
      Owner, Status changed
      01:28 Ticket #1267 (Imposing of objects) updated by historic_bruno
      It might be nice to have a different construction effect for docks …
      01:23 Ticket #1218 (Supress sound when minimized) updated by historic_bruno
      Owner changed
      01:21 Ticket #529 ([ATLAS] Improve player assignment behaviour) updated by historic_bruno
      Summary changed
      01:21 Ticket #668 (Maps border enhancement) updated by historic_bruno
      Component changed
      01:14 Ticket #864 (Upgrade Windows libraries) updated by ben
      In 11561: […]
      01:14 Changeset [11561] by ben
      • ps/trunk/binaries/system/libnspr4.dll
      • ps/trunk/binaries/system/ogg.dll
      • ps/trunk/binaries/system/ogg_d.dll
      Updates Windows ogg and vorbis libs, built with VC2008. Refs #864. …
      01:00 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by historic_bruno
      Seems like an OS X only problem. I would guess it's a problem with …
      01:00 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
      Yes, it does look worse on GTK than it did before… not as much worse …
      00:52 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by historic_bruno
      Milestone changed
      00:36 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by historic_bruno
      Here's how your patch looks on Ubuntu with default theme and wxGTK …
      00:06 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by Matt Lott
      948_ButtonSoundAttribute.patch​ and …
      00:00 Changeset [11560] by philip
      • ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp
      Add comment about incorrect array-bounds warning

      04/18/12:

      23:56 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by Matt Lott
      Cc, Keywords, Milestone, Summary changed
      23:52 948_ButtonSoundAttribute.patch attached to Ticket #948 by Matt Lott
      This adds a button_sound attribute to buttons.
      23:49 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by Mitchell K
      Keywords, Priority, Summary changed
      23:47 Groups-Add-To-Selection(1262).patch attached to Ticket #1262 by Mitchell K
      changes Shift+# to add group to selection rather than selection to group
      23:46 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by Mitchell K
      Well, that didn't take very long. I think it is much more consistent …
      23:43 Ticket #1282 (Very fast camera's moving after developer overlay) updated by historic_bruno
      Milestone changed
      23:43 Ticket #1281 (Very big height of camera in developer overlay is available) updated by historic_bruno
      Milestone changed
      23:42 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) updated by historic_bruno
      Milestone changed
      23:42 Ticket #1296 (Selection rectangle moves with the map.) updated by historic_bruno
      Milestone changed
      23:42 Ticket #1295 (Battling sounds are heard over all map.) updated by historic_bruno
      Milestone changed
      23:42 Ticket #1283 (Music is off after match) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1286 (Citizen soldiers start to work after they will construct a building) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1303 (Resources for the destruction of units) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1292 (Minimap is wrongly placed) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1304 (Damage in the absence of the main building.) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1298 (The problem with the priority purpose of the enemy units) updated by historic_bruno
      Milestone changed
      23:41 Ticket #1280 (Hotkey ALT + D doesn't work correctly) updated by historic_bruno
      Milestone changed
      23:40 Ticket #1272 (Low productivity) updated by historic_bruno
      Milestone changed
      23:05 Changeset [11559] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
      Changed some old class filters from Super to Champion
      23:02 Changeset [11558] by philip
      • ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h
      Try to avoid some type warnings
      22:54 Changeset [11557] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
      Stops qBot training heroes and makes it build a market after abuot 10 …
      22:49 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by Mitchell K
      Cc, Component, Keywords, Owner, Status changed
      Your example is valid. However I don't think it's a good idea to allow …
      22:39 Ticket #794 ([PATCH] Camera height) closed by philip
      fixed: In 11556: […]
      22:39 Changeset [11556] by philip
      • ps/trunk/binaries/data/config/default.cfg
      • ps/trunk/source/graphics/GameView.cpp
      • ps/trunk/source/graphics/GameView.h
      Compute camera height and zoom limits based on smoothed terrain …
      22:36 Ticket #794 ([PATCH] Camera height) updated by Philip Taylor
      Thanks for this, and sorry for slow response again... I see an …
      22:04 Save-Load-Preserve-ControlGroups(1261).patch attached to Ticket #1261 by Mitchell K
      implements session gui (quick)saving/loading for control groups
      22:02 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
      Keywords, Summary changed
      I think I've come up with a good solution. I tried to implement it so …
      21:59 Changeset [11555] by michael
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Saharan Oases.pmp
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
      Iberian wall.
      21:57 Changeset [11554] by michael
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_support_healer_a.xml
      • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_support_healer_e.xml
      Healer range tweaks.
      21:53 Changeset [11553] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_savanna_field_tall.xml
      • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/siege_fireraiser.xml
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/fireraiser.dae
      Selection groups for healers.
      20:26 Changeset [11552] by leper
      • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
      Tweak default healer behaviour, fix a small bug.
      19:55 Changeset [11551] by egbert
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_fortress.dae
      The new Iberian fortress model
      19:54 Changeset [11550] by egbert
      • ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fortress_propsvar.dae
      adjusted prop positions for the new Iberian fortress
      19:53 Changeset [11549] by egbert
      • ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fortress_props.dae
      adjusted prop positions for the new Iberian fortress
      19:52 Changeset [11548] by egbert
      • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fortress.xml
      adjusted dirt decal reference from size 4x4 to 6x6.
      13:30 Ticket #1327 (Weird "GetCarryingStatus" behavior: appears to be lazily computed) closed by Jonathan Waller
      fixed: In 11547: […]
      13:30 Changeset [11547] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
      • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
      • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
      Handle updates for foundation progress, resource carrying and resource …
      12:49 Changeset [11546] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
      Actually committed the Filters.byOwners fix mentioned in 11545
      12:46 Changeset [11545] by Jonathan Waller
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/entitycollection-extend.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
      • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
      Bug fixes and dead code removal Fixed Filters.byOwners, before it was …
      11:08 Ticket #274 (Stone/mineral/tree models) updated by Kieran P
      Milestone changed
      11:06 Ticket #478 (fpclassify test failure on Windows) updated by Kieran P
      Milestone changed
      10:44 Ticket #1327 (Weird "GetCarryingStatus" behavior: appears to be lazily computed) created by wraitii
      Fooling around with the new AI API, I noticed the "ResourceCarrying" …
      09:40 Ticket #274 (Stone/mineral/tree models) closed by fcxSanya
      invalid: After clarifying with Mythos_Ruler closed as 'invalid' since art team …
      08:13 Ticket #7 (Diplomacy) updated by Kieran P
      Milestone changed
      @Lion_kanzen I appreciate your enthusiasm, but please don't change …
      08:10 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by historic_bruno
      (You can use a service like pastebin until you get copy/paste working, …
      07:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
      This happens: …
      07:10 Ticket #7 (Diplomacy) updated by Marcio
      Milestone changed
      06:42 Ticket #606 (Checked 0ad sourcecode with cppcheck) closed by historic_bruno
      fixed
      06:37 Ticket #478 (fpclassify test failure on Windows) closed by historic_bruno
      invalid: fpclassify seems to have been removed since r9871, invalidating this …
      06:32 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by historic_bruno
      Keywords changed
      You're right. The correct behavior (in my opinion) is that if you …
      06:24 Ticket #274 (Stone/mineral/tree models) updated by historic_bruno
      Component changed
      06:21 Ticket #1326 (Implement copy/paste on OS X) updated by historic_bruno
      Keywords, Description changed
      06:20 Ticket #1326 (Implement copy/paste on OS X) created by historic_bruno
      [http://developer.apple.com/library/mac/#documentation/cocoa/Conceptual
      06:17 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) closed by historic_bruno
      duplicate: Duplicate of #96.
      05:26 Ticket #1325 ([PATCH] Replace ecvt() in FCollada with something else) created by historic_bruno
      FCollada uses the deprecated POSIX function …
      04:38 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by historic_bruno
      Replying to vincent: > On kfreebsd (and with this patch), …
      04:14 Ticket #1324 (Camera should be preserved when loading a saved game) created by Mitchell K
      Currently your view is set to the Civil Centre when you load a saved …
      04:01 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
      Thanks, I'll make a note to myself to forward this patch to upstream …
      02:53 Changeset [11544] by autobuild
      • ps/trunk/binaries/system/pyrogenesis.exe
      • ps/trunk/binaries/system/pyrogenesis.pdb
      Automated build.
      01:47 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by Kieran P
      Alright, no problem. Are you still keen to finish this up though, when …
      01:01 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by Josh Matthews
      I haven't had time to do any further thinking about this between exams …
      00:35 Changeset [11543] by philip
      • ps/trunk/source/graphics/Terrain.cpp
      • ps/trunk/source/graphics/Terrain.h
      • ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
      Rationalise terrain dirty-rect coordinates. Clean up some whitespace.

      04/17/12:

      23:57 Changeset [11542] by michael
      • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_alpine.xml
      • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_alpine_slabs.xml
      • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_desert_badlands_slabs.xml
      specular added for more objects. Boosted healing stats for healer ranks.
      23:53 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by Kieran P
      Keywords changed
      Hey jdm. According to your last report the patch was WIP and still had …
      23:51 Changeset [11541] by Pureon
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_long.dae
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_medium.dae
      • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_short.dae
      Celt wall segments
      23:35 Ticket #1323 (Disable particles for building previews) created by Kieran P
      When you go to construct a building that contains particles (like the …
      23:06 Changeset [11540] by philip
      • ps/trunk/source/graphics/Terrain.cpp
      • ps/trunk/source/graphics/Terrain.h
      • ps/trunk/source/graphics/tests/test_Terrain.h
      Delete an unused obsolete method
      23:05 Changeset [11539] by leper
      • ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
      Fix remaining issue
      22:52 Changeset [11538] by autobuild
      • ps/trunk/binaries/system/pyrogenesis.exe
      • ps/trunk/binaries/system/pyrogenesis.pdb
      Automated build.
      22:44 Changeset [11537] by leper
      • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
      Fix some issues.
      22:24 Ticket #999 ([PATCH] Healing) updated by leper
      Keywords changed
      Thanks for the reviews.
      22:22 Ticket #999 ([PATCH] Healing) closed by leper
      fixed: In 11536: […]
      22:22 Changeset [11536] by leper
      • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/healer.xml
      • ps/trunk/binaries/data/mods/public/art/actors/units/celts/healer.xml
      • ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/healer.xml
      Implement healing. Fixes #999.
      22:19 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by historic_bruno
      Just an FYI, at least the FreeBSD build is not fully functional yet (I …
      20:00 Ticket #70 (Graphics - Shaders) updated by Erik Johansson
      Might be worth adding new tickets for the other fancy shaders (might …
      15:14 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) closed by philip
      fixed: In 11535: […]
      15:14 Changeset [11535] by philip
      • ps/trunk/source/ps/ConfigDB.cpp
      • ps/trunk/source/ps/ConfigDB.h
      • ps/trunk/source/ps/Hotkey.cpp
      Fix #953 (local.cfg adds keys instead of replacing them)
      15:13 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) updated by Philip Taylor
      Hmm, RemoveOverlapingHotkeys() seems to break things: It's …
      14:23 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by fcxSanya
      About your patch, probably it would be good to ask premake developers …
      14:06 Changeset [11534] by omri
      • audio/trunk/music/Highland_Mist.wav
      14:01 Changeset [11533] by omri
      • ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
      13:44 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by fcxSanya
      Replying to vincent: > Sorry about the mess above, I …
      13:20 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by fcxSanya
      Description changed
      08:39 Changeset [11532] by michael
        08:19 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
        Sorry about the mess above, I didn't know Trac would butcher my patch …
        08:16 fix-kfreebsd-ftbfs.patch attached to Ticket #1322 by Vincent Cheng
        08:15 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) created by Vincent Cheng
        On Debian GNU/kfreebsd, 0 A.D. fails to build from source while …
        07:48 Civ:_Persians edited by michael
        Tacara -> Apadana (diff)
        07:39 Changeset [11531] by michael
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Fast Oasis.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
        Iberian Walls for these maps.
        06:49 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") updated by historic_bruno
        Similar error, same steps to reproduce: […]
        06:41 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by historic_bruno
        I tested on OS X Lion. First of all, this makes a huge
        06:32 Changeset [11530] by autobuild
        • ps/trunk/binaries/system/AtlasUI.dll
        • ps/trunk/binaries/system/pyrogenesis.exe
        • ps/trunk/binaries/system/pyrogenesis.pdb
        Automated build.
        05:57 Changeset [11529] by ben
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
        Fixes OS X build.
        05:47 Ticket #916 ([PATCH] Spaces in paths might break SpiderMonkey build) updated by historic_bruno
        Replying to philip: > In 11380: > {{{ > …
        04:43 Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) closed by ben
        fixed: In 11528: […]
        04:43 Changeset [11528] by ben
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h
        Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). …
        04:25 Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by historic_bruno
        Keywords changed
        03:42 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by Kieran P
        Keywords changed
        03:27 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by historic_bruno
        Keywords changed
        03:26 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) closed by ben
        fixed: In 11527: […]
        03:26 Changeset [11527] by ben
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
        • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
        Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
        01:28 crashlog.txt attached to Ticket #1321 by historic_bruno
        01:27 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") created by historic_bruno
        I got this error when working in Atlas, switching between actor view …
        00:27 Atlas-ActorViewer-PlayerColour(1022)-v2.patch attached to Ticket #1022 by Mitchell K
        entity ownership code moved to ​ActorViewer::SetActor?() and fixes …
        00:08 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by Mitchell K
        Good observation, that seems much better to me. Here's the revised patch.

        04/16/12:

        23:44 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by Kieran P
        Keywords changed
        23:44 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by Kieran P
        Keywords changed
        23:44 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by Kieran P
        Keywords changed
        23:43 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by Kieran P
        Keywords changed
        23:43 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Kieran P
        Keywords changed
        23:43 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Kieran P
        Keywords changed
        23:42 Ticket #18 ([PATCH] Realistic ranged attack) updated by Kieran P
        Keywords changed
        23:42 Ticket #1234 ([PATCH] Read formations from json files) updated by Kieran P
        Keywords changed
        23:42 Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by Kieran P
        Keywords changed
        23:42 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) updated by Kieran P
        Keywords changed
        23:42 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by Kieran P
        Keywords changed
        23:41 Ticket #686 ([PATCH] Additional counters for summary screen) updated by Kieran P
        Keywords changed
        22:14 Ticket #999 ([PATCH] Healing) updated by Philip Taylor
        * UnitAI.js: INDIVIDUAL.IDLE.LosRangeUpdate now does …
        22:09 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by historic_bruno
        OK, I'll test on OS X later since I have Atlas working. My strong …
        22:00 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by Jonathan Waller
        This is not closed because we were wanting to add some tests. I …
        21:58 technology_16-04-12.diff attached to Ticket #3 by Jonathan Waller
        21:57 Ticket #3 ([PATCH] Implement Technologies) updated by Jonathan Waller
        Thanks for the review, lots of helpful comments. I have some comments …
        21:30 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by historic_bruno
        The patch looks good, there's just one thing I would change. The …
        19:53 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
        Replying to historic_bruno: > Have you tested the OS X …
        19:17 Ticket #786 ([PATCH] Improve method for building walls) updated by vts
        Keywords changed
        18:54 Changeset [11526] by Jonathan Waller
        • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/gamestate.js
        Fixed the gameState.GetEntityById() function
        18:52 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by leper
        A slightly modified version of the last diff was applied in [11363].
        09:46 Ticket #786 ([PATCH] Improve method for building walls) updated by vts
        Summary changed
        (This is still a WIP patch, not a final patch; it's intended just to …
        07:55 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by Kieran P
        Bump. Can we get this finished up easily?
        07:39 Ticket #1305 (Add some informations about current game problems inside the game) updated by Kieran P
        Milestone changed
        07:39 Ticket #1231 (Program error while saving) closed by Kieran P
        needsinfo: Closing this because it needs more information, and no one else seems …
        07:16 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) updated by Kieran P
        Milestone, Summary changed
        07:16 Ticket #1213 ([PATCH] [ATLAS] Multi-Selection object rotation) updated by Kieran P
        Milestone, Summary changed
        07:12 Ticket #1300 (Open default browser to profiler2 output when enabled) updated by Kieran P
        Milestone, Priority, Summary changed
        07:08 Ticket #492 (packaging resources) closed by Kieran P
        fixed: Marking this as fixed. I don't think Trac is the right place to store …
        07:03 Ticket #1259 (Selected units that can't reach each other won't move when tasked) updated by Kieran P
        Milestone, Summary changed
        I'm pushing this to Alpha 11 for now. Philip has made progress toward …
        06:59 Ticket #786 ([PATCH] Improve method for building walls) updated by Kieran P
        Summary changed
        06:59 Ticket #786 ([PATCH] Improve method for building walls) updated by Kieran P
        Keywords, Milestone, Type changed
        03:38 Ticket #1320 (Implement error window on OS X) updated by historic_bruno
        Example of what I've got so far: http://i.imgur.com/c6IjJ.png
        03:29 Ticket #1320 (Implement error window on OS X) created by historic_bruno
        Currently when the game encounters an assertion failure, the OS X …
        02:59 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by historic_bruno
        Keywords changed
        I went ahead and used a slightly different solution which seems to …
        02:57 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) closed by ben
        fixed: In 11525: […]
        02:57 Changeset [11525] by ben
        • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
        • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
        Fixes Atlas canvas resolution init on OS X. Replaces hacky solution …
        02:17 Changeset [11524] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml
        • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
        Loot stuffs. :)
        01:40 Ticket #786 ([PATCH] Improve method for building walls) updated by vts
        My current WIP patch, in git format. So far, it implements: - …
        01:40 786_walls_16apr12.patch attached to Ticket #786 by vts
        WIP patch of the wall system. Start with -quickstart …
        01:04 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) closed by vts
        fixed: In 11523: […]
        01:04 Changeset [11523] by vts
        • ps/trunk/source/graphics/ObjectBase.cpp
        • ps/trunk/source/graphics/ObjectBase.h
        • ps/trunk/source/graphics/Unit.cpp
        Calculate new random variations where necessary upon graphics object …
        00:31 Changeset [11522] by Jonathan Waller
        • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
        Added serialize and deserialize functions to common-api-v2
        00:27 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by historic_bruno
        Have you tested the OS X code? I haven't, there's only one thing I've …
        00:04 Finding_Your_Way_Around edited by leper
        Clarify linux paths (diff)

        04/15/12:

        23:43 Finding_Your_Way_Around edited by historic_bruno
        (diff)
        23:39 Finding_Your_Way_Around edited by historic_bruno
        (diff)
        23:28 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
        Attached a little treat for osx users :) osx TODOs: * error handling * …
        22:55 Changeset [11521] by michael
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis II.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis IV.xml
        Map name tweaks. Use Arabic numerals instead of Roman.
        22:44 Changeset [11520] by michael
        • ps/trunk/binaries/data/mods/public/civs/iber.json
        Tweaked Iberian civ file.
        22:35 Changeset [11519] by michael
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
        • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
        Template tweaks, namely attack bonuses.
        21:59 Civ:_Iberians edited by michael
        (diff)
        21:39 Civ:_Iberians edited by michael
        (diff)
        21:10 Atlas-ActorViewer-PlayerColour(1022).patch attached to Ticket #1022 by Mitchell K
        21:08 Changeset [11518] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/horse/pers_peytral.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/units/horse/pers_peytral_iron.xml
        • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/trader_r.xml
        Wall costs and health.
        20:28 Changeset [11517] by Pureon
        • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall.xml
        • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_long.xml
        • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_medium.xml
        Roman wall segments - long, medium, and short. Gate needs work
        20:26 Finding_Your_Way_Around edited by Mitchell K
        fixed backslash/slash error and updated OS X local user data (diff)
        20:23 Changeset [11516] by michael
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VIII.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/We are Legion.xml
        Fixed these maps.
        19:24 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by leper
        Keywords, Milestone changed
        Thanks for the patch.
        19:23 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) closed by leper
        fixed: In 11515: […]
        19:23 Changeset [11515] by leper
        • ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
        • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
        • ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
        Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311.
        19:12 MaterialSystem edited by Philip Taylor
        expand on defines (diff)
        18:49 MaterialSystem edited by Philip Taylor
        minor tweaks (diff)
        18:27 Changeset [11514] by leper
        • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
        • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
        Clean up gui code.
        18:25 MaterialSystem edited by Philip Taylor
        (diff)
        18:16 MaterialSystem edited by Philip Taylor
        FFP (diff)
        18:11 MaterialSystem edited by Philip Taylor
        shader programs (diff)
        17:31 MaterialSystem edited by Philip Taylor
        effects (diff)
        17:04 MaterialSystem edited by Philip Taylor
        material alternatives (diff)
        16:52 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by Philip Taylor
        With the proviso that I think the whole actor variation system is an …
        16:41 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
        Fixed all of the above except sizeof(unsigned char) - now …
        16:39 hwcursor.diff attached to Ticket #748 by Zsolt Dollenstein
        Hardware cursors on unix (with fix for atlas crash)
        16:32 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) created by vts
        The "are you sure?" dialog for deleting entities should accept a …
        15:15 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
        Owner, Status changed
        Ok thanks, I'll look into it today.
        14:43 Ticket #1318 (New Farmland Paradigm) updated by Philip Taylor
        Replying to michael: > Efficiency Overlay For …
        14:13 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Philip Taylor
        If you haven't seen it already, see gui/session/session.js
        13:25 Changeset [11513] by Pureon
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Bridge_demo.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginian Units.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
        Fixing errors in a number of demo maps
        12:03 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Pureon
        Replying to Philip: That prop feature may already be used …
        08:50 Changeset [11512] by michael
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Death Canyon II.xml
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Death Canyon.xml
        Wall bonus for Iberians on these maps.
        08:34 Changeset [11511] by michael
        • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis II.xml
        Wall bonus for Iberians on Acropolis II.
        07:31 Changeset [11510] by michael
        • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_bloom_short.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_dry_tall.xml
        • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_dry_tall_b.xml
        Removed shadow casting from grass.
        07:07 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by Mitchell K
        Milestone, Owner, Status, Summary changed
        07:02 Changeset [11509] by michael
          07:01 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by Mitchell K
          Cc, Keywords, Milestone, Owner, Status, Summary changed
          I gave this a try, it certainly took a long time as I'm still learning …
          06:57 AtlasUI-Canvas-size-Mac-quickfix(1176)-v2.patch attached to Ticket #1176 by Mitchell K
          06:57 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
          Cleaned up the patch in v3, there were a couple headers edited for no …
          06:54 AtlasUI-wxColourPickerCtrl(943)-v3.patch attached to Ticket #943 by Mitchell K
          06:54 Changeset [11508] by autobuild
          • ps/trunk/binaries/system/AtlasUI.dll
          • ps/trunk/binaries/system/pyrogenesis.exe
          • ps/trunk/binaries/system/pyrogenesis.pdb
          Automated build.
          06:25 Ticket #1091 (Using Windows SDL libs results in manifest problem) updated by historic_bruno
          Milestone changed
          06:24 Ticket #1091 (Using Windows SDL libs results in manifest problem) closed by ben
          fixed: In 11507: […]
          06:24 Changeset [11507] by ben
          • ps/trunk/binaries/system/SDL.dll
          • ps/trunk/libraries/sdl/include/SDL/SDL.h
          • ps/trunk/libraries/sdl/include/SDL/SDL_active.h
          Updates bundled Windows SDL libs to 1.2.15, built in VC2008 to avoid …
          05:53 Changeset [11506] by michael
          • ps/trunk/binaries/data/config/default.cfg
          Tweaked default zoom a bit.
          05:44 Changeset [11505] by brian
          • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
          Hide the barter buy button when it is the same as selected sell button
          05:09 Changeset [11504] by michael
          • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/athen_pericles.xml
          • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_themistocles.xml
          Pericles and Craterus are in.
          05:02 Ticket #1318 (New Farmland Paradigm) updated by michael
          Type changed
          05:02 Ticket #1318 (New Farmland Paradigm) updated by michael
          Description changed
          04:56 Ticket #1318 (New Farmland Paradigm) updated by michael
          Description changed
          04:42 farmland.jpg attached to Ticket #1318 by michael
          A gathering boost is giving for any farm field built on this terrain …
          04:41 Ticket #1318 (New Farmland Paradigm) created by michael
          The current situation with the farm fields should be remedied. There …
          02:14 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by historic_bruno
          Milestone changed
          02:10 Ticket #1227 ([NEEDS INFO] Video Mode Error) updated by historic_bruno
          Priority changed
          01:39 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by Mitchell K
          Cc changed
          01:38 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) created by Mitchell K
          On Mac OS X Lion 10.7.3 (and other OSs ?), mousing over the Atlas …
          01:07 Ticket #18 ([PATCH] Realistic ranged attack) updated by FeXoR
          Does this patch only check if the projectile hits the original target …
          00:55 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) created by Philip Taylor
          Currently we use the FAM API (usually implemented by Gamin, not the …
          00:40 Changeset [11503] by michael

            04/14/12:

            23:58 Ticket #1302 (Atlas crashes on OS X when resizing too small) closed by Mitchell K
            worksforme: I can confirm that it doesn't happen anymore for me, I guess because …
            23:37 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) updated by leper
            Milestone changed
            23:02 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) closed by philip
            fixed: In 11502: […]
            23:02 Changeset [11502] by philip
            • ps/trunk/libraries/nvtt/README.txt
            • ps/trunk/libraries/nvtt/build.sh
            • ps/trunk/libraries/nvtt/cmake-devflags.patch
            Disable unnecessary optional dependencies for NVTT (including CUDA, to …
            22:37 Changeset [11501] by philip
            • ps/trunk/libraries/fcollada/src/Makefile
            Make FCollada respect build flags better (from …
            21:36 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
            Summary changed
            21:34 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by Mitchell K
            Cc, Priority changed
            I wouldn't call this a release blocker... I might try fixing this soon.
            21:30 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by Mitchell K
            Cc, Keywords changed
            I don't know how to fix it properly but my patch should be reviewed so …
            20:57 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) updated by Kieran P
            Milestone changed
            20:50 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by Zsolt Dollenstein
            Replying to leper: > It would be good to add some sort of …
            19:48 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) closed by Philip Taylor
            fixed: Hmm, this got delayed a bit... The renderer is finally capable of …
            19:33 MaterialSystem edited by Philip Taylor
            document DISABLE_RECEIVE_SHADOWS (diff)
            19:32 Changeset [11500] by philip
            • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
            • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
            Allow materials to disable receiving shadows
            19:31 Changeset [11499] by philip
            • ps/trunk/source/graphics/ObjectBase.cpp
            • ps/trunk/source/graphics/ObjectBase.h
            Fix engine to respect lack of castshadow flag in actors. Remove unused …
            19:21 Changeset [11498] by philip
              Add explicit castshadow flag to all actors, since the engine currently …
              19:21 Changeset [11497] by philip
              • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_1.xml
              • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_2.xml
              • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/deci_1.xml
              Add explicit castshadow flag to all actors, since the engine currently …
              18:43 Changeset [11496] by philip
              • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/lumbardypoplar.xml
              • ps/trunk/binaries/data/mods/public/art/actors/particle/dust_cav.xml
              • ps/trunk/binaries/data/mods/public/art/actors/particle/flame.xml
              Convert actor line endings from CRLF to LF for consistency
              17:58 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by vts
              Hi Fabrizio, thanks for reporting. We've had a look at the cause of …
              17:49 Render-Silhouettes-Hotkey.patch attached to Ticket #1186 by Mitchell K
              uses javascript/xml to handle hotkey press
              17:48 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by Mitchell K
              Cc, Owner, Status changed
              I've implemented it in the javascript/xml. I've also made it load the …
              16:55 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by Philip Taylor
              Initial thoughts: Data files: * shaders/overlay_selection.* looks …
              13:23 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by FeXoR
              I think 'structures/celt_wall_gate' has to be rotated by PI, too. It …
              12:00 wall_builder_update2.diff attached to Ticket #1311 by FeXoR
              11:19 mainlog.html attached to Ticket #1315 by Fabby
              11:19 system_info.txt attached to Ticket #1315 by Fabby
              11:19 crashlog.txt attached to Ticket #1315 by Fabby
              11:19 crashlog.dmp attached to Ticket #1315 by Fabby
              11:18 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) created by Fabby
              To reproduce: Start 0AD Single player - Matches - start game Much to …
              08:02 Changeset [11495] by michael
              • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical.xml
              • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_soft_dry_small_tall.xml
              • ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
              Some Internal stuff. Gave trees uniform portraits. Fixed costs for …
              04:55 AtlasUI-Canvas-size-Mac-quickfix.patch attached to Ticket #1176 by Mitchell K
              includes os x in the window-resizing hack, and reverts the resize to …
              02:11 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
              Forgot the "g_EnvironmentSettings.NotifyObserversExcept(m_Conn);" line …
              02:10 AtlasUI-wxColourPickerCtrl-v2.patch attached to Ticket #943 by Mitchell K
              01:11 Ticket #997 (Unit Conversion / Capturing) updated by historic_bruno
              #1310 was a duplicate of this ticket specific to animal capturing, but …
              01:07 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
              - Removed all semicolons after closing brackets of function, for, …
              01:02 Ticket #1310 (Make domestic herd animals capurable) closed by historic_bruno
              duplicate: Per IRC discussion I'm going to close this ticket for now as a …
              00:48 Ticket #1288 ([PATCH] wall_builder.js update) updated by historic_bruno
              Milestone changed
              00:31 Ticket #1310 (Make domestic herd animals capurable) updated by historic_bruno
              I agree that's simpler and also the behavior as described by #997. If …
              00:31 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by Mitchell K
              Keywords, Milestone, Summary changed
              I've implemented wxColourPickerCtrl in the Player and Environment …
              00:19 AtlasUI-wxColourPickCtrl.patch attached to Ticket #943 by Mitchell K

              04/13/12:

              23:42 Ticket #7 (Diplomacy) updated by leper
              Owner, Status changed
              21:02 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by leper
              Component changed
              Some comments: Move the comments after the function definition and …
              20:33 wall_builder_update.diff attached to Ticket #1311 by leper
              Patch for wall_builder.js, fortress.js, wall_demo.js, wall_demo.json, …
              19:47 Ticket #1288 ([PATCH] wall_builder.js update) closed by vts
              duplicate: Replying to FeXoR: > This ticket is to be replaced by …
              17:45 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Philip Taylor
              Replying to zsol: > bgra_img doesn't get modified. Ah, …
              17:17 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
              Confirmed, it compiles now. Thanks for the quick fixes!
              17:12 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Jan Wassenberg
              I can pretty much only advise from the sidelines, and quietly, because …
              17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by philip
              In 11494: […]
              17:01 Changeset [11494] by philip
              • ps/trunk/source/graphics/MaterialManager.cpp
              • ps/trunk/source/graphics/ShaderDefines.cpp
              Fix non-PCH build more. Fixes #1313.
              17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Philip Taylor
              I get the stringstream errors with GCC 4.6.1 on Ubuntu.
              16:48 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by Philip Taylor
              Might be better for "starting point" objects to be as large as the …
              16:26 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Philip Taylor
              ...or if we don't (and never will) actually want the current feature …
              16:22 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by Philip Taylor
              Syntax could probably be like […] so that we reuse the standard …
              16:11 Ticket #1310 (Make domestic herd animals capurable) updated by Philip Taylor
              Replying to leper: > Domestic herd animals like sheep …
              14:36 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by Philip Taylor
              […] That looks like the crash was triggered by #1027, which should …
              14:16 Ticket #1299 (Page up in console doesn't scroll up) updated by Philip Taylor
              Milestone changed
              14:15 Ticket #1299 (Page up in console doesn't scroll up) closed by philip
              fixed: In 11493: […]
              14:15 Changeset [11493] by philip
              • ps/trunk/source/ps/CConsole.cpp
              Fix #1299 (page up in console doesn't scroll up)
              14:05 Ticket #1204 (Upgrade IPB to 3.3) updated by Philip Taylor
              The spirit of 0 A.D. is to use proprietary tools when they're useful …
              13:40 Ticket #1288 ([PATCH] wall_builder.js update) updated by FeXoR
              This ticket is to be replaced by Ticket #1311. Sorry for the 'double …
              09:06 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
              The game was updated many times but AFAIK none of the files I edited. …
              09:02 wall_demo.json attached to Ticket #1311 by FeXoR
              09:02 wall_demo.js attached to Ticket #1311 by FeXoR
              09:02 wall_builder.js attached to Ticket #1311 by FeXoR
              09:02 fortress.js attached to Ticket #1311 by FeXoR
              09:01 deep_forest.js attached to Ticket #1311 by FeXoR
              08:59 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by Zsolt Dollenstein
              Replying to Philip: Wow, I didn't realize there could be …
              01:13 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
              Fixed the house placement for random map 'fortress'. Playtested and …
              01:07 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
              before you ask, ccache is disabled.
              01:02 Ticket #1313 (r11488 does not compile with "--without-pch") updated by Julian Ospald
              tested again... only happens with "--without-pch" build environment …
              01:01 info.txt attached to Ticket #1313 by Julian Ospald
              01:01 2nd-0ad-build.log attached to Ticket #1313 by Julian Ospald
              00:46 Ticket #1313 (r11488 does not compile with "--without-pch") updated by leper
              Hm I can't reproduce that on my system. What's your gcc version? Did …
              00:38 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by FeXoR
              Updated patch to 11430 - Added wall style 'romanSiege' - Added …
              00:32 Changeset [11492] by philip
              • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
              Be more robust to invalid positions
              Note: See TracTimeline for information about the timeline view.