Timeline
04/20/12:
- 23:31 Changeset [11590] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
- 23:25 Changeset [11589] by
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- ps/trunk/binaries/data/mods/public/art/meshes/structural/rome_wall_gate.dae
- 22:48 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by
- Yes, i try to get svn working… i'm just a beginner. I go back to the …
- 22:42 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by
-
Keywords changed
Hey. If you could make that into a patch based on the latest SVN, that … - 22:37 Changeset [11588] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
- 22:20 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by
- Before i lose or delete what i've made(i'm beginner with svn), one can …
- 21:48 Changeset [11587] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
- 21:47 Changeset [11586] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- …
- 21:37 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by
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Keywords changed
- 21:32 Rmgen_Library edited by
- Changed comment for wall_builder.js in the file list (diff)
- 21:29 Rmgen_Library edited by
- Added wall_builder.js to the file list (diff)
- 21:23 Rmgen_Library edited by
- (diff)
- 21:22 Rmgen_Library edited by
- (diff)
- 20:47 Changeset [11585] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 20:06 WikiStart edited by
- Added link to technology docs (diff)
- 19:27 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
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Summary changed
- 19:21 Ticket #3 ([PATCH] Implement Technologies) updated by
- In 11584: […]
- 19:21 Changeset [11584] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/city_phase.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/plough.png
- …
- 19:07 Ticket #1344 (Cursor is flashing when 0ad is running) created by
- When 0ad is running in the background the cursor is flashing. Tested …
- 18:53 Technology_Templates created by
- 18:53 Changeset [11583] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/military.js
- 14:59 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by
- Feel free to change the patch if necessary if i didn't return for so long.
- 14:51 Ticket #1210 ([PATCH] Player should be able to train units over all buildings in a ...) updated by
- Replying to leper: > I took a look at your patch and you …
- 12:53 Rmgen_Library edited by
- (diff)
- 12:45 Rmgen_Library edited by
- (diff)
- 12:38 Rmgen_Library edited by
- (diff)
- 12:02 Rmgen_Library edited by
- (diff)
- 11:57 Rmgen_Library edited by
- (diff)
- 11:56 Rmgen_Library edited by
- (diff)
- 11:55 Rmgen_Library edited by
- (diff)
- 11:53 Rmgen_Library edited by
- (diff)
- 11:51 Rmgen_Library edited by
- (diff)
- 11:21 Rmgen_Library edited by
- (diff)
- 10:42 Ticket #1343 (Add minimap screenshot to map info section (match setup screen)) created by
- Spahbod has been working on adding map previews to game setup, it …
- 10:36 Ticket #1342 (Move match setup screen tooltip next to selected item (similarly to ...) created by
- 10:34 Ticket #1341 (Move main menu screen tooltip next to selected item (similarly to ...) created by
- 10:30 Ticket #1340 (Check if enough resources available before allowing building placement) created by
- 10:28 Ticket #1339 (Holding control group hotkey (1-9) produces response sound stacking ...) created by
- 10:24 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) created by
- 10:22 Ticket #1337 (Add scrollable chat log to in-game chat (enter hotkey)) created by
- page up to scroll up page down to scroll down escape to go to bottom
- 10:21 Ticket #1336 (Add chat section to multiplayer game summary screen (similarly to ...) created by
- 10:19 Ticket #1335 (Add small distinct unit type icons to unit portraits) created by
- 10:17 Ticket #1334 ([PATCH] Make allies visible on map and minimap) created by
- Each player still maintains their own LoS calculations. But when the …
- 10:15 Ticket #1333 ([PATCH] Add map name and size to game summary screen) created by
- 10:08 Ticket #1332 (Shadows detach from trees during dusk\dawn) created by
- 10:03 Ticket #1331 (Atlas assets missing textures) created by
- 1. flora/trees/grass_1.xml - missing textures …
- 09:59 Ticket #1330 (Atlas assets missing animation) created by
- 1. fauna/bear.xml - missing animation 2. fauna/elephant.xml - missing …
- 09:48 Ticket #1329 (Atlas assets errors) created by
- 1. geology/cliff_face_desert.xml 2. …
- 08:24 Ticket #954 (Icon needs be in higher resolution) updated by
- See also #492 (unfortunately someone closed it without a real reason). …
- 07:56 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
- I think of all the above this logic makes the most sense :) Replying …
- 06:02 Changeset [11582] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_a.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_b.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_infantry_javelinist_e.xml
- …
- 06:00 Changeset [11581] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 05:12 Changeset [11580] by
-
- 05:09 Ticket #1205 ([NEEDS INFO] Atlas hangs when started under Fraps) updated by
- Hmm I'm testing with FRAPS 3.4.7 on Windows 7 64-bit and Atlas seems …
- 05:09 Changeset [11579] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
- 05:01 Changeset [11578] by
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- ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
- 04:48 Changeset [11577] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/prytaneion_tiles.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/prytaneion.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion.xml
- …
- 04:30 Ticket #1227 ([NEEDS INFO] Video Mode Error) closed by
- needsinfo: Please provide the requested info and reopen the ticket.
- 04:29 Ticket #1266 ([NEEDS INFO] Process remains started after the user left game) updated by
- It might be #968, but how are you leaving the game? (main menu, game …
- 04:13 Changeset [11576] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 03:47 Ticket #641 (Atlas crashes when you "Leave the game" while in the the simulation) updated by
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Milestone changed
Solved this for now by handling the Atlas case in the session GUI. The … - 03:41 Ticket #641 (Atlas crashes when you "Leave the game" while in the the simulation) closed by
- fixed: In 11575: […]
- 03:41 Changeset [11575] by
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- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
- …
- 03:29 Ticket #3 ([PATCH] Implement Technologies) updated by
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Simple question: what unit is
researchTime? It might be seconds, … - 02:21 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
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Keywords changed
- 02:13 Ticket #1268 ([NEEDS INFO] Soldiers attack a building after they build it) updated by
- Are you using Atlas or in-game, and which map?
- 02:12 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by
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Keywords, Milestone, Summary changed
Another one of those 20-seconds-to-review patches :-). - 02:08 Changeset [11574] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_medium.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_tower.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_tower_middle.xml
- …
- 02:01 Ticket #73 (Terrain Decals) closed by
- fixed: Terrain decals implemented since r9055. New ticket for efficient …
- 02:01 Ticket #1328 (Efficient, dynamic terrain decals (footprints, blood)) created by
- Extend the current terrain decal system (since [9055]) for these types …
- 01:49 Ticket #39 (Environmental Events) closed by
- wontfix: We don't plan to do any of this now.
- 01:45 Ticket #3 ([PATCH] Implement Technologies) updated by
- Haven't tried to actually run this (I assume it'll work fine), and the …
- 01:44 Ticket #15 (Resources) updated by
- Remaining issue covered by #812.
- 01:42 Ticket #15 (Resources) closed by
- fixed
- 01:37 Ticket #129 (Opportunities for optimization (startup)) closed by
- fixed: This ticket is years old and any changes made for it made it into …
- 01:35 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by
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Keywords, Summary changed
- 01:27 Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) updated by
- Replying to historic_bruno: > I guess we should play it …
- 01:19 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by
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Cc, Owner, Status changed
I'll do this. Seems to all be handled in the function addList of … - 01:10 Ticket #1308 ([NEEDS INFO] The ranking system does not work correctly) updated by
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Component changed
- 01:09 Ticket #1307 (Incorrect "military constructions" work) closed by
- wontfix: This is by design: only column formations will be used for long …
- 01:04 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by
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Keywords changed
The main menu already does something like this. - 01:03 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
- Related problem: #1291
- 00:54 Ticket #1274 (I can involve guns and cavalry in house construction) closed by
- wontfix
- 00:53 Ticket #1271 ([NEEDS INFO] Autozoom after find idle worker) updated by
- Maybe the idle worker was somewhere such that camera height got …
- 00:48 Ticket #1269 ([NEEDS INFO] Hotkey ALT+F doesn't work correctly) updated by
- Can you post a screenshot of this problem?
- 00:45 Ticket #854 (Javelinist throw missiles backward) closed by
- invalid: This will probably be fixed when the unit models/animations are replaced.
- 00:41 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
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Owner changed
- 00:41 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
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Component, Description, Keywords, Summary changed
I believe the model is correct, the entrance will be inside-facing … - 00:38 Changeset [11573] by
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- ps/trunk/binaries/data/mods/public/art/actors/campaigns
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/colosseum_details.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/colosseum_interior.xml
- …
- 00:36 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
- @ZsoL Just recapping what a few of us talked about in IRC: * …
- 00:35 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Hmmm, I had forgotten that Environment and Player do this differently, …
- 00:34 Ticket #1309 (Persistent match settings) updated by
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Component changed
- 00:32 Ticket #1275 ([NEEDS INFO] Info about location of the screenshot periodically ...) updated by
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Component changed
- 00:31 Ticket #1275 ([NEEDS INFO] Info about location of the screenshot periodically ...) updated by
- When doesn't it work, can you provide an example?
- 00:31 Ticket #845 (Heap corruption in Windows (VC2010 debug build)) closed by
- invalid
- 00:28 Ticket #66 (Write 0 A.D. War Story) updated by
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Component changed
- 00:26 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
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Keywords, Summary changed
- 00:25 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
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Component changed
- 00:19 Ticket #508 (Cursor should be restricted to the game window when fullscreen on Win32) updated by
- Replying to Morvin: > There isn't automated focus on a …
- 00:17 Ticket #1276 ([NEEDS INFO] Camera doesn't move after mouse pointer in window mode) updated by
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Component changed
Are you using a dual monitor setup by chance? - 00:09 Ticket #1133 (Add missing mines) closed by
- invalid: This will be fixed, but the art team doesn't use Trac for tasks :)
- 00:05 Ticket #954 (Icon needs be in higher resolution) updated by
- Replying to michael: > To which icon are you referring? …
04/19/12:
- 23:59 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
- I think what classes a unit automatically targets should be as general …
- 23:49 Ticket #1277 (Hotkey F10 doesn't work) updated by
-
Component changed
It opens the in-game menu but doesn't close it? - 23:40 Changeset [11572] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/prytaneion.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion_struct.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/prytaneion_struct_b.xml
- …
- 23:23 Ticket #850 ([PATCH] GUI - Improve mouse button 'release' event handling) updated by
- Thank you for the review. I'm now using the existing code for camera …
- 23:16 Ticket #1055 (Make an option in the installation to be portable) updated by
- Just an FYI, the engine can already handle a portable install using …
- 23:08 Ticket #452 (Extended Latin characters show up as question marks in diamonds on ...) closed by
- fixed
- 23:04 Ticket #329 (Flesh Impact - Stab) closed by
- invalid: Audio tasks are handled outside Trac.
- 23:02 Ticket #823 (Improve idle workers button) updated by
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Component changed
- 22:36 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) updated by
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Keywords, Type changed
Thanks for the patch. - 22:35 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) closed by
- fixed: In 11571: […]
- 22:34 Changeset [11571] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 22:15 Ticket #1124 ([PATCH] Deposit resources when garrisoned in a dropsite) updated by
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Keywords, Milestone, Owner, Summary changed
Does a check when the unit is garrisoned, if the unit has any … - 20:43 Changeset [11570] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_corral.xml
- …
- 19:03 Ticket #3 ([PATCH] Implement Technologies) updated by
- I thought about your comments and all of them seem reasonable. Some …
- 14:19 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- One alternative I can think of is to make it platform specific but in …
- 11:01 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by
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Keywords changed
That was pretty fast to review :). - 11:00 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) closed by
- fixed: In 11569: […]
- 11:00 Changeset [11569] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 10:31 Changeset [11568] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Athenian Sandbox.pmp
- …
- 10:28 Changeset [11567] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/head_pericles.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/hele_corinthian_pushed.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield/athen_aspis_pericles.png
- …
- 10:21 Changeset [11566] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/macedonians
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/spartans
- ps/trunk/binaries/data/mods/public/art/actors/props/units/cape_hd_pelt.xml
- …
- 10:09 Changeset [11565] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/infantry_javelinist_e.xml
- …
- 09:56 Changeset [11564] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
- 09:19 Changeset [11563] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Median Oasis.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis IX.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Serengeti II.pmp
- …
- 08:33 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by
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Milestone, Priority changed
- 08:32 Ticket #2 (Gameplay - Unit AI) updated by
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Type changed
- 08:30 Ticket #794 ([PATCH] Camera height) updated by
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Keywords changed
- 08:26 Changeset [11562] by
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- 08:23 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by
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Keywords changed
- 05:25 Ticket #946 ([SOUND] Music stops playing when returning to main menu) updated by
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Owner, Status changed
- 05:24 Ticket #931 ([PATCH] Fix OpenAL issues on OS X) updated by
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Owner, Status changed
- 05:11 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
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Keywords, Milestone, Owner, Status, Summary changed
Modified the GUI to include the number of people gathering each … - 05:03 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by
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Keywords, Owner, Summary changed
For network games, check to ensure that at least 2 humans are in the … - 04:54 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by
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Owner, Status changed
- 04:03 Ticket #685 ([SOUND] OSX Crashes with Audio) updated by
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Owner, Status changed
- 04:01 Ticket #1223 ([PATCH] Redesign Sound System) updated by
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Owner, Status changed
- 01:53 Ticket #2 (Gameplay - Unit AI) updated by
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Milestone changed
- 01:53 Ticket #2 (Gameplay - Unit AI) updated by
- Idle healers and healing is now implemented as of [11536]. Any …
- 01:50 Ticket #2 (Gameplay - Unit AI) closed by
- fixed
- 01:46 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by
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Priority changed
- 01:45 Ticket #1222 ([PATCH] Add Option to Disable Particles) updated by
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Summary changed
- 01:44 Ticket #1223 ([PATCH] Redesign Sound System) updated by
- Old ticket: #138 Related: #685
- 01:43 Ticket #329 (Flesh Impact - Stab) updated by
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Owner changed
- 01:42 Ticket #138 (Audio Task List) closed by
- duplicate: Superseded by #1223.
- 01:37 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) closed by
- worksforme: Marking as resolved with the latest command line tools.
- 01:34 Ticket #1119 (64 bits compile fails on OS X) updated by
- This will hopefully be fixed by #1112. Until then, is MacPorts still …
- 01:29 Ticket #785 ([PATCH] Implement variable game speed) updated by
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Owner, Status changed
- 01:28 Ticket #1267 (Imposing of objects) updated by
- It might be nice to have a different construction effect for docks …
- 01:23 Ticket #1218 (Supress sound when minimized) updated by
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Owner changed
- 01:21 Ticket #529 ([ATLAS] Improve player assignment behaviour) updated by
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Summary changed
- 01:21 Ticket #668 (Maps border enhancement) updated by
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Component changed
- 01:14 Ticket #864 (Upgrade Windows libraries) updated by
- In 11561: […]
- 01:14 Changeset [11561] by
-
- ps/trunk/binaries/system/libnspr4.dll
- ps/trunk/binaries/system/ogg.dll
- ps/trunk/binaries/system/ogg_d.dll
- …
- 01:00 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by
- Seems like an OS X only problem. I would guess it's a problem with …
- 01:00 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Yes, it does look worse on GTK than it did before… not as much worse …
- 00:52 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by
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Milestone changed
- 00:36 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Here's how your patch looks on Ubuntu with default theme and wxGTK …
- 00:06 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by
- 948_ButtonSoundAttribute.patch and …
- 00:00 Changeset [11560] by
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- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp
04/18/12:
- 23:56 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by
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Cc, Keywords, Milestone, Summary changed
- 23:49 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by
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Keywords, Priority, Summary changed
- 23:46 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by
- Well, that didn't take very long. I think it is much more consistent …
- 23:43 Ticket #1282 (Very fast camera's moving after developer overlay) updated by
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Milestone changed
- 23:43 Ticket #1281 (Very big height of camera in developer overlay is available) updated by
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Milestone changed
- 23:42 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) updated by
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Milestone changed
- 23:42 Ticket #1296 (Selection rectangle moves with the map.) updated by
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Milestone changed
- 23:42 Ticket #1295 (Battling sounds are heard over all map.) updated by
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Milestone changed
- 23:42 Ticket #1283 (Music is off after match) updated by
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Milestone changed
- 23:41 Ticket #1286 (Citizen soldiers start to work after they will construct a building) updated by
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Milestone changed
- 23:41 Ticket #1303 (Resources for the destruction of units) updated by
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Milestone changed
- 23:41 Ticket #1292 (Minimap is wrongly placed) updated by
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Milestone changed
- 23:41 Ticket #1304 (Damage in the absence of the main building.) updated by
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Milestone changed
- 23:41 Ticket #1298 (The problem with the priority purpose of the enemy units) updated by
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Milestone changed
- 23:41 Ticket #1280 (Hotkey ALT + D doesn't work correctly) updated by
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Milestone changed
- 23:40 Ticket #1272 (Low productivity) updated by
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Milestone changed
- 23:05 Changeset [11559] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
- 23:02 Changeset [11558] by
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- ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h
- 22:54 Changeset [11557] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
- 22:49 Ticket #1262 ([PATCH] Make it easy to select multiple control groups) updated by
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Cc, Component, Keywords, Owner, Status changed
Your example is valid. However I don't think it's a good idea to allow … - 22:39 Ticket #794 ([PATCH] Camera height) closed by
- fixed: In 11556: […]
- 22:39 Changeset [11556] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/source/graphics/GameView.cpp
- ps/trunk/source/graphics/GameView.h
- …
- 22:36 Ticket #794 ([PATCH] Camera height) updated by
- Thanks for this, and sorry for slow response again... I see an …
- 22:02 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
-
Keywords, Summary changed
I think I've come up with a good solution. I tried to implement it so … - 21:59 Changeset [11555] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Saharan Oases.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
- 21:57 Changeset [11554] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_support_healer_a.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_support_healer_e.xml
- …
- 21:53 Changeset [11553] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_savanna_field_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/siege_fireraiser.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/fireraiser.dae
- …
- 20:26 Changeset [11552] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 19:55 Changeset [11551] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/iber_fortress.dae
- 19:54 Changeset [11550] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fortress_propsvar.dae
- 19:53 Changeset [11549] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/iber_fortress_props.dae
- 19:52 Changeset [11548] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/fortress.xml
- 13:30 Ticket #1327 (Weird "GetCarryingStatus" behavior: appears to be lazily computed) closed by
- fixed: In 11547: […]
- 13:30 Changeset [11547] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
- …
- 12:49 Changeset [11546] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/filters.js
- 12:46 Changeset [11545] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/entitycollection-extend.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/military.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/qbot.js
- …
- 11:08 Ticket #274 (Stone/mineral/tree models) updated by
-
Milestone changed
- 11:06 Ticket #478 (fpclassify test failure on Windows) updated by
-
Milestone changed
- 10:44 Ticket #1327 (Weird "GetCarryingStatus" behavior: appears to be lazily computed) created by
- Fooling around with the new AI API, I noticed the "ResourceCarrying" …
- 09:40 Ticket #274 (Stone/mineral/tree models) closed by
- invalid: After clarifying with Mythos_Ruler closed as 'invalid' since art team …
- 08:13 Ticket #7 (Diplomacy) updated by
-
Milestone changed
@Lion_kanzen I appreciate your enthusiasm, but please don't change … - 08:10 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- (You can use a service like pastebin until you get copy/paste working, …
- 07:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- This happens: …
- 07:10 Ticket #7 (Diplomacy) updated by
-
Milestone changed
- 06:42 Ticket #606 (Checked 0ad sourcecode with cppcheck) closed by
- fixed
- 06:37 Ticket #478 (fpclassify test failure on Windows) closed by
-
invalid:
fpclassifyseems to have been removed since r9871, invalidating this … - 06:32 Ticket #1256 ([PATCH] My units and other units can be selected together) updated by
-
Keywords changed
You're right. The correct behavior (in my opinion) is that if you … - 06:24 Ticket #274 (Stone/mineral/tree models) updated by
-
Component changed
- 06:21 Ticket #1326 (Implement copy/paste on OS X) updated by
-
Keywords, Description changed
- 06:20 Ticket #1326 (Implement copy/paste on OS X) created by
- [http://developer.apple.com/library/mac/#documentation/cocoa/Conceptual …
- 06:17 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) closed by
- duplicate: Duplicate of #96.
- 05:26 Ticket #1325 ([PATCH] Replace ecvt() in FCollada with something else) created by
- FCollada uses the deprecated POSIX function …
- 04:38 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- Replying to vincent: > On kfreebsd (and with this patch), …
- 04:14 Ticket #1324 (Camera should be preserved when loading a saved game) created by
- Currently your view is set to the Civil Centre when you load a saved …
- 04:01 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- Thanks, I'll make a note to myself to forward this patch to upstream …
- 02:53 Changeset [11544] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 01:47 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by
- Alright, no problem. Are you still keen to finish this up though, when …
- 01:01 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by
- I haven't had time to do any further thinking about this between exams …
- 00:35 Changeset [11543] by
-
- ps/trunk/source/graphics/Terrain.cpp
- ps/trunk/source/graphics/Terrain.h
- ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
- …
04/17/12:
- 23:57 Changeset [11542] by
-
- ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_alpine.xml
- ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_alpine_slabs.xml
- ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_desert_badlands_slabs.xml
- …
- 23:53 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by
-
Keywords changed
Hey jdm. According to your last report the patch was WIP and still had … - 23:51 Changeset [11541] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_long.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_medium.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_wall_short.dae
- …
- 23:35 Ticket #1323 (Disable particles for building previews) created by
- When you go to construct a building that contains particles (like the …
- 23:06 Changeset [11540] by
-
- ps/trunk/source/graphics/Terrain.cpp
- ps/trunk/source/graphics/Terrain.h
- ps/trunk/source/graphics/tests/test_Terrain.h
- 23:05 Changeset [11539] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
- 22:52 Changeset [11538] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:44 Changeset [11537] by
-
- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
- 22:24 Ticket #999 ([PATCH] Healing) updated by
-
Keywords changed
Thanks for the reviews. - 22:22 Ticket #999 ([PATCH] Healing) closed by
- fixed: In 11536: […]
- 22:22 Changeset [11536] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/healer.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/celts/healer.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/hellenes/healer.xml
- …
- 22:19 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- Just an FYI, at least the FreeBSD build is not fully functional yet (I …
- 20:00 Ticket #70 (Graphics - Shaders) updated by
- Might be worth adding new tickets for the other fancy shaders (might …
- 15:14 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) closed by
- fixed: In 11535: […]
- 15:14 Changeset [11535] by
-
- ps/trunk/source/ps/ConfigDB.cpp
- ps/trunk/source/ps/ConfigDB.h
- ps/trunk/source/ps/Hotkey.cpp
- 15:13 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) updated by
-
Hmm,
RemoveOverlapingHotkeys()seems to break things: It's … - 14:23 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- About your patch, probably it would be good to ask premake developers …
- 14:06 Changeset [11534] by
-
- audio/trunk/music/Highland_Mist.wav
- 14:01 Changeset [11533] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
- 13:44 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- Replying to vincent: > Sorry about the mess above, I …
- 13:20 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
-
Description changed
- 08:39 Changeset [11532] by
-
- 08:19 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
- Sorry about the mess above, I didn't know Trac would butcher my patch …
- 08:15 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) created by
- On Debian GNU/kfreebsd, 0 A.D. fails to build from source while …
- 07:48 Civ:_Persians edited by
- Tacara -> Apadana (diff)
- 07:39 Changeset [11531] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Fast Oasis.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Gambia River.xml
- …
- 06:49 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") updated by
- Similar error, same steps to reproduce: […]
- 06:41 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- I tested on OS X Lion. First of all, this makes a huge …
- 06:32 Changeset [11530] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 05:57 Changeset [11529] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
- 05:47 Ticket #916 ([PATCH] Spaces in paths might break SpiderMonkey build) updated by
- Replying to philip: > In 11380: > {{{ > …
- 04:43 Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) closed by
- fixed: In 11528: […]
- 04:43 Changeset [11528] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h
- …
- 04:25 Ticket #1122 ([PATCH] Add terrain eyedropper tool / show current texture) updated by
-
Keywords changed
- 03:42 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
-
Keywords changed
- 03:27 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
-
Keywords changed
- 03:26 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) closed by
- fixed: In 11527: […]
- 03:26 Changeset [11527] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
- …
- 01:27 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") created by
- I got this error when working in Atlas, switching between actor view …
- 00:08 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
- Good observation, that seems much better to me. Here's the revised patch.
04/16/12:
- 23:44 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
-
Keywords changed
- 23:44 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
-
Keywords changed
- 23:44 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by
-
Keywords changed
- 23:43 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
-
Keywords changed
- 23:43 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
-
Keywords changed
- 23:43 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
-
Keywords changed
- 23:42 Ticket #18 ([PATCH] Realistic ranged attack) updated by
-
Keywords changed
- 23:42 Ticket #1234 ([PATCH] Read formations from json files) updated by
-
Keywords changed
- 23:42 Ticket #1082 ([PATCH] Add "Random" option for selecting civilizations in match setup.) updated by
-
Keywords changed
- 23:42 Ticket #953 ([PATCH] local.cfg adds keys instead of replacing them) updated by
-
Keywords changed
- 23:42 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by
-
Keywords changed
- 23:41 Ticket #686 ([PATCH] Additional counters for summary screen) updated by
-
Keywords changed
- 22:14 Ticket #999 ([PATCH] Healing) updated by
-
*
UnitAI.js:INDIVIDUAL.IDLE.LosRangeUpdatenow does … - 22:09 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- OK, I'll test on OS X later since I have Atlas working. My strong …
- 22:00 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by
- This is not closed because we were wanting to add some tests. I …
- 21:57 Ticket #3 ([PATCH] Implement Technologies) updated by
- Thanks for the review, lots of helpful comments. I have some comments …
- 21:30 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
- The patch looks good, there's just one thing I would change. The …
- 19:53 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to historic_bruno: > Have you tested the OS X …
- 19:17 Ticket #786 ([PATCH] Improve method for building walls) updated by
-
Keywords changed
- 18:54 Changeset [11526] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/gamestate.js
- 18:52 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by
- A slightly modified version of the last diff was applied in [11363].
- 09:46 Ticket #786 ([PATCH] Improve method for building walls) updated by
-
Summary changed
(This is still a WIP patch, not a final patch; it's intended just to … - 07:55 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by
- Bump. Can we get this finished up easily?
- 07:39 Ticket #1305 (Add some informations about current game problems inside the game) updated by
-
Milestone changed
- 07:39 Ticket #1231 (Program error while saving) closed by
- needsinfo: Closing this because it needs more information, and no one else seems …
- 07:16 Ticket #1212 ([ATLAS] Copy/Paste function for selected objects) updated by
-
Milestone, Summary changed
- 07:16 Ticket #1213 ([PATCH] [ATLAS] Multi-Selection object rotation) updated by
-
Milestone, Summary changed
- 07:12 Ticket #1300 (Open default browser to profiler2 output when enabled) updated by
-
Milestone, Priority, Summary changed
- 07:08 Ticket #492 (packaging resources) closed by
- fixed: Marking this as fixed. I don't think Trac is the right place to store …
- 07:03 Ticket #1259 (Selected units that can't reach each other won't move when tasked) updated by
-
Milestone, Summary changed
I'm pushing this to Alpha 11 for now. Philip has made progress toward … - 06:59 Ticket #786 ([PATCH] Improve method for building walls) updated by
-
Summary changed
- 06:59 Ticket #786 ([PATCH] Improve method for building walls) updated by
-
Keywords, Milestone, Type changed
- 03:38 Ticket #1320 (Implement error window on OS X) updated by
- Example of what I've got so far: http://i.imgur.com/c6IjJ.png
- 03:29 Ticket #1320 (Implement error window on OS X) created by
- Currently when the game encounters an assertion failure, the OS X …
- 02:59 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by
-
Keywords changed
I went ahead and used a slightly different solution which seems to … - 02:57 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) closed by
- fixed: In 11525: […]
- 02:57 Changeset [11525] by
-
- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
- 02:17 Changeset [11524] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_helmet_sacredband.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/iberians/hero_indibil_r.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
- …
- 01:40 Ticket #786 ([PATCH] Improve method for building walls) updated by
- My current WIP patch, in git format. So far, it implements: - …
- 01:04 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) closed by
- fixed: In 11523: […]
- 01:04 Changeset [11523] by
-
- ps/trunk/source/graphics/ObjectBase.cpp
- ps/trunk/source/graphics/ObjectBase.h
- ps/trunk/source/graphics/Unit.cpp
- 00:31 Changeset [11522] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
- 00:27 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Have you tested the OS X code? I haven't, there's only one thing I've …
- 00:04 Finding_Your_Way_Around edited by
- Clarify linux paths (diff)
04/15/12:
- 23:43 Finding_Your_Way_Around edited by
- (diff)
- 23:39 Finding_Your_Way_Around edited by
- (diff)
- 23:28 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Attached a little treat for osx users :) osx TODOs: * error handling * …
- 22:55 Changeset [11521] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis II.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis III.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis IV.xml
- …
- 22:44 Changeset [11520] by
-
- ps/trunk/binaries/data/mods/public/civs/iber.json
- 22:35 Changeset [11519] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
- …
- 21:59 Civ:_Iberians edited by
- (diff)
- 21:39 Civ:_Iberians edited by
- (diff)
- 21:08 Changeset [11518] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/horse/pers_peytral.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/horse/pers_peytral_iron.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/iberians/trader_r.xml
- …
- 20:28 Changeset [11517] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_long.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/wall_medium.xml
- …
- 20:26 Finding_Your_Way_Around edited by
- fixed backslash/slash error and updated OS X local user data (diff)
- 20:23 Changeset [11516] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis VIII.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/We are Legion.xml
- 19:24 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
-
Keywords, Milestone changed
Thanks for the patch. - 19:23 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) closed by
- fixed: In 11515: […]
- 19:23 Changeset [11515] by
-
- ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
- ps/trunk/binaries/data/mods/public/maps/random/fortress.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
- …
- 19:12 MaterialSystem edited by
- expand on defines (diff)
- 18:49 MaterialSystem edited by
- minor tweaks (diff)
- 18:27 Changeset [11514] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- 18:25 MaterialSystem edited by
- (diff)
- 18:16 MaterialSystem edited by
- FFP (diff)
- 18:11 MaterialSystem edited by
- shader programs (diff)
- 17:31 MaterialSystem edited by
- effects (diff)
- 17:04 MaterialSystem edited by
- material alternatives (diff)
- 16:52 Ticket #979 ([PATCH] Prop variations not working when attached to specific animations) updated by
- With the proviso that I think the whole actor variation system is an …
- 16:41 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Fixed all of the above except sizeof(unsigned char) - now …
- 16:32 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) created by
- The "are you sure?" dialog for deleting entities should accept a …
- 15:15 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
-
Owner, Status changed
Ok thanks, I'll look into it today. - 14:43 Ticket #1318 (New Farmland Paradigm) updated by
- Replying to michael: > Efficiency Overlay For …
- 14:13 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
-
If you haven't seen it already, see
gui/session/session.js… - 13:25 Changeset [11513] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Bridge_demo.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginian Units.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Carthaginians Sandbox.xml
- …
- 12:03 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- Replying to Philip: That prop feature may already be used …
- 08:50 Changeset [11512] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Death Canyon II.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Death Canyon.xml
- 08:34 Changeset [11511] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis II.xml
- 07:31 Changeset [11510] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_bloom_short.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_dry_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_field_dry_tall_b.xml
- …
- 07:07 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by
-
Milestone, Owner, Status, Summary changed
- 07:02 Changeset [11509] by
-
- 07:01 Ticket #1022 ([PATCH] Changing selection in actor viewer should display correct ...) updated by
-
Cc, Keywords, Milestone, Owner, Status, Summary changed
I gave this a try, it certainly took a long time as I'm still learning … - 06:57 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Cleaned up the patch in v3, there were a couple headers edited for no …
- 06:54 Changeset [11508] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 06:25 Ticket #1091 (Using Windows SDL libs results in manifest problem) updated by
-
Milestone changed
- 06:24 Ticket #1091 (Using Windows SDL libs results in manifest problem) closed by
- fixed: In 11507: […]
- 06:24 Changeset [11507] by
-
- ps/trunk/binaries/system/SDL.dll
- ps/trunk/libraries/sdl/include/SDL/SDL.h
- ps/trunk/libraries/sdl/include/SDL/SDL_active.h
- …
- 05:53 Changeset [11506] by
-
- ps/trunk/binaries/data/config/default.cfg
- 05:44 Changeset [11505] by
-
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- 05:09 Changeset [11504] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/athen_pericles.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/hele_themistocles.xml
- …
- 05:02 Ticket #1318 (New Farmland Paradigm) updated by
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Type changed
- 05:02 Ticket #1318 (New Farmland Paradigm) updated by
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Description changed
- 04:56 Ticket #1318 (New Farmland Paradigm) updated by
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Description changed
- 04:41 Ticket #1318 (New Farmland Paradigm) created by
- The current situation with the farm fields should be remedied. There …
- 02:14 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by
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Milestone changed
- 02:10 Ticket #1227 ([NEEDS INFO] Video Mode Error) updated by
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Priority changed
- 01:39 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by
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Cc changed
- 01:38 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) created by
- On Mac OS X Lion 10.7.3 (and other OSs ?), mousing over the Atlas …
- 01:07 Ticket #18 ([PATCH] Realistic ranged attack) updated by
- Does this patch only check if the projectile hits the original target …
- 00:55 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) created by
- Currently we use the FAM API (usually implemented by Gamin, not the …
- 00:40 Changeset [11503] by
-
04/14/12:
- 23:58 Ticket #1302 (Atlas crashes on OS X when resizing too small) closed by
- worksforme: I can confirm that it doesn't happen anymore for me, I guess because …
- 23:37 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) updated by
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Milestone changed
- 23:02 Ticket #1263 (Disable CUDA in bundled NVTT's CMake build script) closed by
- fixed: In 11502: […]
- 23:02 Changeset [11502] by
-
- ps/trunk/libraries/nvtt/README.txt
- ps/trunk/libraries/nvtt/build.sh
- ps/trunk/libraries/nvtt/cmake-devflags.patch
- …
- 22:37 Changeset [11501] by
-
- ps/trunk/libraries/fcollada/src/Makefile
- 21:36 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
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Summary changed
- 21:34 Ticket #1261 ([PATCH] Control groups are removed after load game) updated by
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Cc, Priority changed
I wouldn't call this a release blocker... I might try fixing this soon. - 21:30 Ticket #1176 ([PATCH] Fix Atlas starting canvas resolution on OS X) updated by
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Cc, Keywords changed
I don't know how to fix it properly but my patch should be reviewed so … - 20:57 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) updated by
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Milestone changed
- 20:50 Ticket #1144 ([PATCH] Add PreferredClasses and RestrictedClasses to Attack component) updated by
- Replying to leper: > It would be good to add some sort of …
- 19:48 Ticket #143 ([PATCH] Shadowing: Selectively disable/enable for actors through properties) closed by
- fixed: Hmm, this got delayed a bit... The renderer is finally capable of …
- 19:33 MaterialSystem edited by
- document DISABLE_RECEIVE_SHADOWS (diff)
- 19:32 Changeset [11500] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.fp
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
- 19:31 Changeset [11499] by
-
- ps/trunk/source/graphics/ObjectBase.cpp
- ps/trunk/source/graphics/ObjectBase.h
- 19:21 Changeset [11498] by
-
- 19:21 Changeset [11497] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_1.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/dead_a_2.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/deci_1.xml
- …
- 18:43 Changeset [11496] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/lumbardypoplar.xml
- ps/trunk/binaries/data/mods/public/art/actors/particle/dust_cav.xml
- ps/trunk/binaries/data/mods/public/art/actors/particle/flame.xml
- …
- 17:58 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) updated by
- Hi Fabrizio, thanks for reporting. We've had a look at the cause of …
- 17:48 Ticket #1186 ([PATCH] Hotkey to toggle silhouettes) updated by
-
Cc, Owner, Status changed
I've implemented it in the javascript/xml. I've also made it load the … - 16:55 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by
-
Initial thoughts:
Data files:
*
shaders/overlay_selection.*looks … - 13:23 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
- I think 'structures/celt_wall_gate' has to be rotated by PI, too. It …
- 11:18 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) created by
- To reproduce: Start 0AD Single player - Matches - start game Much to …
- 08:02 Changeset [11495] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_soft_dry_small_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/grass_tropic_field_tall.xml
- …
- 02:11 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
- Forgot the "g_EnvironmentSettings.NotifyObserversExcept(m_Conn);" line …
- 01:11 Ticket #997 (Unit Conversion / Capturing) updated by
- #1310 was a duplicate of this ticket specific to animal capturing, but …
- 01:07 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- - Removed all semicolons after closing brackets of function, for, …
- 01:02 Ticket #1310 (Make domestic herd animals capurable) closed by
- duplicate: Per IRC discussion I'm going to close this ticket for now as a …
- 00:48 Ticket #1288 ([PATCH] wall_builder.js update) updated by
-
Milestone changed
- 00:31 Ticket #1310 (Make domestic herd animals capurable) updated by
- I agree that's simpler and also the behavior as described by #997. If …
- 00:31 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
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Keywords, Milestone, Summary changed
I've implemented wxColourPickerCtrl in the Player and Environment …
04/13/12:
- 23:42 Ticket #7 (Diplomacy) updated by
-
Owner, Status changed
- 21:02 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
-
Component changed
Some comments: Move the comments after the function definition and … - 19:47 Ticket #1288 ([PATCH] wall_builder.js update) closed by
- duplicate: Replying to FeXoR: > This ticket is to be replaced by …
- 17:45 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to zsol: > bgra_img doesn't get modified. Ah, …
- 17:17 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- Confirmed, it compiles now. Thanks for the quick fixes!
- 17:12 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by
- I can pretty much only advise from the sidelines, and quietly, because …
- 17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- In 11494: […]
- 17:01 Changeset [11494] by
-
- ps/trunk/source/graphics/MaterialManager.cpp
- ps/trunk/source/graphics/ShaderDefines.cpp
- 17:01 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
-
I get the
stringstreamerrors with GCC 4.6.1 on Ubuntu. - 16:48 Ticket #1198 ([PATCH] Add "Skirmish" map type) updated by
- Might be better for "starting point" objects to be as large as the …
- 16:26 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- ...or if we don't (and never will) actually want the current feature …
- 16:22 Ticket #1237 (Add rotation attribute to variant element in Actor files) updated by
- Syntax could probably be like […] so that we reuse the standard …
- 16:11 Ticket #1310 (Make domestic herd animals capurable) updated by
- Replying to leper: > Domestic herd animals like sheep …
- 14:36 Ticket #1302 (Atlas crashes on OS X when resizing too small) updated by
- […] That looks like the crash was triggered by #1027, which should …
- 14:16 Ticket #1299 (Page up in console doesn't scroll up) updated by
-
Milestone changed
- 14:15 Ticket #1299 (Page up in console doesn't scroll up) closed by
- fixed: In 11493: […]
- 14:15 Changeset [11493] by
-
- ps/trunk/source/ps/CConsole.cpp
- 14:05 Ticket #1204 (Upgrade IPB to 3.3) updated by
- The spirit of 0 A.D. is to use proprietary tools when they're useful …
- 13:40 Ticket #1288 ([PATCH] wall_builder.js update) updated by
- This ticket is to be replaced by Ticket #1311. Sorry for the 'double …
- 09:06 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- The game was updated many times but AFAIK none of the files I edited. …
- 08:59 Ticket #748 ([PATCH] Hardware cursors on Linux) updated by
- Replying to Philip: Wow, I didn't realize there could be …
- 01:13 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- Fixed the house placement for random map 'fortress'. Playtested and …
- 01:07 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- before you ask, ccache is disabled.
- 01:02 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- tested again... only happens with "--without-pch" build environment …
- 00:46 Ticket #1313 (r11488 does not compile with "--without-pch") updated by
- Hm I can't reproduce that on my system. What's your gcc version? Did …
- 00:38 Ticket #1311 ([PATCH] Update wall_builder and add wall_demo random map) updated by
- Updated patch to 11430 - Added wall style 'romanSiege' - Added …
- 00:32 Changeset [11492] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
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