This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Timeline



06/02/12:

23:29 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by Erik Johansson
Hmm, I can't seem to reproduce this. Are you sure the quicksearch …
23:19 Changeset [11933] by vts
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/OverlayRenderer.h
  • ps/trunk/source/renderer/TexturedLineRData.cpp
Split out code specific to textured overlay lines construction from …
23:07 Ticket #1000 (Please consider enabling https on trac and forum) updated by Kieran P
Milestone changed
23:06 Ticket #1253 (Can't use the "Post moderation" options) updated by Kieran P
Milestone changed
23:06 Ticket #1433 (Forum post reputation counter works incorrectly) updated by Kieran P
Milestone changed
23:06 Ticket #66 (Write 0 A.D. War Story) updated by Kieran P
Milestone changed
23:06 Ticket #1096 (Clean out DB) updated by Kieran P
Milestone changed
23:06 Ticket #1314 (Set color in forum css for text_input and input_text) updated by Kieran P
Milestone changed
23:06 Ticket #1097 (Clean out the web server's file system) updated by Kieran P
Milestone changed
23:04 Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by Kieran P
Milestone changed
22:41 bumpy3.diff attached to Ticket #1429 by myconid
11:36 shared-los.patch attached to Ticket #1334 by Deiz
11:35 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
Keywords, Owner, Status, Summary changed
I've done a (to my eyes) relatively clean implementation. Rather that …
08:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Walls overlapping with towers beyond the mid of the towers could occur …
08:00 Changeset [11932] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
Updated Acropolis maps.
07:57 Changeset [11931] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_mechanical_siege_ram.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/spart_mechanical_siege_ram.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
Reduced accuracy for Basic-level ranged citizen units. Portraits for …
06:40 Ticket #1470 (Unknown strange graphical bug) updated by andrew123
Added system_info.txt
06:38 system_info.txt attached to Ticket #1470 by andrew123
05:31 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
That fix (combined with the patch I attached above) allows FCollada to …
05:10 crashlog.txt attached to Ticket #1472 by BazonTSK
05:10 crashlog.dmp attached to Ticket #1472 by BazonTSK
05:00 Ticket #1229 (Territory Borders have Holes) updated by historic_bruno
Another example from Mythos: …
04:51 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) created by historic_bruno
Got this report from ricotz in IRC. When the archive builder hits …
04:39 Ticket #1477 (Show selection overlay for actors in Atlas) updated by historic_bruno
Description changed
04:37 Ticket #1477 (Show selection overlay for actors in Atlas) created by historic_bruno
We lost this when #824 was fixed. Actors don't have a Footprint and …
04:30 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) created by historic_bruno
Task a group of units to build something, kill one of them, and they …
03:26 Ticket #1363 (Consider removing unused files from public.zip) updated by historic_bruno
Milestone changed
03:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by historic_bruno
Keywords, Milestone changed
03:25 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by historic_bruno
Keywords, Summary changed
03:24 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by historic_bruno
Milestone changed
03:24 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by historic_bruno
Milestone changed
02:10 Ticket #1469 (Replace info icon in civilization info dialog) updated by historic_bruno
Milestone changed
02:09 Ticket #1469 (Replace info icon in civilization info dialog) closed by ben
fixed: In 11930: […]
02:09 Changeset [11930] by ben
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_black.dds
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_white.dds
Replaces info icon with higher quality version. Fixes #1469. Uses …
00:49 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
In FCollada/FUtils/FUStringBuilder.h, change line 138 to: […] …
00:35 Ticket #1474 (Dragging outside Minimap loses focus) closed by historic_bruno
duplicate: Duplicate of #850.
00:33 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by historic_bruno
Component, Summary changed
Interesting, I guess it's a bug in the formation code.
00:26 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by historic_bruno
(Those log paths aren't entirely correct, see GameDataPaths.) I …
00:22 Ticket #1470 (Unknown strange graphical bug) updated by historic_bruno
It might help to see your system_info.txt, see GameDataPaths for the …
00:20 Ticket #1470 (Unknown strange graphical bug) updated by historic_bruno
That's strange, I've never seen anything like it before.
00:18 Ticket #1469 (Replace info icon in civilization info dialog) updated by historic_bruno
Component, Summary changed
The icon needs to be redesigned or replaced (it looked slightly better …
00:15 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by historic_bruno
It's hard to tell what's going on in your screenshot due to the …
00:11 Ticket #1467 (Area with trees, located below the base is a priority when sending units) closed by historic_bruno
worksforme: This is working as expected. When you order units, look at which …

06/01/12:

23:14 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by fabio
Replying to FeXoR: > Is this the wall the Iberians are …
23:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Is this the wall the Iberians are starting with? If this is a modified …
21:17 Ticket #1475 (Bot attack building) closed by Kieran P
duplicate: It's a known issue with the Unit AI. We'll improve it eventually.
21:16 Ticket #1474 (Dragging outside Minimap loses focus) updated by Kieran P
Keywords, Owner, Priority, Summary changed
21:13 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by Kieran P
Description, Keywords, Owner, Summary changed
21:10 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by Kieran P
Keywords, Owner, Summary changed
Can you please provide more information. Operating system, hardware …
21:08 Ticket #1471 (bug with fraps) closed by Kieran P
duplicate: Duplicate of #1472
14:06 Ticket #1475 (Bot attack building) created by BazonTSK
In the attack bot on any building can be one unit to kill all enemy …
13:58 Ticket #1474 (Dragging outside Minimap loses focus) created by BazonTSK
View a map of the output is stopped at a small area of ​​the cursor in …
13:54 Ticket #1473 (Formation bug when separate units ordered to move to point between them) created by BazonTSK
Two units, separated by distance, both selected and tasked to meet in …
13:48 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) created by BazonTSK
Much to our regret we must report the program has encountered an …
13:43 Ticket #1471 (bug with fraps) created by BazonTSK
Much to our regret we must report the program has encountered an …
10:33 Ticket #1465 (Can not set the rally point when camera is behind the building) updated by vts
Try enabling the bounding box outlines (press Alt+D ingame and check …
07:41 Ticket #1465 (Can not set the rally point when camera is behind the building) updated by Kieran P
Probably because the buildings bounding box (it's selection area) is …
07:40 Ticket #1464 (Units are accelerated and trapped in the rocks, and buildings) updated by Kieran P
Keywords changed
The first issue (speeding up) is a feature. Units run to catch up. The …
05:30 pyrogenesis 2012-05-31 13-53-46-13.jpg attached to Ticket #1470 by andrew123
05:30 Ticket #1470 (Unknown strange graphical bug) created by andrew123
After couples of alt-tabs I've got fog of war over my base. I cannot …
05:24 screenshot0009.png attached to Ticket #1469 by andrew123
05:24 Ticket #1469 (Replace info icon in civilization info dialog) created by andrew123
Screenshot:
05:18 screenshot0007.jpg attached to Ticket #1468 by andrew123
05:18 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) created by andrew123
In this situation (acropolis map), workers finish a tree, and the …
05:12 screenshot0015.jpg attached to Ticket #1467 by andrew123
05:12 Ticket #1467 (Area with trees, located below the base is a priority when sending units) created by andrew123
I have tested this bug on a first map - Acropolis 2. When I'm trying …
05:02 Ticket #1466 (Units pass through each other and accelerate when turning) created by andrew123
When I'm trying to change units direction I can see that bug: …
04:58 can.jpg attached to Ticket #1465 by andrew123
04:58 cannot.jpg attached to Ticket #1465 by andrew123
04:56 Ticket #1465 (Can not set the rally point when camera is behind the building) created by andrew123
Simple explanation in two screenshots:
04:45 Ticket #1464 (Units are accelerated and trapped in the rocks, and buildings) created by andrew123
There is video explanation of what I mean: …
03:28 Changeset [11929] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/particles/raindrop.png
elongated raindrop.
01:52 Ticket #1342 (Move match setup screen tooltip next to selected item (similarly to ...) closed by historic_bruno
invalid
01:52 Ticket #1341 (Move main menu screen tooltip next to selected item (similarly to ...) closed by historic_bruno
invalid: I don't know if we want this or not, it will have to be discussed when …
01:22 Ticket #1121 (Flat actors cause problems with new selection boxes) updated by vts
I've examined the ray intersection test more closely, and it is deals …
01:20 Ticket #1462 ([PATCH] Technologies should support folders) updated by Kieran P
Owner changed
01:20 Ticket #1462 ([PATCH] Technologies should support folders) updated by Kieran P
Milestone changed
01:18 Ticket #1121 (Flat actors cause problems with new selection boxes) updated by vts
Milestone changed
01:17 Ticket #1121 (Flat actors cause problems with new selection boxes) closed by vts
fixed: In 11928: […]
01:17 Changeset [11928] by vts
  • ps/trunk/source/maths/BoundingBoxAligned.cpp
  • ps/trunk/source/maths/BoundingBoxAligned.h
  • ps/trunk/source/maths/BoundingBoxOriented.cpp
Fixed AABB to OBB transformation resulting in NaN basis vectors when …

05/31/12:

21:44 Civ:_Celts edited by michael
(diff)
19:49 Changeset [11927] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/spart_siege_ram.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Necropolis.xml
13:14 Ticket #921 ([PATCH] Improve UI notification for failing attempts to build) updated by Gyula Halmos
Hi, sorry, i just had to finish the university era of my life :D Now …
07:08 openbsd-fcollada.diff attached to Ticket #1463 by Anthony J. Bentley
Patch that adds OpenBSD to #ifdefs.
07:07 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
You're right, it doesn't fix this particular error, but I'll attach …
05:40 Changeset [11926] by ben
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
Fixes typo in crenellations tech.
05:30 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
You probably need to search for __FreeBSD__ in all the FCollada …
04:10 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
I should probably add that this is on amd64.
03:49 Ticket #1158 (WP Theming - Rough image carrousel) closed by MishFTW
fixed

05/30/12:

18:16 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by Deiz
Summary changed
18:16 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by Deiz
Summary changed
18:06 gather-treasures.patch attached to Ticket #1422 by Deiz
18:05 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by Deiz
Keywords, Owner, Status changed
I added a conditional to each of the FindNearbyResource filters to …
15:19 gatherer-count-2.patch attached to Ticket #643 by Deiz
15:13 Ticket #966 (Incorrect Transparent Water Randering on core i3 HD 3000) updated by Aritra Chakraborty
Alpha 10 jhelum continues demonstrate the same problem .
13:45 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by Deiz
Status changed
13:43 close-menu.patch attached to Ticket #1291 by Deiz
13:43 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by Deiz
Keywords, Milestone, Owner changed
Here's a very simple fix. It mirrors the main menu functionality; …
07:55 Changeset [11925] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_tower_01.json
A pair of tower technologies.
07:41 0ad-openbsd-build.txt attached to Ticket #1463 by Anthony J. Bentley
Full build log
07:40 Ticket #1463 (Add support for OpenBSD) created by Anthony J. Bentley
Make these libraries compile on OpenBSD and fix all remaining issues. …
07:09 Ticket #1462 ([PATCH] Technologies should support folders) created by michael
I'd like technologies to support folders so that they can be divided …
07:01 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Deiz
My earlier patch is somewhat flawed, in that it tracks gatherers for …
06:31 Ticket #1459 ([PATCH] time-dependent statistics) updated by mackwic
Replying to historic_bruno: > We never explicitly use …
06:27 Ticket #1459 ([PATCH] time-dependent statistics) updated by mackwic
Replying to historic_bruno: > Also thinking about the …
05:40 Ticket #1248 (Website Content Creation - Music page) updated by MishFTW
Owner, Status changed
Set up a WIP, will build upon that.
05:00 Mod_Layout edited by historic_bruno
(diff)
04:58 Mod_Layout edited by historic_bruno
adds new paths, some updates (diff)
02:16 Ticket #1461 (Apply currently used plugins to the content-dev instance) created by Brian Stempin
In order to help foster content creation, our current plugins should …
02:15 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) created by Brian Stempin
In order to foster content development, we should apply the current …
01:37 Ticket #1459 ([PATCH] time-dependent statistics) updated by historic_bruno
Also thinking about the purpose of the patch: it seems strange that …
00:45 Ticket #1459 ([PATCH] time-dependent statistics) updated by historic_bruno
Keywords changed
00:44 Ticket #1459 ([PATCH] time-dependent statistics) updated by historic_bruno
Replying to mackwic: > I'm sorry, don't know why it …
00:33 BuildInstructions edited by vts
Added 'zip' to dependencies apt-get install line for Debian/Ubuntu (diff)
00:10 Ticket #1458 (Atlas - no min/max zoom limits for the camera) updated by historic_bruno
You can also reset the camera in Atlas with the C key. There are …

05/29/12:

23:47 Ticket #1458 (Atlas - no min/max zoom limits for the camera) closed by Erik Johansson
wontfix: Hmm, not sure there's a need to limit things in Atlas. There will …
23:27 Changeset [11924] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_a.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_a_wetseason.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_b.png
Updated Savanna terrains.
21:48 Ticket #1318 (New Farmland Paradigm) updated by michael
Description changed
21:21 Ticket #1318 (New Farmland Paradigm) updated by michael
I'm saying coloring the entire terrain when the player goes to build a …
21:10 Ticket #1459 ([PATCH] time-dependent statistics) updated by mackwic
Hmmmm, this patch looks very ugly. I'm sorry, don't know why it …
21:08 patch.diff attached to Ticket #1459 by mackwic
21:06 Ticket #1459 ([PATCH] time-dependent statistics) created by mackwic
I wrote a patch for StatisticsTracker.js, it count basically the same …
11:49 gatherer-count.patch attached to Ticket #643 by Deiz
11:49 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Deiz
Here's my implementation of what I described in my earlier comment, …
07:26 Ticket #1458 (Atlas - no min/max zoom limits for the camera) created by mackwic
Under Atlas, you can zoom too much and penetrate the ground with you …
07:07 Changeset [11923] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
Traders respond when tasked to trade.
06:08 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) updated by fcxSanya
Thanks for the patch. I applied it along with some minor code style …
06:04 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) closed by fcxSanya
fixed: In 11922: […]
06:04 Changeset [11922] by fcxSanya
  • ps/trunk/binaries/data/mods/public/simulation/components/StatisticsTracker.js
Do not count domestic animals as units in statistics, based on patch …
03:36 Ticket #730 (IPB Theming - Pinned topics should stand out more) closed by Brian Stempin
fixed: The upgraded theme seems to have solved this. Closing.
01:36 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Matt Doerksen
Yes, I think it could work to add in 4 arrays (or more later if we …
01:23 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by Matt Doerksen
Updated patch to insert "Random" as the first civ for each player in a …
01:19 Patch1417.patch attached to Ticket #1417 by Matt Doerksen
01:11 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by historic_bruno
What about using something like …

05/28/12:

12:06 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Deiz
Perhaps it's possible to combine the best aspects of both methods. …
11:29 Ticket #1360 ([PATCH] Drop unused libboost dependencies) updated by fabio
As an added bonus, with this patch linking pyrogenesis and test is …
05:30 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by historic_bruno
The UI shouldn't be random, I'm pretty sure what we want is just that …
03:46 Ticket #1450 (walls are not built) updated by !!Chaos!!
Were any of the units in the group standing on top of the foundation? …
03:30 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by Matt Doerksen
A couple of things regarding this patch: 1) Is there a constant …
02:44 hero-overlay-alpha-desaturate.patch attached to Ticket #1365 by Deiz
Patch updated to remove spaces from XML elements (per Philip) and …
01:42 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Matt Doerksen
Just following up on this, it does correctly keep workers in the …
00:11 Ticket #1456 (Outdated dependencies in /libraries and tools in /build/bin) closed by historic_bruno
duplicate: This is a duplicate of #864. We're making gradual progress on it :)

05/27/12:

23:00 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by leper
GameDataPaths should contain all information you need. We adhere to …
22:44 0ad.xml attached to Ticket #1457 by rogue-spectre
22:44 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) created by rogue-spectre
Hi, I just wrote the beginning of a 0ad linux cleaner for …
22:32 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by Kieran P
Keywords, Milestone, Priority, Summary changed
22:23 Ticket #1454 (Rally point with hunting action) closed by leper
fixed: In 11921: […]
22:23 Changeset [11921] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Pass template to gather-near-position. Fixes #1454. Add order_trade sound.
21:57 Ticket #1454 (Rally point with hunting action) updated by leper
Component, Keywords, Milestone, Owner, Status changed
Thanks for reporting this. The cause of this issue is that we don't …
19:56 Ticket #1455 (mouse commands do not work...) updated by Erik Johansson
Hmm, am I understanding you correct if I assume you can click things …
19:26 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by myconid
Cc changed
19:26 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by myconid
Cc, Owner changed
19:10 bumpy2.diff attached to Ticket #1429 by myconid
Adds normal, parallax, specular and self-illumination mapping
12:20 Ticket #1456 (Outdated dependencies in /libraries and tools in /build/bin) created by Mr. X
I noticed that many of the library dependencies in /libraries are …
10:31 Ticket #1455 (mouse commands do not work...) created by jd
Hi, running UBUNTU 12.04 on a 3ghz DELL OPTIPLEX GX620. Started a …
07:50 Ticket #1454 (Rally point with hunting action) created by mackwic
In the current revisions, when you put a rally point on a domestic …
07:17 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by gerbilOFdoom
Installing Visual Studio on my new OS.
07:11 hero-overlay-alpha.patch attached to Ticket #1365 by Deiz
07:11 Ticket #1365 ([PATCH] Always show hero selection rings) updated by Deiz
Keywords, Milestone, Owner, Status, Summary changed
I've implemented this with an XML element for the hero templates. A …
05:31 Ticket #1158 (WP Theming - Rough image carrousel) updated by MishFTW
Owner, Status changed
02:30 Ticket #1399 ([NEEDS INFO] Crash in CPatchRData::RenderStreams when starting game) updated by historic_bruno
Replying to markus7: > Thanks i'll try to do as you …
02:16 Ticket #1437 (Decide on land unit fishing) updated by historic_bruno
That's like what we have now, though they aren't visually different, …
02:07 Ticket #1438 ([PATCH] Sort out Windows log path pre-Vista) updated by historic_bruno
Keywords, Summary changed
Attaching patch which: * Moves log folder batch file to source/tools …
02:02 windows-openlogsfolder.patch attached to Ticket #1438 by historic_bruno
02:00 Ticket #1441 (Building foundations should clear actors) updated by historic_bruno
Replying to feneur: > Ah :) He said grass under, so I …
01:56 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by historic_bruno
Succinctness is good :) "Requires 4 Town Phase structures (except …
01:09 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by Erik Johansson
Just adding the word "phase" should make things a lot clearer, i.e. …
00:20 BuildInstructions edited by historic_bruno
(diff)

05/26/12:

23:09 Ticket #1452 (Is possible for units to fight through the wall) updated by Kieran P
Milestone, Summary changed
23:08 Ticket #1451 (dead sheep opens the fog of war) closed by Kieran P
wontfix: This is working as intended. The sheep belongs to you, so the FoW …
22:55 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by Kieran P
Component, Priority, Summary changed
Maybe adding a "Building Type: Town" or something to the tooltips of …
22:52 Ticket #1442 (Unit formation should occur after they reach a point) updated by Kieran P
Milestone changed
22:51 Ticket #1448 (with direction cange, units are reshaping for a long time) closed by Kieran P
invalid: It's a known issue caused by the delay between when the action makes a …
22:47 Ticket #1441 (Building foundations should clear actors) updated by Kieran P
Component, Milestone, Priority, Summary changed
22:46 farm_field_2.png attached to Ticket #1441 by Kieran P
22:35 Ticket #1446 (Make targets glow) updated by Kieran P
Milestone changed
22:30 Ticket #1440 (eagle is not moving) updated by Kieran P
Milestone changed
22:26 Ticket #1441 (Building foundations should clear actors) updated by Erik Johansson
Ah :) He said grass under, so I thought he referred to the texture :) …
22:19 BuildInstructions edited by leper
Revert some removals from the previous version. Remove notes of … (diff)
22:13 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by fabio
See #1450 for a duplicate.
22:10 Ticket #1452 (Is possible for units to fight through the wall) updated by fabio
I reported this here: …
22:06 Ticket #1453 (Website Content Creation - Download Page) created by MishFTW
Set up and style a page dedicated to downloading the game as described …
21:55 BuildInstructions edited by mackwic
supressed references to premake as it is already embedded (diff)
21:49 Ticket #1441 (Building foundations should clear actors) updated by Jonathan Waller
On Punjab with the grass models you have …
21:36 BuildInstructions edited by mackwic
adding premake in dependency + some visual changes (diff)
21:27 fight.jpg attached to Ticket #1452 by Игорь
21:27 Ticket #1452 (Is possible for units to fight through the wall) created by Игорь
release: alpha 10 object: walls problem: units can beat each …
21:25 Ticket #657 (Waypoint Flags) updated by leper
#1446 should add some visual feedback to the given target and was a …
21:22 Ticket #1446 (Make targets glow) updated by leper
Component, Description, Priority, Summary, Type changed
Thanks for the report, but adding markers is already part of #657. I …
21:19 Ticket #1450 (walls are not built) closed by Erik Johansson
duplicate
21:18 sheep2.jpg attached to Ticket #1451 by Игорь
21:16 sheep1.jpg attached to Ticket #1451 by Игорь
21:16 Ticket #1451 (dead sheep opens the fog of war) created by Игорь
release: alpha 10 object: dead sheep problem: dead sheep opens …
21:15 Ticket #1450 (walls are not built) updated by fabio
Duplicate of #1406.
21:04 wooden walls.jpg attached to Ticket #1450 by Игорь
wooden walls
21:01 Ticket #1450 (walls are not built) created by Игорь
release: alpha 10 object: wooden walls problem: sent several …
20:59 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by Erik Johansson
It might need some clarification indeed, but town structures means …
20:55 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by leper
Cc, Component, Description changed
20:42 Ticket #1445 (density of units is too high) closed by Erik Johansson
invalid: This should depend on the new pathfinder, so isn't worth a new ticket. …
20:33 Ticket #1444 (sound of gyne is vulgar) closed by Erik Johansson
fixed: I'm assuming you're using Alpha 10? This has been fixed in SVN (and …
20:31 Ticket #1443 (no animation of wild animals fight) closed by Erik Johansson
invalid
19:57 Ticket #1441 (Building foundations should clear actors) updated by Erik Johansson
Not sure what you're referring to. To me it looks as in the screenshot …
19:56 farm_field.jpg attached to Ticket #1441 by Erik Johansson
19:50 Ticket #1440 (eagle is not moving) closed by Erik Johansson
invalid: Art doesn't use Trac, it is a known issue, and there is at least one …
18:51 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) created by fabio
The walls generated by the walls random map library are not properly …
18:13 one_hero_2012_05_26.diff attached to Ticket #1432 by fcxSanya
greying of hero buttons on the training panel
15:57 Changeset [11920] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Bridge_demo.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Fishing_demo.xml
Lighting on some demo maps. No more maps use 'old' LightingModel
13:25 Changeset [11919] by Pureon
  • audio/trunk/actor/human/death
  • audio/trunk/actor/human/death/female_death_01.wav
  • audio/trunk/actor/human/death/female_death_02.wav
Death WAV files
13:22 Changeset [11918] by Pureon
  • ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_attack.xml
  • ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_attack_2.ogg
  • ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_build.xml
Second female unit voice. All phrases
13:06 Ticket #1448 (with direction cange, units are reshaping for a long time) created by ilya_chch
when shape of march is selected, and player changes direction of …
13:04 Changeset [11917] by Pureon
  • audio/trunk/voice/hellenes/civ/female/civ_female_attack_2.wav
  • audio/trunk/voice/hellenes/civ/female/civ_female_build_2.wav
  • audio/trunk/voice/hellenes/civ/female/civ_female_fish_2.wav
Second female voices WAV files
12:34 Ticket #1447 (Clarify building requirements for City Phase upgrade) created by ilya_chch
in civic centre is not exact discription for third stage upgrade. …
12:05 Ticket #1446 (Make targets glow) created by ilya_chch
There should be an indication of the target of a newly given order. …
11:54 Ticket #1445 (density of units is too high) created by ilya_chch
when some unit is sorounded on all sides, it can't move. make a little …
11:49 Ticket #1444 (sound of gyne is vulgar) created by ilya_chch
Sound when player select gyne is vulgar and it can be unpleasant for …
09:55 Ticket #1443 (no animation of wild animals fight) updated by ilya_chch
and also make moving animatoin of animals
09:22 Ticket #1443 (no animation of wild animals fight) updated by ilya_chch
Summary changed
09:22 Ticket #1443 (no animation of wild animals fight) created by ilya_chch
it's better to see an animatoin of wild animals (Elephants, lions, …
09:17 Ticket #1442 (Unit formation should occur after they reach a point) created by ilya_chch
When multiple units are selected and are not at the same place, when …
08:57 Ticket #1441 (Building foundations should clear actors) created by ilya_chch
When placing a building foundation the actors in the area covered by …
08:41 Ticket #1440 (eagle is not moving) created by ilya_chch
Eagle model is not moving. If there is an eagle, it should move, or …
07:12 Ticket #1399 ([NEEDS INFO] Crash in CPatchRData::RenderStreams when starting game) updated by mark
Thanks i'll try to do as you recommend and see what happens. but if …
06:10 Ticket #1112 (Script to build OS X dependencies) updated by historic_bruno
Made a GitHub account, if anyone wants to see how it all fits …
06:02 livestock.patch attached to Ticket #1439 by Deiz
06:01 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) created by Deiz
Currently, killing player-owned (non-Gaia) livestock increments both …
01:34 GameDataPaths edited by historic_bruno
(diff)
01:31 GameDataPaths edited by historic_bruno
(diff)
01:30 GameDataPaths edited by historic_bruno
(diff)
01:27 Ticket #1438 ([PATCH] Sort out Windows log path pre-Vista) updated by historic_bruno
Philip found a good simple solution, this VBScript will open the logs …
01:23 EngineProfiling edited by historic_bruno
update to point to new GameDataPaths page (diff)
01:22 GameDataPaths edited by leper
typo (diff)
01:21 Manual_Settings edited by historic_bruno
update to point to new GameDataPaths page (diff)
01:18 ReportingErrors edited by historic_bruno
update to point to new GameDataPaths page (diff)
01:11 Finding_Your_Way_Around edited by historic_bruno
update to point to new GameDataPaths page (diff)
01:08 GameDataPaths created by historic_bruno
Note: See TracTimeline for information about the timeline view.