Timeline
06/02/12:
- 23:29 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by
- Hmm, I can't seem to reproduce this. Are you sure the quicksearch …
- 23:19 Changeset [11933] by
-
- ps/trunk/source/renderer/OverlayRenderer.cpp
- ps/trunk/source/renderer/OverlayRenderer.h
- ps/trunk/source/renderer/TexturedLineRData.cpp
- …
- 23:07 Ticket #1000 (Please consider enabling https on trac and forum) updated by
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Milestone changed
- 23:06 Ticket #1253 (Can't use the "Post moderation" options) updated by
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Milestone changed
- 23:06 Ticket #1433 (Forum post reputation counter works incorrectly) updated by
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Milestone changed
- 23:06 Ticket #66 (Write 0 A.D. War Story) updated by
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Milestone changed
- 23:06 Ticket #1096 (Clean out DB) updated by
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Milestone changed
- 23:06 Ticket #1314 (Set color in forum css for text_input and input_text) updated by
-
Milestone changed
- 23:06 Ticket #1097 (Clean out the web server's file system) updated by
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Milestone changed
- 23:04 Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by
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Milestone changed
- 11:35 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by
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Keywords, Owner, Status, Summary changed
I've done a (to my eyes) relatively clean implementation. Rather that … - 08:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Walls overlapping with towers beyond the mid of the towers could occur …
- 08:00 Changeset [11932] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
- …
- 07:57 Changeset [11931] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_mechanical_siege_ram.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/spart_mechanical_siege_ram.png
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
- …
- 06:40 Ticket #1470 (Unknown strange graphical bug) updated by
- Added system_info.txt
- 05:31 Ticket #1463 (Add support for OpenBSD) updated by
- That fix (combined with the patch I attached above) allows FCollada to …
- 05:00 Ticket #1229 (Territory Borders have Holes) updated by
- Another example from Mythos: …
- 04:51 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) created by
- Got this report from ricotz in IRC. When the archive builder hits …
- 04:39 Ticket #1477 (Show selection overlay for actors in Atlas) updated by
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Description changed
- 04:37 Ticket #1477 (Show selection overlay for actors in Atlas) created by
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We lost this when #824 was fixed. Actors don't have a
Footprintand … - 04:30 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) created by
- Task a group of units to build something, kill one of them, and they …
- 03:26 Ticket #1363 (Consider removing unused files from public.zip) updated by
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Milestone changed
- 03:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
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Keywords, Milestone changed
- 03:25 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by
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Keywords, Summary changed
- 03:24 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
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Milestone changed
- 03:24 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by
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Milestone changed
- 02:10 Ticket #1469 (Replace info icon in civilization info dialog) updated by
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Milestone changed
- 02:09 Ticket #1469 (Replace info icon in civilization info dialog) closed by
- fixed: In 11930: […]
- 02:09 Changeset [11930] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_black.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_white.dds
- …
- 00:49 Ticket #1463 (Add support for OpenBSD) updated by
-
In
FCollada/FUtils/FUStringBuilder.h, change line 138 to: […] … - 00:35 Ticket #1474 (Dragging outside Minimap loses focus) closed by
- duplicate: Duplicate of #850.
- 00:33 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by
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Component, Summary changed
Interesting, I guess it's a bug in the formation code. - 00:26 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by
- (Those log paths aren't entirely correct, see GameDataPaths.) I …
- 00:22 Ticket #1470 (Unknown strange graphical bug) updated by
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It might help to see your
system_info.txt, see GameDataPaths for the … - 00:20 Ticket #1470 (Unknown strange graphical bug) updated by
- That's strange, I've never seen anything like it before.
- 00:18 Ticket #1469 (Replace info icon in civilization info dialog) updated by
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Component, Summary changed
The icon needs to be redesigned or replaced (it looked slightly better … - 00:15 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by
- It's hard to tell what's going on in your screenshot due to the …
- 00:11 Ticket #1467 (Area with trees, located below the base is a priority when sending units) closed by
- worksforme: This is working as expected. When you order units, look at which …
06/01/12:
- 23:14 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to FeXoR: > Is this the wall the Iberians are …
- 23:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Is this the wall the Iberians are starting with? If this is a modified …
- 21:17 Ticket #1475 (Bot attack building) closed by
- duplicate: It's a known issue with the Unit AI. We'll improve it eventually.
- 21:16 Ticket #1474 (Dragging outside Minimap loses focus) updated by
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Keywords, Owner, Priority, Summary changed
- 21:13 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by
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Description, Keywords, Owner, Summary changed
- 21:10 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by
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Keywords, Owner, Summary changed
Can you please provide more information. Operating system, hardware … - 21:08 Ticket #1471 (bug with fraps) closed by
- duplicate: Duplicate of #1472
- 14:06 Ticket #1475 (Bot attack building) created by
- In the attack bot on any building can be one unit to kill all enemy …
- 13:58 Ticket #1474 (Dragging outside Minimap loses focus) created by
- View a map of the output is stopped at a small area of the cursor in …
- 13:54 Ticket #1473 (Formation bug when separate units ordered to move to point between them) created by
- Two units, separated by distance, both selected and tasked to meet in …
- 13:48 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) created by
- Much to our regret we must report the program has encountered an …
- 13:43 Ticket #1471 (bug with fraps) created by
- Much to our regret we must report the program has encountered an …
- 10:33 Ticket #1465 (Can not set the rally point when camera is behind the building) updated by
- Try enabling the bounding box outlines (press Alt+D ingame and check …
- 07:41 Ticket #1465 (Can not set the rally point when camera is behind the building) updated by
- Probably because the buildings bounding box (it's selection area) is …
- 07:40 Ticket #1464 (Units are accelerated and trapped in the rocks, and buildings) updated by
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Keywords changed
The first issue (speeding up) is a feature. Units run to catch up. The … - 05:30 Ticket #1470 (Unknown strange graphical bug) created by
- After couples of alt-tabs I've got fog of war over my base. I cannot …
- 05:24 Ticket #1469 (Replace info icon in civilization info dialog) created by
- Screenshot:
- 05:18 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) created by
- In this situation (acropolis map), workers finish a tree, and the …
- 05:12 Ticket #1467 (Area with trees, located below the base is a priority when sending units) created by
- I have tested this bug on a first map - Acropolis 2. When I'm trying …
- 05:02 Ticket #1466 (Units pass through each other and accelerate when turning) created by
- When I'm trying to change units direction I can see that bug: …
- 04:56 Ticket #1465 (Can not set the rally point when camera is behind the building) created by
- Simple explanation in two screenshots:
- 04:45 Ticket #1464 (Units are accelerated and trapped in the rocks, and buildings) created by
- There is video explanation of what I mean: …
- 03:28 Changeset [11929] by
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- ps/trunk/binaries/data/mods/public/art/textures/particles/raindrop.png
- 01:52 Ticket #1342 (Move match setup screen tooltip next to selected item (similarly to ...) closed by
- invalid
- 01:52 Ticket #1341 (Move main menu screen tooltip next to selected item (similarly to ...) closed by
- invalid: I don't know if we want this or not, it will have to be discussed when …
- 01:22 Ticket #1121 (Flat actors cause problems with new selection boxes) updated by
- I've examined the ray intersection test more closely, and it is deals …
- 01:20 Ticket #1462 ([PATCH] Technologies should support folders) updated by
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Owner changed
- 01:20 Ticket #1462 ([PATCH] Technologies should support folders) updated by
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Milestone changed
- 01:18 Ticket #1121 (Flat actors cause problems with new selection boxes) updated by
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Milestone changed
- 01:17 Ticket #1121 (Flat actors cause problems with new selection boxes) closed by
- fixed: In 11928: […]
- 01:17 Changeset [11928] by
-
- ps/trunk/source/maths/BoundingBoxAligned.cpp
- ps/trunk/source/maths/BoundingBoxAligned.h
- ps/trunk/source/maths/BoundingBoxOriented.cpp
- …
05/31/12:
- 21:44 Civ:_Celts edited by
- (diff)
- 19:49 Changeset [11927] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/spart_siege_ram.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Necropolis.xml
- …
- 13:14 Ticket #921 ([PATCH] Improve UI notification for failing attempts to build) updated by
- Hi, sorry, i just had to finish the university era of my life :D Now …
- 07:07 Ticket #1463 (Add support for OpenBSD) updated by
- You're right, it doesn't fix this particular error, but I'll attach …
- 05:40 Changeset [11926] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
- 05:30 Ticket #1463 (Add support for OpenBSD) updated by
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You probably need to search for
__FreeBSD__in all the FCollada … - 04:10 Ticket #1463 (Add support for OpenBSD) updated by
- I should probably add that this is on amd64.
- 03:49 Ticket #1158 (WP Theming - Rough image carrousel) closed by
- fixed
05/30/12:
- 18:16 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by
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Summary changed
- 18:16 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by
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Summary changed
- 18:05 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by
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Keywords, Owner, Status changed
I added a conditional to each of the FindNearbyResource filters to … - 15:13 Ticket #966 (Incorrect Transparent Water Randering on core i3 HD 3000) updated by
- Alpha 10 jhelum continues demonstrate the same problem .
- 13:45 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by
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Status changed
- 13:43 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by
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Keywords, Milestone, Owner changed
Here's a very simple fix. It mirrors the main menu functionality; … - 07:55 Changeset [11925] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_tower_01.json
- …
- 07:40 Ticket #1463 (Add support for OpenBSD) created by
- Make these libraries compile on OpenBSD and fix all remaining issues. …
- 07:09 Ticket #1462 ([PATCH] Technologies should support folders) created by
- I'd like technologies to support folders so that they can be divided …
- 07:01 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- My earlier patch is somewhat flawed, in that it tracks gatherers for …
- 06:31 Ticket #1459 ([PATCH] time-dependent statistics) updated by
- Replying to historic_bruno: > We never explicitly use …
- 06:27 Ticket #1459 ([PATCH] time-dependent statistics) updated by
- Replying to historic_bruno: > Also thinking about the …
- 05:40 Ticket #1248 (Website Content Creation - Music page) updated by
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Owner, Status changed
Set up a WIP, will build upon that. - 05:00 Mod_Layout edited by
- (diff)
- 04:58 Mod_Layout edited by
- adds new paths, some updates (diff)
- 02:16 Ticket #1461 (Apply currently used plugins to the content-dev instance) created by
- In order to help foster content creation, our current plugins should …
- 02:15 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) created by
- In order to foster content development, we should apply the current …
- 01:37 Ticket #1459 ([PATCH] time-dependent statistics) updated by
- Also thinking about the purpose of the patch: it seems strange that …
- 00:45 Ticket #1459 ([PATCH] time-dependent statistics) updated by
-
Keywords changed
- 00:44 Ticket #1459 ([PATCH] time-dependent statistics) updated by
- Replying to mackwic: > I'm sorry, don't know why it …
- 00:33 BuildInstructions edited by
- Added 'zip' to dependencies apt-get install line for Debian/Ubuntu (diff)
- 00:10 Ticket #1458 (Atlas - no min/max zoom limits for the camera) updated by
- You can also reset the camera in Atlas with the C key. There are …
05/29/12:
- 23:47 Ticket #1458 (Atlas - no min/max zoom limits for the camera) closed by
- wontfix: Hmm, not sure there's a need to limit things in Atlas. There will …
- 23:27 Changeset [11924] by
-
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_a.png
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_a_wetseason.png
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/biome-savanna/savanna_shrubs_b.png
- 21:48 Ticket #1318 (New Farmland Paradigm) updated by
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Description changed
- 21:21 Ticket #1318 (New Farmland Paradigm) updated by
- I'm saying coloring the entire terrain when the player goes to build a …
- 21:10 Ticket #1459 ([PATCH] time-dependent statistics) updated by
- Hmmmm, this patch looks very ugly. I'm sorry, don't know why it …
- 21:06 Ticket #1459 ([PATCH] time-dependent statistics) created by
- I wrote a patch for StatisticsTracker.js, it count basically the same …
- 11:49 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- Here's my implementation of what I described in my earlier comment, …
- 07:26 Ticket #1458 (Atlas - no min/max zoom limits for the camera) created by
- Under Atlas, you can zoom too much and penetrate the ground with you …
- 07:07 Changeset [11923] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
- 06:08 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) updated by
- Thanks for the patch. I applied it along with some minor code style …
- 06:04 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) closed by
- fixed: In 11922: […]
- 06:04 Changeset [11922] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/StatisticsTracker.js
- 03:36 Ticket #730 (IPB Theming - Pinned topics should stand out more) closed by
- fixed: The upgraded theme seems to have solved this. Closing.
- 01:36 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- Yes, I think it could work to add in 4 arrays (or more later if we …
- 01:23 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by
- Updated patch to insert "Random" as the first civ for each player in a …
- 01:11 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- What about using something like …
05/28/12:
- 12:06 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- Perhaps it's possible to combine the best aspects of both methods. …
- 11:29 Ticket #1360 ([PATCH] Drop unused libboost dependencies) updated by
- As an added bonus, with this patch linking pyrogenesis and test is …
- 05:30 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by
- The UI shouldn't be random, I'm pretty sure what we want is just that …
- 03:46 Ticket #1450 (walls are not built) updated by
- Were any of the units in the group standing on top of the foundation? …
- 03:30 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by
- A couple of things regarding this patch: 1) Is there a constant …
- 01:42 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- Just following up on this, it does correctly keep workers in the …
- 00:11 Ticket #1456 (Outdated dependencies in /libraries and tools in /build/bin) closed by
- duplicate: This is a duplicate of #864. We're making gradual progress on it :)
05/27/12:
- 23:00 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by
- GameDataPaths should contain all information you need. We adhere to …
- 22:44 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) created by
- Hi, I just wrote the beginning of a 0ad linux cleaner for …
- 22:32 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by
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Keywords, Milestone, Priority, Summary changed
- 22:23 Ticket #1454 (Rally point with hunting action) closed by
- fixed: In 11921: […]
- 22:23 Changeset [11921] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- …
- 21:57 Ticket #1454 (Rally point with hunting action) updated by
-
Component, Keywords, Milestone, Owner, Status changed
Thanks for reporting this. The cause of this issue is that we don't … - 19:56 Ticket #1455 (mouse commands do not work...) updated by
- Hmm, am I understanding you correct if I assume you can click things …
- 19:26 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by
-
Cc changed
- 19:26 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by
-
Cc, Owner changed
- 12:20 Ticket #1456 (Outdated dependencies in /libraries and tools in /build/bin) created by
- I noticed that many of the library dependencies in /libraries are …
- 10:31 Ticket #1455 (mouse commands do not work...) created by
- Hi, running UBUNTU 12.04 on a 3ghz DELL OPTIPLEX GX620. Started a …
- 07:50 Ticket #1454 (Rally point with hunting action) created by
- In the current revisions, when you put a rally point on a domestic …
- 07:17 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by
- Installing Visual Studio on my new OS.
- 07:11 Ticket #1365 ([PATCH] Always show hero selection rings) updated by
-
Keywords, Milestone, Owner, Status, Summary changed
I've implemented this with an XML element for the hero templates. A … - 05:31 Ticket #1158 (WP Theming - Rough image carrousel) updated by
-
Owner, Status changed
- 02:30 Ticket #1399 ([NEEDS INFO] Crash in CPatchRData::RenderStreams when starting game) updated by
- Replying to markus7: > Thanks i'll try to do as you …
- 02:16 Ticket #1437 (Decide on land unit fishing) updated by
- That's like what we have now, though they aren't visually different, …
- 02:07 Ticket #1438 ([PATCH] Sort out Windows log path pre-Vista) updated by
-
Keywords, Summary changed
Attaching patch which: * Moves log folder batch file to source/tools … - 02:00 Ticket #1441 (Building foundations should clear actors) updated by
- Replying to feneur: > Ah :) He said grass under, so I …
- 01:56 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by
- Succinctness is good :) "Requires 4 Town Phase structures (except …
- 01:09 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by
- Just adding the word "phase" should make things a lot clearer, i.e. …
- 00:20 BuildInstructions edited by
- (diff)
05/26/12:
- 23:09 Ticket #1452 (Is possible for units to fight through the wall) updated by
-
Milestone, Summary changed
- 23:08 Ticket #1451 (dead sheep opens the fog of war) closed by
- wontfix: This is working as intended. The sheep belongs to you, so the FoW …
- 22:55 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by
-
Component, Priority, Summary changed
Maybe adding a "Building Type: Town" or something to the tooltips of … - 22:52 Ticket #1442 (Unit formation should occur after they reach a point) updated by
-
Milestone changed
- 22:51 Ticket #1448 (with direction cange, units are reshaping for a long time) closed by
- invalid: It's a known issue caused by the delay between when the action makes a …
- 22:47 Ticket #1441 (Building foundations should clear actors) updated by
-
Component, Milestone, Priority, Summary changed
- 22:35 Ticket #1446 (Make targets glow) updated by
-
Milestone changed
- 22:30 Ticket #1440 (eagle is not moving) updated by
-
Milestone changed
- 22:26 Ticket #1441 (Building foundations should clear actors) updated by
- Ah :) He said grass under, so I thought he referred to the texture :) …
- 22:19 BuildInstructions edited by
- Revert some removals from the previous version. Remove notes of … (diff)
- 22:13 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by
- See #1450 for a duplicate.
- 22:10 Ticket #1452 (Is possible for units to fight through the wall) updated by
- I reported this here: …
- 22:06 Ticket #1453 (Website Content Creation - Download Page) created by
- Set up and style a page dedicated to downloading the game as described …
- 21:55 BuildInstructions edited by
- supressed references to premake as it is already embedded (diff)
- 21:49 Ticket #1441 (Building foundations should clear actors) updated by
- On Punjab with the grass models you have …
- 21:36 BuildInstructions edited by
- adding premake in dependency + some visual changes (diff)
- 21:27 Ticket #1452 (Is possible for units to fight through the wall) created by
- release: alpha 10 object: walls problem: units can beat each …
- 21:25 Ticket #657 (Waypoint Flags) updated by
- #1446 should add some visual feedback to the given target and was a …
- 21:22 Ticket #1446 (Make targets glow) updated by
-
Component, Description, Priority, Summary, Type changed
Thanks for the report, but adding markers is already part of #657. I … - 21:19 Ticket #1450 (walls are not built) closed by
- duplicate
- 21:16 Ticket #1451 (dead sheep opens the fog of war) created by
- release: alpha 10 object: dead sheep problem: dead sheep opens …
- 21:15 Ticket #1450 (walls are not built) updated by
- Duplicate of #1406.
- 21:01 Ticket #1450 (walls are not built) created by
- release: alpha 10 object: wooden walls problem: sent several …
- 20:59 Ticket #1447 (Clarify building requirements for City Phase upgrade) updated by
- It might need some clarification indeed, but town structures means …
- 20:55 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
-
Cc, Component, Description changed
- 20:42 Ticket #1445 (density of units is too high) closed by
- invalid: This should depend on the new pathfinder, so isn't worth a new ticket. …
- 20:33 Ticket #1444 (sound of gyne is vulgar) closed by
- fixed: I'm assuming you're using Alpha 10? This has been fixed in SVN (and …
- 20:31 Ticket #1443 (no animation of wild animals fight) closed by
- invalid
- 19:57 Ticket #1441 (Building foundations should clear actors) updated by
- Not sure what you're referring to. To me it looks as in the screenshot …
- 19:50 Ticket #1440 (eagle is not moving) closed by
- invalid: Art doesn't use Trac, it is a known issue, and there is at least one …
- 18:51 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) created by
- The walls generated by the walls random map library are not properly …
- 15:57 Changeset [11920] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Bridge_demo.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Celtic_Buildings.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Fishing_demo.xml
- …
- 13:25 Changeset [11919] by
-
- audio/trunk/actor/human/death
- audio/trunk/actor/human/death/female_death_01.wav
- audio/trunk/actor/human/death/female_death_02.wav
- …
- 13:22 Changeset [11918] by
-
- ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_attack.xml
- ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_attack_2.ogg
- ps/trunk/binaries/data/mods/public/audio/voice/hellenes/civ/female/civ_female_build.xml
- …
- 13:06 Ticket #1448 (with direction cange, units are reshaping for a long time) created by
- when shape of march is selected, and player changes direction of …
- 13:04 Changeset [11917] by
-
- audio/trunk/voice/hellenes/civ/female/civ_female_attack_2.wav
- audio/trunk/voice/hellenes/civ/female/civ_female_build_2.wav
- audio/trunk/voice/hellenes/civ/female/civ_female_fish_2.wav
- …
- 12:34 Ticket #1447 (Clarify building requirements for City Phase upgrade) created by
- in civic centre is not exact discription for third stage upgrade. …
- 12:05 Ticket #1446 (Make targets glow) created by
- There should be an indication of the target of a newly given order. …
- 11:54 Ticket #1445 (density of units is too high) created by
- when some unit is sorounded on all sides, it can't move. make a little …
- 11:49 Ticket #1444 (sound of gyne is vulgar) created by
- Sound when player select gyne is vulgar and it can be unpleasant for …
- 09:55 Ticket #1443 (no animation of wild animals fight) updated by
- and also make moving animatoin of animals
- 09:22 Ticket #1443 (no animation of wild animals fight) updated by
-
Summary changed
- 09:22 Ticket #1443 (no animation of wild animals fight) created by
- it's better to see an animatoin of wild animals (Elephants, lions, …
- 09:17 Ticket #1442 (Unit formation should occur after they reach a point) created by
- When multiple units are selected and are not at the same place, when …
- 08:57 Ticket #1441 (Building foundations should clear actors) created by
- When placing a building foundation the actors in the area covered by …
- 08:41 Ticket #1440 (eagle is not moving) created by
- Eagle model is not moving. If there is an eagle, it should move, or …
- 07:12 Ticket #1399 ([NEEDS INFO] Crash in CPatchRData::RenderStreams when starting game) updated by
- Thanks i'll try to do as you recommend and see what happens. but if …
- 06:10 Ticket #1112 (Script to build OS X dependencies) updated by
- Made a GitHub account, if anyone wants to see how it all fits …
- 06:01 Ticket #1439 ([PATCH] Livestock should not influence unit kill and death statistics.) created by
- Currently, killing player-owned (non-Gaia) livestock increments both …
- 01:34 GameDataPaths edited by
- (diff)
- 01:31 GameDataPaths edited by
- (diff)
- 01:30 GameDataPaths edited by
- (diff)
- 01:27 Ticket #1438 ([PATCH] Sort out Windows log path pre-Vista) updated by
- Philip found a good simple solution, this VBScript will open the logs …
- 01:23 EngineProfiling edited by
- update to point to new GameDataPaths page (diff)
- 01:22 GameDataPaths edited by
- typo (diff)
- 01:21 Manual_Settings edited by
- update to point to new GameDataPaths page (diff)
- 01:18 ReportingErrors edited by
- update to point to new GameDataPaths page (diff)
- 01:11 Finding_Your_Way_Around edited by
- update to point to new GameDataPaths page (diff)
- 01:08 GameDataPaths created by
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