Timeline
06/09/12:
- 15:09 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Just saw that brits/gauls had less pop cap on RMS Fortress so I …
- 14:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
-
Priority, Summary changed
- 14:47 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- - Added the wall styles for the new civilizations split by the Celts. …
- 07:59 Changeset [11956] by
-
- ps/trunk/binaries/data/mods/public/civs/celt.json
- 07:58 Changeset [11955] by
-
- ps/trunk/binaries/data/mods/public/civs/gaul.json
- 07:57 Changeset [11954] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
- …
- 03:17 Changeset [11953] by
-
- ps/trunk/binaries/data/mods/public/civs/brit.json
- 03:17 Changeset [11952] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_corral.xml
- …
- 00:45 Ticket #1463 (Add support for OpenBSD) updated by
- It's running: http://ompldr.org/vZTZzYw (I assume the textures are …
06/08/12:
- 23:42 Random_Map_Generator edited by
- (diff)
- 23:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Sorry for that misc.2.js file, I missed to hit replace…
- 21:17 Changeset [11951] by
-
- ps/trunk/binaries/data/mods/public/maps/random/pheonician_levant.js
- ps/trunk/binaries/data/mods/public/maps/scenarios/Laconia I.xml
- ps/trunk/source/graphics/tests/test_LOSTexture.h
- …
- 21:07 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by
- You should probably use the XDG variables on linux (and use the …
- 20:18 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by
- following the paths from GameDataPaths, i just add lines in order the …
- 16:09 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by
-
Keywords, Milestone, Summary changed
- 11:50 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Historicbruno asked me to enlarge the wall to grand more space but …
- 10:06 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by
- Ok, I've managed to display the size of the map a string, taken from …
- 08:02 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by
- Replying to hapsky: > If someone could be so kind as to …
- 07:09 Changeset [11950] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 06:41 Ticket #1334 ([PATCH] Make allies visible on map and minimap) closed by
- fixed: In 11949: […]
- 06:41 Changeset [11949] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- ps/trunk/source/graphics/LOSTexture.cpp
- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
- …
- 00:28 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by
- Hello, I've written a small patch to implement this. I've also taken …
- 00:27 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by
- 'Doh! I seem to have misplaced the patch. I wanted to add this at …
- 00:24 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by
06/07/12:
- 23:57 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by
-
Component, Keywords changed
Thanks for the patch. - 23:56 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) closed by
- fixed: In 11948: […]
- 23:56 Changeset [11948] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 23:28 Ticket #1491 ([PATCH] add select town centre hotkey) updated by
-
Keywords, Milestone, Priority changed
Thanks for your patch, I added the review keyword as suggested by … - 04:58 Ticket #1223 ([PATCH] Redesign Sound System) updated by
- This patch contains the first pass of functionality for the new sound …
- 01:31 Ticket #1463 (Add support for OpenBSD) updated by
- Replying to leper: > What should be changed is the …
- 00:59 Changeset [11947] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml
- …
06/06/12:
- 23:43 Ticket #1463 (Add support for OpenBSD) updated by
- The attached work in progress patch makes nvtt build (based on …
- 23:38 Changeset [11946] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pair_celts.json
- …
- 21:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- [[Image(...)]] …
- 21:40 Changeset [11945] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-1.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-2.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-3.png
- …
- 21:39 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
-
Keywords, Summary changed
- 21:37 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by
- In 11944: […]
- 21:37 Changeset [11944] by
-
- ps/trunk/source/graphics/CinemaTrack.cpp
- ps/trunk/source/graphics/CinemaTrack.h
- ps/trunk/source/graphics/GameView.cpp
- …
- 21:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Here's the new Iberian wall with gates replaced with gaps. The maximum …
- 01:58 Changeset [11943] by
-
- 01:06 Ticket #1491 ([PATCH] add select town centre hotkey) created by
- use hotkey h to select the civilcentre
06/05/12:
- 23:52 Ticket #1463 (Add support for OpenBSD) updated by
-
Description changed
- 23:50 Ticket #1463 (Add support for OpenBSD) updated by
- In 11942: […]
- 23:50 Changeset [11942] by
-
- ps/trunk/libraries/spidermonkey/build.sh
- ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-634609.diff
- ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-650742.diff
- 17:46 Changeset [11941] by
-
- 16:53 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by
- Here's attempt #3. Per suggestions from Philip and historicbruno, …
- 06:50 Changeset [11940] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- …
- 06:05 Changeset [11939] by
-
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/shark_walk.dae
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/shark_a.dae
- ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
- 04:05 Changeset [11938] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
- 02:36 Changeset [11937] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/gui/session/styles.xml
- …
- 01:03 Ticket #1490 (TechnologyManager produces errors in Atlas under obscure conditions) created by
- To reproduce: - Start Atlas on a blank map and place a civil center …
06/04/12:
- 23:59 Ticket #1463 (Add support for OpenBSD) updated by
- The SpiderMonkey build failure is …
- 23:40 Ticket #1463 (Add support for OpenBSD) updated by
-
Keywords, Summary, Description changed
Thanks for the patch. I modified the ticket to add support for … - 23:33 Ticket #1463 (Add support for OpenBSD) updated by
- In 11936: […]
- 23:33 Changeset [11936] by
-
- ps/trunk/build/workspaces/clean-workspaces.sh
- ps/trunk/build/workspaces/update-workspaces.sh
- ps/trunk/libraries/fcollada/include/FCDocument/FCDocument.h
- …
- 10:42 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by
- Since r11935 made cmpPlayer.diplomacy sane, I've removed my redundant …
- 08:57 Ticket #1463 (Add support for OpenBSD) updated by
- Spidermonkey won't configure unless I pass --disable-tracejit to it. …
- 02:24 Changeset [11935] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
- 01:22 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
-
Summary changed
- 01:22 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by
- Another example where switching order type could be useful: once we …
- 01:09 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) updated by
- Replying to k776: > I got a similar thing. The game just …
- 01:05 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by
-
Keywords, Milestone, Summary changed
Gathering enemy "resources" was specifically enabled after discussion … - 01:00 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) closed by
- fixed: In 11934: […]
- 01:00 Changeset [11934] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 00:57 Ticket #1488 (Ranged unit AI should use attack priorities) reopened by
-
I think what Priqvel was saying is that once
UnitAIlocks onto … - 00:47 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
- Hmm sounds like multiple problems. We should prevent ships from …
- 00:32 Ticket #1486 (Flag - direction point for new units (graphic issue)) closed by
- duplicate: Duplicate of #1045.
06/03/12:
- 21:46 Ticket #1461 (Apply currently used plugins to the content-dev instance) updated by
-
Owner, Status changed
- 21:46 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) updated by
-
Owner, Status changed
- 21:45 Ticket #1486 (Flag - direction point for new units (graphic issue)) updated by
-
Component, Keywords, Priority changed
- 21:45 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by
-
Component, Keywords, Priority changed
- 21:43 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by
-
Component, Keywords, Milestone, Priority, Summary changed
- 21:42 Ticket #1483 (Overspeeding units) closed by
- duplicate: There are already multiple Unit and Animal AI tickets relating to …
- 21:42 Ticket #1485 (Elephants don't do anything if) updated by
-
Priority changed
(and this isn't a release blocker... Please don't change the priorities) - 21:41 Ticket #1485 (Elephants don't do anything if) closed by
- duplicate: There are already multiple Unit and Animal AI tickets relating to …
- 21:40 Ticket #1484 (AI of animals,abscent of "fear") closed by
- duplicate: There are already multiple Unit and Animal AI tickets relating to …
- 21:37 Ticket #1481 (destroying of building sides before start) closed by
- wontfix: Nope, the unit should still go to where he was tasked to build, else …
- 21:35 Ticket #1488 (Ranged unit AI should use attack priorities) closed by
- wontfix: Prior to Alpha 10, units used to stop and attack anything that …
- 21:30 Ticket #1482 (Absent animation of destruction of ships) updated by
-
Keywords, Milestone changed
- 21:29 Ticket #1480 (Costruction of Buildings) updated by
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Component, Keywords, Milestone changed
- 21:25 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by
- Hey Deiz. Thanks for your work. Someone will review it soon hopefully. …
- 21:14 Ticket #1461 (Apply currently used plugins to the content-dev instance) updated by
- Forum discussion: …
- 21:14 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) updated by
- Forum discussion: …
- 21:09 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) updated by
- I got a similar thing. The game just froze, and I had to force quit it …
- 21:02 Ticket #1463 (Add support for OpenBSD) updated by
-
Keywords, Milestone, Priority, Summary changed
- 20:36 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) created by
- When I clicked on field of enemy, my soldiers start harvesting, I …
- 18:53 Ticket #1488 (Ranged unit AI should use attack priorities) created by
- While units move they will not care about anything around, they will …
- 18:43 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) created by
- When ship attack lion, lion reply and attack ship, but he gets "into" …
- 18:25 Ticket #1486 (Flag - direction point for new units (graphic issue)) created by
- When I make a new direction point for units on a building or rock, …
- 18:09 Ticket #1482 (Absent animation of destruction of ships) closed by
- invalid: Hmm, I thought I said that Art doesn't use Trac to track tasks? :) Not …
- 18:06 Ticket #1485 (Elephants don't do anything if) created by
- If you make an elephant run for 1 unit, try to make a little bit …
- 17:37 Ticket #1484 (AI of animals,abscent of "fear") created by
- A lot of animals ignore attacking of them, don't try to escape.
- 17:28 Ticket #1483 (Overspeeding units) created by
- If units go in a line and in center of line (for example 7 units in …
- 17:21 Ticket #1482 (Absent animation of destruction of ships) created by
- Absent animation of destruction of ships. It would be nice to have …
- 16:21 Ticket #1481 (destroying of building sides before start) created by
- Make a building side in a far away from worker, then while worker on …
- 15:50 Ticket #1480 (Costruction of Buildings) closed by
- duplicate: I would say this is a duplicate …
- 15:50 Ticket #1441 (Building foundations should clear actors) updated by
-
Description, Summary changed
- 15:39 Ticket #1480 (Costruction of Buildings) created by
- Grass doesn't disappear on square of building, therefore I've got some …
- 14:29 Ticket #1479 (Asian Elephant animation) closed by
- invalid: We're aware of the lack of animations + Art doesn't use Trac to track …
- 14:00 Ticket #1479 (Asian Elephant animation) created by
- Asian Elephant doesn't have animation at all. Animations of …
- 12:43 Ticket #1423 (Forum quicksearch doesn't search staff forums) closed by
- worksforme: Just tried it again, and it works now. I'm pretty sure I didn't have …
- 11:39 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) updated by
- I can't think of any distro where /usr/bin isn't in the user's path, …
- 02:56 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) updated by
-
Cc changed
Hmm, what if 0ad is not in the path though? I don't feel strongly one … - 02:39 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
-
Keywords changed
- 02:36 Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by
-
Keywords, Milestone changed
- 02:34 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
-
I don't think
Escshould pause the game, we already have a separate … - 01:40 Ticket #1463 (Add support for OpenBSD) updated by
- Good to hear :) How does the rest of the build go? If that's all we …
- 01:39 Ticket #1418 ([NEEDS INFO] Crash with Fraps) updated by
-
Summary changed
- 01:37 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by
- Looks identical to #1418. I'll ask the same question here - are you …
- 01:35 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by
- I just tried searching "walls" from the main forum page and indeed …
06/02/12:
- 23:29 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by
- Hmm, I can't seem to reproduce this. Are you sure the quicksearch …
- 23:19 Changeset [11933] by
-
- ps/trunk/source/renderer/OverlayRenderer.cpp
- ps/trunk/source/renderer/OverlayRenderer.h
- ps/trunk/source/renderer/TexturedLineRData.cpp
- …
- 23:07 Ticket #1000 (Please consider enabling https on trac and forum) updated by
-
Milestone changed
- 23:06 Ticket #1253 (Can't use the "Post moderation" options) updated by
-
Milestone changed
- 23:06 Ticket #1433 (Forum post reputation counter works incorrectly) updated by
-
Milestone changed
- 23:06 Ticket #66 (Write 0 A.D. War Story) updated by
-
Milestone changed
- 23:06 Ticket #1096 (Clean out DB) updated by
-
Milestone changed
- 23:06 Ticket #1314 (Set color in forum css for text_input and input_text) updated by
-
Milestone changed
- 23:06 Ticket #1097 (Clean out the web server's file system) updated by
-
Milestone changed
- 23:04 Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by
-
Milestone changed
- 11:35 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by
-
Keywords, Owner, Status, Summary changed
I've done a (to my eyes) relatively clean implementation. Rather that … - 08:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Walls overlapping with towers beyond the mid of the towers could occur …
- 08:00 Changeset [11932] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
- …
- 07:57 Changeset [11931] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_mechanical_siege_ram.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/spart_mechanical_siege_ram.png
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
- …
- 06:40 Ticket #1470 (Unknown strange graphical bug) updated by
- Added system_info.txt
- 05:31 Ticket #1463 (Add support for OpenBSD) updated by
- That fix (combined with the patch I attached above) allows FCollada to …
- 05:00 Ticket #1229 (Territory Borders have Holes) updated by
- Another example from Mythos: …
- 04:51 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) created by
- Got this report from ricotz in IRC. When the archive builder hits …
- 04:39 Ticket #1477 (Show selection overlay for actors in Atlas) updated by
-
Description changed
- 04:37 Ticket #1477 (Show selection overlay for actors in Atlas) created by
-
We lost this when #824 was fixed. Actors don't have a
Footprintand … - 04:30 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) created by
- Task a group of units to build something, kill one of them, and they …
- 03:26 Ticket #1363 (Consider removing unused files from public.zip) updated by
-
Milestone changed
- 03:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
-
Keywords, Milestone changed
- 03:25 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by
-
Keywords, Summary changed
- 03:24 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by
-
Milestone changed
- 03:24 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by
-
Milestone changed
- 02:10 Ticket #1469 (Replace info icon in civilization info dialog) updated by
-
Milestone changed
- 02:09 Ticket #1469 (Replace info icon in civilization info dialog) closed by
- fixed: In 11930: […]
- 02:09 Changeset [11930] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_black.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_white.dds
- …
- 00:49 Ticket #1463 (Add support for OpenBSD) updated by
-
In
FCollada/FUtils/FUStringBuilder.h, change line 138 to: […] … - 00:35 Ticket #1474 (Dragging outside Minimap loses focus) closed by
- duplicate: Duplicate of #850.
- 00:33 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by
-
Component, Summary changed
Interesting, I guess it's a bug in the formation code. - 00:26 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by
- (Those log paths aren't entirely correct, see GameDataPaths.) I …
- 00:22 Ticket #1470 (Unknown strange graphical bug) updated by
-
It might help to see your
system_info.txt, see GameDataPaths for the … - 00:20 Ticket #1470 (Unknown strange graphical bug) updated by
- That's strange, I've never seen anything like it before.
- 00:18 Ticket #1469 (Replace info icon in civilization info dialog) updated by
-
Component, Summary changed
The icon needs to be redesigned or replaced (it looked slightly better … - 00:15 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by
- It's hard to tell what's going on in your screenshot due to the …
- 00:11 Ticket #1467 (Area with trees, located below the base is a priority when sending units) closed by
- worksforme: This is working as expected. When you order units, look at which …
Note:
See TracTimeline
for information about the timeline view.
