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Timeline



06/09/12:

15:09 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Just saw that brits/gauls had less pop cap on RMS Fortress so I …
15:08 rms_wall_pack2012-6-9.diff attached to Ticket #1449 by FeXoR
SVN diff file for all changes
14:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Priority, Summary changed
14:47 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
- Added the wall styles for the new civilizations split by the Celts. …
07:59 Changeset [11956] by michael
  • ps/trunk/binaries/data/mods/public/civs/celt.json
07:58 Changeset [11955] by michael
  • ps/trunk/binaries/data/mods/public/civs/gaul.json
07:57 Changeset [11954] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
Gauls.
03:17 Changeset [11953] by michael
  • ps/trunk/binaries/data/mods/public/civs/brit.json
Britons json.
03:17 Changeset [11952] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_corral.xml
Britons.
00:45 Ticket #1463 (Add support for OpenBSD) updated by leper
It's running: http://ompldr.org/vZTZzYw (I assume the textures are …

06/08/12:

23:42 Random_Map_Generator edited by FeXoR
(diff)
23:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Sorry for that misc.2.js file, I missed to hit replace…
23:31 iber_wall2012-6-7.diff attached to Ticket #1449 by FeXoR
Diff for that patch
23:30 wall_builder.js attached to Ticket #1449 by FeXoR
wall_builder.js (added the new wall placement)
23:30 misc.js attached to Ticket #1449 by FeXoR
misc.js (changed the default Iberian starting entity placement)
23:29 misc.2.js attached to Ticket #1449 by FeXoR
21:17 Changeset [11951] by leper
  • ps/trunk/binaries/data/mods/public/maps/random/pheonician_levant.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Laconia I.xml
  • ps/trunk/source/graphics/tests/test_LOSTexture.h
Fix test failure. Fix entity placement on Phoenician Levant.
21:07 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by leper
You should probably use the XDG variables on linux (and use the …
20:18 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by rogue-spectre
following the paths from GameDataPaths, i just add lines in order the …
20:18 0ad-linuxfull-macithinkfull-winpartial.xml attached to Ticket #1457 by rogue-spectre
bleachbit cleaner with linux and mac support and partial win support
16:09 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Keywords, Milestone, Summary changed
11:50 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Historicbruno asked me to enlarge the wall to grand more space but …
10:06 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Ok, I've managed to display the size of the map a string, taken from …
10:00 summary_map_name_v2.patch attached to Ticket #1333 by Alex
Updated patch to display the map size as a string.
08:02 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by fcxSanya
Replying to hapsky: > If someone could be so kind as to …
07:09 Changeset [11950] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
06:41 Ticket #1334 ([PATCH] Make allies visible on map and minimap) closed by ben
fixed: In 11949: […]
06:41 Changeset [11949] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
  • ps/trunk/source/graphics/LOSTexture.cpp
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes …
00:28 summary_map_name.patch attached to Ticket #1333 by Alex
A first attempt at implementing this. The map size is displayed as a …
00:28 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Hello, I've written a small patch to implement this. I've also taken …
00:27 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by Alex
'Doh! I seem to have misplaced the patch. I wanted to add this at …
00:24 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by Alex

06/07/12:

23:57 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by leper
Component, Keywords changed
Thanks for the patch.
23:56 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) closed by leper
fixed: In 11948: […]
23:56 Changeset [11948] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
23:28 Ticket #1491 ([PATCH] add select town centre hotkey) updated by leper
Keywords, Milestone, Priority changed
Thanks for your patch, I added the review keyword as suggested by …
16:21 bumpy4.diff attached to Ticket #1429 by myconid
04:58 Ticket #1223 ([PATCH] Redesign Sound System) updated by stwf
This patch contains the first pass of functionality for the new sound …
04:53 patch12.diff attached to Ticket #1223 by stwf
01:31 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
Replying to leper: > What should be changed is the …
00:59 Changeset [11947] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml

06/06/12:

23:43 Ticket #1463 (Add support for OpenBSD) updated by leper
The attached work in progress patch makes nvtt build (based on …
23:38 Changeset [11946] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pair_celts.json
Testing branching phases.
23:38 more_openbsd_compat.diff attached to Ticket #1463 by leper
21:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
[[Image(...)]] …
21:40 Changeset [11945] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-1.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-2.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-3.png
Removing some large unused png image files
21:39 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Keywords, Summary changed
21:37 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by vts
In 11944: […]
21:37 Changeset [11944] by vts
  • ps/trunk/source/graphics/CinemaTrack.cpp
  • ps/trunk/source/graphics/CinemaTrack.h
  • ps/trunk/source/graphics/GameView.cpp
Added elapsed real time (as opposed to elapsed simulation time) to …
21:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Here's the new Iberian wall with gates replaced with gaps. The maximum …
01:58 Changeset [11943] by michael
    01:09 civc_hotkey.patch attached to Ticket #1491 by picobyte
    01:06 Ticket #1491 ([PATCH] add select town centre hotkey) created by picobyte
    use hotkey h to select the civilcentre

    06/05/12:

    23:52 Ticket #1463 (Add support for OpenBSD) updated by leper
    Description changed
    23:50 Ticket #1463 (Add support for OpenBSD) updated by leper
    In 11942: […]
    23:50 Changeset [11942] by leper
    • ps/trunk/libraries/spidermonkey/build.sh
    • ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-634609.diff
    • ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-650742.diff
    Fix SpiderMonkey build on OpenBSD. Refs #1463.
    17:46 Changeset [11941] by Amish Coelho
      Mauryan CC models
      16:53 shared-los-3.patch attached to Ticket #1334 by Deiz
      16:53 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
      Here's attempt #3. Per suggestions from Philip and historicbruno, …
      06:50 Changeset [11940] by autobuild
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/binaries/system/Collada.dll
      • ps/trunk/binaries/system/pyrogenesis.exe
      Automated build.
      06:05 Changeset [11939] by gregory
      • ps/trunk/binaries/data/mods/public/art/animation/quadraped/shark_walk.dae
      • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/shark_a.dae
      • ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
      Fixed shark animation and skeleton.
      04:05 Changeset [11938] by michael
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
      02:36 Changeset [11937] by brian
      • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
      • ps/trunk/binaries/data/mods/public/gui/session/session.xml
      • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
      Update GUI style for single object selections (based on quantumstate's …
      01:03 Ticket #1490 (TechnologyManager produces errors in Atlas under obscure conditions) created by vts
      To reproduce: - Start Atlas on a blank map and place a civil center …

      06/04/12:

      23:59 Ticket #1463 (Add support for OpenBSD) updated by leper
      The SpiderMonkey build failure is …
      23:40 Ticket #1463 (Add support for OpenBSD) updated by leper
      Keywords, Summary, Description changed
      Thanks for the patch. I modified the ticket to add support for …
      23:33 Ticket #1463 (Add support for OpenBSD) updated by leper
      In 11936: […]
      23:33 Changeset [11936] by leper
      • ps/trunk/build/workspaces/clean-workspaces.sh
      • ps/trunk/build/workspaces/update-workspaces.sh
      • ps/trunk/libraries/fcollada/include/FCDocument/FCDocument.h
      Make FCollada compile on OpenBSD, based on patch by anthonyjbentley. …
      10:42 shared-los-2.patch attached to Ticket #1334 by Deiz
      10:42 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
      Since r11935 made cmpPlayer.diplomacy sane, I've removed my redundant …
      08:57 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
      Spidermonkey won't configure unless I pass --disable-tracejit to it. …
      02:24 Changeset [11935] by ben
      • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
      • ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
      Fixes player setup to set all diplomacy values (including self as …
      01:22 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by historic_bruno
      Summary changed
      01:22 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by historic_bruno
      Another example where switching order type could be useful: once we …
      01:09 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) updated by historic_bruno
      Replying to k776: > I got a similar thing. The game just …
      01:05 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by historic_bruno
      Keywords, Milestone, Summary changed
      Gathering enemy "resources" was specifically enabled after discussion …
      01:00 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) closed by leper
      fixed: In 11934: […]
      01:00 Changeset [11934] by leper
      • ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
      • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
      Stop rearranging formations for orders carried out individually. Fixes …
      00:57 Ticket #1488 (Ranged unit AI should use attack priorities) reopened by historic_bruno
      I think what Priqvel was saying is that once UnitAI locks onto …
      00:47 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by historic_bruno
      Hmm sounds like multiple problems. We should prevent ships from …
      00:32 Ticket #1486 (Flag - direction point for new units (graphic issue)) closed by historic_bruno
      duplicate: Duplicate of #1045.

      06/03/12:

      21:46 Ticket #1461 (Apply currently used plugins to the content-dev instance) updated by gerbilOFdoom
      Owner, Status changed
      21:46 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) updated by gerbilOFdoom
      Owner, Status changed
      21:45 Ticket #1486 (Flag - direction point for new units (graphic issue)) updated by Kieran P
      Component, Keywords, Priority changed
      21:45 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by Kieran P
      Component, Keywords, Priority changed
      21:43 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by Kieran P
      Component, Keywords, Milestone, Priority, Summary changed
      21:42 Ticket #1483 (Overspeeding units) closed by Kieran P
      duplicate: There are already multiple Unit and Animal AI tickets relating to …
      21:42 Ticket #1485 (Elephants don't do anything if) updated by Kieran P
      Priority changed
      (and this isn't a release blocker... Please don't change the priorities)
      21:41 Ticket #1485 (Elephants don't do anything if) closed by Kieran P
      duplicate: There are already multiple Unit and Animal AI tickets relating to …
      21:40 Ticket #1484 (AI of animals,abscent of "fear") closed by Kieran P
      duplicate: There are already multiple Unit and Animal AI tickets relating to …
      21:37 Ticket #1481 (destroying of building sides before start) closed by Kieran P
      wontfix: Nope, the unit should still go to where he was tasked to build, else …
      21:36 hero-overlay-alpha-desaturate-2.patch attached to Ticket #1365 by Deiz
      Original patch is missing the all-important js call-site tweaks.
      21:35 Ticket #1488 (Ranged unit AI should use attack priorities) closed by Kieran P
      wontfix: Prior to Alpha 10, units used to stop and attack anything that …
      21:30 Ticket #1482 (Absent animation of destruction of ships) updated by Kieran P
      Keywords, Milestone changed
      21:29 Ticket #1480 (Costruction of Buildings) updated by Kieran P
      Component, Keywords, Milestone changed
      21:25 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Kieran P
      Hey Deiz. Thanks for your work. Someone will review it soon hopefully. …
      21:14 Ticket #1461 (Apply currently used plugins to the content-dev instance) updated by Brian Stempin
      Forum discussion: …
      21:14 Ticket #1460 (Apply a snapshot of our custom theme to the content-dev instance) updated by Brian Stempin
      Forum discussion: …
      21:09 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) updated by Kieran P
      I got a similar thing. The game just froze, and I had to force quit it …
      21:02 Ticket #1463 (Add support for OpenBSD) updated by Kieran P
      Keywords, Milestone, Priority, Summary changed
      20:36 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) created by Peter
      When I clicked on field of enemy, my soldiers start harvesting, I …
      18:53 Ticket #1488 (Ranged unit AI should use attack priorities) created by Peter
      While units move they will not care about anything around, they will …
      18:43 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) created by Peter
      When ship attack lion, lion reply and attack ship, but he gets "into" …
      18:25 Ticket #1486 (Flag - direction point for new units (graphic issue)) created by Peter
      When I make a new direction point for units on a building or rock, …
      18:09 Ticket #1482 (Absent animation of destruction of ships) closed by Erik Johansson
      invalid: Hmm, I thought I said that Art doesn't use Trac to track tasks? :) Not …
      18:06 Ticket #1485 (Elephants don't do anything if) created by Peter
      If you make an elephant run for 1 unit, try to make a little bit …
      17:37 Ticket #1484 (AI of animals,abscent of "fear") created by Peter
      A lot of animals ignore attacking of them, don't try to escape.
      17:28 Ticket #1483 (Overspeeding units) created by Peter
      If units go in a line and in center of line (for example 7 units in …
      17:21 Ticket #1482 (Absent animation of destruction of ships) created by Peter
      Absent animation of destruction of ships. It would be nice to have …
      16:21 Ticket #1481 (destroying of building sides before start) created by Peter
      Make a building side in a far away from worker, then while worker on …
      15:50 Ticket #1480 (Costruction of Buildings) closed by Erik Johansson
      duplicate: I would say this is a duplicate …
      15:50 Ticket #1441 (Building foundations should clear actors) updated by Erik Johansson
      Description, Summary changed
      15:39 Ticket #1480 (Costruction of Buildings) created by Peter
      Grass doesn't disappear on square of building, therefore I've got some …
      14:29 Ticket #1479 (Asian Elephant animation) closed by Erik Johansson
      invalid: We're aware of the lack of animations + Art doesn't use Trac to track …
      14:00 Ticket #1479 (Asian Elephant animation) created by Peter
      Asian Elephant doesn't have animation at all. Animations of …
      12:43 Ticket #1423 (Forum quicksearch doesn't search staff forums) closed by vts
      worksforme: Just tried it again, and it works now. I'm pretty sure I didn't have …
      11:39 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) updated by Vincent Cheng
      I can't think of any distro where /usr/bin isn't in the user's path, …
      02:56 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) updated by historic_bruno
      Cc changed
      Hmm, what if 0ad is not in the path though? I don't feel strongly one …
      02:39 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by historic_bruno
      Keywords changed
      02:36 Ticket #1192 ([PATCH] Improve animal UnitAI behavior) updated by historic_bruno
      Keywords, Milestone changed
      02:34 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by historic_bruno
      I don't think Esc should pause the game, we already have a separate …
      01:40 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
      Good to hear :) How does the rest of the build go? If that's all we …
      01:39 Ticket #1418 ([NEEDS INFO] Crash with Fraps) updated by historic_bruno
      Summary changed
      01:37 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by historic_bruno
      Looks identical to #1418. I'll ask the same question here - are you …
      01:35 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by historic_bruno
      I just tried searching "walls" from the main forum page and indeed …

      06/02/12:

      23:29 Ticket #1423 (Forum quicksearch doesn't search staff forums) updated by Erik Johansson
      Hmm, I can't seem to reproduce this. Are you sure the quicksearch …
      23:19 Changeset [11933] by vts
      • ps/trunk/source/renderer/OverlayRenderer.cpp
      • ps/trunk/source/renderer/OverlayRenderer.h
      • ps/trunk/source/renderer/TexturedLineRData.cpp
      Split out code specific to textured overlay lines construction from …
      23:07 Ticket #1000 (Please consider enabling https on trac and forum) updated by Kieran P
      Milestone changed
      23:06 Ticket #1253 (Can't use the "Post moderation" options) updated by Kieran P
      Milestone changed
      23:06 Ticket #1433 (Forum post reputation counter works incorrectly) updated by Kieran P
      Milestone changed
      23:06 Ticket #66 (Write 0 A.D. War Story) updated by Kieran P
      Milestone changed
      23:06 Ticket #1096 (Clean out DB) updated by Kieran P
      Milestone changed
      23:06 Ticket #1314 (Set color in forum css for text_input and input_text) updated by Kieran P
      Milestone changed
      23:06 Ticket #1097 (Clean out the web server's file system) updated by Kieran P
      Milestone changed
      23:04 Ticket #730 (IPB Theming - Pinned topics should stand out more) updated by Kieran P
      Milestone changed
      22:41 bumpy3.diff attached to Ticket #1429 by myconid
      11:36 shared-los.patch attached to Ticket #1334 by Deiz
      11:35 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
      Keywords, Owner, Status, Summary changed
      I've done a (to my eyes) relatively clean implementation. Rather that …
      08:01 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
      Walls overlapping with towers beyond the mid of the towers could occur …
      08:00 Changeset [11932] by michael
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.pmp
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 6.xml
      • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis V.pmp
      Updated Acropolis maps.
      07:57 Changeset [11931] by michael
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/mace_mechanical_siege_ram.png
      • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/spart_mechanical_siege_ram.png
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
      Reduced accuracy for Basic-level ranged citizen units. Portraits for …
      06:40 Ticket #1470 (Unknown strange graphical bug) updated by andrew123
      Added system_info.txt
      06:38 system_info.txt attached to Ticket #1470 by andrew123
      05:31 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
      That fix (combined with the patch I attached above) allows FCollada to …
      05:10 crashlog.txt attached to Ticket #1472 by BazonTSK
      05:10 crashlog.dmp attached to Ticket #1472 by BazonTSK
      05:00 Ticket #1229 (Territory Borders have Holes) updated by historic_bruno
      Another example from Mythos: …
      04:51 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) created by historic_bruno
      Got this report from ricotz in IRC. When the archive builder hits …
      04:39 Ticket #1477 (Show selection overlay for actors in Atlas) updated by historic_bruno
      Description changed
      04:37 Ticket #1477 (Show selection overlay for actors in Atlas) created by historic_bruno
      We lost this when #824 was fixed. Actors don't have a Footprint and …
      04:30 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) created by historic_bruno
      Task a group of units to build something, kill one of them, and they …
      03:26 Ticket #1363 (Consider removing unused files from public.zip) updated by historic_bruno
      Milestone changed
      03:26 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by historic_bruno
      Keywords, Milestone changed
      03:25 Ticket #1417 ([PATCH] Random maps should have random civilization by default) updated by historic_bruno
      Keywords, Summary changed
      03:24 Ticket #943 ([PATCH] [ATLAS] Colour choice buttons are ugly on OS X) updated by historic_bruno
      Milestone changed
      03:24 Ticket #1317 ([PATCH] [ATLAS] Atlas window steals focus on mouseover) updated by historic_bruno
      Milestone changed
      02:10 Ticket #1469 (Replace info icon in civilization info dialog) updated by historic_bruno
      Milestone changed
      02:09 Ticket #1469 (Replace info icon in civilization info dialog) closed by ben
      fixed: In 11930: […]
      02:09 Changeset [11930] by ben
      • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info.png
      • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_black.dds
      • ps/trunk/binaries/data/mods/public/art/textures/ui/global/icon/info_white.dds
      Replaces info icon with higher quality version. Fixes #1469. Uses …
      00:49 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
      In FCollada/FUtils/FUStringBuilder.h, change line 138 to: […] …
      00:35 Ticket #1474 (Dragging outside Minimap loses focus) closed by historic_bruno
      duplicate: Duplicate of #850.
      00:33 Ticket #1473 (Formation bug when separate units ordered to move to point between them) updated by historic_bruno
      Component, Summary changed
      Interesting, I guess it's a bug in the formation code.
      00:26 Ticket #1472 ([NEEDS INFO] Game crashes when using Fraps) updated by historic_bruno
      (Those log paths aren't entirely correct, see GameDataPaths.) I …
      00:22 Ticket #1470 (Unknown strange graphical bug) updated by historic_bruno
      It might help to see your system_info.txt, see GameDataPaths for the …
      00:20 Ticket #1470 (Unknown strange graphical bug) updated by historic_bruno
      That's strange, I've never seen anything like it before.
      00:18 Ticket #1469 (Replace info icon in civilization info dialog) updated by historic_bruno
      Component, Summary changed
      The icon needs to be redesigned or replaced (it looked slightly better …
      00:15 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by historic_bruno
      It's hard to tell what's going on in your screenshot due to the …
      00:11 Ticket #1467 (Area with trees, located below the base is a priority when sending units) closed by historic_bruno
      worksforme: This is working as expected. When you order units, look at which …
      Note: See TracTimeline for information about the timeline view.