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Timeline



06/11/12:

23:49 Ticket #1494 (Sporadic persistent hang at 0ad startup) updated by Deiz
Milestone, Priority changed
I experience these same symptoms from time to time. It's definitely a …
22:41 Ticket #1495 (Crash on Linux setting a sequence of rally points) updated by vts
Valgrind run: http://pastebin.com/j1JMmaEg
21:02 Ticket #1494 (Sporadic persistent hang at 0ad startup) updated by picobyte
Actually it requires a restart of my computer rather than a restart of …
20:31 Ticket #1495 (Crash on Linux setting a sequence of rally points) updated by vts
Description changed
20:28 Ticket #1495 (Crash on Linux setting a sequence of rally points) updated by vts
I can also reproduce this bug on Ubuntu 11.10 x86_64 when placing 5 …
20:26 Ticket #1495 (Crash on Linux setting a sequence of rally points) updated by vts
Historicbruno reports …
20:21 Ticket #1495 (Crash on Linux setting a sequence of rally points) created by vts
halcyonXIII …
20:04 Ticket #1494 (Sporadic persistent hang at 0ad startup) created by picobyte
Sometimes 0ad hangs at start up: When I run from the console I just …
15:25 Ticket #1226 ([PATCH] Queue train units via hotkeys) updated by picobyte
I've created a hotkeys patch in ticket #1492, but I didn't read this …
15:12 Changeset [11964] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/experience_fg.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/health_bg.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/health_fg.png
stats bar textures
09:54 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Adjusted the center concept of fortresses as discussed with vtsj …
09:50 rms_wall_pack2012-6-11.diff attached to Ticket #1449 by FeXoR
The changes as an SVN diff
09:49 rms_wall_pack2012-6-11.zip attached to Ticket #1449 by FeXoR
All changed files in a zip
09:49 rms_wall_pack2012-6-9.zip attached to Ticket #1449 by FeXoR
All changed files in a zip
07:34 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by jjalexander
Hi, how can the minimap renderer be expanded? Where is the code?
03:07 Changeset [11963] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
Split GUI out to bottom corners based on suggestions, and move barter …
01:10 openbsd.diff attached to Ticket #1463 by leper
00:39 Ticket #1463 (Add support for OpenBSD) updated by leper
In 11962: […]
00:39 Changeset [11962] by leper
  • ps/trunk/build/workspaces/update-workspaces.sh
  • ps/trunk/libraries/enet/build.sh
  • ps/trunk/libraries/nvtt/README.txt
Fix NVTT build on OpenBSD based on patch by anthonyjbentley. Refs #1463.
00:23 hotkeys3.patch attached to Ticket #1492 by picobyte
fixes a few bugs
00:23 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by historic_bruno
Replying to rogue-spectre: > following the paths from …

06/10/12:

22:49 hotkeys2.patch attached to Ticket #1492 by picobyte
incremental patch, fixes some issues and improves behavior
22:33 Ticket #1493 ([PATCH] Data-driven texture loading) updated by Kieran P
Keywords, Milestone, Summary changed
21:39 multitexture.diff attached to Ticket #1493 by myconid
All the above
21:38 Ticket #1493 ([PATCH] Data-driven texture loading) created by myconid
At the moment, actor files only permit a <texture> tag, which allows …
06:24 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Summary changed
06:19 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Cc, Component, Priority changed
06:15 Ticket #1491 ([PATCH] add select town centre hotkey) updated by picobyte
This patch is superseded by my other patch.
06:08 hotkeys.patch attached to Ticket #1492 by picobyte
hot patch
06:07 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) created by picobyte
See default.cfg: The keys H to backslash are implemented as …
05:38 Changeset [11961] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
Hide stamina for now
04:56 Changeset [11960] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Fix resource label when type is a treasure and fix civ tooltip
04:39 Changeset [11959] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
always show generic name for now
04:05 Changeset [11958] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
Update GUI selection details panel (single selections)
01:04 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by ben
In 11957: […]
01:04 Changeset [11957] by ben
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
Fixes bug in percentage map explored calculation. Refs #1334

06/09/12:

15:09 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Just saw that brits/gauls had less pop cap on RMS Fortress so I …
15:08 rms_wall_pack2012-6-9.diff attached to Ticket #1449 by FeXoR
SVN diff file for all changes
14:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Priority, Summary changed
14:47 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
- Added the wall styles for the new civilizations split by the Celts. …
07:59 Changeset [11956] by michael
  • ps/trunk/binaries/data/mods/public/civs/celt.json
07:58 Changeset [11955] by michael
  • ps/trunk/binaries/data/mods/public/civs/gaul.json
07:57 Changeset [11954] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Britons Sandbox.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago.xml
Gauls.
03:17 Changeset [11953] by michael
  • ps/trunk/binaries/data/mods/public/civs/brit.json
Britons json.
03:17 Changeset [11952] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_corral.xml
Britons.
00:45 Ticket #1463 (Add support for OpenBSD) updated by leper
It's running: http://ompldr.org/vZTZzYw (I assume the textures are …

06/08/12:

23:42 Random_Map_Generator edited by FeXoR
(diff)
23:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Sorry for that misc.2.js file, I missed to hit replace…
23:31 iber_wall2012-6-7.diff attached to Ticket #1449 by FeXoR
Diff for that patch
23:30 wall_builder.js attached to Ticket #1449 by FeXoR
wall_builder.js (added the new wall placement)
23:30 misc.js attached to Ticket #1449 by FeXoR
misc.js (changed the default Iberian starting entity placement)
23:29 misc.2.js attached to Ticket #1449 by FeXoR
21:17 Changeset [11951] by leper
  • ps/trunk/binaries/data/mods/public/maps/random/pheonician_levant.js
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Laconia I.xml
  • ps/trunk/source/graphics/tests/test_LOSTexture.h
Fix test failure. Fix entity placement on Phoenician Levant.
21:07 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by leper
You should probably use the XDG variables on linux (and use the …
20:18 Ticket #1457 ([Proposition] bleachbit 0ad cleaner) updated by rogue-spectre
following the paths from GameDataPaths, i just add lines in order the …
20:18 0ad-linuxfull-macithinkfull-winpartial.xml attached to Ticket #1457 by rogue-spectre
bleachbit cleaner with linux and mac support and partial win support
16:09 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Keywords, Milestone, Summary changed
11:50 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Historicbruno asked me to enlarge the wall to grand more space but …
10:06 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Ok, I've managed to display the size of the map a string, taken from …
10:00 summary_map_name_v2.patch attached to Ticket #1333 by Alex
Updated patch to display the map size as a string.
08:02 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by fcxSanya
Replying to hapsky: > If someone could be so kind as to …
07:09 Changeset [11950] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
06:41 Ticket #1334 ([PATCH] Make allies visible on map and minimap) closed by ben
fixed: In 11949: […]
06:41 Changeset [11949] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
  • ps/trunk/source/graphics/LOSTexture.cpp
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes …
00:28 summary_map_name.patch attached to Ticket #1333 by Alex
A first attempt at implementing this. The map size is displayed as a …
00:28 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by Alex
Hello, I've written a small patch to implement this. I've also taken …
00:27 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by Alex
'Doh! I seem to have misplaced the patch. I wanted to add this at …
00:24 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by Alex

06/07/12:

23:57 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) updated by leper
Component, Keywords changed
Thanks for the patch.
23:56 Ticket #1422 ([PATCH] Auto-gather all type of nearby treasures) closed by leper
fixed: In 11948: […]
23:56 Changeset [11948] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
23:28 Ticket #1491 ([PATCH] add select town centre hotkey) updated by leper
Keywords, Milestone, Priority changed
Thanks for your patch, I added the review keyword as suggested by …
16:21 bumpy4.diff attached to Ticket #1429 by myconid
04:58 Ticket #1223 ([PATCH] Redesign Sound System) updated by stwf
This patch contains the first pass of functionality for the new sound …
04:53 patch12.diff attached to Ticket #1223 by stwf
01:31 Ticket #1463 (Add support for OpenBSD) updated by historic_bruno
Replying to leper: > What should be changed is the …
00:59 Changeset [11947] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/hellenic_royal_stoa.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_thorakites.xml

06/06/12:

23:43 Ticket #1463 (Add support for OpenBSD) updated by leper
The attached work in progress patch makes nvtt build (based on …
23:38 Changeset [11946] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pair_celts.json
Testing branching phases.
23:38 more_openbsd_compat.diff attached to Ticket #1463 by leper
21:56 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
[[Image(...)]] …
21:40 Changeset [11945] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-1.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-2.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/persians1-3.png
Removing some large unused png image files
21:39 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Keywords, Summary changed
21:37 Ticket #824 ([PATCH] Prettify unit/building selection ring) updated by vts
In 11944: […]
21:37 Changeset [11944] by vts
  • ps/trunk/source/graphics/CinemaTrack.cpp
  • ps/trunk/source/graphics/CinemaTrack.h
  • ps/trunk/source/graphics/GameView.cpp
Added elapsed real time (as opposed to elapsed simulation time) to …
21:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Here's the new Iberian wall with gates replaced with gaps. The maximum …
01:58 Changeset [11943] by michael
    01:09 civc_hotkey.patch attached to Ticket #1491 by picobyte
    01:06 Ticket #1491 ([PATCH] add select town centre hotkey) created by picobyte
    use hotkey h to select the civilcentre

    06/05/12:

    23:52 Ticket #1463 (Add support for OpenBSD) updated by leper
    Description changed
    23:50 Ticket #1463 (Add support for OpenBSD) updated by leper
    In 11942: […]
    23:50 Changeset [11942] by leper
    • ps/trunk/libraries/spidermonkey/build.sh
    • ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-634609.diff
    • ps/trunk/libraries/spidermonkey/openbsd-spidermonkey-650742.diff
    Fix SpiderMonkey build on OpenBSD. Refs #1463.
    17:46 Changeset [11941] by Amish Coelho
      Mauryan CC models
      16:53 shared-los-3.patch attached to Ticket #1334 by Deiz
      16:53 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
      Here's attempt #3. Per suggestions from Philip and historicbruno, …
      06:50 Changeset [11940] by autobuild
      • ps/trunk/binaries/system/AtlasUI.dll
      • ps/trunk/binaries/system/Collada.dll
      • ps/trunk/binaries/system/pyrogenesis.exe
      Automated build.
      06:05 Changeset [11939] by gregory
      • ps/trunk/binaries/data/mods/public/art/animation/quadraped/shark_walk.dae
      • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/shark_a.dae
      • ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
      Fixed shark animation and skeleton.
      04:05 Changeset [11938] by michael
      • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit.xml
      02:36 Changeset [11937] by brian
      • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
      • ps/trunk/binaries/data/mods/public/gui/session/session.xml
      • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
      Update GUI style for single object selections (based on quantumstate's …
      01:03 Ticket #1490 (TechnologyManager produces errors in Atlas under obscure conditions) created by vts
      To reproduce: - Start Atlas on a blank map and place a civil center …

      06/04/12:

      23:59 Ticket #1463 (Add support for OpenBSD) updated by leper
      The SpiderMonkey build failure is …
      23:40 Ticket #1463 (Add support for OpenBSD) updated by leper
      Keywords, Summary, Description changed
      Thanks for the patch. I modified the ticket to add support for …
      23:33 Ticket #1463 (Add support for OpenBSD) updated by leper
      In 11936: […]
      23:33 Changeset [11936] by leper
      • ps/trunk/build/workspaces/clean-workspaces.sh
      • ps/trunk/build/workspaces/update-workspaces.sh
      • ps/trunk/libraries/fcollada/include/FCDocument/FCDocument.h
      Make FCollada compile on OpenBSD, based on patch by anthonyjbentley. …
      10:42 shared-los-2.patch attached to Ticket #1334 by Deiz
      10:42 Ticket #1334 ([PATCH] Make allies visible on map and minimap) updated by Deiz
      Since r11935 made cmpPlayer.diplomacy sane, I've removed my redundant …
      08:57 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
      Spidermonkey won't configure unless I pass --disable-tracejit to it. …
      02:24 Changeset [11935] by ben
      • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
      • ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
      Fixes player setup to set all diplomacy values (including self as …
      01:22 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by historic_bruno
      Summary changed
      01:22 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by historic_bruno
      Another example where switching order type could be useful: once we …
      01:09 Ticket #1478 ([PATCH] Broken animation causing infinite loop in archive builder) updated by historic_bruno
      Replying to k776: > I got a similar thing. The game just …
      01:05 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by historic_bruno
      Keywords, Milestone, Summary changed
      Gathering enemy "resources" was specifically enabled after discussion …
      01:00 Ticket #1476 (Formation tasked to repair/build stops after unit is killed) closed by leper
      fixed: In 11934: […]
      01:00 Changeset [11934] by leper
      • ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
      • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
      Stop rearranging formations for orders carried out individually. Fixes …
      00:57 Ticket #1488 (Ranged unit AI should use attack priorities) reopened by historic_bruno
      I think what Priqvel was saying is that once UnitAI locks onto …
      00:47 Ticket #1487 ([PATCH] Prevent land fauna from attacking ships) updated by historic_bruno
      Hmm sounds like multiple problems. We should prevent ships from …
      00:32 Ticket #1486 (Flag - direction point for new units (graphic issue)) closed by historic_bruno
      duplicate: Duplicate of #1045.
      Note: See TracTimeline for information about the timeline view.