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Timeline



06/26/12:

22:58 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
Those flags are triggered (at least most of them) by our …
22:48 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
In 12025: […]
22:48 Changeset [12025] by leper
  • ps/trunk/build/premake/premake4/src/actions/make/make_cpp.lua
  • ps/trunk/build/premake/premake4/src/host/scripts.c
  • ps/trunk/build/premake/premake4/src/tools/gcc.lua
Don't add system CFLAGS to the CXXFLAGS. Refs #1516.
22:30 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by leper
Shouldn't this already work with setting LDFLAGS? I tested it …
22:22 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by vts
Can we keep that in a separate patch though to be applied after this …
20:55 Ticket #1370 (Implement defeat music) updated by leper
I went ahead and fixed it (I also changed the console logging to …
20:44 Ticket #1370 (Implement defeat music) closed by leper
fixed: In 12024: […]
20:44 Changeset [12024] by leper
  • ps/trunk/binaries/data/mods/public/gui/common/music.js
Fix issues with civ specific victory/defeat music. Fixes #1370.
20:21 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to Spahbod: >[…] > No. No need to change the …
18:17 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by picobyte
Actually my windowmanager is Ubuntu 12.04 LTS, sorry. I know about the …
14:29 Changeset [12023] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
  • ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
Some minor changes. Added the possibility of a frozen sea in gulf of …
12:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by O.Davoodi
Replying to FeXoR: > Replying to Spahbod: > …
11:16 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to Spahbod: > Is the patch ready? It works well …
10:54 Changeset [12022] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/migration.js
Added more wood to archipelago, islands and migration so that players …
10:48 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by O.Davoodi
Is the patch ready? It works well and seems sane. I think we should …
10:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by O.Davoodi
Keywords, Owner changed
The way those pigs and chickens (and the whole bunch of fauna) are …
09:42 Ticket #1516 ([PATCH] premake adds random flags) updated by Julian Ospald
-march=native -O2 -pipe -Wall -ggdb -march=native -O2 -pipe -Wall …
08:54 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by historic_bruno
I can't reproduce this on Ubuntu 11.10 with Unity. Do you mean the …
07:13 Ticket #1358 ([PATCH] Extend technology manager for template data) updated by historic_bruno
Cc changed
06:53 Actors edited by historic_bruno
(diff)
06:43 Actors edited by historic_bruno
Updated example (diff)
06:08 GettingStarted edited by historic_bruno
Added link to modding guide (WIP) (diff)
05:59 Actors edited by historic_bruno
Updated with XML example, added some links (diff)
05:54 Modding_Guide edited by historic_bruno
(diff)
05:54 Modding_Guide edited by historic_bruno
(diff)
05:24 Ticket #1177 (WP Themeing - Download Button Art) updated by MishFTW
Owner, Status changed
05:24 Ticket #1177 (WP Themeing - Download Button Art) reopened by MishFTW
A new image must be generated for each release. Michael, to make …
05:22 PMP_File_Format edited by historic_bruno
(diff)
05:07 PMP_File_Format edited by historic_bruno
(diff)
05:06 PSA_File_Format edited by historic_bruno
(diff)
05:06 PMD_File_Format edited by historic_bruno
(diff)
05:00 PSA_File_Format edited by historic_bruno
(diff)
05:00 PMD_File_Format edited by historic_bruno
(diff)
04:58 PMD_File_Format edited by historic_bruno
Nicer formatting (diff)
04:57 PMP_File_Format edited by historic_bruno
Some updates and nicer formatting (diff)
03:04 Ticket #1370 (Implement defeat music) updated by historic_bruno
Replying to leper: > Is this error still occuring? You …
02:34 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
Can you be more specific, which flags are especially problematic? What …
02:19 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by historic_bruno
I don't see any need for FPS style controls in 0 A.D. :) In an FPS or …
02:03 Ticket #1516 ([PATCH] premake adds random flags) created by Julian Ospald
x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe -Wall -ggdb …
00:49 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Hi Picobyte, Did you paste the code two times in XmppClient.cpp? This …
00:27 Changeset [12021] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Revert useless part of previous commit.
00:16 Ticket #1370 (Implement defeat music) updated by leper
Is this error still occuring? Defeat music (and victory music) …
00:13 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by leper
Keywords changed
Thanks for your patch.
00:11 Ticket #1333 ([PATCH] Add map name and size to game summary screen) closed by leper
fixed: In 12020: […]
00:11 Changeset [12020] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
Display map name and size on summary screen. Based on patch by hapsky. …

06/25/12:

23:03 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by picobyte
The hotkeys conflict a with the camera movement. I changed them to …
22:59 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by picobyte
Keywords, Milestone, Priority, Summary changed
22:53 directed_unit_movement.patch attached to Ticket #1515 by picobyte
units move relative to the camera now. we still need to compute how …
22:45 Changeset [12019] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/crenelations.png
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
Crenelations tech new icon
19:34 Ticket #1505 (Premake build broken on OS X) updated by leper
The sed lines are just that complex, because I wanted to make sure …
19:29 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by leper
Keywords changed
Thanks for the patch. I moved the code to handleInputBeforeGui as …
19:27 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) closed by leper
fixed: In 12018: […]
19:27 Changeset [12018] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Make menu disappear when interacting with the game world. Based on …
12:46 harvest_on_cmd.patch attached to Ticket #1511 by picobyte
Harvest only when unit initiated the building
12:29 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by picobyte
This appears to work, I haven't run tested it thoroughly though.
12:20 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
THX much! ATM I'm working on a pdf to make the concept clear because …
09:33 Ticket #1515 ([PATCH] Hack and slash style selection control) created by picobyte
Wouldn't it be great if we could control units as well in hack and …
09:06 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by picobyte
Priority changed
07:43 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
Milestone changed
07:42 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
Alternatively, just a quick script we can run that'll start the sync, …
07:40 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by historic_bruno
It might work like this: * Both git and SVN would be setup on the …
07:27 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) created by historic_bruno
We still want to continue using SVN for 0ad's source code, but there's …
06:36 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by wraitii
Well, I think the case here is "auto-order at a dropsite". In that …
05:43 Changeset [12017] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
K776's minor GUI changes
02:43 deepforestbug.jpg attached to Ticket #1513 by historic_bruno
4 chickens and a pig inside the CC foundation
02:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) created by historic_bruno
See http://www.wildfiregames.com/forum/index.php?showtopic=16201 for …
01:42 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by historic_bruno
Replying to jjalexander: > Hi, how can the minimap …
01:38 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by picobyte
I thought, maybe in ResourceGatherer.prototype.GetTargetGatherRate …
01:20 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by historic_bruno
Dropsites are the same way, when a builder finishes a dropsite, they …
00:28 Ticket #1505 (Premake build broken on OS X) updated by historic_bruno
Replying to leper: > The attached patch should link the …
00:14 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Ok, if I need to do something like split this up in more tickets, …

06/24/12:

23:58 Changeset [12016] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
Sandbox map update
23:44 Changeset [12015] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
Fix incorrect font reference
23:20 Ticket #1504 ([PATCH] Multiplayer lobby) updated by picobyte
Installing gloox: […] Sidenote: gloox needed libtool so I've …
23:03 Changeset [12014] by leper
  • ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h
Fix test failure caused by r11997.
22:58 Changeset [12013] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_archer.xml
Updates to some more Mauryan civ files
21:54 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by Kieran P
Hey. Thanks for your work. Your changes are quite big, and we're short …
21:38 Changeset [12012] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
Remove player color from queue panel and center civ shield behind name
18:59 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Erik Johansson
Added an image showing the current state of the minimap colors on a …
18:58 minimap.jpg attached to Ticket #763 by Erik Johansson
Current (24th June 2012) state of the minimap
17:44 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by picobyte
Actually after some more investigation I'm convinced the gvim problem …
16:46 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by vts
Replying to FeXoR: > The WallElement.entity should be …
16:41 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) created by picobyte
In ubuntu unity no menu is displayed in Atlas when run from 0ad or …
15:55 Changeset [12011] by Pureon
  • ps/trunk/binaries/data/mods/public/civs/maur.json
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
Mauryan civ. Sandbox map showing placeholder units and buildings
15:16 Changeset [12010] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/civil_centre.xml
Mauryan structure actor files
14:44 Changeset [12009] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_barracks.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_civic_centre.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
Placeholder structure models for Mauryans
14:40 Changeset [12008] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/female_citizen.xml
Unit actors folder for Mauryans
13:58 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Since no one seems to pick this up, am I doing something wrong?
12:59 Changeset [12007] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_archer.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_a.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_cavalry_javelinist_b.xml
Unit sim templates
12:52 Ticket #1509 (delete, garrison, build keys no longer working) closed by picobyte
fixed
12:52 Ticket #1509 (delete, garrison, build keys no longer working) updated by picobyte
Yes #11996 fixes it, thanks.
12:32 Changeset [12006] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/maur_struct_temp.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_mauryans.png
Mauryan placeholder struct texture and emblem
11:54 Changeset [12005] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml
Mauryan structure templates
06:14 Changeset [12004] by michael
  • ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
  • ps/trunk/binaries/data/mods/public/civs/spart.json
Fixed song name. Added it to Spartans civ json.
05:21 Changeset [12003] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
Unbold generic name
05:17 Changeset [12002] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
Update settings text to use bold stroke 16
00:05 Changeset [12001] by brian
  • ps/trunk/source/tools/fontbuilder2/fontbuilder.py
Update fontbuilder with stroked and bold stroked 12, 13, and 16
00:04 Changeset [12000] by brian
  • ps/trunk/binaries/data/mods/public/fonts/serif-stroke-16.fnt
  • ps/trunk/binaries/data/mods/public/fonts/serif-stroke-16.png
Add stroked 16 font

06/23/12:

23:58 Changeset [11999] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
Use bolded text for unit names
23:37 Changeset [11998] by brian
  • ps/trunk/binaries/data/mods/public/fonts/serif-bold-stroke-12.fnt
  • ps/trunk/binaries/data/mods/public/fonts/serif-bold-stroke-12.png
  • ps/trunk/binaries/data/mods/public/fonts/serif-bold-stroke-13.fnt
Add new stroked 12 and 13 fonts and update session panels to use them …
23:20 Ticket #1509 (delete, garrison, build keys no longer working) updated by Kieran P
This may be fixed by [11996]. I've just done a git sync. Can you …
23:13 Ticket #1477 (Show selection overlay for actors in Atlas) updated by vts
Looks like the Attack one doesn't matter either, since actors don't …
23:12 Ticket #1477 (Show selection overlay for actors in Atlas) closed by vts
fixed: In 11997: […]
23:12 Changeset [11997] by vts
  • ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
Added default, arbitrary-sized Footprint component to actor entities. …
16:43 Civ:_Mauryas edited by michael
(diff)
15:28 Changeset [11996] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Make unit command buttons clickable again.
14:10 Ticket #1511 (Workers will start building field foundations when the building they ...) created by wraitii
Builders, when they become idle, will switch to any nearby foundation …
10:44 hotkeys_total.patch attached to Ticket #1492 by picobyte
latest, shift+ A,S,W,D for mouse cursor movement (e.g. for placing …
04:36 good_sounds.patch attached to Ticket #1223 by stwf
most recent code version
04:35 Ticket #1223 ([PATCH] Redesign Sound System) updated by stwf
OK, new path. This fixes the issues with acknowledgements and some …
02:13 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
I can confirm that latest svn + your patch builds fine on GNU/kFreeBSD.
01:08 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by leper
Keywords, Milestone changed
I added my own patch (I'll have another dev look at it). I added …
00:09 Ticket #1477 (Show selection overlay for actors in Atlas) updated by vts
At the time of writing, it looks like the Footprint component is …

06/22/12:

23:34 kfreebsd_collada.diff attached to Ticket #1322 by leper
20:16 Civ:_Mauryas edited by michael
(diff)
20:04 Civ:_Mauryas edited by michael
(diff)
20:00 Civ:_Mauryas edited by michael
(diff)
19:56 Civ:_Mauryas edited by michael
(diff)
19:34 Civ:_Mauryas edited by michael
(diff)
19:17 Civ:_Mauryas edited by michael
(diff)
19:15 Civ:_Mauryas edited by michael
(diff)
19:05 Civ:_Mauryas edited by michael
(diff)
18:31 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Cc, Owner, Priority changed
11:39 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
Argh, I should've tested a full build...there's another linker problem …
05:58 Civ:_Mauryas edited by michael
(diff)
05:55 Civ:_Mauryas edited by michael
Removed some leftover Athenian copypasta. (diff)
02:55 Civ:_Athenians edited by michael
Fixed Super -> Champion (diff)
02:54 Civ:_Mauryas edited by michael
Fixed minor formatting issue. (diff)
02:52 Civ:_Mauryas edited by michael
(diff)
02:43 Civ:_Mauryas edited by michael
(diff)
02:35 Civ:_Mauryas edited by michael
Added link to crowd-source thread. (diff)
02:33 Civ:_Mauryas edited by michael
(diff)
02:31 Civ:_Mauryas edited by michael
Version 0.1 of Mauryan civ profile. (diff)
02:09 Ticket #1510 (WP Theming - Developers' Area Artwork) closed by MishFTW
fixed: Thanks Pureon. Marking as closed.
01:58 Civ:_Mauryas edited by MishFTW
Basic first half done with placeholders (diff)
01:52 Ticket #1510 (WP Theming - Developers' Area Artwork) updated by Pureon
Owner, Status changed
Here's a zip with png and gif image files: …
01:27 Ticket #1249 (Website Content Creation - Video Gallery) updated by Brian Stempin
Owner changed
Self-assigning.
01:13 Civ:_Athenians edited by michael
(diff)
00:58 Ticket #1179 (Warnings building Premake on OS X) updated by leper
Milestone changed
I went with some sed magic instead of completely separate makefiles …
00:55 Tickets #1505,​1179 batch updated by leper
fixed: In 11995: […]
00:55 Changeset [11995] by leper
  • ps/trunk/build/workspaces/update-workspaces.sh
Fix premake build on OS X by linking with the CoreServices framework. …
00:47 Design_Document edited by michael
(diff)
00:45 Design_Document edited by michael
Added mauryans to the civ list. (diff)
00:30 Changeset [11994] by michael
  • ps/trunk/binaries/data/mods/public/maps/random/oasis.js
  • ps/trunk/binaries/data/mods/public/maps/random/oasis.json
00:03 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by leper
Just curious, but are there any remaining errors/problems on Debian …
00:01 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by leper
In 11993: […]
00:01 Changeset [11993] by leper
  • ps/trunk/build/premake/premake4/src/host/os_getversion.c
Fix premake's os.getversion() to work with glibc. Refs #1322.

06/21/12:

22:34 Civ:_Mauryas created by MishFTW
14:30 Ticket #1510 (WP Theming - Developers' Area Artwork) updated by MishFTW
Forum discussion: …
09:12 Changeset [11992] by omri
  • audio/trunk/music/Hellen_Leaves_Sparta.wav
09:05 Changeset [11991] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Hellene_Leaves_Sparta.ogg
05:21 Ticket #1510 (WP Theming - Developers' Area Artwork) updated by MishFTW
Owner changed
05:20 Ticket #1510 (WP Theming - Developers' Area Artwork) created by MishFTW
Something similar to, if not the same, shown in the mockup. Must be …
01:44 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by leper
Thanks for testing it. I'll try to clean it up and will probably …
01:29 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Vincent Cheng
I can confirm that applying the above patch fixes the linker error on …
01:09 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by leper
I suppose the attached patch fixes the GNU/kFreeBSD (or rather glibc) …
01:05 os_getversion_glibc.diff attached to Ticket #1322 by leper

06/20/12:

23:53 Ticket #1505 (Premake build broken on OS X) updated by leper
The attached patch should link the framework and fix the warnings from …
19:24 Ticket #1509 (delete, garrison, build keys no longer working) updated by picobyte
A misconception of fixed - resolved - and unintentionally closed
18:41 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
That should more or less include everything you asked. I'm not that …
18:17 rms_wall_pack2012-6-20.diff attached to Ticket #1449 by FeXoR
SVN patch as .diff
18:17 rms_wall_pack2012-6-20.zip attached to Ticket #1449 by FeXoR
ZIP with all changed files

06/19/12:

23:53 Ticket #1477 (Show selection overlay for actors in Atlas) updated by vts
I think adding a default Footprint to actor-entities should be …
23:41 Ticket #1477 (Show selection overlay for actors in Atlas) updated by vts
Owner, Status changed
23:24 Ticket #1507 (dir_watch_fam.cpp:48:17: fatal error: fam.h: No such file or directory) updated by Kieran P
Milestone changed
23:14 Ticket #1509 (delete, garrison, build keys no longer working) reopened by Kieran P
Why was this closed? The patch hasn't been committed in yet…
22:25 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
dang now there's two total patches.
22:23 hotkeys_total.2.patch attached to Ticket #1492 by picobyte
21:38 BuildInstructions edited by Almin
Just very few and little changes. Accommodation for new … (diff)
21:13 Ticket #1509 (delete, garrison, build keys no longer working) closed by picobyte
fixed
21:10 buttons_fix.patch attached to Ticket #1509 by picobyte
21:10 Ticket #1509 (delete, garrison, build keys no longer working) updated by picobyte
resetting z to 50 fixes it for me
21:09 materialtest.pmp.zip attached to Ticket #1429 by myconid
20:53 Ticket #1509 (delete, garrison, build keys no longer working) updated by picobyte
git bisect tells me this started with commit …
19:53 Ticket #1509 (delete, garrison, build keys no longer working) created by picobyte
in current git the buttons for delete, garrison and build are no …
19:05 font.patch attached to Ticket #1508 by Deiz
19:04 Ticket #1508 ([PATCH] Font loader incorrectly assumes 32bpp) created by Deiz
Last night I optipng'd a few font PNGs that I'd rendered for Brian. …
12:35 Ticket #1507 (dir_watch_fam.cpp:48:17: fatal error: fam.h: No such file or directory) closed by Paul Wratt
invalid: sry, somehow missed libgamin_devel when installing packages..
11:32 Ticket #1507 (dir_watch_fam.cpp:48:17: fatal error: fam.h: No such file or directory) created by Paul Wratt
on Linux I get this during the "make -j3", as you see it does …
07:02 Ticket #1463 (Add support for OpenBSD) updated by Anthony J. Bentley
Thanks for the work you've put into this. The game does build and run, …
04:53 Changeset [11990] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
widen experience bar
04:30 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by myconid
Go here for a new patch: …
01:59 Changeset [11989] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Fix unit commands alignment
01:53 Changeset [11988] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Fix player name
01:51 Changeset [11987] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
Fix unit civ tooltip
01:47 Changeset [11986] by brian
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/panel_shader_bottom_edge.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/panel_shader_edge.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/panel_shader_top_edge.png
Add more detailed shading to selections details
00:45 Changeset [11985] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
Fix rank icon hiding
00:33 Changeset [11984] by brian
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/panel_shader.png
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Shrink experience bar, add tooltip to rank icon, rework middle panel …
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