Timeline
07/02/12:
- 22:48 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Indeed I did, ignore that, that was a test comment. Not sure how it …
- 22:44 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
-
You changed "
if (element === undefined && i == 0)" to "`if (element … - 21:28 Ticket #1385 (Implement wall gates) updated by
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Owner changed
- 15:11 Changeset [12055] by
-
- ps/trunk/binaries/data/mods/public/maps/random/gear.js
- ps/trunk/binaries/data/mods/public/maps/random/gear.json
- 10:07 Changeset [12054] by
-
- ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.json
- ps/trunk/binaries/data/mods/public/maps/random/continent.json
- ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.json
- …
- 09:43 Changeset [12053] by
-
- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- …
- 05:39 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
- Replying to Spahbod: > Replying to FeXoR: > > …
- 05:35 Ticket #1519 (Warning in actor viewer when previewing attack animations) created by
- Another symptom of actor viewer lacking player assignments (see …
- 05:29 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
-
Keywords changed
- 05:28 Ticket #1513 ([PATCH] Bug on Deep Forest random map) closed by
- fixed: In 12052: […]
- 05:28 Changeset [12052] by
-
- ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
- 05:26 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
- Replying to FeXoR: > Replying to Spahbod: > > …
- 04:57 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
-
Keywords, Summary changed
- 04:55 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
- Sorry for taking so long... Here's an updated version. It fixes the …
- 01:31 Ticket #1518 (Submit premake modifications to upstream) updated by
-
Cc changed
CCing Yves as he did most of the changes to premake. - 01:25 premake edited by
- (diff)
- 01:22 Ticket #1518 (Submit premake modifications to upstream) created by
- We bundle a modified version …
- 00:54 premake edited by
- --atlas is generated by update-workspaces.sh by default, … (diff)
- 00:19 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- OK we can go with that for now. If it proves to be too much work for …
07/01/12:
- 21:19 Changeset [12051] by
-
- ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_128a.png
- ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_256a.png
- ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_64a.png
- 16:46 GameplayFeatureStatus edited by
- (diff)
- 16:42 GameplayFeatureStatus edited by
- (diff)
- 16:42 Ticket #1516 ([PATCH] premake adds random flags) updated by
- actually this still makes trouble with -O3…
- 16:39 Ticket #1517 (Improve selection ring) created by
- Current selection rings texture-based have the following limits: * …
- 15:39 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- I doubt it's too complicated, though the same UVs that you'd …
- 15:32 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- Feel free to refactor the identifier names to anything you think is …
- 14:53 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Apparently -O2 causes issues for FCollada, I will look into that and …
- 06:46 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Replying to myconid: > In Blender, creating a second UV …
- 06:38 Ticket #1498 ([PATCH] Fire particles for roman temple) updated by
- It appears some files are missing, namely the actors for the new …
- 06:22 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- I applied the patch and it worked with no differences that I noticed. …
- 06:15 Changeset [12050] by
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- ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.js
- 05:34 premake created by
- Initial draft
- 04:07 Basic3DImplementation edited by
- Change XML images to code blocks for copy-pasting. Adds some links. … (diff)
- 03:52 Atlas_Manual edited by
- Clarify links (diff)
- 03:05 Changeset [12049] by
-
- ps/trunk/docs/ray_intersect.tex
- 03:02 Changeset [12048] by
-
- ps/trunk/docs/ray_intersect.bib
- ps/trunk/docs/ray_intersect.pdf
- ps/trunk/docs/ray_intersect.tex
- 02:09 Ticket #1459 ([PATCH] time-dependent statistics) updated by
-
Keywords changed
A few other comments. Some of theswitch/caseblocks can be … - 02:03 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Attached some more detailed documentation I intend to add. FeXoR, …
- 01:48 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Premake is ridiculous. You have to build it twice, so the fixes apply …
06/30/12:
- 23:40 Changeset [12047] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/female_citizen.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_b.png
- 08:40 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- The short answer is no. The longer answer is yes, but it'll rewrite …
- 05:52 Changeset [12046] by
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- ps/trunk/binaries/data/mods/public/civs/maur.json
- 05:00 Civ:_Mauryas edited by
- (diff)
- 04:13 Changeset [12045] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Isthmus.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Isthmus.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/The Persian Gates.pmp
- …
- 02:31 Changeset [12044] by
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- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem.png
- 02:25 Changeset [12043] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_fem.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/female_citizen.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a.dds
- …
- 01:39 Changeset [12042] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml
- …
- 01:10 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Replying to leper: > Replying to [comment:6 …
- 00:50 Ticket #1421 (Patch premake to not generate rpath) updated by
- Could you check out #1516 as this includes a fix/change that affects …
- 00:43 Civ:_Mauryas edited by
- (diff)
- 00:38 Ticket #1516 ([PATCH] premake adds random flags) updated by
-
Removed
--disable-preset-flags(it did add to much clutter) (and it …
06/29/12:
- 21:16 Changeset [12041] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
- 20:32 Changeset [12040] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml
- 18:08 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- Replying to k776: > git svn fetch && git merge …
- 06:44 Ticket #1223 ([PATCH] Redesign Sound System) updated by
- Replying to stwf: > OK, new path. > This fixes the issues …
- 06:14 Changeset [12039] by
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- ps/trunk/binaries/data/mods/public/maps/random/the_nile.json
- 05:52 Changeset [12038] by
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- ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.js
- ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.json
- 05:20 Changeset [12037] by
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- ps/trunk/binaries/data/mods/public/maps/random/oasis.js
- 05:01 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- This is all I do (mapped to an alias '0ad_mirror'). git svn fetch && …
- 04:11 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- Replying to k776: > Alternatively, just a quick script we …
- 03:45 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
-
Keywords changed
- 03:31 Ticket #1408 (Remove trees from player bases on ALL random maps) closed by
- fixed: Replying to Spahbod: > Fixed in 12030. Is …
- 02:02 Changeset [12036] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
06/28/12:
- 23:10 Changeset [12035] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/quinquereme.xml
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_qui_idle.dae
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_qui_move.dae
- …
- 23:02 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) closed by
- fixed: In 12034: […]
- 23:02 Changeset [12034] by
-
- ps/trunk/binaries/data/mods/public/maps/random/fortress.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/misc.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
- …
- 20:13 Ticket #1463 (Add support for OpenBSD) updated by
- I added OpenBSD to our BuildInstructions. If I missed a dependency …
- 20:11 BuildInstructions edited by
- Add OpenBSD, unify BSDs (diff)
- 12:07 Ticket #1224 (Shadows are offset for units and buildings) updated by
- this is particularly problematic on the random map "Oasis", where the …
- 02:25 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by
- Replying to FeXoR: > Added "Random map design tips and …
- 02:23 Random_Map_Generator edited by
- Adding FeXoR's design tips here (diff)
- 02:05 Rmgen_Library edited by
- Moving design tips to Random_Map_Generator (diff)
06/27/12:
- 23:49 Changeset [12033] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/horse_rider.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/metal_pot.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/political_face.png
- …
- 23:15 ArtDesignDocument edited by
- (diff)
- 21:53 Changeset [12032] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/support_elephant.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
- 12:49 Ticket #1400 (Random map fortress raises an error when Thebans selected) closed by
- fixed
- 12:47 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by
- Replying to historic_bruno: > Thanks, they seem much …
- 12:45 Changeset [12031] by
-
- ps/trunk/binaries/data/mods/public/maps/random/volcanic_lands.json
- 12:44 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by
- In 12030: […]
- 12:44 Changeset [12030] by
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- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- …
- 12:22 Changeset [12029] by
-
- ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.json
- 12:21 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to vts: > Can we keep that in a separate patch …
- 10:17 Changeset [12028] by
-
- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
- …
- 10:16 Changeset [12027] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_palm_tropic.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_toona.xml
- 10:15 Changeset [12026] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical_tall.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/tree_tropic.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/tree_tropic_top.xml
- …
- 08:21 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
- Replying to historic_bruno: > The important thing is just …
- 07:45 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by
- I only have Debian GNU/Linux and GNU/kFreeBSD systems to test on, and …
- 06:44 Entity edited by
- (diff)
- 06:41 Entity edited by
- (diff)
- 06:33 Entity edited by
- (diff)
- 05:28 Entity created by
- Initial draft
- 05:04 Actor_Editor edited by
- (diff)
- 05:03 Actors edited by
- Adds link to actor viewer (diff)
- 04:37 Finding_Your_Way_Around edited by
- Fixes incorrect external link (diff)
- 04:36 Mod_Layout edited by
- Use Trac link for SVN (diff)
- 04:34 Actor_Editor edited by
- Adds screenshots of animation and prop editors (diff)
- 04:29 Actor_Editor edited by
- Adds screenshot, improved formatting (diff)
- 01:57 BuildInstructions edited by
- r11962 fixed Premake build on *BSD (diff)
- 01:50 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by
- Replying to vincent: > I don't suppose adding another set …
- 01:14 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Most people who build 0 A.D. don't want to worry about compiler flags, …
- 01:01 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by
- Ah, I haven't actually tried it, but I suppose running make …
- 00:28 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by
-
Summary changed
- 00:28 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by
- Ah OK, I can't test on 12.04 LTS, I'll rename this ticket accordingly.
- 00:27 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
- The important thing is just to make sure the starting resources are X …
- 00:15 Ticket #1516 ([PATCH] premake adds random flags) updated by
-
The attached wip patch adds
--disable-preset-flagsand …
06/26/12:
- 22:58 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Those flags are triggered (at least most of them) by our …
- 22:48 Ticket #1516 ([PATCH] premake adds random flags) updated by
- In 12025: […]
- 22:48 Changeset [12025] by
-
- ps/trunk/build/premake/premake4/src/actions/make/make_cpp.lua
- ps/trunk/build/premake/premake4/src/host/scripts.c
- ps/trunk/build/premake/premake4/src/tools/gcc.lua
- 22:30 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by
- Shouldn't this already work with setting LDFLAGS? I tested it …
- 22:22 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Can we keep that in a separate patch though to be applied after this …
- 20:55 Ticket #1370 (Implement defeat music) updated by
- I went ahead and fixed it (I also changed the console logging to …
- 20:44 Ticket #1370 (Implement defeat music) closed by
- fixed: In 12024: […]
- 20:44 Changeset [12024] by
-
- ps/trunk/binaries/data/mods/public/gui/common/music.js
- 20:21 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to Spahbod: >[…] > No. No need to change the …
- 18:17 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by
- Actually my windowmanager is Ubuntu 12.04 LTS, sorry. I know about the …
- 14:29 Changeset [12023] by
-
- ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
- ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
- 12:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to FeXoR: > Replying to Spahbod: > …
- 11:16 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to Spahbod: > Is the patch ready? It works well …
- 10:54 Changeset [12022] by
-
- ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/migration.js
- …
- 10:48 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Is the patch ready? It works well and seems sane. I think we should …
- 10:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by
-
Keywords, Owner changed
The way those pigs and chickens (and the whole bunch of fauna) are … - 09:42 Ticket #1516 ([PATCH] premake adds random flags) updated by
- -march=native -O2 -pipe -Wall -ggdb -march=native -O2 -pipe -Wall …
- 08:54 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by
- I can't reproduce this on Ubuntu 11.10 with Unity. Do you mean the …
- 07:13 Ticket #1358 ([PATCH] Extend technology manager for template data) updated by
-
Cc changed
- 06:53 Actors edited by
- (diff)
- 06:43 Actors edited by
- Updated example (diff)
- 06:08 GettingStarted edited by
- Added link to modding guide (WIP) (diff)
- 05:59 Actors edited by
- Updated with XML example, added some links (diff)
- 05:54 Modding_Guide edited by
- (diff)
- 05:54 Modding_Guide edited by
- (diff)
- 05:24 Ticket #1177 (WP Themeing - Download Button Art) updated by
-
Owner, Status changed
- 05:24 Ticket #1177 (WP Themeing - Download Button Art) reopened by
- A new image must be generated for each release. Michael, to make …
- 05:22 PMP_File_Format edited by
- (diff)
- 05:07 PMP_File_Format edited by
- (diff)
- 05:06 PSA_File_Format edited by
- (diff)
- 05:06 PMD_File_Format edited by
- (diff)
- 05:00 PSA_File_Format edited by
- (diff)
- 05:00 PMD_File_Format edited by
- (diff)
- 04:58 PMD_File_Format edited by
- Nicer formatting (diff)
- 04:57 PMP_File_Format edited by
- Some updates and nicer formatting (diff)
- 03:04 Ticket #1370 (Implement defeat music) updated by
- Replying to leper: > Is this error still occuring? You …
- 02:34 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Can you be more specific, which flags are especially problematic? What …
- 02:19 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by
- I don't see any need for FPS style controls in 0 A.D. :) In an FPS or …
- 02:03 Ticket #1516 ([PATCH] premake adds random flags) created by
- x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe -Wall -ggdb …
- 00:49 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Hi Picobyte, Did you paste the code two times in XmppClient.cpp? This …
- 00:27 Changeset [12021] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 00:16 Ticket #1370 (Implement defeat music) updated by
-
Is this error still occuring?
Defeat music (and victory music) … - 00:13 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by
-
Keywords changed
Thanks for your patch. - 00:11 Ticket #1333 ([PATCH] Add map name and size to game summary screen) closed by
- fixed: In 12020: […]
- 00:11 Changeset [12020] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- …
06/25/12:
- 23:03 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by
- The hotkeys conflict a with the camera movement. I changed them to …
- 22:59 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by
-
Keywords, Milestone, Priority, Summary changed
- 22:45 Changeset [12019] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/crenelations.png
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
- 19:34 Ticket #1505 (Premake build broken on OS X) updated by
-
The
sedlines are just that complex, because I wanted to make sure … - 19:29 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by
-
Keywords changed
Thanks for the patch. I moved the code to handleInputBeforeGui as … - 19:27 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) closed by
- fixed: In 12018: […]
- 19:27 Changeset [12018] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 12:29 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by
- This appears to work, I haven't run tested it thoroughly though.
- 12:20 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- THX much! ATM I'm working on a pdf to make the concept clear because …
- 09:33 Ticket #1515 ([PATCH] Hack and slash style selection control) created by
- Wouldn't it be great if we could control units as well in hack and …
- 09:06 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by
-
Priority changed
- 07:43 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
-
Milestone changed
- 07:42 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- Alternatively, just a quick script we can run that'll start the sync, …
- 07:40 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by
- It might work like this: * Both git and SVN would be setup on the …
- 07:27 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) created by
- We still want to continue using SVN for 0ad's source code, but there's …
- 06:36 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by
- Well, I think the case here is "auto-order at a dropsite". In that …
- 05:43 Changeset [12017] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/gui/session/styles.xml
- 02:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) created by
- See http://www.wildfiregames.com/forum/index.php?showtopic=16201 for …
- 01:42 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
- Replying to jjalexander: > Hi, how can the minimap …
- 01:38 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by
- I thought, maybe in ResourceGatherer.prototype.GetTargetGatherRate …
- 01:20 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by
- Dropsites are the same way, when a builder finishes a dropsite, they …
- 00:28 Ticket #1505 (Premake build broken on OS X) updated by
- Replying to leper: > The attached patch should link the …
- 00:14 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by
- Ok, if I need to do something like split this up in more tickets, …
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