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Timeline



07/02/12:

22:48 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by vts
Indeed I did, ignore that, that was a test comment. Not sure how it …
22:44 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
You changed "if (element === undefined && i == 0)" to "`if (element …
21:28 Ticket #1385 (Implement wall gates) updated by Badmadblacksad-
Owner changed
15:11 Changeset [12055] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/gear.js
  • ps/trunk/binaries/data/mods/public/maps/random/gear.json
Secretly adding Gear random map.
10:07 Changeset [12054] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/cantabrian_highlands.json
  • ps/trunk/binaries/data/mods/public/maps/random/continent.json
  • ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.json
Bug fixes. Some suggested by wraitii.
09:43 Changeset [12053] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
05:39 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by FeXoR
Replying to Spahbod: > Replying to FeXoR: > > …
05:35 Ticket #1519 (Warning in actor viewer when previewing attack animations) created by historic_bruno
Another symptom of actor viewer lacking player assignments (see …
05:29 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by O.Davoodi
Keywords changed
05:28 Ticket #1513 ([PATCH] Bug on Deep Forest random map) closed by O.Davoodi
fixed: In 12052: […]
05:28 Changeset [12052] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513.
05:26 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by O.Davoodi
Replying to FeXoR: > Replying to Spahbod: > > …
04:57 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by FeXoR
Keywords, Summary changed
04:57 deep_forest.js attached to Ticket #1513 by FeXoR
New version of deep_forest.js 2.7.2012
04:55 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by FeXoR
Sorry for taking so long... Here's an updated version. It fixes the …
01:31 Ticket #1518 (Submit premake modifications to upstream) updated by leper
Cc changed
CCing Yves as he did most of the changes to premake.
01:25 premake edited by leper
(diff)
01:23 0ad_premake.diff attached to Ticket #1518 by leper
01:22 Ticket #1518 (Submit premake modifications to upstream) created by leper
We bundle a modified version
00:54 premake edited by leper
--atlas is generated by update-workspaces.sh by default, … (diff)
00:19 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by historic_bruno
OK we can go with that for now. If it proves to be too much work for …

07/01/12:

21:19 Changeset [12051] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_128a.png
  • ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_256a.png
  • ps/trunk/binaries/data/mods/public/art/textures/particles/smoke_64a.png
Smoke, less thick.
17:11 optimization-flags.2.patch attached to Ticket #1516 by Julian Ospald
final fix for -O3
16:46 GameplayFeatureStatus edited by fabio
(diff)
16:42 GameplayFeatureStatus edited by fabio
(diff)
16:42 Ticket #1516 ([PATCH] premake adds random flags) updated by Julian Ospald
actually this still makes trouble with -O3…
16:39 Ticket #1517 (Improve selection ring) created by fabio
Current selection rings texture-based have the following limits: * …
16:38 optimization-flags.patch attached to Ticket #1516 by Julian Ospald
fixed compilation for -O2 and -O3 in FCollada, so we don't have to …
15:39 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by myconid
I doubt it's too complicated, though the same UVs that you'd …
15:32 Ticket #1493 ([PATCH] Data-driven texture loading) updated by myconid
Feel free to refactor the identifier names to anything you think is …
14:53 Ticket #1516 ([PATCH] premake adds random flags) updated by Julian Ospald
Apparently -O2 causes issues for FCollada, I will look into that and …
06:46 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by historic_bruno
Replying to myconid: > In Blender, creating a second UV …
06:38 Ticket #1498 ([PATCH] Fire particles for roman temple) updated by historic_bruno
It appears some files are missing, namely the actors for the new …
06:22 Ticket #1493 ([PATCH] Data-driven texture loading) updated by historic_bruno
I applied the patch and it worked with no differences that I noticed. …
06:15 Changeset [12050] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.js
Updated the Sahel Watering Holes map.
05:34 premake created by historic_bruno
Initial draft
04:07 Basic3DImplementation edited by historic_bruno
Change XML images to code blocks for copy-pasting. Adds some links. … (diff)
03:52 Atlas_Manual edited by historic_bruno
Clarify links (diff)
03:05 Changeset [12049] by vts
  • ps/trunk/docs/ray_intersect.tex
Small correction -- building with both xelatex and pdflatex doesn't …
03:02 Changeset [12048] by vts
  • ps/trunk/docs/ray_intersect.bib
  • ps/trunk/docs/ray_intersect.pdf
  • ps/trunk/docs/ray_intersect.tex
A more detailed explanation of how the slab method for OBB/ray …
02:09 Ticket #1459 ([PATCH] time-dependent statistics) updated by historic_bruno
Keywords changed
A few other comments. Some of the switch/case blocks can be …
02:03 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by vts
Attached some more detailed documentation I intend to add. FeXoR, …
02:03 1449_rms_wall_overlap6_comments.patch attached to Ticket #1449 by vts
Some comments on the RMS wall builder
01:48 Ticket #1516 ([PATCH] premake adds random flags) updated by Julian Ospald
Premake is ridiculous. You have to build it twice, so the fixes apply …

06/30/12:

23:40 Changeset [12047] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/female_citizen.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem_b.png
Long skirt for Mauryan female.
18:04 0ad-multiplayer-lobby-v30-06-2012.diff attached to Ticket #1504 by Badmadblacksad-
improve user interface
08:40 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
The short answer is no. The longer answer is yes, but it'll rewrite …
05:52 Changeset [12046] by michael
  • ps/trunk/binaries/data/mods/public/civs/maur.json
Updated Mauryan civ json.
05:00 Civ:_Mauryas edited by michael
(diff)
04:13 Changeset [12045] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Isthmus.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Isthmus.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/The Persian Gates.pmp
02:31 Changeset [12044] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_fem.png
02:25 Changeset [12043] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_fem.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/female_citizen.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/head/maur_fem_a.dds
Mauryan female citizen.
01:39 Changeset [12042] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_corral.xml
Fixed up some Mauryan entities.
01:10 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
Replying to leper: > Replying to [comment:6
00:50 Ticket #1421 (Patch premake to not generate rpath) updated by leper
Could you check out #1516 as this includes a fix/change that affects …
00:43 Civ:_Mauryas edited by michael
(diff)
00:38 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
Removed --disable-preset-flags (it did add to much clutter) (and it …
00:15 premake_flags.2.diff attached to Ticket #1516 by leper

06/29/12:

21:16 Changeset [12041] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_fortress.xml
Mauryan Elephant stables added
20:32 Changeset [12040] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_infantry_archer_b.xml
Mauryan infantry archer template tweak
18:08 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by leper
Replying to k776: > git svn fetch && git merge …
06:44 Ticket #1223 ([PATCH] Redesign Sound System) updated by historic_bruno
Replying to stwf: > OK, new path. > This fixes the issues …
06:14 Changeset [12039] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/the_nile.json
Fixed an error in description.
05:52 Changeset [12038] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.js
  • ps/trunk/binaries/data/mods/public/maps/random/sahel_watering_holes.json
Added Sahel Watering Holes random map.
05:20 Changeset [12037] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/oasis.js
Fixed the starting angle on Oasis.
05:01 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
This is all I do (mapped to an alias '0ad_mirror'). git svn fetch && …
04:11 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by historic_bruno
Replying to k776: > Alternatively, just a quick script we …
03:45 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by historic_bruno
Keywords changed
03:31 Ticket #1408 (Remove trees from player bases on ALL random maps) closed by historic_bruno
fixed: Replying to Spahbod: > Fixed in 12030. Is …
02:02 Changeset [12036] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/decay_outpost.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
Territory decay rate tech for Outposts

06/28/12:

23:10 Changeset [12035] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/quinquereme.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_qui_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/rome_qui_move.dae
Roman quinquereme ship animations
23:02 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) closed by vts
fixed: In 12034: […]
23:02 Changeset [12034] by vts
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/misc.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
In RMS: Fix misaligned iberian bonus starting walls. Fix celt split …
20:13 Ticket #1463 (Add support for OpenBSD) updated by leper
I added OpenBSD to our BuildInstructions. If I missed a dependency …
20:11 BuildInstructions edited by leper
Add OpenBSD, unify BSDs (diff)
12:07 Ticket #1224 (Shadows are offset for units and buildings) updated by wraitii
this is particularly problematic on the random map "Oasis", where the …
12:07 screenshot0008.jpg attached to Ticket #1224 by wraitii
Showcasing the offset shadows problem (aka "Peter Panning")
02:25 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by historic_bruno
Replying to FeXoR: > Added "Random map design tips and …
02:23 Random_Map_Generator edited by historic_bruno
Adding FeXoR's design tips here (diff)
02:05 Rmgen_Library edited by historic_bruno
Moving design tips to Random_Map_Generator (diff)

06/27/12:

23:49 Changeset [12033] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/horse_rider.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/metal_pot.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/political_face.png
Update to Mauryan civ template and some new tech icons
23:15 ArtDesignDocument edited by Pureon
(diff)
21:53 Changeset [12032] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/support_elephant.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mauryan Sandbox.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
Mauryan support elephant
12:49 Ticket #1400 (Random map fortress raises an error when Thebans selected) closed by O.Davoodi
fixed
12:47 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by O.Davoodi
Replying to historic_bruno: > Thanks, they seem much …
12:45 Changeset [12031] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/volcanic_lands.json
Removes "demo" keyword from volcanic lands.
12:44 Ticket #1408 (Remove trees from player bases on ALL random maps) updated by O.Davoodi
In 12030: […]
12:44 Changeset [12030] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
Prevents trees to block the view of players. Refs #1408.
12:22 Changeset [12029] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/ardennes_forest.json
Fixed a bug.
12:21 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to vts: > Can we keep that in a separate patch …
10:17 Changeset [12028] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
10:16 Changeset [12027] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_palm_tropic.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_toona.xml
Templates for new tropical flora.
10:15 Changeset [12026] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_tropical_tall.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/tree_tropic.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/tree_tropic_top.xml
Models and actors for new Tropical flora.
08:21 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by O.Davoodi
Replying to historic_bruno: > The important thing is just …
07:45 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by Vincent Cheng
I only have Debian GNU/Linux and GNU/kFreeBSD systems to test on, and …
06:44 Entity edited by historic_bruno
(diff)
06:41 Entity edited by historic_bruno
(diff)
06:33 Entity edited by historic_bruno
(diff)
05:28 Entity created by historic_bruno
Initial draft
05:04 Actor_Editor edited by historic_bruno
(diff)
05:03 Actors edited by historic_bruno
Adds link to actor viewer (diff)
04:37 Finding_Your_Way_Around edited by historic_bruno
Fixes incorrect external link (diff)
04:36 Mod_Layout edited by historic_bruno
Use Trac link for SVN (diff)
04:34 Actor_Editor edited by historic_bruno
Adds screenshots of animation and prop editors (diff)
04:33 propeditor.png attached to Actor_Editor by historic_bruno
Screenshot of prop editor
04:32 animationeditor.png attached to Actor_Editor by historic_bruno
Screenshot of animation editor
04:29 Actor_Editor edited by historic_bruno
Adds screenshot, improved formatting (diff)
01:57 BuildInstructions edited by historic_bruno
r11962 fixed Premake build on *BSD (diff)
01:50 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by historic_bruno
Replying to vincent: > I don't suppose adding another set …
01:14 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
Most people who build 0 A.D. don't want to worry about compiler flags, …
01:01 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by Vincent Cheng
Ah, I haven't actually tried it, but I suppose running make …
00:28 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by historic_bruno
Summary changed
00:28 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by historic_bruno
Ah OK, I can't test on 12.04 LTS, I'll rename this ticket accordingly.
00:27 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by historic_bruno
The important thing is just to make sure the starting resources are X …
00:15 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
The attached wip patch adds --disable-preset-flags and …
00:12 premake_flags.diff attached to Ticket #1516 by leper

06/26/12:

22:58 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
Those flags are triggered (at least most of them) by our …
22:48 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
In 12025: […]
22:48 Changeset [12025] by leper
  • ps/trunk/build/premake/premake4/src/actions/make/make_cpp.lua
  • ps/trunk/build/premake/premake4/src/host/scripts.c
  • ps/trunk/build/premake/premake4/src/tools/gcc.lua
Don't add system CFLAGS to the CXXFLAGS. Refs #1516.
22:30 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by leper
Shouldn't this already work with setting LDFLAGS? I tested it …
22:22 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by vts
Can we keep that in a separate patch though to be applied after this …
20:55 Ticket #1370 (Implement defeat music) updated by leper
I went ahead and fixed it (I also changed the console logging to …
20:44 Ticket #1370 (Implement defeat music) closed by leper
fixed: In 12024: […]
20:44 Changeset [12024] by leper
  • ps/trunk/binaries/data/mods/public/gui/common/music.js
Fix issues with civ specific victory/defeat music. Fixes #1370.
20:21 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to Spahbod: >[…] > No. No need to change the …
18:17 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by picobyte
Actually my windowmanager is Ubuntu 12.04 LTS, sorry. I know about the …
14:29 Changeset [12023] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/anatolian_plateau.js
  • ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
Some minor changes. Added the possibility of a frozen sea in gulf of …
12:32 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by O.Davoodi
Replying to FeXoR: > Replying to Spahbod: > …
11:16 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to Spahbod: > Is the patch ready? It works well …
10:54 Changeset [12022] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/migration.js
Added more wood to archipelago, islands and migration so that players …
10:48 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by O.Davoodi
Is the patch ready? It works well and seems sane. I think we should …
10:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) updated by O.Davoodi
Keywords, Owner changed
The way those pigs and chickens (and the whole bunch of fauna) are …
09:42 Ticket #1516 ([PATCH] premake adds random flags) updated by Julian Ospald
-march=native -O2 -pipe -Wall -ggdb -march=native -O2 -pipe -Wall …
08:54 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by historic_bruno
I can't reproduce this on Ubuntu 11.10 with Unity. Do you mean the …
07:13 Ticket #1358 ([PATCH] Extend technology manager for template data) updated by historic_bruno
Cc changed
06:53 Actors edited by historic_bruno
(diff)
06:43 Actors edited by historic_bruno
Updated example (diff)
06:08 GettingStarted edited by historic_bruno
Added link to modding guide (WIP) (diff)
05:59 Actors edited by historic_bruno
Updated with XML example, added some links (diff)
05:54 Modding_Guide edited by historic_bruno
(diff)
05:54 Modding_Guide edited by historic_bruno
(diff)
05:24 Ticket #1177 (WP Themeing - Download Button Art) updated by MishFTW
Owner, Status changed
05:24 Ticket #1177 (WP Themeing - Download Button Art) reopened by MishFTW
A new image must be generated for each release. Michael, to make …
05:22 PMP_File_Format edited by historic_bruno
(diff)
05:07 PMP_File_Format edited by historic_bruno
(diff)
05:06 PSA_File_Format edited by historic_bruno
(diff)
05:06 PMD_File_Format edited by historic_bruno
(diff)
05:00 PSA_File_Format edited by historic_bruno
(diff)
05:00 PMD_File_Format edited by historic_bruno
(diff)
04:58 PMD_File_Format edited by historic_bruno
Nicer formatting (diff)
04:57 PMP_File_Format edited by historic_bruno
Some updates and nicer formatting (diff)
03:04 Ticket #1370 (Implement defeat music) updated by historic_bruno
Replying to leper: > Is this error still occuring? You …
02:34 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
Can you be more specific, which flags are especially problematic? What …
02:19 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by historic_bruno
I don't see any need for FPS style controls in 0 A.D. :) In an FPS or …
02:03 Ticket #1516 ([PATCH] premake adds random flags) created by Julian Ospald
x86_64-pc-linux-gnu-g++ -march=native -O2 -pipe -Wall -ggdb …
00:49 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Hi Picobyte, Did you paste the code two times in XmppClient.cpp? This …
00:27 Changeset [12021] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Revert useless part of previous commit.
00:16 Ticket #1370 (Implement defeat music) updated by leper
Is this error still occuring? Defeat music (and victory music) …
00:13 Ticket #1333 ([PATCH] Add map name and size to game summary screen) updated by leper
Keywords changed
Thanks for your patch.
00:11 Ticket #1333 ([PATCH] Add map name and size to game summary screen) closed by leper
fixed: In 12020: […]
00:11 Changeset [12020] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
Display map name and size on summary screen. Based on patch by hapsky. …

06/25/12:

23:03 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by picobyte
The hotkeys conflict a with the camera movement. I changed them to …
22:59 Ticket #1515 ([PATCH] Hack and slash style selection control) updated by picobyte
Keywords, Milestone, Priority, Summary changed
22:53 directed_unit_movement.patch attached to Ticket #1515 by picobyte
units move relative to the camera now. we still need to compute how …
22:45 Changeset [12019] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/crenelations.png
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
Crenelations tech new icon
19:34 Ticket #1505 (Premake build broken on OS X) updated by leper
The sed lines are just that complex, because I wanted to make sure …
19:29 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) updated by leper
Keywords changed
Thanks for the patch. I moved the code to handleInputBeforeGui as …
19:27 Ticket #1291 ([PATCH] Menu doesn't disappear automatically) closed by leper
fixed: In 12018: […]
19:27 Changeset [12018] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Make menu disappear when interacting with the game world. Based on …
12:46 harvest_on_cmd.patch attached to Ticket #1511 by picobyte
Harvest only when unit initiated the building
12:29 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by picobyte
This appears to work, I haven't run tested it thoroughly though.
12:20 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
THX much! ATM I'm working on a pdf to make the concept clear because …
09:33 Ticket #1515 ([PATCH] Hack and slash style selection control) created by picobyte
Wouldn't it be great if we could control units as well in hack and …
09:06 Ticket #1512 (No menu in atlas on Ubuntu Unity (12.04 LTS)) updated by picobyte
Priority changed
07:43 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
Milestone changed
07:42 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by Kieran P
Alternatively, just a quick script we can run that'll start the sync, …
07:40 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) updated by historic_bruno
It might work like this: * Both git and SVN would be setup on the …
07:27 Ticket #1514 (Automatically update official 0ad Git repos after SVN commits) created by historic_bruno
We still want to continue using SVN for 0ad's source code, but there's …
06:36 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by wraitii
Well, I think the case here is "auto-order at a dropsite". In that …
05:43 Changeset [12017] by brian
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/gui/session/styles.xml
K776's minor GUI changes
02:43 deepforestbug.jpg attached to Ticket #1513 by historic_bruno
4 chickens and a pig inside the CC foundation
02:36 Ticket #1513 ([PATCH] Bug on Deep Forest random map) created by historic_bruno
See http://www.wildfiregames.com/forum/index.php?showtopic=16201 for …
01:42 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by historic_bruno
Replying to jjalexander: > Hi, how can the minimap …
01:38 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by picobyte
I thought, maybe in ResourceGatherer.prototype.GetTargetGatherRate …
01:20 Ticket #1511 (Workers will start building field foundations when the building they ...) updated by historic_bruno
Dropsites are the same way, when a builder finishes a dropsite, they …
00:28 Ticket #1505 (Premake build broken on OS X) updated by historic_bruno
Replying to leper: > The attached patch should link the …
00:14 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by picobyte
Ok, if I need to do something like split this up in more tickets, …
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